How to Make Money in "Grand Theft Auto Online"
Table of Contents
- Sell A Street Car
- Selling Gang Cars
- Selling Cars To Simeon
- Gang Attacks
- Daily Objectives (Casino Update changes)
- Participate In A Heist
- Free Mode Events
- Become A VIP or Bodyguard/Associate
- Become A CEO
- The Import/Export Update
- Being A Good Boss
- Run A Biker Gang
- Biker Businesses
- The Gunrunning Update
- Smuggler's Run Update
- Tips For Air Freight Missions
- After Hours (Nightclub) Update
- The Diamond Resort and Casino Update
- Buying An Arcade
Making Money the Easy and Fair Way
Making money in GTA Online requires a little effort, just like in real life. Some players want to glitch, exploit, and play the mission Rooftop Rumble to death. It’s not that hard to make $100,000 in a day. Every time I hear a 12-year-old say they want to glitch money, it’s a bit of a downer. For that matter, they shouldn’t be playing this game to begin with . . . but, eh, I digress.
Finally getting tired of these issues, Rockstar released patch 1.16 which adjusted the mission payouts (again). Now, payments are given out based on how long it took to complete, how many people you played with, and the difficulty setting still counts. Thanks to this update players are less likely to want to glitch (hopefully) and more likely to play missions other than Rooftop Rumble.
The following includes some tips and tricks, so read this before you decide to give up and buy a Shark Card.
Complete Your Daily Objectives
Note: This article will be updated over time with any new features with money-making possibilities. Some features are only available on New Gen Consoles and PC. Those will be listed at the top of each segment. The old Free Mode Events (Armored Cars, Distract The Police For Lester, etc.) are now only available on Old Gen Consoles, as of the Free Mode Event Update. Newer updates are added in chronological order and the article will be updated over time. If you're looking for information on the latest update, please consult the Table of Contents.
How to fix "Saving Failed: unable to connect to the Rockstar game services"
Sell a Car
This is one of the quickest ways to make money. Just steal a car, take it to any of the spray can icons on the map, and select “Sell” from the list. It’s a good idea to have a timer of some sort with you. Set the timer for 48 minutes, that’s the length of an in-game day. You can only sell a car once every 48 minutes.
Not all vehicles sell for the same amount of money. If you sell something common you won’t get more than $1,500 to $2,500 out of it. If you steal an SUV, you can get anywhere between $5,000 and $9,000 depending on which one it is. Mammoth Patriots (the one that looks like a Hummer) sell for $5,000, while Gallivanter Ballers (the ones that look like Land Rovers) sell for $9,000. Then there are Coups and certain Sedans that sell between $6,500 and $9,500.
Benefactor Schafter and Ubermacht Zion Cabrio
Benefactor Dubsta and Albany Cavalcade
Ubermacht Oracle and Ocelot F620
Lampadati Felon and Gallivanter Baller
Lampadati Felon GT
If you’re at a loss on just what sells well, and what doesn’t, go to the in-game internet, go to the site “San Andreas Southern Autos” and check the prices of whatever vehicle you just stole. Not all cars are on that website, but you can use it as a guide to see which ones to not waste your time with. The garages will offer 10% of the vehicles asking price.
If you’re looking for a particular car, I recommend driving around Vinewood Hills while in Los Santos or the bend in the freeway near Beeker’s Garage (spray can icon) in Palleto Bay. Both of these areas have a chance to spawn an expensive vehicle. Also, if you see a Sports or Supercar driving around don’t bother with it unless you want to just joyride in it. The game won’t let you sell NPC Sports or Supercars, or put them in your Personal Garage. If it’s sold on the Legendary Motorsport website, you can’t do anything monetary with it.
Unique Sentinel XS Method
Selling Gang Cars
In addition to standard vehicles, there are gang-affiliated vehicles that spawn in certain places at a certain time of the day.
As you can see from the list above, some of these cars can be skipped entirely, since you will get more money from selling a Gallivanter Baller or Ubermacht Oracle than you could get from a Hard Top Tornado or Manana. So go ahead and be picky. The reason these vehicles have extra value is that they have more modifications than their normal versions. If you want to keep one in your Personal Garage you can. I recommend the Peyote since driving it you will have a greater chance of making one spawn, thus making more money.
The Vagos (yellow) and Families (green) gang cars spawn the most. Be ready with Snacks open in your Inventory because Vagos gang members will shoot you once you get behind the wheel of one of their cars. A full bar of Armor is also a good idea. Families gang members usually don't shoot at you once you steal their car unless one of their crew members is the one driving. The Ballas (purple) car is parked in the Grove Street coda-sack. If you don’t want to kick the hornet’s nest by jumping right into the car; you can follow the gang member, who gets in to drive it, out of the area before stealing it.
You can store as many gang cars as you want to then sell later. The best time to go hunting for them is between 18:00 and 06:30. Gang cars do appear outside of these times, but only the Vagos and Unaffiliated ones seem to appear in broad daylight from my experience.
- GTA Online: Solo Survival
One great way of making money in "GTA Online" is playing Survival mode. Finishing all ten waves rewards you with $30,000. For the hell of it why not see if you can handle all of those enemies on your own . . .
Delivering Cars to Simeon
Once a day (meaning every 24 real-time hours), Simeon will send you a text message on the in-game phone with a list of cars. There are five or six different lists, and some of the cars have more value than others. The Ocelot F620, Ocelot Jackal, Mammoth Patriot, Landstalker, etc. are the ones you want to shoot for. Any car that has a high value normally will sell for a bit more if it’s delivered to Simeon’s warehouse in good condition.
Once you have found a Simeon Vehicle you get an automatic two-star Wanted Level. Take it to any of the Los Santos Customs (LSC) in the city, and once there, Repair any damage that occurred and select any of the $700 paint jobs under Respray>Classic. Press and hold the Back/Select button and select Simeon, under Quick GPS, to place a waypoint on the warehouse. You can cut across the freeway, and through the container yard, to save time when you get to the docks.
The money he gives you depends on what kind of vehicle you delivered and how much damage there is. Once I delivered a Mammoth Patriot that was slightly damaged and it paid out $11,000. On another occasion, I delivered an Ocelot F620 in perfect condition and got $15,000. Those are the best two examples but there are other vehicles that sell for a decent amount.
Bounties are requested by an NPC (non-player character) for stealing a vehicle or attacking too many Gang Attacks of a certain faction. They can also be put on you by another player. The Bounty can be anywhere from $1,000–$9,000, and by calling Lester you can set Bounties with the same amounts. Except add $1,000 to the value for the service. For example, if you want to set a $6,000 bounty it will cost you $7,000.
Random NPC Bounties are based on the value of the vehicle you have just stolen, but that value is random. I once stole an Ubermach Oracle (which is worth $8,000) and only received a $2,000 Bounty from its pissed-off owner. Speaking of Bounties, if you are the frugal type, don’t set a Bounty on anyone for more than $3,000. If you don’t care about the money, set one higher.
If you can survive in Free Roam for 48 minutes, the Bounty is yours. You can really have fun with that or you could let someone kill you. If the Bounty is $6,000 or higher there is a trick to getting it easy if you don’t mind waiting. Pause the game and go to Online>Creator. When the Creator menu opens up, pause the game again and go to Online>Play GTA Online>Invite Only Session. It will be a lonely 48 minutes, but you can keep yourself occupied. Do some Gang Attacks, grind VIP/CEO Work (more on those in a minute), skydive, do time trials around the San Andreas freeway system and see how fast you can go? Hell, if you’re a multitasker, you can come up with something while you wait, just jiggle the Left Stick every 10 minutes so the game doesn’t kick you for being idle. Also, don’t wait in your character’s garage or apartment, it won’t work that way. There is a limit to how much money you can share with other players per day, but if you kill someone with a Bounty, give them at least 20%. It’s just a nice thing to do.
- Improving Grand Theft Auto Online
Rockstar games has made a lot of progress through multiple updates and free DLC. The game, as of August 26th, is back on track but there is still room for improvement.
There are 50 locations around San Andreas that you can come across as you drive around. Some are right out in the open as you go about your usual routes, and there are others you have to go a little out of your way to find. Some gang locations are only active at a specific time of day. Some only have 15 gang members to defeat while others have 30. Also, depending on what Rank you are they will be well-armed, the faction you fight also factors into what weapons they use. The Lost MC, Hillbillies, Merryweather, Vagos, etc. all come with different challenges. Once all of the gang members have been dispatched you can collect up to $2,000 (at certain locations) from the supply crates.
Patch 1.21/1.07 added a new opportunity to make $25,000 and 3,000 RP every 24 hours. That has been increased to $30,000 with the Diamond Resort and Casino Update. Besides netting you extra money (that is deposited directly into the bank account) it also gives you a chance to partake in activities usually neglected. Each day you get three Daily Objectives. The first one is a game a mode that everyone receives, the other two are randomized from player to player. Those two objectives can be anything from something as mundane as “Go to the Movies” to something relating to one of your businesses or organizations.
Note: Below is a list of the confusing Daily Objectives BEFORE the Casino Update. I'm still in the process of investigating these since, at the time of writing this, the DLC is only a couple days old. This list will be updated over time. I also deleted all PVP related objectives from the list since Rockstar has removed those (according to the patch notes).
- Parachute Dangerously: Jump out of an aircraft and hit A/X just before you hit the ground. You can do this over water and it still counts.
- Go for a Round at the Shooting Range: This can be done solo or with another player. Set number of Rounds to 1. A “Round” at the Shooting Range consists of whoever wins two-out-of-three times. So if you’re playing solo you just have to play the same course twice to qualify.
- Do a wheelie for 10 seconds: Best lace to do this is the Airport in Los Santos or the Airfield in Sandy Shores. Not all sports bikes are capable of doing a wheelie for this length of time. The Bati 80/Bati 80RR and the Sanchez are good for this (there are others these are just from my experience). Begin from one of the runways and start your wheelie almost immediately. By the time you get near the other end (depending on speed) you should have this Objective complete. To perform a wheelie pull back on the Left Stick and go easy on the acceleration.
