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Borderlands 2: Gunzerker/Salvador Skill Builds

Updated on April 12, 2016

Salvador the Gunzerker

Salvador is the most epically violent playable character in Borderlands 2. His potential for massive damage and ability to dual wield guns allow him to cut swaths of damage through enemies. If you like playing the kind of tank that literally carves a path through a battlefield, this character is for you.

Like all Borderlands 2 characters, Salvador is especially fun to play if you have a strategy and you know what kind of skill sets you want to develop. Here are my own favorite builds for Salvator:

  1. Full Blown Gunzerker Madness
  2. Focus on Weapon Damage
  3. Dual Pistols
  4. Dual Revolvers

Build 1: Full Blown Gunzerker Madness

This build is centered on using the action skill of the Gunzerker as often and as efficiently as possible. With this build, because of the TIER 6 skill Keep Firing, shotguns aren’t the clear-cut best option, so more weapon variety is possible.

Build 1: MADNESS
Build 1: MADNESS

Note: Skills in bold are more important in each build.

Tier 1
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25%
Hard to Kill 5/5: Maximum Health +20%, Regen +.05 of your Maximum Health per second
Incite 5/5: Taking damage causes Movement Speed +30% and Reload Speed +25% for a few seconds
Tier 2
Last Longer 5/5: Gunzerking Duration +15 seconds
Tier 3
I’m Ready Already 5/5: Gunzerking Cooldown Rate +25%
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking
Ain’t Got Time to Bleed 5/5: Regen up to 4% of your Max Health per second while Gunzerking
Tier 4
Yippee Ki Yay 4/5: Gunzerking Duration per kill +2.4 seconds
Bus That Can’t Slow Down 4/5: Movement Speed +40% while Gunzerking
Tier 5
Get Some 5/5: Gunzerking Cooldown -3 seconds per shot
Tier 6
Keep Firing... 1/1: While Gunzerking, the longer your guns fire, Fire Rate up to +88% and Reload Speed up to 25%.

Build 2: Focus on Weapon Damage

This build uses Gunzerking as a secondary compliment to pure weapon damage. The optimal weapon choice is shotguns with Money Shot (TIER 3) and No Kill Like Overkill (TIER 6); the class results in big numbers and less reliance on the Action Skill.

Build 2: Weapon Damage
Build 2: Weapon Damage
Tier 1
Locked and Loaded 5/5: Fire Rate +25% (for a short time after reloading)
Quick Draw 5/5: Weapon Swap Speed +35%, Critical Hit Damage +10%
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25%
Hard to Kill 5/5: Maximum Health +20%, Regen +.05 of your Maximum Health per second
Incite 1/5: Taking damage causes Movement Speed +6% and Reload Speed +5% for a few seconds
Tier 2
All in the Reflexes 5/5: Reload Speed +25%, Melee Damage +20%
Last Longer 5/5: Gunzerking Duration +15 seconds
Tier 3
Money Shot 5/5: Last round in magazine deals up to +400% damage
Divergent Likeness 2/5: While Gunzerking, Gun Damage +15% if using the same weapons and Accuracy 18% if using different ones
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking
Tier 4
Lay Waste 5/5: Killing an enemy gives Fire Rate +40% and Crit Hit Damage +25% for a short while
Tier 5
Keep it Piping Hot 5/5: While Gunzerking is cooling down, Gun Damage +25%, Melee Damage +30%, Grenade Damage +25%
Tier 6
No Kill Like Overkill 1/1: Overkill damage to the last killed enemy is added to Gun Damage for the next enemy

Build 3: Dual Pistols

There are a lot fewer weapon specific skills in this game compared to Borderlands 1, so I’m Your Huckleberry (TIER 2) is a good choice for pistol and revolver advantage compared to other classes.The bonus isn’t spectacular, but combining it with the Gunzerker ability and skills like Divergent Likeness (TIER 3) means tons and tons and tons of additional damage. Pistols and revolvers require different skills though, so this build is just for pistols.

