How to Make Money in Grand Theft Auto Online

Updated on December 25, 2018
Eric Seidel profile image

GTA 5 and Online helped get me through a hard part of my life. When you spend THAT much time with a game you can't help but write about it.


Not Hard If You Keep An Ethic

Making money in GTA Online requires a little effort, just like in real life. Some players want to glitch, exploit, and play the mission Rooftop Rumble to death. It’s not that hard to make $100,000 in a day. Every time I hear a 12 year old say they want to glitch money it’s a bit of a downer. For that matter they shouldn’t be playing this game to begin with but, eh, I digress.

Rockstar, finally getting tired of these issues, released patch 1.16 which adjusted the mission payouts (again). Now payments are given out based on how long it took to complete, how many people you played with, and also the difficulty setting still counts. Thanks to this update players are less likely to want to glitch (hopefully) and more likely to play missions other than Rooftop Rumble.

The following are some tips you can use. So read this before you decide to give up and buy a Shark Card.

*Note: This article will be updated over time with any update that adds new features with money making possibilities. Some features are only available on New Gen Consoles and PC, those will be listed at the top of each segment. The old Free Mode Events (Armored Cars, Distract The Police For Lester, etc.) are now only available on Old Gen Consoles as of the Free Mode Event Update. Newer updates are added in chronological order and the article will be updated over time. If you're looking for information on the latest update please consult the Table of Contents.

Now that the Old Gen servers are being abandoned I'm going to assume that most people have moved to New Gen and PC. All methods of making money that have pertained to Xbox 360 and PS3 versions of the game will be moved to the bottom of the Hub as of April 3, 2017. Please continue to consult the Table of Contents for details.

Do Your Daily Objectives

Seriously I can't stress it enough if you want to make some easy money. No glitches required, you just play the game.
Seriously I can't stress it enough if you want to make some easy money. No glitches required, you just play the game.

How to Fix "Saving Failed - Unable To Connect To Rockstar Services"

Sell A Car

This is one of the quickest ways to make money. Just steal a car, take it to any of the spray can icons on the map, and select “Sell” from the list. It’s a good idea to have a timer of some sort with you. Set the timer for 48 minutes, that’s the length of an in-game day. You can only see a car once every 48 minutes.

Not all vehicles sell for the same amount of money. If you sell something common you won’t get more than $1,500-$2,500 out of it. If you steal an SUV you can get anywhere between $5,000 and $9,000 depending on which one it is. Mammoth Patriots (the ones that look like a Hummer) sell for $5,000 while Gallivanter Ballers (the ones that look like Land Rovers) sell for $9,000. Then there are Coups and certain Sedans that sell between $6,500 and $9,500.

Bravado Gresley; only worth $2,300 (it's an SUV but not worth your time)
Bravado Gresley; only worth $2,300 (it's an SUV but not worth your time)
Fathom FQ 2; worth $5,000
Fathom FQ 2; worth $5,000
(click column header to sort results)
Dundreary Landstalker  
Benefactor Schafter and Ubermacht Zion Cabrio
Benefactor Dubsta and Albany Cavalcade
Ubermacht Oracle and Ocelot F620
Obey Rocoto
Lampadati Felon and Gallivanter Baller
Lampadati Felon GT
Just a few vehicles that you should look out for. If you're not sure what you are driving press down on the D-pad and the name will be on the lower right hand corner.

If you’re at a loss on just what sells well, and what doesn’t, go to the in-game internet, go to the site “San Andreas Southern Autos” and check the prices of whatever vehicle you just stole. Not all cars are on that website but you can use it as a guide to see which ones to not waste your time with. The garages will offer 10% of the vehicles asking price.

If you’re looking for a particular car I recommend driving around Vinewood Hills while in Los Santos or the bend in the freeway near Beeker’s Garage (spray can icon) in Palleto Bay. Both of these areas have a chance to spawn an expensive vehicle. Also if you see a Sports or Super car driving around don’t bother with it unless you want to just joyride in it. The game won’t let you sell NPC Sports or Super cars, or put them in your Personal Garage. If it’s sold on the Legendary Motorsport website you can’t do anything monetary with it.

Ocelot Jackal; worth $6,000
Ocelot Jackal; worth $6,000
Benefactor Schafter; worth $6,500 (it's also worth keeping)
Benefactor Schafter; worth $6,500 (it's also worth keeping)

Unique Sentinel XS Method

Selling Gang Cars

In addition to standard vehicles there are gang affiliated vehicles that spawn in certain places at a certain time of the day.

Click thumbnail to view full-size
What the Unaffiliated gang car looks like. This is a Tornado. The Peyote comes in red and the Buccaneer in a matte green.Unaffiliated gang cars can be found here.The first location of Vagos gang cars. Up to three can be parked on this parking lot at one time. All of them are yellow. This is a Buccaneer. This is the first Vagos gang car location.This spot is right down a cement path from the first. It's also in the middle of a Gang Attack location. This is the second Vagos gang car location. The Ballas gang car isn't as common as others but it's always parked like this. This is the Ballas gang car location.The Families gang car is almost always driving up the street as pictured. The car in the picture is a Manana.This is the street the Families gang car is on.On next-gen a third location to find Vagos gang cars is here sometimes.
What the Unaffiliated gang car looks like. This is a Tornado. The Peyote comes in red and the Buccaneer in a matte green.
What the Unaffiliated gang car looks like. This is a Tornado. The Peyote comes in red and the Buccaneer in a matte green.
Unaffiliated gang cars can be found here.
Unaffiliated gang cars can be found here.
The first location of Vagos gang cars. Up to three can be parked on this parking lot at one time. All of them are yellow. This is a Buccaneer.
The first location of Vagos gang cars. Up to three can be parked on this parking lot at one time. All of them are yellow. This is a Buccaneer.
This is the first Vagos gang car location.
This is the first Vagos gang car location.
This spot is right down a cement path from the first. It's also in the middle of a Gang Attack location.
This spot is right down a cement path from the first. It's also in the middle of a Gang Attack location.
This is the second Vagos gang car location.
This is the second Vagos gang car location.
The Ballas gang car isn't as common as others but it's always parked like this.
The Ballas gang car isn't as common as others but it's always parked like this.
This is the Ballas gang car location.
This is the Ballas gang car location.
The Families gang car is almost always driving up the street as pictured. The car in the picture is a Manana.
The Families gang car is almost always driving up the street as pictured. The car in the picture is a Manana.
This is the street the Families gang car is on.
This is the street the Families gang car is on.
On next-gen a third location to find Vagos gang cars is here sometimes.
On next-gen a third location to find Vagos gang cars is here sometimes.
Hardtop Tornado
Convertible Tornado
There are four types of gang cars that have different values.

As you can see from the list above some of these cars can be skipped entirely, since you can get more money from selling a Gallivanter Baller or Ubermacht Oracle than you could get from a Hard Top Tornado or Manana. So go ahead and be picky. The reason these vehicles have extra value is because they have more modifications than their normal versions. If you want to keep one in your Personal Garage you can. I recommend the Peyote since driving it you will have a greater chance of making one spawn, thus making more money.

The Vagos (yellow) and Families (green) gang cars spawn the most. Be ready with Snacks open in your Inventory because Vagos gang members will shoot you once you get behind the wheel of one of their cars. A full bar of Armor is also a good idea. Families gang members don’t usually shoot at you once you steal their car, unless one of their crew is the one driving. The Ballas (purple) car is parked in the Grove Street coda-sack. If you don’t want to kick the hornet’s nest by jumping right into the car; you can follow the gang member, who gets in to drive it, out of the area before stealing it.

You can store as many gang cars as you want to sell later. And the best time to go hunting for them is between 18:00 and 06:30. Gang cars do appear outside of these times but only the Vagos and Unaffiliated ones seem to appear in broad daylight from my experience.

Delivering Cars to Simeon

Once a day (meaning every 24 real-time hours) Simeon will send you a text message on the in-game phone with a list of cars. There are five or six different lists and some of the cars have more value than others. The Ocelot F620, Ocelot Jackal, Mammoth Patriot, Landstalker, etc. are the ones you want to shoot for. Any car that has a high value normally will sell for a bit more if it’s delivered to Simeon’s warehouse in good condition.

Please keep in mind that High Priority Vehicles (HPVs) are Old Gen only. They no longer appear on Xbox One, PS4, or PC as of the Free Mode Events Update.

Text Message Vehicles (TMVs) only occur once a day but High Priority Vehicles (HPVs) can pop up any number of times while in Free Roam. The difference between the two is you make slightly more money on HPVs (depending on damage) than you do with a TMV. However, the risk is higher because unlike TMVs HPVs are highlighted on the map by a green car or bike icon. (Note: Do not bother with Motorcycles they don’t sell for much.) Because of this highlight everyone in the lobby will be wanting to make some cash from it too. Luckily, this isn’t always the case and you deliver these without issue depending on how many people are in the Free Roam lobby and whether they care to bother.

Since HPVs are on the radar for everyone be cautious of griefing. If you hear a high pitch beep nearby just blow up the car and go do something else. Once you have found a TMV or HPV you get an automatic two-star Wanted Level. Take TMVs to any of the Los Santos Customs (LSC) in the city. In a HPV, I recommend going to the LSC down by the Airport. Either way once there Repair any damage that occurred and buy one of the cheaper paint colors under Respray>Classic. Press and hold the Back/Select button and select Simeon to place a waypoint on the warehouse. Along the way, there is a dirt slope with tire tracks on it. Use this as a shortcut to save time. Also you can cut across the freeway, and through the container yard, when you get to the docks.

Depending on how much damage there is you should get $7,000 or more depending on what vehicle you delivered. If you can deliver a car that’s both a HPV and a TMV you can make a bit extra. For example, once I delivered a Mammoth Patriot, that was slightly damaged, but was both an HPV and a TMV it paid out $11,000. On another occasion, I delivered an Ocelot F620 in perfect condition and got $15,000. Those are the best two examples but there are other vehicles that sell for a decent amount.