- Bribe The Cops Then Cause Havoc: This Objective is actually a lot simpler than the vagueness it delivers. The best thing to do is buy a bunch of explosives (Sticky Bombs, Grenades, Proximity Mines, etc.) and go to the nearest freeway. Call Lester and select "Cops Turn A Blind Eye." Once the three-minute timer appears at the lower-right side of your screen, start blowing up cars. Don't bother shooting pedestrians, just blow up vehicles until you get the notification that the Objective is complete. Sometimes the amount of vehicles you need to explode varies. Just make sure you have plenty of ordinances.
- Complete A Versus Mission: Selecting "Quick Job>Versus Mission" will more than likely send you to an "Adversary Mode." Don't get excited; they don't count as a "Versus Mission" after the Gunrunning Update. Instead, select any "Versus Mission" that requires two players and hope someone joins.
- Participate In A Vehicle Deathmatch: As of the Arena Wars Update (patch 1.46) playing one of the Arena Wars game modes seems to count as a Vehicle Deathmatch.
If you complete your Daily Objectives for seven days in a row, you receive $150,000. If you do Daily Objectives for 28 days in a row you receive $750,000. You will also earn medals to coincide with this.
Daily Objectives After the Casino Update:
The Diamond Casino and Resort Update Daily objectives have been revamped. Now listed as just Objectives in the User Interface, every player gets the same "game mode" related objective. Which now will mercifully make it easier to complete it. With change usually comes confusion so I'll try to explain these new Objectives as I find them.
- Go Scuba Diving: If you don't already own one, you'll need a Scuba Suit saved in your Outfits, under Style in the User Interface, to do this one. Just equip the outfit and jump in the water.
- Resupply (Business): Buying Supplies for the listed Business counts toward this Objective. However, since not all Businesses are worth doing that for a Steal Supplies mission also counts.
- Participate In Featured/Stunt/etc. Series: Just in case you're like me and try to unclutter the map by removing icons you might have hidden this one too. You can make it appear on the map again by going to your User Interface>Hide Options>Other and selecting Show for the listed Series. Featured Series will appear as a green icon with three figures. The Stunt Series is a dark pink target with a flag. Open your Map and hover over these icons to join it from anywhere in Free Roam.
- Sell (Business): Sell a product from your or another's Business. Not all Product has to be sold for this to count. The amount of product doesn't matter either. I recommend selling the Nightclub version since you'll just have one vehicle.
- Do Club Management: At first, I thought they were talking about the Motorcycle Club, but no, they mean to do a Promote Mission from the Nightclub's computer.
- Rampage With The Stone Hatchet: First you need to complete the Treasure Hunt/Bounty Hunting missions associated with finding the Stone Hatchet. To get this Objective just do a kill with the Stone Hatchet to activate Rampage Mode. Once everything goes back to normal you will get this Objective.
- Do A Mission For The Diamond Resort and Casino: This doesn't have to be one of the story missions, you can call Ms. Baker on the in-game cellphone and select "Request Work" to do a Casino Work Freeroam mission.
Note: If you don't own any CEO Warehouses, Biker Businesses, or any of the other properties, the game will not ask you to do certain Objectives. Otherwise, they are impossible. For example, if you don't have a Meth Lab, you will not get a "Sell Meth" or "Resupply Meth Lab" Objective.
Daily Objectives Math
After doing objectives for one day you get $30,000
Six days of Dailies = $180,000
On the seventh day, you get $150,000, which comes to $330,000
After three weeks of doing this, it all adds up to $990,000
Plus an additional $180,000 after you do six more days worth of Dailies ($1.17 million)
On the last day of the month, you will earn $750,000 ($1.92 million)
Ten Second Wheelie
Do Jobs, Missions, and Activities
Everything so far has described things to do in Free Roam. Another great way is to participate in Races, Deathmatches, Captures, Last Team Standing, and Parachuting. You can also do Missions which are less competitive unless you play a Versus Mission. The amount of money you make is based on how well you do against the other players. You won’t win every time so don’t get discouraged.
Co-op activities like Survival and Missions generate the largest sums of money (apart from Heists). Survival pays $30,000 if you beat all ten waves whereas Missions pay based on time, difficulty, and how many people you are playing with.
Participate in a Rally Race
- A Quick Rally (user created race)
I created a Rally Race, that comes with a simple message to a random player, just for this Objective. You can add it to your game here. I made it on the Xbox One version of the game, but I'm not sure if you can download it for other platforms.
Ask a Buddy
There are only a few ways you can give money to other players. You can't even share from your own bank account. I think we burned this bridge after the “Santa Money” fiasco in December of 2013. Rockstar gave us an inch and the hackers took a mile. There once was a time (briefly, back in October of 2013) where you could give a player $5,000 once a day. Not anymore. In fact, when you share money from different activities you can’t give more than 250% daily. What I mean is in the Share Money With Other Players screen, you can share 100% twice and no more than 50% after that.
If you want to give your friends money, set a Bounty on one of them, then have the other shoot them. Vice versa. Wait 48 minutes, then do it again. It takes time but it’s something at least. You can no longer grab a car off the street, modify it, then give it to a friend to sell or store in their garage. That was originally the best way to give people money. Once again, the “Santa Money” thing put an end to that.
With the Heist update, your friend can adjust the percentages of the final take. If you're really nice they might give you a bigger cut . . .
If your friend has an Organization, as either a VIP or CEO, being an Associate will net you an easy $15,000-$35,000 depending on the VIP/CEO Challenge and Work done. Vice versa you can purposefully Sell Cars/Collect Bounties/do Free Mode Events that 90% of which will go into the VIP/CEO's pocket. Quid-pro-quo is one of the foundations of friendship.
Participate in a Heist
After a very long wait, you can now perform Heists to get massive payouts. Unlike Survivals or Missions, the Set-ups and the Heists themselves require four players (except for the Flecca Job and Doomsday Heists).
Whether you join a random group of players or do them with friends you will get paid for each of the Set-up Missions. There are also challenges that reward you with extra money. For example, completing a Heist for the first time gives you $100,000. Unless you’re hosting the Heists as a Leader, in which case you will have to fork over money to start them. Doing each heist with the same crew, in order, will get you $1,000,000. Other challenges, such as Criminal Mastermind, can pay up to $10,000,000 however requiring a very good crew of people you can trust.
In order to start the Doomsday Heists, you’ll need to buy a Facility from Maze Bank Foreclosures. Like usual, the price is based on location, but this time I would recommend somewhere in the middle of the map rather than the north. A lot of the Prep missions that take place in free roam appear to occur in Los Santos, BUT most of the heists are in Blaine County. If you have the money you can actually just buy your way past the Prep Missions, but that’s not always necessary.
Apart from the heists, there is really no other way to make money from having a Facility. They do give you more vehicle space and some more offensive options toward hostile players though.
Heist Leader Payments
Payment Required To Start
The Flecca Job
Humane Labs Raid
The Pacific Standard Job
Doomsday Act 1: The Data Breaches
Doomsday Act 2: The Bogdan Problem
Doomsday Act 3: The Doomsday Scenario
The 40/20/20/20 Split
As Heist Leader, you also don’t make money on each of the Set-up Missions as the other players do. Depending on the difficulty you have set your team will have more lives to work with, but will make less money. You do have control over the final payout percentages before you begin the actual Heist. I won’t debate over what you think is a fair cut but 40/20/20/20 is a reasonable divide, in my opinion, considering the work and Set-Up cost.
However, with The Doomsday Heists, you could do an even 50/50 if you have a good partner.
Final Heist Takes*
Heist Leader's Cut
The Flecca Job
Humane Labs Rain
The Pacific Standard Job
Heist Setup Mission Payouts*
The Flecca Job
Humane Labs Raid
Series A Funding
The Pacific Standard Job
Doomsday Heist Setup Mission Payouts
Act 1: Data Breaches
Act 2: The Bogdan Problem
Act 3: The Doomsday Scenario
Final Doomsday Heist Takes
There's some extra math involved in predicting the final payouts for a 40/20/20/20 split because you have the option of playing with 2–4 players. It's not that I'm lazy with a calculator it's just that there are extra variables involved with your final splits. Depending on how you want to even out the cuts.
Act 1: $812,500
Act 2: $1,187,500
Act 3: $1,500,000
The above cuts are based on Hard difficulty. I'll let you do the math from there depending on how many people you play them with.
Take Part in a Free Mode Event
This update has added several new pastimes to Free Mode, all of which a grand way to . . . make a few grand. Win or lose participation earns you various amounts of money depending on the game mode (between $10,000 and $25,000 rough estimate).
- Checkpoint Challenge: Similar to G Rating (hot or cold) but in Free Roam, you must collect the most checkpoints to win. If you get blown up or crash you will typically get spawned by a parked aircraft to continue. That’s really nice of them . . .
- Criminal Damage: It's like a competitive version of Saints Row’s Mayhem activity. Yeah, that’s right! I made a reference to a GTA clone. Anyway, players get 10 minutes to blow up whatever they can around them, and cause damage in the process, to rack up the biggest amount of property damage.
- Hold The Wheel/Hot Property: These are two different game modes but I am combining them because of their similarities. Be the first to grab the marked Vehicle/Briefcase and hold it longer than any other player. The longer you hold onto it (before you get gunned several times in the process), the higher your score will be when the event is over. If no one has the item once the timer reaches zero, the event will enter a “sudden death” mode where the first player to enter/grab it will automatically win. (Not to be confused with Dead Drop where your mission is to DELIVER said Item to a destination.) Payouts are still based on length of time held but the last person to have the Vehicle/Briefcase gets bonus money.
- Kill List (competitive version removed with After Hours Update): This is one of the few cooperative modes. You and up to two other players jump into various military vehicles to fight off waves of Merryweather mercenaries. Whoever gets to the marked vehicle gets to play the event (solo version), whoever kills the most enemies gets the most money (co-op version). (Note: Everyone in the immediate area gets put in an unofficial Passive Mode so don’t worry about griefers.)
- Kill The Beast: One player is transformed into a werewolf and everyone else gets to hunt them, while the Beast stays off the radar, and visits 10 landmarks. With each landmark visited the Beast’s icon is put on the minimap for a few seconds (this length of time is increased with each landmark visited). The player selected as the Beast has added speed and health making them harder to kill than a normal player. This mode lasts 30 minutes or until the Beast or Hunters win the match. You win $36,000 if you visit all 10 landmarks as The Beast, and $12,500 if you kill the Beast.