Build 3: Dual Pistols
Build 3: Dual Pistols
Tier 1
Locked and Loaded 5/5: Fire Rate +25% (for a short time after reloading)
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25%
Incite 1/5: Taking damage causes Movement Speed +6% and Reload Speed +5% for a few seconds
Tier 2
I’m Your Huckleberry 5/5: Pistol Damage +15%, Pistol Reload Speed +15%
Last Longer 5/5: Gunzerking Duration +15 seconds
Tier 3
Divergent Likeness 5/5: While Gunzerking, Gun Damage +30% if using the same weapons and Accuracy 30% if using different ones
I’m Already Ready 5/5: Gunzerking Cooldown Rate +25%
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking
Tier 4
Lay Waste 3/5: Killing an enemy gives Fire Rate +24% and Crit Hit Damage +15% for a short while
Yippee Ki Yay 5/5: Gunzerking Duration per kill +3 seconds
Tier 5
Get Some 4/5: Gunzerking Cooldown -2.4 seconds per shot
Tier 6
Keep Firing... 1/1: While Gunzerking, the longer your guns fire, Fire Rate up to +88% and Reload Speed up to 25%.

Build 4: Dual Revolvers

This build is similar to the Dual Pistols build but rather different, since revolvers have less ammo in each clip, higher damage per bullet, and aren’t used by holding down the trigger.

Build 4: Dual Revolvers
Build 4: Dual Revolvers
Tier 1
Locked and Loaded 5/5: Fire Rate +25% (for a short time after reloading)
Inconceivable 1/5: Chance of Free ammo up to 10%, less health = more chance
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25%
Tier 2
I’m Your Huckleberry 5/5: Pistol Damage +15%, Pistol Reload Speed +15%
Last Longer 5/5: Gunzerking Duration +15 seconds
Tier 3
Divergent Likeness 5/5: While Gunzerking, Gun Damage +30% if using the same weapons and Accuracy 30% if using different ones
Money Shot 5/5: Last round in magazine deals up to +400% damage
I’m Already Ready 5/5: Gunzerking Cooldown Rate +25%
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking
5 Shots or 6 1/5: Killing an enemy causes a +5% chance to add a bullet insteading of expending one when firing
Tier 4
Yippee Ki Yay 1/5: Gunzerking Duration per kill +0.6 seconds
Tier 5
Keep it Piping Hot 5/5: While Gunzerking is cooling down, Gun Damage +25%, Melee Damage +30%, Grenade Damage +25%
Tier 6
No Kill Like Overkill 1/1: Overkill damage to the last killed enemy is added to Gun Damage for the next enemy

© 2012 Scott Luo

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      A gamer 4 years ago

      Isn't it possible to be a real good tank as the gunzerker? If so, build plz!

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      Wubwub 3 years ago

      If you take a few skills on the right, the ones for health regen, and then go down the center skill set, you'll be well off. Just go for gunzerking as long and frequently as possible. You'll always have health regen, great damage, and be really difficult to put down. Invest in a good shield, and you'll be sitting right around 14,000 by level 35. If that's not good tanking, I don't know what is.

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      tom 3 years ago

      i suggest using the brawn tree for tanking by using the hard to kill, incite, aint got time to bleed, bus that can't slow down, sexual tyranosaurus and taunt..

      go with inconcievable, gunzerk time and increasing accuracy to improve gunning down enemies, and you should be good.. 5 shots or 6 can also help by reducing the need to reload, and reloads will be sped up by incite..

      obviously, when you get to around level 72, you should look at further increasing gunzerk with yippee-ki-yay and the cooldown reduction one from shooting enemies, or increase gunning by going with the left side of the gunlust tree and try to get yourself an infinity pistol.. fire or corrosive, doesn't really matter, but corrosive will work better in general while the fire will be a lot more effective for flesh than armor.. also, a maliwan slag pistol for duel-wielding with the infinity will be very effective as it will increase your damage by 30% with Divergent Likeness, plus aditional damage from the slag effect, too..

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      Salvador 20 months ago

      I prefer to use the build of a REAL MAN, and spec into Inconceivable and Moneyshot. Using the Rough Rider means that inconceivable always counts your shields as being down, so you have a decent chance to proc Inconceivable even when at full health, and use something like the Conference Call or Interfacer as my main weapon, and the Grog Nozzle in my off hand while Gunzerking.

      I know this is an old build, but you shouldn't just be a coward and try to spec mainly into Brawn because you don't think you can dish out enough damage to kill literally anything before it can kill you!

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      What 18 months ago

      Taking Money Shot but not Inconceivable? Seriously?

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