Bounties come in one of two ways; put on you randomly by NPC (non player character) for stealing a vehicle or attacking too many Gang Attacks of a certain faction. Or put on you by another player. The Bounty can be anywhere from $1,000-$9,000 and by calling Lester you can set Bounties with the same amounts except add $1,000 to the value for the service. If you want to set a $6,000 Bounty it will cost you $7,000 for example.

Random NPC Bounties are based on the value of the vehicle you have just stolen. Although that value is random. I once stole an Ubermach Oracle (which is worth $8,000) and only received a $2,000 Bounty from it’s pissed off owner. Speaking of Bounties out of anger if you’re frugal don’t set a Bounty on anyone higher than $3,000. If you don’t care about the money set one higher.

If you can survive in Free Roam for 48 minutes the Bounty is yours. You can really have fun with that or you could let someone kill you. If the Bounty is $6,000 or higher there is a trick to getting it easy if you don’t mind waiting. Pause the game and go to Online>Creator. When the Creator menu opens up, pause the game again and go to Online>Play GTA Online>Invite Only Session. It will be a lonely 48 minutes but you can keep yourself occupied. Do some Gang Attacks (more on those in a minute),skydive, do time trials around the San Andreas freeway system and see how fast you can go? Hell if you’re a multi-tasker you can come up with something while you wait, just jiggle the Left Stick every 10 minutes so the game doesn’t kick you for being idle. Also don’t wait in the character’s garage or apartment, it won’t work that way. (At least I think they patched that.) There is a limit to how much money you can share with other players per day but if you kill someone with a Bounty give them at least 20%. It’s just a nice thing to do.

Gang Attacks

There are 50 locations around San Andreas that you can come across as you drive around. Some are right out in the open as you drive around your usually routes, and there are others you have to go a little out of your way to find. Some gang locations are only active at a specific time of day. Some only have 15 gang members to defeat while others have 30. Also depending on what Rank you are they will be well armed, the faction you fight also factors into what weapons they use. The Lost MC, Hillbillies, Merryweather, Vagos, etc. all come with different challenges. Once all of the gang members have been dispatched you can collect up to $2,000 (at certain locations) from the supply crates.

In addition to the green crates, Merryweather Gang Attacks have their own that look like this.
In addition to the green crates, Merryweather Gang Attacks have their own that look like this.

Daily Objectives

Added with Patch 1.21/1.07 is a new opportunity to make $25,000 and 3,000 RP every 24 hours. Besides netting you extra money (that is deposited directly into the bank account) it also gives you a chance to partake in activities usually neglected. Each day you get three Daily Objectives. These can be anything from something as mundane as “Go to the Movies” to something that takes a few minutes to start like “Participate in a GTA Capture”. Some of the Objectives might seem vague so I hope the following helps.

Parachute Dangerously: Jump out of an aircraft and hit A/X just before you hit the ground. You can do this over water and it still counts.

Go for a Round at the Shooting Range: This can be done solo or with another player. Set number of Rounds to 1. A “Round” at the Shooting Range consists of whoever wins two-out-of-three times. So if you’re playing solo you just have to play the same course twice to qualify.

Do a wheelie for 10 seconds: Best lace to do this is the Airport in Los Santos or the Airfield in Sandy Shores. Not all sports bikes are capable of doing a wheelie for this length of time. The Bati 80/Bati 80RR and the Sanchez are good for this (there are others these are just from my experience). Start from one of the runway and start your wheelie almost immediately. By the time you get near the other end (depending on speed) you should have this Objective complete. To perform a wheelie pull back on the Left Stick and go easy on the acceleration.

Kill a Revealed Player: To do this enter a Deathmatch or any other Player versus Player game mode where the blips are shut off automatically. Call Lester to Reveal players then just shoot one of them to get this Objective. You can’t really do that in Free Roam, even if a player goes off the radar, been there…

Perform a Stunt Jump: This Objective does not work unless you have yet to complete a Stunt Jump. This Objective also doesn’t appear to qualify if you have already completed every Stunt Jump. So essentially consider this one undoable until R* patches it.

Bribe The Cops Then Cause Havoc: This Objective is actually a lot simpler than the vagueness it delivers. The best thing to do is buy a bunch of explosives (Sticky Bombs, Grenades, Proximity Mines, etc.) then go to the nearest freeway. Call Lester and select "Cops Turn A Blind Eye". Once the three-minute timer appears, at the lower-right side of your screen, start blowing up cars. Don't bother shooting pedestrians, just blow up vehicles until you get the notification that the Objective is complete. Sometimes the amount of vehicles you need to explode varies. Just make sure you have plenty of ordinance.

Complete A Versus Mission: Selecting "Quick Job>Versus Mission" will more than likely send you to an "Adversary Mode". Don't get excited; they don't count any more as a "Versus Mission" after the Gunrunning Update. Instead select any "Versus Mission" that requires two players and hope someone joins.

Participate In A Vehicle Deathmatch: As of the Arena Wars Update (patch 1.46) playing one of the Arena Wars game modes seems to count as a Vehicle Deathmatch.

If you do your Daily Objectives for seven days in a row you receive $100,000 and if you do Daily Objectives for 28 days in a row you receive $500,000. You will also earn medals to coincide with this.

10 Second Wheelie

Daily Objective Math Breakdown

After doing objectives for one day you get $25,000

Six days of Dailies = $150,000

On the seventh day you get $100,000 which comes to $250,000

After three weeks of doing this it all adds up to $750,000

Plus an additional $150,000 after you do six more days worth of Dailies ($900,000)

On the last day of the month you will earn $500,000 ($1.4 million)

Do Jobs, Missions, and Activities

Everything so far has described things to do in Free Roam. The main way is to participate in Races, Deathmatches, Captures, Last Team Standing, and Parachuting. You can also do Missions which are less competitive unless you play a Versus Mission. The amount of money you make is based on how well you do against the other players. You won’t win every time so don’t get discouraged.

Co-op activities like Survival and Missions generate the largest sums of money (apart from Heists). Survival pays $30,000 if you beat all ten waves whereas Missions pay based on time, difficulty, and how many people you are playing with.

Ask A Buddy

There are not many ways you can give money to other players, at least not from your bank account. I think we burned our bridges back in December after the “Santa money” fiasco. Rockstar gave us an inch and the hackers took a mile. There once was a time (briefly back in October 2013) where you could give a player $5,000 once daily. Not anymore. In fact when you share money from different activities you can’t give more than 250% daily. What I mean is in the Share Money With Other Players screen, 100% twice then no more than 50% after that.

If you want to give your friends money, set a Bounty on one of them, then have the other shoot him. Vice versa. Wait 48 minutes then do it again. Takes time but it’s something at least. You can no longer grab a car off the street, modify it, then give it to a friend to sell or store in their garage. That was originally the best way to give people money. Once again the “Santa money” thing put an end to that.

With the Heist update your friend can adjust the percentages of the final cut. If you're really nice they might give you bigger cut...

If your friend has an Organization, as either a VIP or CEO, being an Associate will net you an easy $15,000-$35,000 depending on the VIP/CEO Challenge and Work done. Vice versa you can purposefully Sell Cars/Collect Bounties/do Free Mode Events that 90% of which will go into the VIP/CEO's pocket. Quid-pro-quo is one of the foundations of friendship.

Participate in A Heist

After a very long wait you can now perform Heists to get massive payouts. Unlike Survivals or Missions the Set-ups and the Heists themselves require four players (except for the Flecca Job).

Whether you join a random group of players or do them with friends you will get paid for each of the Set-up Missions. There are also challenges that reward you with extra money. For example completing a Heist for the first time gives you $100,000. Unless you’re hosting the Heists as a Leader, in which case you will have to fork over money to start them. Doing each heist with the same crew, in order, and you get $1,000,000. Other challenges, such as Criminal Mastermind, can pay up to $10,000,000 however require a very good crew of people you can trust.

In order to start the Doomsday Heists you’ll need to buy a Facility from Maze Bank Foreclosures. Like usual the price is based on location, but this time I would recommend somewhere in the middle of the map rather than the north. A lot of the Prep missions that take place in Freeroam appear to occur in Los Santos, BUT most of the heists are in Blaine County. If you have the money you can actually just buy your way past the Prep Missions, but that’s not always necessary.

Apart from the heists there is really no other way to make money from having a Facility. They do give you more vehicle space and some more offensive options toward hostile players though.

Heist Leader Payments

Payment Required To Start
The Flecca Job
Prison Break
Humane Labs Raid
Series-A Funding
The Pacific Standard Job
Doomsday Act 1: The Data Breaches
Doomsday Act 2: The Bogdan Problem
Doomsday Act 3: The Doomsday Scenario
These payments need to be made by the Leader before the Heist can be launched.

The 40/20/20/20 Split

As Heist Leader you also don’t make money on each of the Set-up Missions like the other players do. Depending on the difficulty you have set your team will have more lives to work with, but will make less money. You do have control over the final payout percentages before you begin the actual Heist. I won’t debate over what you think is a fair cut but 40/20/20/20 is a reasonable divide, in my opinion, considering the work and Set-Up cost.

However with The Doomsday Heists you could do an even 50/50 if you have a good partner.

Final Heist Takes*

Heist Leader's Cut
Player's Cut**
The Flecca Job
Prison Break
Humane Labs Rain
Series-A Funding
The Pacific Standard Job
*Payments are based on Hard difficulty **Amounts based on 20% to each player ***Varies depending on how much money is lost during the getaway.

Final Doomsday Heist Takes*

There's some extra math involved in predicting the final payouts for a 40/20/20/20 split because you have the option of playing with 2-4 players. It's not that I'm lazy with a calculator it's just that there are extra variables involved with your final splits. Depending on how you want to even out the cuts.