- King of the Castle: Players fight for a marked location on the map. Almost like a little PvP Survival mode. Whoever stays King for the longest time wins.
- Penned In: Stay within the designated area, driving, while the marked radius on the map gets smaller and smaller. Expect idiots to try and smash you out of the radius while you all try to survive to the end. Last one who doesn’t blow up from being out of the radius wins.
- Time Trial: A solo activity where you have a set amount of time to get to a designated spot on the map. Look for the purple clock on the map.
- Other Free Mode Challenges: Get the most headshots, melee kills, drive the farthest without crashing, fly the furthest when bailing out of your car, etc. better than anyone else. The kill related challenges can only be done against another player. Or maybe NPCs if the game specifies . . . hell, there are nearly 20 variations of them that can occur.
- Business Battles (added with After Hours Update): With at least two VIP/CEO Organizations, that own Nightclubs, a session wide mission will start for collecting Goods of various kinds for your Nightclub Warehouse. Actually when I say "various kinds" it's more like just Cargo and Weapons as far as I've seen. This event is very competitive, but in most cases have enough Goods to go around if you're in a solo Organization. Just for participating you can collect $3,000.
Save Your Money on the Ramp Buggy
Become a VIP or Bodyguard/Associate
With the Executives and Other Criminals Update, players have even more ways to make money in Free Mode. Through the new Securoserve tab in the User Interface (hold Back/Select button) you can either look for work as a Bodyguard or Register as a VIP. Anybody can be a Bodyguard, but you have to have at least $1,000,000. It doesn't COST a million dollars though. In fact, after the Gunrunning Update it now only requires $50,000 to become a VIP.
Bodyguards can assist the VIP in Free Mode Work (more on that in a second) and receive $5,000 every 15 minutes. However $250 is deducted from that for every time the VIP gets killed. It's not just you, all of the Bodyguards in your Organization get a pay deduction. So you're encouraged to work together to keep your boss alive. Yes even from the psycho 12-year-olds in jets and Supercars. No one said it would be easy. Bodyguards also give a 90% cut from whatever they do in Free Mode. Sell a car, rob a Store, take part in a Free Mode Event, or kill a Bounty and the VIP will receive 90% of whatever is earned. I'm not exactly selling this, am I? This only applies to Free Moe related money-making. Pretty much anything that involves a loading screen still pays normal amounts to YOUR bank account.
As a VIP there are a series of "VIP Work" and Challenges. VIP Work consists of several different missions/jobs that can be activated from the User Interface. Keep in mind that the amounts may vary.
- Hostile Takeover: You have to steal an Object (Briefcase or Vehicle) from the Airport, Merryweather Base, Fort Zancudo, or the Altruist Camp (you get to choose) and deliver it to a location. You and your Organization will receive a 3, 4, or 5-star Wanted Level depending on the "base" you chose to attack. You also have a 30-minute time limit to complete this. There is a 20-minute cool-down period before you reactivate this activity.
- Asset Recovery: You have to steal a marked vehicle, from one of the several police stations around San Andreas (your choice of which), and deliver it to a location. You will receive a 3 or 4-star Wanted Level, but once you get within a mile of the drop-off point it will go to a 2-star. You get 20 minutes to complete this mission. There is a 10-minute cool-down period before you can reactivate it.
- Sightseer: In this task, you are given 15 minutes to collect three packages at random locations on the map. To do so you need to select the Sightseer app on the in-game cell phone. After you complete a hacking mini-game the location will be on your mini-map. It's usually a mile or two away and in an out-of-reach location. You have 15 minutes to complete this task.
The above missions can be done Solo in an Invite Only session. These next missions require more than one player to activate.
- Executive Search: In this mission, you go to the location on the map and hide/keep moving within the radius. If you try to hunker down somewhere you will appear on the map as a little target. If it's a slow lobby, and you're a bored Bodyguard, it only lasts 10 minutes. In the end, you get $25,000. Rewards vary for killing the VIP.
- Piracy Prevention: You need a Yacht to start this one. Rival players and Organizations will try to invade your ship, you and your team have to prevent them from capturing it. You earn $8,000 if you're on the attacking team and $30,000 if you and/or your Organization can off attackers. (Special thanks to OPGxFaDeRzzz for the use of your yacht and help with info gathering)
- Executive Deathmatch: Two Organizations go head to head. Only VIP kills count, 10 of those on your rival (not including Bodyguards) wins the match.
- Headhunter (added with Finance and Felony): You and your Organization are tasked with taking out four targets within a given area. Other rival players can attempt to stop these assassinations. With each kill, you accumulate a three-star Wanted Level. If you kill all four targets in the time limit you will each earn $22,500. This VIP/CEO Job can be played in a solo session.
- Airfreight (added with Finance and Felony): You and your Organization must grab the marked Cargobob and fly a guarded Container to a marked location. A Buzzard Attack Chopper is provided at the Container's location to aid against rival players who will try to shoot you down. If too much damage is dealt to the Container, gauged by the money counter at the lower right side of the screen, you will net $20,000 more or less depending.
- Haulage (added with Finance and Felony): In this God-awfully dull VIP/CEO mission you and your Organization must grab a semi-truck, attach the trailer, and drive four f**king miles at a top speed of 60mph. Convoy song playing on radio and pep pills not guaranteed. This mission will get you $23,000 when you reach the destination. . . Even though you could grind Sightseer in an Invite-Only session and get the same amount in half the time . . .
(All of the new Special Vehicle missions added with the Import/Export update can be done in an Invite-Only Session. Some require at least one Associate in your Organization, but none require rival players. The Special Vehicle will spawn at a point on the map and you will have three minutes to get there before the mission begins, i.e. the vehicle appears on the radar for other players to attack.)
- Transporter (added with Import/Export): After you buy the Wastelander from the War Stock website, you can activate this mission. In Transporter you have to deliver a vehicle to a location in 15 minutes. It's best to ignore the GPS and go cross-country. You will receive $22,500 once you reach the destination.
- Stockpiling (added with Import/Export): After you buy the Amphibious Blazer from the War Stock website you can activate this mission. In Stockpiling 30 packages will spawn on the map. Using the Amphibious Blazer your Organization needs to collect the packages within 15 minutes. Green packages are those on land, blue are those in the water. If you don't collect all of the packages before the timer runs down you make $24,500. I recommend having at least two Associates with you before doing this one. I have not been able to collect all 30 packages, but based on my math from getting 15-25 of them I think you and your team will get $48,000, MAYBE.
- Ramped Up (added with Import/Export): This CEO Work is available after buying the Ramp Buggy from Warstock. I'm not sure how to describe my hatred for this one. You need to have at least one Associate in order to launch this. One of you drives the Ramp Buggy while the other, using a Motorcycle class vehicle, jumps the Buggy to grab out-of-reach packages. Teamwork with a random is impossible, you'll know this if you've ever played Heists. Secondly (not that there was ever a "firstly") as you can see in the video even having Jetfire67 (world-renowned Motorcycle jumping expert. . . in GTA) can't get this broken crap to work. I don't know how much you get for doing this mission, but I recommend just not bothering.
- Plowed (added with Import/Export): After buying the Phantom Plow from the War Stock website you can do this CEO Work in which you destroy crates of contraband. There will be three stacks of illegal cargo guarded by a gang. You have 15 minutes to drive these three locations and plow through the stacks of crates. . . and gang members too of course. When the mission is over you will receive $29,000.
- Velocity (added with Import/Export): After buying the Rocket Voltic from the War Stock website you will unlock this CEO Work in which you need to keep your speed above 60mph to prevent from exploding. Basically, you just drive around the freeways for 10 minutes. Use the rocket booster, to get your speed back up, if you crash. In the end, you will get $35,000. When you have at least one Associate in your Organization they can collect checkpoints which deduct 20 seconds from the 10-minute timer. That might not seem like much but three checkpoints equal ONE MINUTE deducted from the "survival timer." It adds up, trust me.
- Amphibious Assault (added with Import/Export): This mission unlocks after buying the Technical Aqua from the War Stock website. Keep in mind that you will need at least one Associate in order to trigger this one. You know like Ramped Up except more fun. Similar to Plowed you get 15 minutes to destroy stacks of Crates around a particular area. Except the gunner is tasked with doing the destruction. In the end, you both get $23,000.
- Fortified (added with Import/Export): This mission unlocks after buying the Armored Boxville from the War Stock website. You don't require any Associates in order to trigger this mission in which you have to protect the Boxville, for 10 minutes, from enemies in Fugitives and Buzzard Attack Choppers. Of course, if you're playing in a Public Session you'll have to protect yourself from assholes in jets too (so good luck with that). Once you have survived 10 minutes you will receive $35,000. (Note: The Armored Boxville is not very sturdy in Free Roam, but the version used in Fortified can take a few Sticky Bombs and RPGs before you fail the mission.)
- Fully Loaded (added with Import/Export): After you finally save up enough money to buy The Ruiner 2000 you will unlock this CEO mission in which you're tasked with blowing up 10 Turreted Limos/Technicals/Insurgents. This isn't a hard job to Solo but you just need some knowledge of when and how to use the Ruiner 200's boost jump and/or the parachute features. The Turreted Vehicles are kind of spread out so bringing an Associate along isn't a bad idea (in fact they can even bomb them from the sky with a Buzzard Attack Chopper). If your Ruiner gets destroyed more will spawn nearby. When all 10 Limos/Technicals/Insurgents are destroyed you will get $25,000.
After each of these VIP Work missions, there will be a cool-down period before you can start up another one. Also if you grind these tasks you will receive $500 less for each time you do a particular mission. If you are neither a VIP or a Bodyguard you can still take part in VIP Work like a normal Free Mode Event.
If you don't wish to compete against rival VIP Organizations there are several challenges you can launch for you and your team to raise money, and have some variety in gameplay at the same time.
- Auto Buyout: The Organization steals cars off the street and delivers them to drop-off locations around the map. Vehicles stolen are based on their prices on the internet car-buying sites. Whoever sells the highest amount of wins.
