"Solar 2" Strategy Guide: Black Hole Stage Index
This guide covers the final stage of existence in the PC and Xbox 360 video game, Solar 2, the Black Hole stage. This stage is reached through gaining maximum mass as a Neutron Star in the Star stage. Below you will find tips and strategies for unlocking the Black Hole related achievements and progression towards the Big Crunch and its achievement.
If you are looking for additional guides for this video game you can find links below to the other stage indexes which hold more information and links to guides specific to those stages of existence.
- Asteroid Stage Index
- Small and Life Planet Stage Index
- Star Stage Guide Index
- Black Hole Stage Index <- you are here
Don't have this game but interested in checking it out? You can find more info on how to buy a copy from the official Solar 2 site.
1. Black Hole to Big Crunch Progression
The final stage of the game is pretty straightforward and probably the most significantly different from the previous stages at the same time. Upon collapsing in on yourself as a star, you’re one last goal in existence is to soak up anything and everything in sight with your astronomical (ha) gravity well on your way to the Big Crunch.
You will want to make sure you have the interface on (I key for PC) unless going for the Flying Blind achievement covered below, as the one danger you will now face is Black Holes that are larger than you. While the interface is on, their nearby presence is indicated with a red arrow and a spiral icon with an exclamation point. Their threat is as dangerous as the icon would suggest as getting close enough to actually see them usually results in inescapable death considering the immense pull of both your and its gravity well. The one solution here is to move in the opposite direction whenever one of these arrows shows up on your screen.
Upon reaching one million mass you will hit the Big Crunch, sucking in the entire universe before becoming you’re very own Big Bang, spawning a new universe and beginning again as an asteroid. This will also unlock the achievement of the same name.
Gaining Mass Quickly as a Black Hole
Considering the amount of mass you need, asteroids and spacecraft, while numerous, are worthless to go after. Typically you will want to go after Stars as often as possible but more importantly, smaller Black Holes.
The best way to spawn additional tiny Black Holes is to pass near asteroid fields, which should have Dark Matter Asteroids spawning within them now, and instead of consuming them, fling them about by zipping past. If you throw the dark matter asteroids into solid objects like planets or stars, they will erupt into Black Holes and increase in mass thousands of times over instantly, which then makes them ripe for consumption.
In lieu of that, the only objects worth really slowing down or going out of your way for are Star as even Planets are pretty negligible, being about 10-20 times smaller than stars.
Black Hole to Big Crunch Video Guide
2. "Speed Cycle" Achievement
The Speed Cycle achievement in the video game Solar 2 requires that you go from Big Crunch to another Big Crunch in under 20 minutes without using any God or Physics options. In order to do this you will have to focus solely on gaining mass as fast as possible, ignoring everything else. Your best time will be saved.
First things first, to start the Speed Cycle timer, you will have to basic spawn as a Black Hole and gain enough mass to hit the Big Crunch. The second you respawn as an asteroid, the Speed Cycle timer begins to count down, but is not visible yet. Use the tactics you’ve learned so far to burn through each stage as fast as possible.
As both an asteroid and planet you will want to stick to harvesting large clusters of asteroids, ignoring more sparse groups as they take too much time to capture for the payoff. As a Star you will want to make sure you stick to a single star system and keep the number of planets in orbit low as to spawn more loner planets and less large star systems. Always avoid hostile lifeforms and nomad ships as both aren’t worth your time and can prove hazardous to your end goal.
Once you hit the Star stage, the timer will show up allowing you to keep track of your progress from that point on. Just stay safe and quick about your way to growing in size, keep your interface on and use the path and orbit keys to assist you wherever applicable. Upon triggering your next Big Crunch the timer will stop and if its under 20 minutes, the Speed Cycle achievement will unlock.
"Speed Cycle" Achievement Video Guide
3. "Flying Blind" AchievementClick thumbnail to view full-size
The Flying Blind achievement in Solar 2 requires that you go from the Black Hole (under 150,000 mass, or basically a new basic spawn) up to the Big Crunch without the use of the Interface. The interface is triggered by the I key on the PC and not only is what turns the readout of your current mass on and off, but also means no more red indicators when there are nearby Black Holes that are larger than you.
The lack of having the red warning indicator causes two main complications which we will have to compensate for, first being that Black Holes significantly larger will now be a massive threat forcing us to find other means of detecting their nearby presence and second being that we cannot gain as much mass anymore from the rampant consumption of other Black Holes, having to avoid them more often for safety purposes.
First off we will have to eyeball any Black Holes we happen to get close enough to actually see, turning and running if they are any bigger then a speck, unless you are absolutely sure you’re the larger of the two. More often than not you will want to avoid them since even so they can hide the presence of another larger black hole from the methods we will use to detect their presence.
In order to see Black Holes that may be nearby, make sure to turn on your path key (P) which you are allowed to use for the Flying Blind achievement. Try to see if there is some abnormal deviations in the pulls of nearby objects, and if you can see asteroids, planets or stars being pulled away from, chances are that’s a sign of a Black Hole with a stronger gravity well than yours, ie: Bigger, time to run.
If you do happen to get caught in the pull of a large Black Hole, your best chance of escape is the slingshot method, requiring you to travel towards the Black Hole, but at an angle that sends you close enough that it’s pull combined with your acceleration will rocket you past it and out of its grasp.
"Flying Blind" Achievement Video Guide
© 2011 SOE