Act 1: $812,500

Act 2: $1,187,500

Act 3: $1,500,000

The above cuts are based on Hard difficulty. I'll let you do the math from there depending on how many people you play them with.

Heist Set Up Mission Payouts

Normal Difficulty
Hard Difficulty
The Flecca Job
Prison Break
Humane Labs Raid
Series A Funding
The Pacific Standard Job
*Amounts vary depending on how much damage is done to mission related vehicle. **Not exact estimate.

Doomsday Heist Set Up Mission Payouts

Doomsday Heist
Normal Difficulty
Hard Difficulty
Act 1: Data Breaches
Act 2: The Bogdan Problem
Act 3: The Doomsday Scenario

Take Part In A Freemode Event (New Gen Only)

This update has added several new pastimes to Free Mode, all of which a grand way to… make a few grand. Win or lose participation earns you various amounts of money depending on the game mode (between $10,000 and $25,000 rough estimate).

Checkpoint Challenge: Similar to G Rating (hot or cold) but in Free Roam. Collect the most checkpoints to win. If you get blown up or crash you will typically get spawned by a parked aircraft to continue. That’s nice of them…

Criminal Damage: Like a competitive version of Saints Row’s Mayhem activity. Yeah that’s right! I made a reference to a GTA clone. Anyway players get 10 minutes to blow up whatever they can around them, and cause damage in the process, to rack up the biggest amount of property damage.

Dead Drop (removed in After Hours Update): Grab the Briefcase/Vehicle and deliver it to the designated location to get $20,000, or steal it from the guy who got to it first. You get the idea.

Hold The Wheel/Hot Property: Two different game modes but combining them because of the similarities. Be the first to grab the marked Vehicle/Briefcase and hold it longer than any other player. The longer you hold onto it (before you get gunned several times in the process) the higher your score will be when the event is over. If no one has the item once the timer reaches zero the event will enter a “sudden death” mode where the first player to enter/grab it will automatically win. (Not to be confused with Dead Drop where your mission is to DELIVER said Item to a destination). Payouts are still based on length of time held but the last person to have the Vehicle/Briefcase gets bonus money.

Kill List (competitive version removed with After Hours Update): One of the few cooperative new modes. You and up to two other players jump into various military vehicles to fight off waves of Merryweather mercenaries. Whoever gets to the marked vehicle gets to play the event (solo version), whoever kills the most enemies gets the most money (co-op version). (Note: Everyone in the immediate area gets put in an unofficial Passive Mode so don’t worry about griefers).

Kill The Beast: One player is transformed into a werewolf and everyone else gets to hunt them, while the Beast stays off the radar, and visits 10 landmarks. With each landmark visited the Beast’s icon is put on the mini map for a few seconds (this length of time is increased with each landmark visited). The player selected as the Beast has added speed and health making them harder to kill than a normal player. This mode lasts 30 minutes or until the Beast or Hunters win the match. You win $36,000 if you visit all 10 landmarks as The Beast, and $12,500 if you kill the Beast.

King of the Castle: Players fight for a marked location on the map. Almost like a little PvP Survival mode. Whoever stays King for the longest time wins.

Moving Target (removed with After Hours Update): In this game mode you, and in some cases a few other players, get into the marked vehicle and try to get to the destination before other players (solo) or enemy NPCs (co-op) kill you. Make it to the destination with the marked vehicle to receive a bunch of money.

Penned In: Stay within the designated area, driving, while the marked radius on the map gets smaller and smaller. Expect idiots to try and smash you out of the radius while you all try to survive to the end. Last one who doesn’t blow up from being out of the radius wins.

Time Trial: A solo activity where you have a set amount of time to get to a designated spot on the map. Look for the purple clock on the map.

Other Freemode Challenges: Get the most headshots, melee kills, drive the farthest without crashing, fly the furthest when bailing out of your car, etc. better than anyone else. The kill related challenges can only be done against other player. Or maybe NPCs if the game specifies… hell there’s nearly 20 variations of them that can occur.

Business Battles (added with After Hours Update): With at least two VIP/CEO Organizations, that own Nightclubs, a session wide mission will start for collecting Goods of various kinds for your Nightclub Warehouse. Actually when I say "various kinds" it's more like just Cargo and Weapons as far as I've seen. This event is very competitive, but in most cases have enough Goods to go around if you're in a solo Organization. Just for participating you can collect $3,000.

Save Your Money On The Ramp Buggy

Become A VIP or Bodyguard/Associate (New Gen Only)

With the Executives and Other Criminals Update players have even more ways to make money in Free Mode. Through the new Securoserve tab in the User Interface (hold Back/Select button) you can either look for work as a Body guard or Register as a VIP. Anybody can be a Bodyguard, but you have to have at least $1,000,000. It doesn't COST a million dollars though. In fact after the Gunrunning Update it now only requires $50,000 to become a VIP.

Bodyguards can assist the VIP in Free Mode Work (more on that in a second) and receive $5,000 every 15 minutes. However $250 is deducted from that for every time the VIP gets killed. It's not just you, all of the Bodyguards in your Organization get a pay deduction. So you're encouraged to work together to keep your boss alive. Yes even from the psycho 12-year-olds in jets and Super cars. No one said it would be easy. Bodyguards also give a 90% cut from whatever they do in Free Mode. Sell a car, rob a Store, take part in a Free Mode Event, or kill a Bounty and the VIP will receive 90% of whatever is earned. I'm not exactly selling this am I? This only applies to Free Moe related money making. Pretty much anything that involves a loading screen still pays normal amounts to YOUR bank account.

As a VIP there are a series of "VIP Work" and Challenges. VIP Work consists of several different missions/jobs that can be activated from the User Interface. Keep in mind that the amounts may vary.

Hostile Takeover: You have to steal an Object (Briefcase or Vehicle) from the Airport, Merryweather Base, Fort Zancudo, or the Artuist Camp (you get to choose) and deliever it to a location. You and your Organization will receive a 3, 4, or 5-star Wanted Level depending on the "base" you chose to attack. You also have a 30-minute time limit to complete this. There is a 20-minute cool-down period before you reactivate this activity.

Asset Recovery: You have to steal a marked vehicle, from one of the several police stations around San Andreas (your choice of which), and deliver it to a location. You will recieve a 3 or 4-star Wanted Level, but once you get within a mile of the drop-off point it will go to a 2-star. You get 20 minutes to complete this mission. There is a 10-minute cool-down period before you can reactivate it.

Sightseer: In this task you are given 15 minutes to collect three packages at random locations on the map. To do so you need to select the Sightseer app on the in-game cell phone. After you complete a hacking mini-game the location will be on your mini-map. It's usually a mile or two away and in an out-of-reach location. You have 15 minutes to complete this task.

The above missions can be done Solo in an Invite Only session. These next missions require more than one player to activate.

Executive Search: In this mission you go to the location on the map and hide/keep moving within the radius. If you try to hunker down somewhere you will appear on the map as a little target. If it's a slow lobby, and you're a bored Bodyguard, it only lasts 10 minutes. At the end you get $25,000. Rewards vary for killing the VIP.

Piracy Prevention: You need a Yacht to start this one. Rival players and Organizations will try to invade your ship, you and your team have to prevent them from capturing it. You earn $8,000 if you're on the attacking team and $30,000 if you and/or your Organization can off attackers. (Special thanks to OPGxFaDeRzzz for the use of your yacht and help with info gathering)

Executive Deathmatch: Two Organizations go head to head. Only VIP kills count, 10 of those on your rival (not including Bodyguards) wins the match.

Headhunter (added with Finance and Felony): You and your Organization are tasked with taking out four targets within a given area. Other rival players can attempt to stop these assassinations. With each kill you accumulate a three-star Wanted Level. If you kill all four targets in the time limit you will each earn $22,500. This VIP/CEO Job can be played in a solo session.

Airfrieght (added with Finance and Felony): You and your Organization must grab the marked Cargobob and fly a guarded Container to a marked location. A Buzzard Attack Chopper is provided at the Container's location to aid against rival players who will try to shoot you down. If too much damage is dealt to the Container, gauged by the money counter at the lower right side of the screen, you will net $20,000 more or less depending.

Haulage (added with Finance and Felony): In this God-awfully dull VIP/CEO mission you and your Organization must grab a semi truck, attach the trailer, and drive four f**king miles at a top speed of 60mph. Convoy song playing on radio and pep pills not guaranteed. This mission will get you $23,000 when you reach the destination.... Even though you could grind Sightseer in an Invite only session and get the same amount in half the time...

(All of the new Special Vehicle missions added with the Import/Export update can be done in an Invite Only Session. Some require at least one Associate in your Organization, but none require rival players. The Special Vehicle will spawn at a point on the map and you will have three minutes to get there before the mission begins, i.e. the vehicle appears on the radar for other players to attack.)

Transporter (added with Import/Export): After you buy the Wastelander from the War Stock website you can activate this mission. In Transporter you have to deliver a vehicle to a location in 15 minutes. It's best to ignore the GPS and go cross-country. You will receive $22,500 once you reach the destination.

Stockpiling (added with Import/Export): After you buy the Amphibious Blazer from the War Stock website you can activate this mission. In Stockpiling 30 packages will spawn on the map. Using the Amphibious Blazer your Organization needs to collect the packages within 15 minutes. Green packages are ones on land, blue are ones in water. If you don't collect all of the packages before the timer runs down you make $24,500. I recommend having at least twp Associates with you before doing this one. I have not been able to collect all 30 packages, but based on my math from getting 15-25 of them I think you and your team will get $48,000, MAYBE.

Ramped Up (added with Import/Export): This CEO Work is available after buying the Ramp Buggy from Warstock. I'm not sure how to describe my hatred for this one. You need to have at least one Associate in order to launch this. One of you drives the Ramp Buggy while the other, using a Motorcycle class vehicle, jumps the Buggy to grab out-of-reach packages. Team work with a random is impossible, you'll know this if you've ever played Heists. Secondly (not that there was ever a "firstly") as you can see in the video even having Jetfire67 (world renowned Motorcycle jumping expert... in GTA) can't get this broken crap to work. I don't know how much you get for doing this mission, but I recommend just not bothering.