- Due Diligence: The Organization uses Trackify apps to find dropped packages within an area. The first one to collect the most packages in 10 minutes wins. (Listen for a beep and look for yellow smoke).
- Most Wanted: Each of you has to survive against a 5-star Wanted Level. The last one standing wins. (Flying and hiding indoors can cause disqualification).
- Point to Point: The VIP pauses the game, sets a Waypoint, and the Organization has to race there. First one there wins.
- Courier Service: The Organization grabs duffle bags full of cash and tries to deliver them against police opposition. Flying and crashing make you lose money. Whoever has the highest amount of wins.
- Market Manipulation: Everybody tries to hold up more Convenience Stores than the rest of the Organization. Whoever is holding the most money wins the Challenge.
- Cash Out (added with Finance and Felony): Green dollar signs will appear on the map representing ATMs. Go to one and perform a hack mini-game to steal money from it. Whoever hacks the most ATMs wins.
- Salvage (added with Finance and Felony): 50 checkpoints will appear in an underwater location. You and your Organization race to collect as many checkpoints as possible. Each one awards an additional $50 to the last one collected (up to $500 per checkpoint). Whoever has the most checkpoints collected wins.
With the Finance and Felony update being an Associate to a CEO's Organization has the same benefits as being a VIP's Bodyguard but you'll get a pay increase for each time you help a CEO sell Cargo (up to $10,000). Even if you are a Rival VIP or CEO you can still be an Associate and get the same pay.
Become a CEO
Becoming a CEO allows you to make money through smuggling operations. As well as do VIP Work and Challenges to make money. You now have the option to hire Rival VIPs and CEOs into your Organization. You will also always be a CEO until you choose to retire, with no 12-hour cooldown period like the VIPs have.
In order to become a CEO, you have to purchase an office building. Offices are upgradable (like Yachts) and come with the following features:
- Safe: To show off your money; the more in your in-game bank account the more that will be packaged and/or overflowing from it.
- Gunlocker: Opposite the Safe is gun storage locker where you can customize your loadout. Doing so will prevent unwanted weapons from being cycled through to equip your favorites. If at any time you get tired of your selection (and you are away from your office) you can go into the User Interface>select Inventory>and Disable/Enable Custom Loadout.
- Assistant: Your Assistant can order one of your Pegasus Vehicles (at extra cost) to be delivered to the rooftop helipad, your Personal Vehicle (at no extra cost) to be delivered to the Office (know that this will cause you to spawn outside), and can provide you with all of the Snacks that you can carry for just $1. And without having to go to multiple Convenience Stores.
- Sleeping Quarters: This just adds all of the features of a standard apartment to your Office which gives the ability to use your Office as a Spawn In point. In my opinion, you can just set your Spawn point to "Last Location" and it will just make you appear outside of your Office. If you want t save yourself some money.
To unlock Contraband Smuggling you need to purchase a warehouse. You can purchase up to five of these, in various locations, at one time. Ranging from Small (16 Crates), Medium (42 Crates), and Large (111 Crates). To begin a Cargo purchase access the SecuroServ computer on your desk. From there you pick what Warehouse you want to ship to then pick between one, two, or three Crates to buy. $2,000, $8,000, or $18,000 will be the costs, and of course, the difficulty will change depending on how many you choose. You can do these purchase missions Solo but you must be in a Public Lobby.
Solo Crate Method:
You won't be an overnight millionaire but keep in mind that 1-9 Crates is one vehicle, 10-41 Crates will be two Vehicles, and 42-111 will be three. Unless it's the Tug or Titan sell vehicles, but that can be random. When purchasing Crates only stick to doing two at most. Yes paying $18,000 for three Crates fills your Warehouse faster, but it's also less profitable. Really you should keep Special Cargo as a sideline money-making tool. It's not just an issue of the number of vehicles for the Sale.
Avoiding Warehouse Raids:
You could play Freeroam as a Motorcycle Club President, but then you're more likely to get one of your Biker Businesses raided. The sweet spot of not being annoyed is to have the following inventory amounts depending on the Warehouse size:
Small Warehouse = No more than nine Crates.
Medium Warehouse = No more than 21 Crates.
Large Warehouse = No more than 56 Crates.
Theoretically, you're the most likely to not get raided while also keeping a good inventory of goods to sell later. However you'll still need a friend to help you with sell missions, but you should do that regardless.
Import/Export Vehicle Cargo
The Import/Export update brings a new series of Vehicle Warehouses to your CEO Organization. With which you can take part in high profile thefts and bring this game's title to its original literal meaning. As a CEO, go to your Organization's Office computer and buy a Vehicle Warehouse under the Import/Export section. Each Vehicle Warehouse has space for 40 stolen rides. You can only have one Warehouse at a time, and I would advise you NOT to purchase the cheapest one. They are all the same, but you're paying for location. (Buy any of the Warehouses that are not the La Mesa Vehicle Warehouse. Rival CEOs typically camp around this location preying on other players that own this Warehouse.)
Doing Import/Source Vehicle missions also unlocks new Special Vehicles which you can buy from the War Stock Cache and Carry website. You can buy them right away if you have the money, but not all of them are really worth it. Each Special Vehicle can be pawned under the Vehicles tab of the UI. They also have their own CEO Work missions once bought (more on that in the VIP/CEO section above).
Starting a Source Vehicle Mission
Starting a Source Vehicle mission is similar to selecting a Cargo Purchase, except there's no down payment and you can only grab one car at a time. However, the more damage that is caused to the Vehicle, on the way to delivering it to your Warehouse, the more it will cost to repair once the mission is over. Also, like Cargo missions, a signal will ping out to everyone in the session making you appear on the map. Don't fret as you can use Lester's Go Off Radar ability or "Ghost Organization" under the SecuroServ tab in the UI. You can also use a Cargobob when Sourcing a Vehicle. Talk to your Assistant and select it under the Pegasus menu. Keep in mind though that not all Vehicles can be picked up with it, like convertibles for example. Also, Top Range Vehicle missions are slightly more complex than "go here, steal vehicle" but you can still use a Cargobob if you're near a Pegasus helipad spawn point. Otherwise, I only recommend it for Standard and some Mid Range Source missions to make them go faster. (Note: There is a well known "glitch" with the Cargobob that causes a vehicle to randomly unhook while flying. It's actually a feature that was added as an anti-griefing measure a couple of years ago, but this new generation of devs refers to it as a glitch.)
Be Weary of Rival Players
As a rival player, it is possible to blow up Vehicle Cargo to get $2,000 (or $10,000 if it's during an Export in some cases), but unlike Special Cargo, players can steal the vehicle and deliver it to their own Warehouse. If you feel like this is about to happen, make sure to damage the Vehicle as much as possible. The repairs will come out of THEIR pocket, but also keep in mind that thefts only seem to occur around the cheapest Vehicle Warehouse in La Mesa.
Once you deliver the Vehicle to your Warehouse you can either sell the Vehicle individually (or with up to four Vehicles with people in your Organization) or sell a Collection. Exporting a collection of four specific Vehicles will require working with three other people, but will yield a bonus profit for delivering a full set of a certain type. To understand what the hell I'm talking about go to the laptop at your Vehicle Warehouse. Here you can check out your building's inventory and set up an Export mission.
Staring an Export Mission
Starting an Export mission will require an upfront cost to customize the selected Vehicle to the Client's specifications. Don't worry though, it won't cost as much as Benny's work for example and you can choose any custom options that you want. Anywhere between $10,000 and $30,000 which of course also sets the difficulty and profit margin for the Export. Ultimately this is a great way to make money if you are a solo player but I recommend having at least one Associate running interference in an Insurgent. You can also use Lester's Go Off Radar ability during a Vehicle Export, but depending on the number of players in your Organization, and in the session, activating Ghost Organization might be a better option.
Is It Worth Doing Solo?
Absolutely! You can still make more if you have three Associates to help you, but if you're in the right lobby go for it. If you somehow manage to get into a Solo Public session you will be attacked by NPCs who will do damage by shooting at your Vehicle Cargo. Remember that if you're worried about other players you can activate Ghost Organization. You can also only sell Vehicle Cargo once every 20 minutes. Also if you haven't already purchased a Cargobob! They make the Import missions go a lot faster.
With the Import\Export update, a new series of Special Vehicles have been released, but that doesn't mean they're all worth the price. Avoid the Ramp Buggy at all costs. It costs a lot of money to repair it and begins to explode after launching a few vehicles. The Ruiner 2000 is well worth the 4.3 mil. It has firepower equivalent to the Buzzard in "GTA4's" Ballad of Gay Tony. The Wastelander is a take-it-or-leave-it purchase, but the off-road capabilities rival any monster truck.
If you are able to get into your own lobby, somehow, you can do these without fear of other players trying to kill you. However, in a Public Lobby, there's the likelihood of a guy in a jet blowing up your Cargo. Once you pick up a Crate or get into a Cargo Vehicle, a short-timer will indicate when your Mission will become very known to the rest of the Lobby. You'll then appear as a red Crate on the map.
Calling Lester, and Going Off Radar ($500 for one minute) or activating Ghost Organization (User Interface>SecuroServ>CEO Abilities) ($12,000 for three minutes), will keep you AND the Cargo off the radar. If you have teammates, and the Cargo is in a special vehicle (van, box truck, camper, etc.) one of your Associates can follow behind in an Insurgent. AND I mean directly behind so that enemy players locking-on will hit the Insurgent instead of the Cargo vehicle. In fact, an Insurgent is useful for single Crates as well. Players get $2,000-$5,000 for each of your Crates that they blow up, also be careful when you take on enemies from the air as you can damage your own Cargo.
Special thanks to L3GITBAL3R175 and MADMENxJG93 for providing me with that information.
Note: The Gun Running Update and Smuggler's Run won't always allow you to go hidden on the radar through the usual means though certain vehicles and Sell missions will give you the ability to jam the radar under the right conditions. Also, I recommend making use of the Gun Running update's anti-aircraft weaponry. The Insurgent will always be a good linebacker, but the APC is even better.
Being a Good Boss
CEOs have the chance to make a lot of money through selling Cargo but the Associate only makes a maximum of $10,000 from a Cargo sale. Do a VIP/CEO Work in-between a Cargo/Bunker/Nightclub buy/sell Mission and split your earnings with your Organization. That in conjunction with the pay they receive every 15 minutes will help even their profit margin. Be a good boss and the morale of your Associates will be improved.