Plowed (added with Import/Export): After buying the Phantom Plow from the War Stock website you can do this CEO Work in which you destroy crates of contraband. There will be three stacks of illegal cargo guarded by a gang. You have 15 minutes to drive these three locations and plow through the stacks of crates... and gang members too of course. When the mission is over you will receive $29,000.

Velocity (added with Import/Export): After buying the Rocket Voltic from the War Stock website you will unlock this CEO Work in which you need to keep your speed above 60mph to prevent from exploding. Basically you just drive around the freeways for 10 minutes. Use the rocket booster, to get your speed back up, if you crash. In the end you will get $35,000. When you have at least one Associate in your Organization they can collect checkpoints which deduct 20 seconds from the 10 minute timer. That might not seem like much but three checkpoints equals ONE MINUTE deducted from the "survival timer". It adds up, trust me.

Amphibious Assault (added with Import/Export): This mission unlocks after buying the Technical Aqua from the War Stock website. Keep in mind that you will need at least one Associate in order to trigger this one. You know like Ramped Up except more fun. Similar to Plowed you get 15 minutes to destroy stacks of Crates around a particular area. Except the gunner is tasked with doing the destruction. In the end you both get $23,000.

Fortified (added with Import/Export): This mission unlocks after buying the Armored Boxville from the War Stock website. You don't require any Associates in order to trigger this mission in which you have to protect the Boxville, for 10 minutes, from enemies in Fugitives and Buzzard Attack Choppers. Of course if you're playing in a Public Session you'll have to protect yourself from assholes in jets too (so good luck with that). Once you have survived 10 minutes you will receive $35,000. (Note: The Armored Boxville is not very sturdy in Free Roam, but the version used in Fortified can take a few Sticky Bombs and RPGs before you fail the mission.)

Fully Loaded (added with Import/Export): After you finally save up enough money to buy The Ruiner 2000 you will unlock this CEO mission in which you're tasked with blowing up 10 Turrented Limos/Technicals/Insurgents. This isn't a hard job to Solo but you just need some knowledge of when and how to use the Ruiner 200's boost jump and/or the parachute features. The Turrented Vehicles are kind of spread out so bringing an Associate along isn't a bad idea (in fact they can even bomb them from the sky with a Buzzard Attack Chopper). If your Ruiner gets destroyed more will spawn nearby. When all 10 Limos/Technicals/Insurgents are destroyed you will get $25,000.

After each of these VIP Work missions there will be a cool-down period before you can start up another one. Also if you grind these tasks you will receive $500 less for each time you do a particular mission. If you are neither a VIP or a Bodyguard you can still take part in VIP Work like a normal Free Mode Event.

If you don't wish to compete against rival VIP Organizations there are several challenges you can launch for you and your team to raise money, and have some variety in gameplay at the same time.

Auto Buyout: The Organization steals cars off the street and delivers them to drop-off locations around the map. Vehicles stolen are based on their prices on the internet car buying sites. Whoever sells the highest amount wins.

Due Diligence: The Organization uses Trackify apps to find dropped packages within an area. First one to collect the most packages in 10 minutes wins. (Listen for a beep and look for yellow smoke).

Most Wanted: Each of you have to survive against a 5-star Wanted Level. The last one standing wins.(Flying and hiding indoors can cause disqualification).

Point to Point: The VIP pauses the game, sets a Waypoint, and the Organization has to race there. First one there wins.

Courier Service: The Organization grabs duffle bags full of cash and try to deliver them against police opposition. Flying and crashing makes you lose money. Whoever has the highest amount wins.

Market Manipulation: Everybody tries to hold up more Convenience Stores than the rest of the Organization. Whoever is holding the most money wins the Challenge.

Cash Out (added with Finance and Felony): Green dollar signs will appear on the map representing ATMs. Go to one and perform a hack mini-game to steal mney from it. Whoever hacks the most ATMs wins.

Salvage (added with Finance and Felony): 50 checkpoints will appear in an underwater location. You and your Organization race to collect as many checkpoints as possible. Each one awards an additional $50 to the last one collected (up to $500 per checkpoint). Whoever has the most checkpoints collected wins.

With the Finance and Felony update being an Associate to a CEO's Organization has the same benefits as being a VIP's Bodyguard but you'll get a pay increase for each time you help a CEO sell Cargo (up to $10,000). Even if you are a Rival VIP or CEO you can still be an Associate and get the same pay.

Become a CEO (new gen only)

Becoming a CEO allows you to make money through smuggling operations. As well as do VIP Work and Challenges to make money. You now have the option to hire Rival VIPs and CEOs into your Organization. You will also always be a CEO until you choose to retire, no 12-hour cool down period like with VIPs.

In order to become a CEO you have to purchase an office building. Offices are upgradable (like Yachts) and come with the following features:

Safe: To show off your money; the more in your in-game bank account the more that will be packaged and/or overflowing from it.

Gunlocker: Opposite the Safe is gun storage locker where you can customize your loadout. Doing so will prevent unwanted weapons from being cycled through to equip your favorites. If at any time you get tired of your selection (and you are away from your Office) you can go into the User Interface>select Inventory>and Disable/Enable Custom Loadout.

Assistant: Your Assistant can order one of your Pegasus Vehicles (at extra cost) to be delivered to the rooftop helipad, your Personal Vehicle (at no extra cost) to be delivered to the Office (note that this will cause you to spawn outside), and can provide you with all of the Snacks that you can carry for just $1. And without having to go to multiple Convenience Stores.

Sleeping Quarters: This just adds all of the features of a standard apartment to your Office which gives the ability to use your Office as a Spawn In point. In my opinion you can just set your Spawn point to "Last Location" and it will just make you appear outside of your Office. If you want t save yourself some money.

To unlock Contraband Smuggling you need to purchase a warehouse. You can purchase up to five of these, in various locations, at one time. Ranging from Small (16 Crates), Medium (42 Crates), and Large (111 Crates). To begin a Cargo purchase access the SecuroServ computer on your desk. From there you pick what Warehouse you want to ship to then pick between one, two, or three Crates to buy. $2,000, $8,000, or $18,000 will be the costs, and of course the difficulty will change depending on how many you choose. You can do these purchase missions Solo but you must be in a Public Lobby.

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The four locations for CEO offices. You can only own one at a time, like Yachts.Every location for buy-able warehouses. You can only own five at a time. Locations are based on preference, every Crate mission will require travel regardless. Small warehouse screen. Medium warehouse screen. Large warehouse screen.
The four locations for CEO offices. You can only own one at a time, like Yachts.
The four locations for CEO offices. You can only own one at a time, like Yachts.
Every location for buy-able warehouses. You can only own five at a time. Locations are based on preference, every Crate mission will require travel regardless.
Every location for buy-able warehouses. You can only own five at a time. Locations are based on preference, every Crate mission will require travel regardless.
Small warehouse screen.
Small warehouse screen.
Medium warehouse screen.
Medium warehouse screen.
Large warehouse screen.
Large warehouse screen.

Import and Export Vehicle Cargo

The Import/Export update brings a new series of Vehicle Warehouses to your CEO Organization. With which you can take part in high profile thefts and bring this game's title to it's original literal meaning. As a CEO go to your Organization's Office computer and buy a Vehicle Warehouse under the Import/Export section. Each Vehicle Warehouse has space for 40 stolen rides. You can only one Warehouse at a time, and I would advise you NOT to purchase the cheapest one. They are all the same, but you're paying for location. (Buy any of the Warehouses that are not the La Mesa Vehicle Warehouse. Rival CEOs typically camp around this location preying on other players that own this Warehouse.)

Starting a Source Vehicle mission is similar to selecting a Cargo Purchase, except there's no down payment and you can only grab one car at a time. However the more damage that is caused to the Vehicle, on the way to delivering it to your Warehouse, the more it will cost to repair once the mission is over. Also like Cargo missions a signal will ping out to everyone in the session making you appear on the map. Don't fret as you can use Lester's Go Off Radar ability or "Ghost Organization" under the SecuroServ tab in the UI. You can also use a Cargobob when Sourcing a Vehicle. Talk to your Assistant and select it under the Pegasus menu. Keep in mind though that not all Vehicles can be picked up with it, like convertibles for example. Also Top Range Vehicle missions are slightly more complex than "go here, steal vehicle" but you can still use a Cargobob if you're near a Pegasus helipad spawn point. Otherwise I only recommend it for Standard and some Mid Range Source missions to make them go faster. (Note: There is a well known "glitch" with the Cargobob that causes a vehicle to randomly unhook while flying. It's actually a feature that was added as an anti-griefing measure a couple years ago, but this new generation of devs refer to it as a glitch.)

As a rival player it is possible to blow up Vehicle Cargo to get $2,000 (or $10,000 if it's during a Export in some cases), but unlike Special Cargo players can steal the Vehicle and deliver it to their own Warehouse. If you feel like this is about to happen make sure to damage the Vehicle as much as possible. The repairs will come out of THEIR pocket, but also keep in mind that thefts only seem to occur around the cheapest Vehicle Warehouse in La Mesa.

Once you deliver the Vehicle to your Warehouse you can either sell the Vehicle individually (or with up to four Vehicles with people in your Organization) or sell a Collection. Exporting a collection of four specific Vehicles will require working with three other people, but will yield a bonus profit for delivering a full set of a certain type. To understand what the hell I'm talking about go to the laptop at your Vehicle Warehouse. Here you can check out your building's inventory and set up an Export mission.

Starting an Export mission will require an upfront cost to customize the selected Vehicle to the Client's specifications. Don't worry though, it won't cost as much as Benny's work for example and you can choose any custom options that you want. Anywhere between $10,000 and $30,000 which of course also sets the difficulty and profit margin for the Export. Ultimately this is a great way to make money if you are a solo player but I recommend having at least one Associate running interferance in an Insurgent. You can also use Lester's Go Off Radar ability during a Vehicle Export, but depending on the number of players in your Organization, and in the session, activating Ghost Organization might be a better option.

Doing Import/Source Vehicle missions also unlocks new Special Vehicles which you can buy from the War Stock Cache and Carry website. You can buy them right away if you have the money, but not all of them are really worth it. Each Special Vehicle can be pawned under the Vehicles tab of the UI. They also have their own CEO Work missions once bought (more on that in the VIP/CEO section above).

The Special Vehicle mission screen at your Securoserv office computer.
The Special Vehicle mission screen at your Securoserv office computer.

Buyer's Remorse

With the Import\Export update a new series of Special Vehicles have been released, but that doesn't mean they're all worth the price. Avoid the Ramp Buggy at all costs. It costs a lot of money to repair it and begins to explode after launching a few vehicles. The Ruiner 2000 is well worth the 4.3 mil. It has firepower equivalent to the Buzzard in GTA4's Ballad of Gay Tony. The Wastelander is a take it or leave it purchase, but the off-road capabilities rival any monster truck.

I'm not even mad. This is what you want to see if you're into doing Freeroam Work.
I'm not even mad. This is what you want to see if you're into doing Freeroam Work.

Staying Alive

If you are able to get into your own lobby, somehow, you can do these without fear of other players trying to kill you. However in a Public Lobby there's the likelihood of a guy in a jet blowing up your Cargo. Once you pick up a Crate, or get into a Cargo Vehicle, a short timer will indicate when your Mission will become very known to the rest of the Lobby. You'll then appear as a red Crate on the map.

Calling Lester, and Going Off Radar ($500 for one minute) or activating Ghost Organization (User Interface>SecuroServ>CEO Abilities) ($12,000 for three minutes), will keep you AND the Cargo off the radar. If you have team mates, and the Cargo is in a special vehicle (van, box truck, camper, etc.) one of your Associates can follow behind in an Insurgent. AND I mean directly behind so that enemy players locking-on will hit the Insurgent instead of the Cargo vehicle. In fact an Insurgent is useful for single Crates as well. Players get $2,000-$5,000 for each of your Crates that they blow up, also be careful when you take on enemies from the air as you can damage your own Cargo. (Special thanks to L3GITBAL3R175 and MADMENxJG93 for providing me with that information.)

The Gun Running Update and Smuggler's Run won't always allow you to go hidden on the radar through the usual means though certain vehicles and Sell missions will give you the ability to jam the radar under the right conditions. Also I recommend making use of the Gun Running update's anti-aircraft weaponry. The Insurgent will always be a good line-backer, but the APC is even better.

Being a Good Boss

CEOs have the chance to make a lot of money through selling Cargo but the Associate only make a maximum of $10K from a Cargo sale. Do a VIP/CEO Work in-between a Cargo buy/sell Mission and split your earnings with your Organization. That in conjunction with the pay they receive every 15 minutes will help even their profit margin. Be a good boss and the morale of your Associates will be improved.

After a Cargo delivery select a Point to Point Race CEO Challenge. Piracy Prevention can net your Associates $40,000 after the split. $27,000 after Sightseer, etc. Yes split YOUR CEO Work earnings with your Organization. Your're already making a bundle through selling Crates.

Have Tolerance and Patience. Yes I KNOW that isn't taught.

FFS why does it have to be such an up-hill battle to square up with this younger generation? I had a black kid say "give me $0.50" are you serious? What the hell happened to the word "please"? He wasn't asking, he was demanding. Apart from what I said in the above section, maybe CEOs are better off NOT busting their ass to properly pay their Associates?

Run A Biker Gang

With the Bikers update you can start a Motorcycle Club (MC) in much the same way as a VIP/CEO Organization, but with some differences. You can recruit up to seven players, instead of just three, and it comes with more benefits than just an extra pair of hands.

To become the President of an MC buy a Clubhouse from the Maze Bank Foreclosure website. From there you can choose from a few different Clubhouses in Blaine County and Los Santos. Similiar to Offices for CEO's these buildings come with their own custimization options and features. However a bed is included making this a location you can spawn into when you enter a new Free Roam Session. The most useful feature of the new MCs is the 10 spot garage exclusive only to Motorcycle class vehicles. Now you can remove them from your other Proprties to free up space, essentially giving you a seventh garage option. The MC also comes with a custom shop that can give you unique bike modifications.

Members recruited to your MC can be promoted to Vice President, Sergeant-at-Arms, Road Captain, and Enforcers. Each rank comes with it’s own abilities Which are basically the same you could have all at once as a VIP/CEO. For example:

Vice Presidents can target any player in the game and drop Bullshark for $1,000.
Sergeant-at-Arms can drop Ammo for $1,000 and Molotovs for $200 a piece.
Road Captains can turn on riding formations and request vehicles.
Enforcers can request a hit squad to attack a player, and can drop Body Armor for $1,000.

You won't get paid every 15 minutes for being in an MC like a Bodyguard in an Organization, but you won't lose 90% of your pay for doing Free Mode activities (Events, collecting Bounties, Selling Cars, etc.) either.

Club Work:

Like VIPs/CEOs there are quick missions you can activate from the User Interface in Free Mode. However Contract Missions and Bussinesses are the better alternative to making money in my opinion. In a sense I would say these are like some kind of joke.

Deathmatch: Your MC versus a rival one (like Executive Deathmatch).
Joust: A Deathmatch on bikes only using melee weapons.
Stand Your Ground: Essentially Privacy Prevention; but on land at a specified location, twice as long, and requires at least one other person in your MC to start. Defend the zone for 20 minutes to earn $30,000.
Caged In: A motorcycle only version of Penned In that seems to cancel itself out before you get to the start point.

Club Challenges:

Each of the positions in an MC can also launch side challenges to earn extra money and rp. Once again something a CEO/VIP could do all in one menu...

(Vice President) Hit-and-Ride: Your MC compete to take out the most gang members using drive-bys. Kills on foot or in any other vehicle don’t count.
(Sergeant-at-Arms) On-The-Run: Basically Most Wanted but on motorcycles. You and your crew compete to see who stays alive longer with a Wanted Level.
(Road Captain) Race-to-Point: Like the Point-to-Point VIP/CEO Challenge but pays a lot more to the winner and MUST be completed on a motorcycle.
(Enforcer) Rippin-it-Up: You and your crew compete to cause the most damage.

Contract Missions:

Contract missions are posted in the meeting room of your clubhouse. Some can be done solo, while others require that you have at least one other member recruited in your club. Enemy players can also disrupt your job for a chance to make money (though like usual not as much money as YOU will be making if you beat it). Reward payouts vary depending on how many people are recruited into your MC.

Outrider: You and your crew have to pick up and deliver Contacts to a destination while fighting off enemy NPCs and other players. At the end you get paid $17,000.

Weapon of Choice: You and your crew need to split up and take out the targets within the time limit. Sort of like the VIP/CEO "Headhunter" misson but with a phone call from Malc to give the illusion of narrative. At the end you get $25,000.

Cracked: You and your crew attack The Lost clubhouse in Los Santos, crack their safe, and rush to deliver the money to a dropoff location. At the end you get $9,000 for each bag of cash delivered (ie. you get more money the more members are in your MC)

Jailbreak: In this mission you are tasked with hijacking a Prison Bus, while it's in route, and deliver the passengers to a destination. Don't worry about playing this one solo, the convicts will help you fight off the police as you slowly trug along. Once you get the convicts to the escape helicopters you earn $23,500.

Fragile Goods: You and your crew are tasked with blowing up Lost MC vans. When I say blow up I should stress that these vans need three Sticky Bombs to destroy. When all the vans are gone you get $13,000

P.O.W.: Break into the police station and rescue the arrested Client. Terminator style obviously. Don't worry about killing the Client by putting a Sticky Bomb on the jail cell door, it's the only way to get him out. Can be done solo. $25,000 rewarded once you bring the Client to the Safehouse.

Nine Tenths of the Law: Steal various bikes and deliver them to their locations. You'll need at least one partner for this. At the end you make $23,000.

Torched: Blow up (Molotovs work too) the marked crates full of ammo. Can be done solo. In the end you get $20,000.

Gunrunning: Take out an arms deal, then deliver the stolen goods to a location for payment. $19,500 upon delivery.

Guns For Hire: You will need one other person in your MC to launch this mission, but I recommend having at least three. You and your crew need to drive a pair of limousines to a destination. All the while defending it from the clients' enemies and oher players. Once you get to the destination you will need to defend the Clients. Luckily his mission only lasts 15 minutes total, when it's over you get $31,500.

By The Pound: Drive to the drug deal then deliver the product to the drop off. No of course it won't be that easy. It's GTA dude! When you deliver the product you get $14,000.

One of the best new features is not only the 10 garage spaces exclusively for Motorcycles, but also the ability to call one anywhere instantly.
One of the best new features is not only the 10 garage spaces exclusively for Motorcycles, but also the ability to call one anywhere instantly.

Biker Business versus Cargo Smuggling

Phantom Raids

There is an unfortunate glitch involving the Cocaine Factory Biker Business being raided without you being notified in any way. There won't even be a Defend Business mission triggered. It's a rare glitch, but it appears to be more likely to happen after the After Hours Update.

Everyone seems to experience it at least once, but if you own a Cocaine Factory be prepared to experience this at some point. Don't bother contacting Rockstar, they're aware of this glitch, but won't compensate.

Start a Business (Biker Update)

With the Biker update a new way to make good money in Free Mode has been introduced; illegal businesses. This is where you can make some more forgiving profit (yet a little more demanding) than CEO Cargo Smuggling. To start a Business go to your Laptop at your MC (it's in the office/bedroom near the bike garage).