While you're waiting for a CEO/VIP Work timer to cool down select a CEO Challenge. Piracy Prevention can net your Associates $30,000. $21,000 after Sightseer, etc.
Be Patient and Tolerant
FFS why does it have to be such an uphill battle to square up with this younger generation? I had a kid say "give me $0.50" are you serious? What the hell happened to the word "please"? He wasn't asking, he was demanding. Apart from what I said in the above section, maybe CEOs are better off NOT busting their ass to properly pay their Associates?
Run a Biker Gang
With the Bikers update, you can start a Motorcycle Club (MC) in much the same way as a VIP/CEO Organization, but with some differences. You can recruit up to seven players, instead of just three, and it comes with more benefits than just an extra pair of hands.
To become the President of an MC buy a Clubhouse from the Maze Bank Foreclosure website. From there you can choose from a few different Clubhouses in Blaine County and Los Santos. Similar to Offices for CEO's these buildings come with their own customization options and features. However, a bed is included making this a location you can spawn into when you enter a new Free Roam Session. The most useful feature of the new MCs is the 10 spot garage exclusive only to Motorcycle class vehicles. Now you can remove them from your other Properties to free up space, essentially giving you a seventh garage option. The MC also comes with a custom shop that can give you unique bike modifications.
Members recruited to your MC can be promoted to Vice President, Sergeant-at-Arms, Road Captain, and Enforcers. Each rank comes with its own abilities Which are basically the same you could have all at once as a VIP/CEO. For example:
Vice Presidents can target any player in the game and drop Bullshark for $1,000.
Sergeant-at-Arms can drop Ammo for $1,000 and Molotovs for $200 apiece.
Road Captains can turn on riding formations and request vehicles.
Enforcers can request a hit squad to attack a player and drop Body Armor for $1,000.
You won't get paid every 15 minutes for being in an MC like a Bodyguard in an Organization, but you won't lose 90% of your pay for doing Free Mode activities (Events, collecting Bounties, Selling Cars, etc.) either.
Like VIPs/CEOs, there are quick missions you can activate from the User Interface in Free Mode. However, Contract Missions and Businesses are better alternatives to making money in my opinion. In a sense, I would say these are like some kind of joke.
- Deathmatch: Your MC versus a rival one (like Executive Deathmatch).
- Joust: A Deathmatch on bikes only using melee weapons.
- Stand Your Ground: Essentially Privacy Prevention; but on land at a specified location, twice as long, and requires at least one other person in your MC to start. Defend the zone for 20 minutes to earn $30,000.
- Caged In: A motorcycle only version of Penned In that seems to cancel itself out before you get to the start point.
Each of the positions in an MC can also launch side challenges to earn extra money and RP. Once again something a CEO/VIP could do all in one menu.
- (Vice President) Hit-and-Ride: Your MC compete to take out the most gang members using drive-bys. Kills on foot or in any other vehicle don’t count.
- (Sergeant-at-Arms) On-The-Run: Basically Most Wanted but on motorcycles. You and your crew compete to see who stays alive longer with a Wanted Level.
- (Road Captain) Race-to-Point: Like the Point-to-Point VIP/CEO Challenge but pays a lot more to the winner and MUST be completed on a motorcycle.
- (Enforcer) Rippin-it-Up: You and your crew compete to cause the most damage.
Contract missions are posted in the meeting room of your clubhouse. Some can be done solo, while others require that you have at least one other member recruited in your club. Enemy players can also disrupt your job for a chance to make money (though like usual not as much money as YOU will be making if you beat it). Reward payouts vary depending on how many people are recruited into your MC.
- Outrider: You and your crew have to pick up and deliver Contacts to a destination while fighting off enemy NPCs and other players. In the end, you get paid $17,000.
- Weapon of Choice: You and your crew need to split up and take out the targets within the time limit. Sort of like the VIP/CEO "Headhunter" mission but with a phone call from Malc to give the illusion of narrative. In the end, you get $25,000.
- Cracked: You and your crew attack The Lost clubhouse in Los Santos, crack their safe, and rush to deliver the money to a dropoff location. In the end, you get $9,000 for each bag of cash delivered (ie. you get more money the more members are in your MC)
- Jailbreak: In this mission, you are tasked with hijacking a Prison Bus, while it's in route, and deliver the passengers to a destination. Don't worry about playing this one solo, the convicts will help you fight off the police as you slowly trug along. Once you get the convicts to the escape helicopters you earn $23,500.
- Fragile Goods: You and your crew are tasked with blowing up Lost MC vans. When I say blow-up, I should stress that these vans need three Sticky Bombs to destroy. When all the vans are gone you get $13,000
- P.O.W.: Break into the police station and rescue the arrested Client. Terminator-style obviously. Don't worry about killing the Client by putting a Sticky Bomb on the jail cell door, it's the only way to get him out. Can be done solo. $25,000 rewarded once you bring the Client to the Safehouse.
- Nine-Tenths of the Law: Steal various bikes and deliver them to their locations. You'll need at least one partner for this. In the end, you make $23,000.
- Torched: Blow up (Molotovs work too) the marked crates full of ammo. Can be done solo. In the end, you get $20,000.
- Gunrunning: Take out an arms deal, then deliver the stolen goods to a location for payment. $19,500 upon delivery.
- Guns For Hire: You will need one other person in your MC to launch this mission, but I recommend having at least three. You and your crew need to drive a pair of limousines to a destination. All the while defending it from the clients' enemies and other players. Once you get to the destination you will need to defend the Clients. Luckily his mission only lasts 15 minutes total, when it's over you get $31,500.
- By The Pound: Drive to the drug deal then deliver the product to the drop-off. No, of course, it won't be that easy. It's GTA dude! When you deliver the product you get $14,000.
Biker Business vs Cargo Smuggling
There is an unfortunate glitch involving the Cocaine Factory Biker Business being raided without you being notified in any way. There won't even be a Defend Business mission triggered. It's a rare glitch, but it appears to be more likely to happen after the After Hours Update.
Everyone seems to experience it at least once, but if you own a Cocaine Factory, be prepared to experience this at some point. Don't bother contacting Rockstar, they're aware of this glitch, but won't compensate.
Start a Business (Biker Update)
With the Biker update a new way to make good money in Free Mode has been introduced; illegal businesses. This is where you can make some more forgiving profit (yet a little more demanding) than CEO Cargo Smuggling. To start a Business go to your Laptop at your MC (it's in the office/bedroom near the bike garage).
There are five Businesses to choose from; Cocaine, Meth, Counterfeiting, Weed, and Document Forging. I listed them from most money to least amount profitable. Personally, I have all of the drug Businesses but Counterfeiting is regarded as slightly more profitable than the Weed Farm. Document Forgery is apparently not that big of a business, either. Which is strange since you think that would be a commodity so close to Mexico . . . Oh well. You can also only own one of each, but I recommend just sticking to three.
You will be able to Upgrade your businesses with improved, Security, Staff, and Equipment. Prices vary but you should upgrade your Businesses in that order. Security will prevent police raids, Staff will allow for faster production (as well as allowing your Supplies to last longer before having to do another Resupply), and Equipment will increase your quality (i.e. more money).
Businesses come down to two things, Supplies (lower green bar) and Product (upper blue bar). You need Supplies to make Product and there are two ways to get it. You can Steal Supplies (which will just cost you time) or Buy Supplies (which will cost you money but will speed things along). There are five bars for Supplies; each one is $15,000 worth of content. You could Steal Supplies Solo but it takes forever. I seriously recommended having at least one recruit in your Motorcycle Club (MC) before doing a Steal mission, if you have multiple Businesses. Each Steal Supplies mission involves going to a location and either grabbing a bag\box\bucket (one bar) or a vehicle (two bars). If you plan to do things solo you should only concentrate on keeping three bars worth of Supplies at a time, and also bring an aircraft to speed up travel times. Some Steal Supplies missions are much better with some help though. (If you're doing the "Tequi-La-La" mission you should buy some of Brucie's Bullshark Testosterone before you start the bar fight. It makes it go so much easier seeing as you can only use Unarmed attacks (not even melee weapons).
Producing Product (fully upgraded Businesses):
It takes five hours for Cocaine Lockup, six hours for Meth Lab, five hours and 20 minutes for Counterfeit Cash and Weed Farm, and three hours for the Document Forgery to have a full bar of Product.
For a Cocaine Factory, statistically, it takes two hours for a full bar of Supplies to deplete. For the Meth Lab it takes two hours and 30 minutes for a full bar of Supplies to deplete. Two hours and 40 minutes for the Counterfeit Cash Supply bar to be made into Product. The Weed Farm takes three hours and 20 minutes, while the Document Forgery lasts two hours and 30 minutes before a Resupply.
When you are ready to Sell Stock you will have two options; one will give you more money than the other. The Sell Stock missions are random. Some times you will be in Post Op trucks (extremely tedious), in helicopters, or anything in-between. Chances are you will get Sticky Bombed or shot out of the sky before you get all of the Stock delivered, but don't fret. You will still get paid for Stock sold instead of getting screwed out of your pay like Cargo Smuggling. You will also get bonus money depending on how many other players are in the Session. Remember that going Off Radar, through Lester, is always an option if you need an extra minute of anonymity.
Like Cargo Smuggling, if you try to horde your Product for too long the police (in this case) will get wise to your operation launching a special mission in Free Roam. Fight off the cops and rescue your staff within 30 minutes. If you don't succeed in this you only lose Product and Supplies and have to do another Set-up mission to get your Business up-and-running again. The Upgrades will still be there.
Worth Doing Solo?:
You can resupply your Businesses solo, although it can feel like a grind. Buying a Terrorbyte will make Steal Supplies missions not as much of a hassle. However it's worth buying Supplies for the Cocaine Factory. Even with buying Supplies three times (which is $225,000 total) you're still making a profit of $195,000 for a full sale. It's not worth buying Supplies for the other Businesses though. If you want to make a maximum profit you should have at least one other person helping you however if you just want quick cash the sell mission vehicle depends on how many bars of stock you have.