There are five Businesses to choose from; Meth, Cocaine, Counterfitting, Weed, and Document Forging. I listed them from most money to least amount profitable. Personally I have all of the drug Businesses but Counterfitting is regarded as slightly more profitable than the Weed Farm. Document Forgery is apparently not hat big of a business either. Which is strange since you think that would be a commedity so close to Mexico... Oh well. You can also only own one of each, but I reccomend just sticking to three.

You will be able to Upgrade your businesses with improved, Security, Staff, and Equipment. Prices vary but you should upgrade your Businesses in that order. Security will prevent police raids, Staff will allow for faster production (as well as allowing your Supplies to last longer befoe having to do another Resupply), and Equipment will increase your quality (i.e. more money).

Getting Stock:

Businesses come down to two things, Supplies (lower green bar) and Product (upper blue bar). You need Supplies to make Product and there's two ways to get it. You can Steal Supplies (which will just cost you time) or Buy Supplies (which will cost you money but will speed things along). There are five bars for Supplies; each one is $15,000 worth of content. You could Steal Supplies Solo but it takes forever. I seriously recommended having at least one recruit in your Motorcycle Club (MC) before doing a Steal mission, if you have multiple Businesses. Each Steal Supplies mission involves going to a location and either grabbing a bag\box\bucket (one bar) or a vehicle (two bars). If you plan to do things solo you should only concentrate on keeping three bars worth of Supplies at a time, and also bring an aircraft to speed up travel times. Some Steal Supplies missions are much better with some help though. (If you're doing the "go to Tequi-la-la" mission you should buy some of Brucie's Bullshark Testosterone before you start the bar fight. It makes it go so much easier seeing as you can only use Unarmed attacks (not even melee weapons).)

Selling Stock:

When you are ready to Sell Stock you will have two options; one will give you more money than the other. The Sell Stock missions are random. Some times you will be in Post Op trucks (extremely tedious), in helicopters, or anything in-between. Chances are you will get Sticky Bombed or shot out of the sky before you get all of the Stock delivered, but don't fret. You will still get paid for Stock sold instead of getting screwed out of your pay like Cargo Smuggling. You will also get bonus money depending on how many other players are in the Session. Remember that going Off Radar, through Lester, is always an option if you need an extra minute of animity.

Police Raids:

Like Cargo Smuggling if you try to horde your Product for too long the police (in this case) will get wise to your operation launching a special mission in Free Roam. Fight off the cops and rescue your staff within 30 minutes. If you don't succeed in this you only lose Product and Supplies, and have to do another Set-up mission to get your Business up-and-running again. The Upgrades will still be there.

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With each Business you get two options of sale. Here for example is the Weed Farm in Paletto Bay. Choosing the more profitable option will mean having to travel to Los Santos. Bring help. The Upgrades screen for a Meth Lab. Go from right to left in your choices. Security, then Staff, then Equipment. No matter the price these are the most important for a successful (and pain free) experience.If you ever get some joker in a jet who wants to blow up your Product, during a sale, just Find A New Session. You will only lose SOME of your Product.
With each Business you get two options of sale. Here for example is the Weed Farm in Paletto Bay. Choosing the more profitable option will mean having to travel to Los Santos. Bring help.
With each Business you get two options of sale. Here for example is the Weed Farm in Paletto Bay. Choosing the more profitable option will mean having to travel to Los Santos. Bring help.
The Upgrades screen for a Meth Lab. Go from right to left in your choices. Security, then Staff, then Equipment. No matter the price these are the most important for a successful (and pain free) experience.
The Upgrades screen for a Meth Lab. Go from right to left in your choices. Security, then Staff, then Equipment. No matter the price these are the most important for a successful (and pain free) experience.
If you ever get some joker in a jet who wants to blow up your Product, during a sale, just Find A New Session. You will only lose SOME of your Product.
If you ever get some joker in a jet who wants to blow up your Product, during a sale, just Find A New Session. You will only lose SOME of your Product.

The Oppressor Is VERY Useful For Resupply Missions

Sell Some Freedom

The recently added Gunrunning Update works with either a CEO or Motorcycle Club. Actually if you don’t have an Office you can also access this new venture as just a VIP (for all you new players out there). You can either look at it as a third CEO operation or a sixth Biker Business (though as I’ve said Special Cargo sucks and you shouldn’t have Document Forgery). This Update also adds new vehicles, with missions, but none of them are connected to VIP/CEO Work. Which is good for me because it requires less grinding to make this article complete…

Gunrunning is the best money making gamble so far, at least statistically. To unlock it you need to buy a Bunker. All Bunkers are located within Blaine County, and like always, are priced based on location. Each one seeming to give better ease of access once you do Supply and Sell Missions. Bunkers work similar to CEO offices in which you can pick and choose features based on your play style.

Bunker Style: These are just customization options that change the look of your Bunker.

Personal Quarters: This adds a small sleeping area, closet, and Free Roam spawn point for the Bunker.

Shooting Range: Adds a shooting range that appears to be limited to the new Mk II weapons only. Here you can complete tough challenges to unlock unique weapon paint jobs. In my opinion not worth the money.

Gun Locker: The exact same pick-and-choose custom loadout tool as a CEO Office. If you're just a VIP this could be useful, but if you already own a CEO office just skip this option.

Transportation: Adds a small golf cart/tugger to the Bunker that helps you get around “faster”. Honestly you can get around just fine by jogging.

The Mobile Operation Center (M.O.C.):

This is technically an extension to the standard Bunker so I'm going to get this out of the way now since some people think that this thing is essential. You will need one of these if you want to upgrade certain weapons to Mk II as well as buy unlocked upgrades and ammo for them and customize the new vehicles. These things can't be done at Ammunation or any of the garages. The modules you choose are based on your personal preference but you'll need the Command Center, and the Vehicle and Weapon Workshop to upgrade guns and cars.

Once you have unlocked all of the vehicle upgrades you can switch the weapon/Vehicle Workshop with just a Weapon Workshop and Living Quarters or Personal Vehicle Storage. You will need to keep the Command Center in order to use the M.O.C.'s turret guns and do Agent 14's Special Vehicle missions. If you're not interested in THAT you have the ability to use this as a mobile RV/safe house like people have been requesting for a long time.

Gun Running:

Once you’ve finished decking out your Bunker you can access the Disruption Logistics Laptop near your Personal Quarters. Here you can gain access to the money making Weapon Manufacturing, but also Research. Unlike other updates so far you have to have your Staff unlock the items for you over time.

Like Biker Businesses there are Supplies (orange bar) and Stock (blue bar), but there is also Research (green bar). There are also Security, Staff, and Equipment Upgrades (under Buy Upgrades) which do the exact functions as Biker Businesses. Rest assured that attacks on your Bunker are much rarer than police raids on your Meth Lab. However it's still wise to buy the Security upgrade.

There are two ways to Resupply; Steal or Buy for $75,000 just like with Biker Businesses. If you're a player who just wants to unlock the new items through Research then I recommend just Stealing Supplies. It doesn't take that long and Agent 14 won't ask you to do something stupid like attack a rock bar full of bikers with your bare fists (and not melee weapons...). If you're just trying to manufacture Stock to sell then go ahead. It takes five full bars of Supplies to make ONE bar of Stock, but theoretically you will still be making a profit of $650,000 (not including the "High Demand" bonus) if you just Buy Supplies. Like I said though I would not recommend Buying Supplies if your main focus is Research.

Selling a full bar of Stock, to Los Santos, will net you $1,050,000 but you will also get a "High Demand" bonus based on how many players are in your session. Sell missions' difficulty is based on how much Stock you are transporting. Also before you start the Sell mission make sure you are in an MC instead of an Organization. You will have an extra slot for another helper BUT each of your MC Members will receive $30,000 instead of just $6,000-$10,000 as Associates.

Like other Free Roam delivery missions the amount of Stock you are selling will determine the amount of vehicles that your crew will be using. Word of advice: If you're doing the one with the Trailer(s) being pulled by a Phantom Wedge try to avoid the temptation of ramming every vehicle you come across. The Phantom Wedge unfortunately only lasts so long and will destroy your shipment if it blows up.

Click thumbnail to view full-size
The new Vehicle missions. Each unlike after a certain amount of Steal Supplies missions. After beating the missions you will get the Trade Price discount on Warstock.Bunker upgrades page. Security, Staff, and Equipment (in that order) work the same way as they do with Biker Businesses. You can Assign Staff to 100% Manufacturing, 100% Research, or 50/50 on both at the same time. Having them do Both will cause Supplies to dwindle faster. A new feature with Gun Running is a warning beacon at the upper right corner of the mini-map. (It's actually bigger, bad screenshot I know). You can't go Off-Radar or Ghost your Organization during this time.
The new Vehicle missions. Each unlike after a certain amount of Steal Supplies missions. After beating the missions you will get the Trade Price discount on Warstock.
The new Vehicle missions. Each unlike after a certain amount of Steal Supplies missions. After beating the missions you will get the Trade Price discount on Warstock.
Bunker upgrades page. Security, Staff, and Equipment (in that order) work the same way as they do with Biker Businesses.
Bunker upgrades page. Security, Staff, and Equipment (in that order) work the same way as they do with Biker Businesses.
You can Assign Staff to 100% Manufacturing, 100% Research, or 50/50 on both at the same time. Having them do Both will cause Supplies to dwindle faster.
You can Assign Staff to 100% Manufacturing, 100% Research, or 50/50 on both at the same time. Having them do Both will cause Supplies to dwindle faster.
A new feature with Gun Running is a warning beacon at the upper right corner of the mini-map. (It's actually bigger, bad screenshot I know). You can't go Off-Radar or Ghost your Organization during this time.
A new feature with Gun Running is a warning beacon at the upper right corner of the mini-map. (It's actually bigger, bad screenshot I know). You can't go Off-Radar or Ghost your Organization during this time.

Sell More Crates... but from the sky...