One Product Bar will most likely give you the single Truck mission.
Two Product Bars causes either one truck or two Vehicles (Helicopters, Sea Planes, Box Trucks, etc.)
Three Product Bars is likely to be three Vehicles.
Four or five Product Bars leads to either the above mentioned Vehicles or the dreaded four motorcycles sell mission.
The Oppressor is VERY useful for resupply missions
Sell Some Freedom
The Gunrunning Update works with either a CEO or Motorcycle Club. Actually, if you don’t have an Office you can also access this new venture as just a VIP (for all you new players out there). You can either look at it as a third CEO operation or a sixth Biker Business (though as I’ve said Special Cargo sucks and you shouldn’t have Document Forgery). This Update also adds new vehicles, with missions, but none of them are connected to VIP/CEO Work. Which is good for me because it requires less grinding to make this article complete!
Gunrunning is the best money making gamble so far, at least statistically. To unlock it you need to buy a Bunker. All Bunkers are located within Blaine County, and like always, are priced based on location. Each one seeming to give better ease of access once you do Supply and Sell Missions. Bunkers work similarly to CEO offices in which you can pick and choose features based on your play style.
- Bunker Style: These are just customization options that change the look of your Bunker.
- Personal Quarters: This adds a small sleeping area, closet, and Free Roam spawn point for the Bunker.
- Shooting Range: Adds a shooting range that appears to be limited to the new Mk II weapons only. Here you can complete tough challenges to unlock unique weapon paint jobs. In my opinion not worth the money.
- Gun Locker: The exact same pick-and-choose custom loadout tool as a CEO Office. If you're just a VIP this could be useful, but if you already own a CEO office just skip this option.
- Transportation: Adds a small golf cart/tugger to the Bunker that helps you get around “faster." Honestly, you can get around just fine by jogging.
The Mobile Operation Center (M.O.C.):
This is technically an extension to the standard Bunker so I'm going to get this out of the way now since some people think that this thing is essential. You will need one of these if you want to upgrade certain weapons to Mk II as well as buy unlocked upgrades and ammo for them and customize the new vehicles. These things can't be done at Ammunation or any of the garages. The modules you choose are based on your personal preference but you'll need the Command Center, and the Vehicle and Weapon Workshop to upgrade guns and cars.
Once you have unlocked all of the vehicle upgrades you can switch the weapon/Vehicle Workshop with just a Weapon Workshop and Living Quarters or Personal Vehicle Storage. You will need to keep the Command Center in order to use the M.O.C.'s turret guns and do Agent 14's Special Vehicle missions. If you're not interested in THAT you have the ability to use this as a mobile RV/safe house like people have been requesting for a long time.
Once you’ve finished decking out your Bunker you can access the Disruption Logistics Laptop near your Personal Quarters. Here you can gain access to the money-making Weapon Manufacturing, but also Research. Unlike other updates so far you have to have your Staff unlock the items for you over time.
Like Biker Businesses there are Supplies (orange bar) and Stock (blue bar), but there is also Research (green bar). There are also Security, Staff, and Equipment Upgrades (under Buy Upgrades) which do the exact functions as Biker Businesses. Rest assured that attacks on your Bunker are much rarer than police raids on your Meth Lab. However, it's still wise to buy the Security upgrade.
There are two ways to Resupply; Steal or Buy for $75,000 just like with Biker Businesses. If you're a player who just wants to unlock the new items through Research then I recommend just Stealing Supplies. It doesn't take that long and Agent 14 won't ask you to do something stupid like attack a rock bar full of bikers with your bare fists (and not melee weapons . . .). If you're just trying to manufacture Stock to sell then go ahead. It takes five full bars of Supplies to make ONE bar of Stock, but theoretically, you will still be making a profit of $675,000 (not including the "High Demand" bonus) if you just Buy Supplies. Like I said though I would not recommend Buying Supplies if your main focus is Research. It takes 11 hours and 40 minutes to fully fill the Stock bar and two hours, 20 minutes to deplete a Supplies bar.
Selling a full bar of Stock, to Los Santos, will net you $1,050,000 but you will also get a "High Demand" bonus based on how many players are in your session. Sell missions' difficulty is based on how much Stock you are transporting. Also before you start the Sell mission make sure you are in an MC instead of an Organization. You will have an extra slot for another helper BUT each of your MC Members will receive $30,000 instead of just $6,000-$10,000 as Associates.
Like other Free Roam delivery missions, the amount of Stock you are selling will determine the number of vehicles that your crew will be using. A word of advice: If you're doing the one with the Trailer(s) being pulled by a Phantom Wedge try to avoid the temptation of ramming every vehicle you come across. The Phantom Wedge unfortunately only lasts so long and will destroy your shipment if it blows up.
Worth Doing Solo?:
Like Biker Businesses you should have a friend come along with you. In fact two friends would be ideal, and pray you don't get the four Dune-buggies mission . . . Even if you're only going for quick cash the dollar amounts below will help you determine if you should bring a third person with you.
$175,000 ($262,000 if sold to Los Santos) worth of Product is one vehicle or two Dune Buggies.
$350,000 ($524,000 if sold to Los Santos) worth of Product is one (Phantom Wedge Trailer) or two vehicles.
$525,000 ($786,000 if sold to Los Santos) worth of Product is two or three vehicles.
$700,000 ($1,050,000 if sold to Los Santos) worth of Product is two-four vehicles.
Sell More Crates (But From the Sky This Time)
The Smuggler's Run update adds another, albeit not as lucrative, neutral business to VIP/CEO Organizations and Motorcycle Clubs. Like Bunkers, you will need to purchase a Hanger from the Maze Bank Foreclosure website, but the options are limited but varied depending on what you choose.
Los Santos International vs Fort Zancudo:
Yes, the Airport Hangers are cheaper but buying one within the Fort will grant you access, without a Wanted Level, and add more security in case other players get trigger happy. Your Personal Aircraft and Pegasus vehicles also don't appear to spawn at the Airport. Also, since the Airport offers the cheapest options, it can be a bit crowded.
Worth Your Time?
Hanger Cargo is a lot like Finance and Felony's Special Cargo but simplified. The only theft of your inventory you need to worry about is rival players stealing it on the way from a Procure mission. No AI enemies raiding your Hanger, no Hanger upgrades to have to purchase. Even if you don't want to partake in this new way of making money (although if you're a solo player it's much more forgiving on the wallet than Import/Export) you will need a Hanger if you want to purchase and modify the new Aircraft offered with the Smuggler's Run Update.
Sourcing Air Freight:
Unlike Special Cargo, there is no upfront cost for buying supplies. It will require you to do a mission, featuring one of the new aircraft, to go procure a piece of Air Freight. Keep in mind that you don't have to use the provided Aircraft. For example, if Ron has you go bomb a compound call in a Savage. Using the Starling takes too long. He needs you to take signal jammers around the state? Bring a Hydra, you'll get the job done FASTER.
Air Freight is broken down into Narcotics, Chemicals, Medical Supplies, Animal Materials, Art & Antiques, Jewelry & Gemstones, Tobacco & Alcohol, and Counterfeit Goods. Personally, I like to feel like I'm screwing over artsy-fartsies, but Narcotics, Chemicals, and Medical Supplies are the most profitable. Not including the "High Demand" bonus you have the potential to make $850,000 for selling 50 Crates of Narcotics, Chemicals, or Medical Supplies. That includes the bonus for focusing on ONE type of Air Freight. Like I said in the screenshot you can be eclectic with your inventory of Air Freight (having 50 units of anything), but you'll make much more money if you stick to one genre.
Worth Doing Solo?:
Since the Hanger can never be attacked I would say horde Air Freight until Rockstar gives another double/triple money week. Sourcing Air Freight can be done solo, but you should only sell with a friend or two. Like other businesses there is a specific formula that will determine what possible sell vehicle you will get.
Less than 10 Crates equals one Vehicle/Container or three Havok Helicopters
11-25 Crates equals two Vehicles/Containers or six Havok Helicopters
26-50 Crates will be either three Vehicles/Containers or eight Havok Helicopters.
Best Vehicles for Sourcing Air-Freight
As you can see in the video above you are not required to use the aircraft that Ron gives you for the mission. In fact a lot of times it's faster to not use them. Below are some suggestions, from personal experience, that have worked for me.
- Defend Titan: The machine guns on the Mogul are pretty powerful, and it's useful if you have a co-op partner in your Organization/MC, but using the Hydra's explosive cannon and hovering is very effective against the attacking Buzzards. Just try not to blow up the Titan with too much friendly fire. The hovering is also useful for grabbing the dropped Air Freight.
- Merryweather Dog Fight: The Nokota provided is the perfect vehicle for this mission against gaggles (I think that word can apply here . . .) of Merryweather Lazer jets. Especially with its counter-measures and fast-firing lock-on missiles.
- Bomb the Base: The Sterling is . . . well, it's slow and the bombing mechanic takes too long in my opinion. Yes, I'm aware of the dive-bomb technique, but bringing a Savage or Hydra is much faster. Do a missile-firing run on the hostile NPC's then clear out the rest of the targets with the explosive cannon.
- Birthday Stuntpilot: The Howard is THE best plane for this mission. I mean you could call in any other stunt plane, but that's your choice. Also, fly to the city and perform Knife Flights to fill the Interest bar faster. You can ditch the plane once you unlock the location of the Freight.
- Go to Crash Site: Just use the provided Buzzard, this is a quick mission. You can also easily get away from the responding enemy helicopters. You can swoop down and collect the Freight without having to land, except for the Mount Chiliad version where the Freight will be in a nearby tunnel.
- Destroy Signal Jammers: The Hunter is good if you're used to the Barrage Missiles, but the Hydra can help you get around the map faster. Also if you're good at dive-bombing the Rogue is a good choice too.
- Merryweather Cargo Planes: Use the Molotok provided. As you're attacking the Cargo planes hold down the fire button, with auto-lock Missiles, and throttle down (Left Trigger, L2, etc.) to do more damage with fewer passes. Just remember to throttle up before you drop out of the sky . . .