The Smuggler's Run update adds another, albeit not as lucrative, neutral business to VIP/CEO Organizations and Motorcycle Clubs. Like Bunkers you will need to purchase a Hanger from the Maze Bank Foreclosure website, but the options are limited but varied depending on what you choose.

Los Santos International vs Fort Zancudo:

Yes the Airport Hangers are cheaper but buying one within the Fort will grant you access, without a Wanted Level, and add more security in case other players get trigger happy. Your Personal Aircraft and Pegasus vehicles also don't appear to spawn at the Airport. Also since the Airport offers the cheapest options it can be a bit crowded.

Worth Your Time?

Hanger Cargo is a lot like Finance and Felony's Special Cargo but simplified. The only theft of your inventory you need to worry about is rival players stealing it on the way from a Procure mission. No AI enemies raiding your Hanger, no Hanger upgrades to have to purchase. Even if you don't want to partake in this new way of making money (although if you're a solo player it's much more forgiving on the wallet than Import/Export) you will need a Hanger if you want to purchase and modify the new Aircraft offered with the Smuggler's Run Update.

Sourcing Air Freight:

Unlike Special Cargo there is no upfront cost for buying supplies. It will require you do a mission, featuring one of the new aircraft, to go procure a piece of Air Freight. Keep in mind that you don't have to use the provided Aircraft. For example if Ron has you go bomb a compound call in a Savage. Using the Starling takes too long. He needs you to take signal jammers around the state? Bring a Hydra, you'll get the job done FASTER.


Air Freight is broken down into Narcotics, Chemicals, Medical Supplies, Animal Materials, Art & Antiques, Jewelry & Gemstones, Tobacco & Alcohol, and Counterfeit Goods. Personally I like to feel like I'm screwing over artsie fartsies, but Narcotics, Chemicals, and Medical Supplies are the most profitable. Not including the "High Demand" bonus you have the potential to make $850,000 for selling 50 Crates of Narcotics, Chemicals, or Medical Supplies. That includes the bonus for focusing on ONE type of Air Freight. Like I said in the screenshot you can be eclectic with your inventory of Air Freight (having 50 units of anything), but you'll make much more money if you stick to one genre.

Your selection of cargo can either be focused or eclectic, but you can only hold a maximum of 50 units of Air Freight. Staying focused on your Air Freight will get you a bonus on delivery.
Your selection of cargo can either be focused or eclectic, but you can only hold a maximum of 50 units of Air Freight. Staying focused on your Air Freight will get you a bonus on delivery.

Best Vehicles For Sourcing Air-Freight

As you can see in the video above you are not required to use the aircraft that Ron gives you for the mission. In fact a lot of times it's faster to not use them. Below are some suggestions, from personal experience, that have worked for me.

Defend Titan: The machine guns on the Mogul are pretty powerful, and it's useful if you have a co-op partner in your Organization/MC, but using the Hydra's explosive cannon and hovering is very effective against the attacking Buzzards. Just try not to blow up the Titan with too much friendly fire. The hovering is also useful for grabbing the dropped Air Freight.

Merryweather Dog Fight: The Nokota provided is the perfect vehicle for this mission against gaggles (I think that word can apply here...) of Merryweather Lazer jets. Especially with it's counter-measures and fast firing lock-on missiles.

Bomb the Base: The Sterling is... well it's slow and the bombing mechanic takes too long in my opinion. Yes I'm aware of the dive-bomb technique, but bringing a Savage or Hydra is much faster. Do a missile firing run on the hostile NPC's then clear out the rest of the targets with the explosive cannon.

Birthday Stuntpilot: The Howard is THE best plane for this mission. I mean you could call in any other stunt plane, but that's your choice. Also fly to the city and perform Knife Flights to fill the Interest bar faster. You can ditch the plane once you unlock the location of the Freight.

Go To Crashsite: Just use the provided Buzzard, this is a quick mission. You can also easily get away from the responding enemy helicopters. You can swoop down and collect the Freight without having to land, except for the Mount Chiliad version where the Freight will be in a nearby tunnel.

Destroy Signal Jammers: The Hunter is good if you're use to the Barrage Missiles, but the Hydra can help you get around the map faster. Also if you're good at dive-bombing the Rogue is a good choice too.

Merryweather Cargo Planes: Use the Molotok provided. As you're attacking the Cargo planes hold down the fire button, with auto-lock Missiles, and throttle down (Left Trigger, L2, etc.) to do more damage with less passes. Just remember to throttle up before you drop out of the sky....

Off-Shore Salvage: The Tula is perfect for this mission as you can hover above the salvage team, drop bombs more precisely, then land on the water above the Freight. Make sure to put the plane out of hover mode, and to take advantage of the JTOL feature, for a quicker getaway from the enemy helicopters.

Fly to Rooftop: There's three of these; Epsilon Center, Hotel, and Construction Site. For the Epsilon Center bring a Buzzard Attack Chopper, you can lock on to the gunmen on the rooftop (and land) rather than climbing to the top. For the other two just bring the Buzzard provided. Most of the action takes place with shooting (enemies and crates) while on the ground.

Go To Airfield: The game doesn't really give you a vehicle to work with on this one, at least until you actually grab the Freight. For Sandy Shores it's a Pyro and for Mckenzie Airfield it's a Rogue. Either way fly or drive to where you have to go, then gun your way through the hanger's enemies. Like the above missions it's mainly on-the-ground shooting.

Mollies, lights, and some weird stains on your shirt

With the After Hours Update you can purchase one of several new Nightclubs around Los Santos. As usual all of the prices are based on their location. This new property is the first to serve a dual purpose; you can run a legit nightclub where you will earn passive money per day, and/or a smuggling operation in the basement that coincides with your existing Businesses (both VIP/CEO and Motorcycle Club).

The Nightclub:

Your Nightclub can customized in a number of ways. The ones you should definitely buy are the Security, Staff, and Equipment upgrades (just like Biker Businesses and the Bunker) which are available through the Business Computer in the Nightclub office. Popularity is what controls how successful your legit Nightclub is. The higher it is the more passive income you will get per day in the office Safe. (Hint: The Safe is hidden behind the wall near the Business Computer, Weapons Locker is on the opposite side of the room.)

To increase Popularity you can do Promotion Missions, but a faster way is to spend $10,000 to Rebook a previous DJ. Doing so will give you have a bar on your Popularity. I recommend doing this TWICE every couple of in-game days to limit the amount of times you have to do Promote Missions. Doing Promotion Missions decreases the Popularity of other Nightclubs in the session, but boosts yours. So when Tony texts you, and you get that red target on the mini map, I'll leave it up to you whether you want to be a try-hard. In my opinion it's just best to let them Promote their Nightclub. You only lose half a bar of Popularity...

The Warehouse:

The illegal part of the Nightclub is controlled under the Warehouse Management tab of the Business Computer. The Nightclub Warehouse GOODS (yep that's what they're called in order to not confuse it with Cargo, Product, Stock, and/or Freight from the other updates respectfully) are broken down into this:

Cargo and Shipments (100) = CEO Cargo and Hanger Air Freight

Sporting Goods (100) = Bunker Stock

South American Imports (10) = Cocaine Factory

Pharmaceutical Research (20) = Meth Lab

Organic Produce (80) = Weed Farm

Printing & Copying (60) = Document Forgery Office

Cash Creation (40) = Counterfeit Cash Factory

You can hire up to five Warehouse Technicians to procure Supplies for any of the above Goods. Luckily like I've said before two of those Biker Businesses are not worth having anyway. You also need to have the particular Business open and set-up before you can assign a Technician to that Goods bar. For example I had to reopen my Weed Farm to assign a Tech to the Organic Produce.

Rest assured these Warehouse Technicians do not require your help to gather Supplies, and this will not affect your actual Businesses (though my Cocaine Factory got reset after getting a Nightclub...), but doing a Steal Supplies mission with your Biker Businesses and Bunker seem to fill the Goods bars faster. I can't say for sure which Cargo/Freight Business fills the Cargo Goods faster.

There are three vehicles associated with Sell Missions that will only be used if you sell more than a certain amount of Goods. Anything under 90 you'll use the Speedo Custom (which is why you'll use this vehicle more than the Mule Custom or Pounder Custom). With the Warehouse Storage fully upgraded you can hold 360 units of Goods.

Tony also takes a 10% cut of whatever you're selling, but you also get a "High Demand" bonus with fluctuates with the amount of players in the session.

The main screen of the Business Computer and Nightclub management.
The main screen of the Business Computer and Nightclub management.
On this screen is where you launch Sell Missions. You can sell by category, do Special Orders, or sell all of your Goods at once.
On this screen is where you launch Sell Missions. You can sell by category, do Special Orders, or sell all of your Goods at once.

"My Nightclub Goods aren't filling up!?" (Solution)

There seems to be another unfortunate glitch that made it into the After Hours Update. After a few Sell Missions it seems like your Warehouse Technicians will get disenchanted with whatever Goods you assigned them too. So for example if your South American Imports and Pharmaceutical Research isn't filling up (after a long-ass time) then swap the Technicians and it will fix the issue. To swap Warehouse Technicians you'll have to unassign them first before placing another in another spot.

Buy A Terrorbyte

Ok I'm fully aware that this article is called "How To MAKE Money in GTA Online" not "How to SPEND Money in GTA Online", but if you're serious about Freemode missions and making money with CEO and/or Biker Businesses you NEED this vehicle.

The Terrorbyte is a new facility vehicle (like the Mobile Operations Center and Avenger) that allows you to source Supplies, Air-Freight, and Cargo (all the types) as well as do Client Jobs which give you extra money in Freemode.

It's not completely perfect since you can't check your Business/Bunker/Hanger/Warehouse's Inventory from wherever the Terrorbyte spawns. You also can't purchase Supplies (which I recommend for the Bunker), but I don't think these shortcomings are as big of a deal as people make them out to be.