- Off-Shore Salvage: The Tula is perfect for this mission as you can hover above the salvage team, drop bombs more precisely, then land on the water above the Freight. Make sure to put the plane out of hover mode, and to take advantage of the JTOL feature, for a quicker getaway from the enemy helicopters.
- Fly to Rooftop: There's three of these; Epsilon Center, Hotel, and Construction Site. For the Epsilon Center bring a Buzzard Attack Chopper, you can lock on to the gunmen on the rooftop (and land) rather than climbing to the top. For the other two just bring the Buzzard provided. Most of the action takes place with shooting (enemies and crates) while on the ground.
- Go To Airfield: The game doesn't really give you a vehicle to work with on this one, at least until you actually grab the Freight. For Sandy Shores, it's a Pyro and for Mckenzie Airfield it's a Rogue. Either way, fly or drive to where you have to go, then gun your way through the hanger's enemies. Like the above missions, it's mainly on-the-ground shooting.
Mollies, Lights, and Some Weird Stains on Your Shirt
With the After Hours Update, you can purchase one of several new Nightclubs around Los Santos. As usual, all of the prices are based on their location. This new property is the first to serve a dual purpose; you can run a legit nightclub where you will earn passive money per day, and/or a smuggling operation in the basement that coincides with your existing Businesses (both VIP/CEO and Motorcycle Club).
Your Nightclub can be customized in a number of ways. The ones you should definitely buy are the Security, Staff, and Equipment upgrades (just like Biker Businesses and the Bunker) which are available through the Business Computer in the Nightclub office. Popularity is what controls how successful your legit Nightclub is. The higher it is the more passive income you will get per day in the office Safe. (Hint: The Safe is hidden behind the wall near the Business Computer, Weapons Locker is on the opposite side of the room.)
To increase Popularity you can do Promotion Missions, but a faster way is to spend $10,000 to Rebook a previous DJ. Doing so will give you half a bar on your Popularity. I recommend doing this TWICE every couple of in-game days to limit the number of times you have to do Promote Missions. Doing Promotion Missions decreases the Popularity of other Nightclubs in the session, but boosts yours. So when Tony texts you, and you get that red target on the mini-map, I'll leave it up to you whether you want to be a try-hard. In my opinion, it's just best to let them Promote their Nightclub. You only lose half a bar of Popularity.
The illegal part of the Nightclub is controlled under the Warehouse Management tab of the Business Computer. The Nightclub Warehouse GOODS (yep that's what they're called in order to not confuse it with Cargo, Product, Stock, and/or Freight from the other updates respectfully) are broken down into this:
- Cargo and Shipments (100) = CEO Cargo and Hanger Air Freight
- Sporting Goods (100) = Bunker Stock
- South American Imports (10) = Cocaine Factory
- Pharmaceutical Research (20) = Meth Lab
- Organic Produce (80) = Weed Farm
- Printing & Copying (60) = Document Forgery Office
- Cash Creation (40) = Counterfeit Cash Factory
You can hire up to five Warehouse Technicians to procure Supplies for any of the above Goods. Luckily like I've said before two of those Biker Businesses are not worth having anyway. You also need to have the particular Business open and set-up before you can assign a Technician to that Goods bar. For example, I had to reopen my Weed Farm to assign a Tech to the Organic Produce. Each unit of Goods takes time to produce.
- Cargo and Shipments = 1 hour and 10 minutes minutes per unit
- Sporting Goods = 40 minutes per unit
- South American Imports = two hours per unit
- Pharmaceutical Research = 1 hour per unit
- Cash Creation = 30 minutes per unit
- Weed and Forgery = I don't know because they're a waste of time having, so I don't have them. I think it was 20 minutes per unit with the Weed Farm.
Rest assured these Warehouse Technicians do not require your help to gather Supplies, and this will not affect your actual Businesses (though my Cocaine Factory got reset after getting a Nightclub . . .), but doing a Steal Supplies mission with your Biker Businesses and Bunker seem to fill the Goods bars faster. I can't say for sure which Cargo/Freight Business fills the Cargo Goods faster.
There are three vehicles associated with Sell Missions that will only be used if you sell more than a certain amount of Goods. Anything under 90 you'll use the Speedo Custom (which is why you'll use this vehicle more than the Mule Custom or Pounder Custom). With the Warehouse Storage fully upgraded you can hold 360 units of Goods total.
Tony also takes a 10% cut of whatever you're selling, but you also get a "High Demand" bonus which fluctuates with the number of players in the session.
A Solution to "My Nightclub Goods aren't filling up!?"
There seems to be another unfortunate glitch that made it into the After Hours Update. After a few Sell Missions, it seems like your Warehouse Technicians will get disenchanted with whatever Goods you assigned them too. So, for example, if your South American Imports and Pharmaceutical Research isn't filling up (after a long-ass time) then swap the Technicians and it will fix the issue. To swap Warehouse Technicians, you'll have to unassign them first before placing another in another spot.
Buy a Terrorbyte
Ok, I'm fully aware that this article is called "How to MAKE Money in GTA Online" not "How to SPEND Money in GTA Online," but if you're serious about Free Mode missions, and making money with CEO and/or Biker Businesses, you NEED this vehicle.
The Terrorbyte is a new facility vehicle (like the Mobile Operations Center and Avenger) that allows you to source Supplies, Air-Freight, and Cargo (all the types) as well as do Client Jobs which give you extra money in Free Mode.
It's not completely perfect since you can't check your Business/Bunker/Hanger/Warehouse's Inventory from wherever the Terrorbyte spawns. You also can't purchase Supplies (which I recommend for the Bunker), but I don't think these shortcomings are as big of a deal as people make them out to be.
Sourcing Air Freight is a hit or miss depending on the Source Mission. Like I've said above some of the aircraft Ron gives you are good for THAT mission. Although you can get around this if you spawn the Terrorbyte near an airfield, and have a decent selection with Pegasus, or a preferred Personal Aircraft.
Sourcing Vehicle Cargo isn't an issue by calling Pegasus for a Cargobob near a helipad. Encase the game won't let you (this happens on certain Vehicle Sourcing Missions) it's a good idea to have a Personal Cargobob in your Hanger that you can "call-in" through the Interaction Menu under Vehicles.
Sourcing Special Cargo for your Warehouse can be done with the touchscreen the same way as your CEO Office computer. The only difference being that the Warehouses are listed by name and address, rather than seeing where they are on the map. Regardless, as a CEO, you can spawn a Buzzard Attack Chopper from anywhere to commence the mission.
Note: I still think Special Cargo is a waste of time, just my personal opinion.
Where the Terrorbyte's Resupply-anywhere ability really shines is with the Biker Businesses. As long as you have an Oppressor you can launch it from just about anywhere on the map and restock your Business. The missions are a dice throw though, so you could drive down the street or across the map, just like before this vehicle was invented.
In the upper left side of the screen is a new set of Free Mode missions that can be played as either a VIP/CEO or MC President. They follow a different tier than VIP/CEO Work or MC Contracts. They have their own cooldown times (30 minutes, five between each new Job) that do not impact other Free Mode missions. You could launch a Client Job, then do a CEO/VIP mission, spawn your Terrorbyte, launch a Client Job, rinse and repeat. Also, launch these missions as a CEO/VIP to take advantage of the spawn Buzzard Attack Chopper (under CEO/VIP Vehicles). You can do most of these Jobs solo, but Paige Harris will constantly tell you about how having a crew will make everything easier. Ha!
- Robbery In Progress: One of the six Flecca Banks around the map are being robbed. Once you find it using the security cameras head there. One of the robbers will be a Juggernaut, be ready for that. Once you deliver the Gold to the drop-off you will get $31,500.
- Data Sweep: Fly above each of the four targets and use the Securoserv app in your phone to hack them from above (obviously to avoid gunfire). Once you find which of them have the Data Drives, deliver them to the drop-off to get $32,000.
(Drone Station required for these next two missions. Also launch them while in the Los Santos city limits, to cut down on drive time.)
- Targeted Data: Drive the Terrorbyte to the LifeInvader offices and use a Drone to hack the two laptops. You can use the Shock feature to knock out the security guards, there won't be an alarm if you do. However, there is this weird glitch, with the second laptop, where the game will exit out of the Drone before you can hack the laptop. Just keep launching Drones, works on the third one IF it happens. Go blow up the Target to get $30,000.
- Diamond Shopping: Drive the Terrorbyte to the diamond store (the one in the first Story Mode Heist) and use a Drone to Shock the alarm panel (which doesn't make sense since the alarm will sound anyway once you grad the Diamonds, but whatever . . .). Shoot your way into the store, get the Diamonds, call Lester, deliver them to the drop-off to get $31,000.
(You'll need one other Associate/Prospect in your Organization/Motorcycle Club to do these next two.)
- Collector's Pieces: Press right on the D-pad to ping the location of the three Security Vans. Use Sticky Bombs to blow open the doors. Relax you can collect all three Antiques if you need to, or two of them if the random you hire isn't a slouch. You get between $9,00-$12,000 when you beat this one.
- Deal Breaker: Drive the Terrorbyte to the yellow question mark on the map. You can use the Player Scanner, while driving, to locate the deal. Once you do shoot all of the guys, take the Case, and deliver it to receive $12,000–$14,500.
Know When to Hold Them, Know When to Fold Them, and Try Not to Get Blown Away
The Diamond Resort and Casino Update opens the long-awaited Casino into GTA Online but not Story Mode . . . Despite it being simulated gambling, there IS a way to make money from it in certain aspects. However, please note that this is a video game and should not be taken seriously. In my opinion, gambling should not be taken seriously in general, so none of the things you are about to read should be applied to an actual casino.
The new currency added to the game is Casino Chips (CC) which can be acquired in one of two ways. Firstly there are two ways of accessing the Casino; Standard Membership and VIP Membership. The difference between the two depends on whether you buy a Penthouse. You're free to gamble with a Standard Membership, but you won't be able to access the new missions, enter the VIP areas, play the High Limit Tables, and can only convert $20,000 into CC once every game day (48 minutes real-time). Buying the Penthouse will give you an automatic VIP Membership unlocking all of the above, and allow you to convert $50,000 into CC once every game day.
There are three options to buying a Penthouse, some more expensive than others, but they all result in the same layout depending on how you renovate it. I'm going to try to save you some money by which add-ons to avoid, but I suppose everything is a matter of taste.