Sourcing Inventory:

Sourcing Air Freight is a hit or miss depending on the Source Mission. Like I've said above some of the aircraft Ron gives you are good for THAT mission. Although you can get around this if you spawn the Terrorbyte near an airfield and have a decent selection with Pegasus.

Sourcing Vehicle Cargo isn't an issue by calling Pegasus for a Cargobob near a helipad. Incase the game won't let you (this happens on certain Vehicle Sourcing Missions) it's a good idea to have a Personal Cargobob in your Hanger that you can "call in" through the Interaction Menu under Vehicles.

Sourcing Special Cargo for your Warehouse can be done with the touchscreen the same way as your CEO Office computer. The only difference being that the Warehouses are listed by name and address, rather than seeing where they are on the map. Regardless, as a CEO, you can spawn a Buzzard Attack Chopper from anywhere to commence the mission. (Note: I still think Special Cargo is a waste of time, just my personal opinion.)

Where the Terrorbyte's Resupply-anywhere ability really shines is with the Biker Businesses. As long as you have an Oppressor you can launch it from just about anywhere on the map and restock your Business. The missions are a dice throw though, so you could drive down the street or across the map, just like before this vehicle was invented.

Client Jobs:

In the upper left side of the screen is a new set of Freemode missions that can be played as either a VIP/CEO or MC President. They follow a different tier than VIP/CEO Work or MC Contracts. They have their own cooldown times (30 minutes, five between each new Job) that do not impact other Freemode missions. You could launch a Client Job, then do a CEO/VIP mission, spawn your Terrorbyte, launch a Client Job, rinse and repeat. Also launch these missions as a CEO/VIP to take advantage of the spawn Buzzard Attack Chopper (under CEO/VIP Vehicles). You can do most of these Jobs solo, but Paige Harris will constantly tell you about how having a crew will make everything easier. Ha!

Robbery In Progress: One of the six Flecca Banks around the map are being robbed. Once you find it using the security cameras head there. One of the robbers will be a Juggernaut, be ready for that. Once you deliver the Gold to the drop-off you will get $31,500.

Data Sweep: Fly above each of the four targets and use the Securoserv app in your phone to hack them from above (obviously to avoid gunfire). Once you find which of them have the Data Drives, deliver them to the drop-off to get $32,000.

(Drone Station required for these next two missions. Also launch them while in the Los Santos city limits, to cut down on drive time.)

Targeted Data: Drive the Terrorbyte to the LifeInvader offices and use a Drone to hack the two laptops. You can use the Shock feature to knock out the security guards, there won't be an alarm if you do. However there is this weird glitch, with the second laptop, where the game will exit out of the Drone before you can hack the laptop. Just keep launching Drones, works on the third one IF it happens. Go blow up the Target to get $30,000.

Diamond Shopping: Drive the Terrorbyte to the diamond store (the one in the first Story Mode Heist) and use a Drone to Shock the alarm panel (which doesn't make sense since the alarm will sound anyway once you grad the Diamonds, but whatever...). Shoot your way into the store, get the Diamonds, call Lester, deliver them to the drop-off to get $31,000.

(You'll need one other Associate/Prospect in your Organization/Motorcycle Club to do these next two.)

Collector's Pieces: Press right on the D-pad to ping the location of the three Security Vans. Use Sticky Bombs to blow open the doors. Relax you can collect all three Antiques if you need to, or two of them if the random you hire isn't a slouch. You get between $9,00-$12,000 when you beat this one.

Deal Breaker: Drive the Terrorbyte to the yellow question mark on the map. You can use the Player Scanner, while driving, to locate the deal. Once you do shoot all of the guys, take the Case, and deliver it to receive $12,000-$14,500.

Armored Cars (last gen only after Freemode Events Update)

Like High Priority Vehicles Armored Cars can be attacked by any player once they see the icon pop up on the mini-map. Armored Cars can either spawn near your position (even if you’re away from other players) or it could spawn wherever there is a greater volume of players. There is a glitch that occurs where multiple Armored Cars can spawn one right after the other. In every patch Rockstar says it has been patched but even after 1.16 it still seems to happen. Maybe it’s an inside joke?

The best strategy for an Armored Car is to drive up behind it and toss a Sticky Bomb on the back doors. Reverse, and make sure there are no other cars nearby that could get caught in the explosion, or else you could blow up the Armored Car. Then get out and pick up the bags of money that are dropped from the back. You can get up to $10,000 if you’re lucky, maybe even three times that. You will receive a three-star Wanted Level. Call Lester and have him remove the Wanted Level or drive into the subway system. You’re not the only one with the same idea, and once the Armored Car has been blown open any player can pick up those bags of money…

The bags of money that drop from the back of an Armored Car
The bags of money that drop from the back of an Armored Car

Crate Drops (last gen only after Freemode Events Update)

Another Free Roam event are Crates dropped in specific parts of San Andreas. The area will be marked by a green radius. Please do not camp inside this radius or else the Crate will never drop and the lobby will be stuck this way. Meaning there will be no more High Priority Vehicles or Armored Cars either. Just let it drop before heading to it’s location like a madman.

Once you get to the location of the Crate you will have to fight arms dealers. Usually no more than four-six of them, so have an SMG or assault rifle ready. Shoot the Crate to bust it open and collect the package. The package will sometimes give you anywhere between $2,000-$5,000 but mainly just has a heavy weapon or explosives. Either way you get an RP bonus too.

The Crates look like this and are easy to open with small arms fire. These are also the same crates that appear during most Gang Attacks.
The Crates look like this and are easy to open with small arms fire. These are also the same crates that appear during most Gang Attacks.

Target Assassination (last gen only after Freemode Events Update)

Occasionally you will get an invite from Lester to Assassinate a Target. When you accept it a red circle will appear on the mini-map and there will be a set period of time to kill the Target. The Target will spawn in one of a few different areas (typically in the city of Los Santos). They will be cruising around in an Albany Cavalcade. It’s easy to shoot them with a pistol from behind the wheel. The amount of money you get is based on how many Assassinations you do in the Free Roam lobby you’re in. Lester will send you an invite every 10-15 minutes it seems like. Whether you spray the SUV with a Micro Uzi, snipe the Target with a rifle from down the street, or blow them up with a Sticky Bomb doesn’t seem to have an effect on how much money you can get from it.

Also like other Free Roam events other players can beat you to the Target. This seldom happens, and might just be a fluke. Also if you’re slow to accept the invite another player will do so instead.

Take Out An Aircraft For Trevor (last gen only after Freemode Events Update)

A red helicopter or plane icon will appear on the mini-map (it spawns in various places around Los Santos). The icon is similar to the Pegasus vehicle icons but in red instead of yellow. You don’t need an attack helicopter or jet to take it down. It flies low enough for the Homing Launcher or Minigun to be useful. Even a sniper rifle could take out the pilot if you’re lucky. Once the aircraft is destroyed you receive $3,000.

Distract The Cops For Lester (last gen only after Freemode Events Update)

Nearby a purple radius will appear on the map (similar to a Gang Attack). When you go to the location a five-minute timer will appear and you will get an automatic two-star Wanted Level. The longer you are in the area the more your Wanted Level will rise. If you know the area in which Lester’s Distraction activity takes place you can find a good hiding spot and wait out the timer, or at least some good cover from the inevitable police helicopters that will show up.

Also having a lot of ammo and Snacks at the ready is very helpful. If you leave the radius you will be disqualified from the event. Don’t worry about getting killed you respawn nearby in the radius and the timer will still be going. If you happen to enter the radius after another player has already started this activity you will receive $5,000 by the end of the event. At the end of the activity you will retain your five-star Wanted Level. Whether you Kill Yourself or have Lester Remove Your Wanted Level it will cost you $1,000 either way.

A radius like this will appear on the map (along with a notification in the upper left corner of the screen) indicating that Lester's contacts need help distracting the police in a specific area
A radius like this will appear on the map (along with a notification in the upper left corner of the screen) indicating that Lester's contacts need help distracting the police in a specific area

Destroy a Rival Supplier For Gerald (last gen only after Freemode Events Update)

On different parts of the map a red vehicle icon will appear (similar to your Personal Vehicle or a High Priority Vehicle, but red). Drive to it’s location and blow it up with a Sticky Bomb to earn an easy $2,000. Like Trevor’s Aircraft Takedown you only have a limited amount of time and other players can also see the icon on their mini-maps.

Questions & Answers

  • How can you even pretend that grinding makes any sense in GTA Online? To get even one vehicle you need to grind for several weeks. I have a real job, I don’t have time for that. Buying €100 worth of shark cards won’t even be enough to buy a club, the operations vehicle, and one other DLC vehicle. How can a person with a regular job even access this content in GTA Online?

    It isn’t meant as a “guide to buying everything ever”, because I’m not that kind of player. Yes, I have grinded before like during the Gunrunning Update, but after that, I realized it’s not worth doing. I was working six days a week at the time and ended up not getting very much sleep.

    I have developed a kind of formula for myself, that I think works, but doesn’t make vast sums of money. like when you’re at work, “work smarter but not harder.” You shouldn’t spend DAYS playing the game, and if you’re new to the game I can imagine how daunting it must feel. Sell cars every 48 minutes, accept invites to a job and/or Heists. I have several articles about beating Contact Missions and Survivals solo without having to rely on random morons screwing up on you. This was how I started and it’s still a viable money making strategy today.

    If you ignore every new vehicle that comes out (and seriously you should watch YouTube reviews of them before you do, you’ll save A LOT of money) you’ll have what you need to buy other properties. Like I said I also have a real job and this game can feel like manual labor if you get too involved in it. The way I structured this is for new players, it’s literally formatted in oldest to newest ways to make money (minus some that aren’t available anymore).

    I take everything I write on Hubpages seriously, but in the case of this article I have to leave some things up to player discretion. I can’t speak for everyone’s personal play style. Also at no point do I condone or suggest buying Shark Cards, that defeats the whole purpose of playing the game in my opinion.

© 2014 Eric Seidel


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