- Master Bedroom: Like the CEO Offices this will make the Penthouse a spawn point for when you enter a Freeroam lobby. It's pretty much like a standard apartment.
- Spare Bedroom: A place for your friend or visitor to sleep, that will add a laugh for five minutes before you realize you've paid extra money. Not guaranteed to keep thirsty random players away if you're playing as a female character.
- Office: Just adds a standard computer. Rockstar lost an opportunity to give us a way to consolidate both our CEO and Biker Businesses here.
- Garage: A self-explanatory place for ten more vehicle slots.
- Lounge Area: The quintessential living room spot, with mini bar, that every rich schmuck requires.
- Media Room: Advertised as a way to watch an exclusive movie, instead we have a home theater that plays only TWO of the THREE movies you can find at Movie Theaters in the game. Collectively let's all ask what the hell happened here.
- Private Dealer: Too lazy to go down to the main Casino? Play Blackjack and Three-Card Poker from this room. Or you can do like me and watch the griefers kill each other down below! It's almost worth it for that. . .
- Bar and Party Hub: Adds the exact same bar from the main Casino floor. Which if you think about it is also the same as the bar from the Nightclub, but without the Popularity restrictions on what drinks you can order. This attachment also adds two exclusive arcade games; Invade and Persuade II and Street Crime: Gang Wars Edition. Street Crimes requires a second player and isn't that great, to be honest, even though the opening cut scene is nostalgic. For those of you who are fans of Metal Slug, you will love Invade and Persuade! Hint: Use the Konami code.
- Spa: Just adds a private hot tub, but also gives you your own personal Barber. Instead of paying for Hair and Makeup you can get them for free here. Not really worth the money.
The "i" icon on the mini-map is your Concierge telephone. You can use it to convert Cash into CC, order champagne, or fast travel to specific areas of the map.
How to Avoid Dying:
By fast traveling, you can avoid the epic carnage just outside the Casino entrance. Yes, it's great that Rockstar has added an interior that the whole session can explore without killing each other, but it's also become a nest for griefers just outside. Want to make your way back into the Casino after doing your Freeroam tasks? Head for the Garage icon on the minimap, to the right of the Casino Entrance (See first screenshot below.) As long as you're not driving a Pegasus, CEO, Personal Aircraft, or Arena vehicle you will be transported into the Parking Garage (or your Penthouse Garage if you have one). Then again if you were using an Aircraft you could just parachute onto the Roof Terrace or land on the helipad. Don't hang out into the hot tubs for too long, they're not missile proof. . .
As I said above there are a few ways to make CC. Converting Cash every in-game day or by gambling. One guaranteed way is by calling Ms. Baker on the in-game cell phone and requesting Casino Work. These missions are similar to Nightclub missions that English Dave can contact you about, while you're in Freeroam. You can either decline/accept, or you can call Ms. Baker and Request these missions directly. They're mostly simple missions, but they don't pay much. They will, however, give you both Cash and CC upon completion. They do have a better mission structure than most CEO Work and Biker Contracts. Variety never hurts you know . . .
Then, of course, there are the Casino games, which as I noted above should not be taken seriously. I think Bob Segar said it best with the lyrics "a gambler's loss is the only one you can forsake"; which loosely translated for you modern dubstep kids is "expect to lose whatever money you bet, but if you win that's alright." With that said there's really no guaranteed strategy for some of these games, but for the sake of being on topic, I'm going to try my best to help you.
- Lucky Wheel: Once every day (that's once every REAL-TIME 24-hour day, not 48 minutes) you can spin the wheel to get; whatever vehicle is displayed on the spinning podium, a discount, RP, Cash, CC, a Clothing Item, or a Mystery Prize. By the way, if you land on the Free Vehicle again, before it's changed, you will get 20,000RP.
- Inside Track: There are two types of horse races you can bet on; the Main Event and Single Event. The Main Event happens every five real-time minutes and has high stakes betting. The Single Event can be played at any time and will only cost you 10,000 CC, though you will only get 20,000 CC if the horse wins. My guaranteed strategy is to bet on a horse that has Even odds doing the Single Event race. You're almost always guaranteed to make a profit that way. You COULD also bet on the Main Event but that's more of a risk, just like the real thing . . .
- Blackjack: You can thank II Entity Xf II for the chart in the second screenshot below. It's not a perfect way to "beat the house" in-game but you'll win 60% of the time. It probably goes without saying, but don't try going to an actual casino and staring at your smartphone while trying to play Blackjack. Cattle prods aren't pleasant . . . Actually, don't do it too long in GTA Online either, you only get 30 seconds to make a decision. Make sure to look at the Dealer's card as well as your own before you decide. Check the chart below you'll see what I mean.
- Roulette: I wish I could be more helpful for you, I'm sure there's a strategy for this one, but in my opinion, it's a 50/50 kind of game. I place a max bet on black and hope for the best. Maybe you prefer doing that with red? Maybe you are a math genius? Just keep in mind the odds run on computer algorithm? I probably should have mentioned that above before you tried counting virtual cards at the Blackjack table . . .
- Three-Card Poker: This isn't the Texas Hold 'Em type poker you're probably used to in other games. It has some of the same rules but moves along faster. In order to play you technically have to bet twice, but your cards are not always worth playing. You have the option to fold if you don't like the hand, but unlike Texas Hold 'Em the objective here is to have more "points" than the Dealer's hand. I know I probably sound like a novice by describing it like that, but it helps me understand the game. For example, if you have a 10, 7, and 8 you might want to consider folding. If you have cards of the same suit (Clubs, Spades, Hearts, Diamonds) or a pair play it! This game is kind of tricky. Then there's the Ante Bet which I never take because it requires more CC . . . I honestly avoid this game in favor of Blackjack. So I honestly can't help you, sorry.
- Slot Machines: There's a reason these are called "one-armed bandits," and there's a reason I mention these last. They're mainly a cute little CC waster but you do have a chance of hitting the jackpot. I suggest playing Diamond Miner since you have a chance of getting 2.5 million CC if you hit the jackpot on that one. These games get ultra repetitive quickly, so have something to do in real-life to pass the time if you're looking to embrace your inner Atlantic City retiree. Otherwise, I think you have better ways to try and make money in the Casino.
Get on the 80s Retro Wagon While It's Still Hip
In order to take part in the new Diamond Casino Heist update, you're going to need to buy an Arcade from the Maze Bank Foreclosure website. Similar to Facilities Arcades act as your base of operations for setting up Casino Heists, but like Nightclubs also have passive income. Each day you can make a maximum of $5,000 for a total of $50,000. Like Nightclubs the money will accumulate in an office safe. The amount of income you make is based on the number of arcade machines you have out on the floor.
It doesn’t matter how much you spend on machines, but you need to have every slot filled with one. To do this go into your User Interface and select “Arcade Management," then select “Arcade Machines," and you’ll be able to place machines in the 35 slots available. It doesn’t have to be a huge variety, God knows you won’t go back to some of these games, but you’ll buy them for the hilarity of it. Regardless FILL EVERY SLOT. You will get $5,000 added to your safe every in-game day (48 minutes real-time). Similar to a Nightclub this income will generate a large sum over time. However, unlike Nightclubs, you won’t get raided and there’s no need to boost Popularity through repetitive side missions.
Apart from a place to set-up and launch Casino Heists, you can also add on a Garage, Personal Quarters, and a Master Control Terminal. Unless you’re a vehicle hoarder the Garage isn’t on the top of your list of “must-have," but if you’re heavily invested in Biker Businesses and Cargo the Master Control Terminal is paramount. With it, you can access any of your free-roam money makers as if you’re visiting the actual property. Including both resupply AND sell missions.
Though you won't get magically teleported to the property for Sell Mission. Some traveling is still required unless you have a loyal crew.
Raking in the Dough
You don't need to be an expert hacker to make over $100,000 in GTA Online. With the information in this article, you can be raking in the dough with little stress and fewer crashes. This game has an ever-expanding community of players trying to hustle just like you, so get ahead of the curb by utilizing these simple (and fair) tips and tricks.
Questions & Answers
- Helpful 1
How can you even pretend that grinding makes any sense in GTA Online? To get even one vehicle you need to grind for several weeks. I have a real job, I don’t have time for that. Buying €100 worth of shark cards won’t even be enough to buy a club, the operations vehicle, and one other DLC vehicle. How can a person with a regular job even access this content in GTA Online?
It isn’t meant as a “guide to buying everything ever”, because I’m not that kind of player. Yes, I have grinded before like during the Gunrunning Update, but after that, I realized it’s not worth doing. I was working six days a week at the time and ended up not getting very much sleep.
I have developed a kind of formula for myself, that I think works, but doesn’t make vast sums of money. like when you’re at work, “work smarter but not harder.” You shouldn’t spend DAYS playing the game, and if you’re new to the game I can imagine how daunting it must feel. Sell cars every 48 minutes, accept invites to a job and/or Heists. I have several articles about beating Contact Missions and Survivals solo without having to rely on random morons screwing up on you. This was how I started and it’s still a viable money making strategy today.
If you ignore every new vehicle that comes out (and seriously you should watch YouTube reviews of them before you do, you’ll save A LOT of money) you’ll have what you need to buy other properties. Like I said I also have a real job and this game can feel like manual labor if you get too involved in it. The way I structured this is for new players, it’s literally formatted in oldest to newest ways to make money (minus some that aren’t available anymore).
I take everything I write on Hubpages seriously, but in the case of this article I have to leave some things up to player discretion. I can’t speak for everyone’s personal play style. Also at no point do I condone or suggest buying Shark Cards, that defeats the whole purpose of playing the game in my opinion.Helpful 2
Is this up to date? I tried to make a Bunker Gunrun sale of 150,000 and still came up with two vehicles. I did go for the city sale option that bumped it up to 250,0000 but it's still below your listed one vehicle amount. Sucks cause I was only able to deliver 2/10
It's about as up to date as I can keep it, but there's always the chance Rockstar could adjust something in future. I'll look into this and make the proper adjustments. I don't suggest doing Bunker missions solo, you should always have at least one other person with you (two would be better).Helpful 1
© 2014 Eric Seidel