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How to Make Money in "Grand Theft Auto Online"

"GTA Online" helped get me through a hard part of my life. When you spend THAT much time with a game, you can't help but write about it.

Making money in "GTA Online" doesn't need to be stressful. This guide includes all you need to start raking in the dough!

Making money in "GTA Online" doesn't need to be stressful. This guide includes all you need to start raking in the dough!

Collect cash dropped on the ground by simply walking over it.

Collect cash dropped on the ground by simply walking over it.

Making Money the Easy and Fair Way

Making money in GTA Online requires a little effort, just like in real life. Some players want to glitch, exploit, and play the mission Rooftop Rumble to death. It’s not that hard to make $100,000 in a day. Every time I hear a 12-year-old say they want to glitch money, it’s a bit of a downer. For that matter, they shouldn’t be playing this game to begin with . . . but, eh, I digress.

Finally getting tired of these issues, Rockstar released patch 1.16 which adjusted the mission payouts (again). Now, payments are given out based on how long it took to complete, how many people you played with, and the difficulty setting still counts. Thanks to this update players are less likely to want to glitch (hopefully) and more likely to play missions other than Rooftop Rumble.

The following includes some tips and tricks, so read this before you decide to give up and buy a Shark Card.

Complete Your Daily Objectives

Seriously, I can't stress it enough. There are no glitches required. If you want to make some easy money, you just play the game.

Seriously, I can't stress it enough. There are no glitches required. If you want to make some easy money, you just play the game.

Note: This article will be updated over time with any new features with money-making possibilities. Updates are added in chronological order. If you're looking for information on the latest update, please select the "find text" feature, in your chosen browser, and type in the name of the update you are looking for.

How to fix "Saving Failed: unable to connect to the Rockstar game services"

Sell a Car

This is one of the quickest ways to make money. Just steal a car, take it to any of the spray can icons on the map, and select “Sell” from the list. It’s a good idea to have a timer of some sort with you. Set the timer for 48 minutes, that’s the length of an in-game day. You can only sell a car once every 48 minutes.

Not all vehicles sell for the same amount of money. If you sell something common you won’t get more than $1,500 to $2,500 out of it. If you steal an SUV, you can get anywhere between $5,000 and $9,000 depending on which one it is. Mammoth Patriots (the one that looks like a Hummer) sell for $5,000, while Gallivanter Ballers (the ones that look like Land Rovers) sell for $9,000. Then there are Coups and certain Sedans that sell between $6,500 and $9,500.

A Bravado Gresley is only worth $2,300. (It's an SUV, but not worth your time.)

A Bravado Gresley is only worth $2,300. (It's an SUV, but not worth your time.)

The Fathom FQ 2 is worth $5,000.

The Fathom FQ 2 is worth $5,000.

Just a few vehicles that you should look out for. If you're not sure what you are driving, press down on the D-pad and the name will be on the lower right-hand corner.

CarWorth

Dundreary Landstalker

$5,800

Benefactor Schafter and Ubermacht Zion Cabrio

$6,500

Benefactor Dubsta and Albany Cavalcade

$7,000

Ubermacht Oracle and Ocelot F620

$8,000

Obey Rocoto

$8,500

Lampadati Felon and Gallivanter Baller

$9,000

Lampadati Felon GT

$9,500

If you’re at a loss on just what sells well, and what doesn’t, go to the in-game internet, go to the site “San Andreas Southern Autos” and check the prices of whatever vehicle you just stole. Not all cars are on that website, but you can use it as a guide to see which ones to not waste your time with. The garages will offer 10% of the vehicles asking price.

If you’re looking for a particular car, I recommend driving around Vinewood Hills while in Los Santos or the bend in the freeway near Beeker’s Garage (spray can icon) in Palleto Bay. Both of these areas have a chance to spawn an expensive vehicle. Also, if you see a Sports or Supercar driving around don’t bother with it unless you want to just joyride in it. The game won’t let you sell NPC Sports or Supercars, or put them in your Personal Garage. If it’s sold on the Legendary Motorsport website, you can’t do anything monetary with it.

The Ocelot Jackal is worth $6,000.

The Ocelot Jackal is worth $6,000.

The Benefactor Schafter is worth $6,500. (It's also worth keeping.)

The Benefactor Schafter is worth $6,500. (It's also worth keeping.)

Unique Sentinel XS Method

Selling Gang Cars

In addition to standard vehicles, there are gang-affiliated vehicles that spawn in certain places at a certain time of the day.

There are several types of gang cars that have different values.

Gang CarWorth

Mananna

$7,520

Hardtop Tornado

$8,050

Buccaneer

$9,875

Convertible Tornado

$12,575

Peyote

$12,940

As you can see from the list above, some of these cars can be skipped entirely, since you will get more money from selling a Gallivanter Baller or Ubermacht Oracle than you could get from a Hard Top Tornado or Manana. So go ahead and be picky. The reason these vehicles have extra value is that they have more modifications than their normal versions. If you want to keep one in your Personal Garage you can. I recommend the Peyote since driving it you will have a greater chance of making one spawn, thus making more money.

The Vagos (yellow) and Families (green) gang cars spawn the most. Be ready with Snacks open in your Inventory because Vagos gang members will shoot you once you get behind the wheel of one of their cars. A full bar of Armor is also a good idea. Families gang members usually don't shoot at you once you steal their car unless one of their crew members is the one driving. The Ballas (purple) car is parked in the Grove Street coda-sack. If you don’t want to kick the hornet’s nest by jumping right into the car; you can follow the gang member, who gets in to drive it, out of the area before stealing it.

You can store as many gang cars as you want to then sell later. The best time to go hunting for them is between 18:00 and 06:30. Gang cars do appear outside of these times, but only the Vagos and Unaffiliated ones seem to appear in broad daylight from my experience.

Delivering Cars to Simeon

Once a day (meaning every 24 real-time hours), Simeon will send you a text message on the in-game phone with a list of cars. There are five or six different lists, and some of the cars have more value than others. The Ocelot F620, Ocelot Jackal, Mammoth Patriot, Landstalker, etc. are the ones you want to shoot for. Any car that has a high value normally will sell for a bit more if it’s delivered to Simeon’s warehouse in good condition.

Once you have found a Simeon Vehicle you get an automatic two-star Wanted Level. Take it to any of the Los Santos Customs (LSC) in the city, and once there, Repair any damage that occurred and select any of the $700 paint jobs under Respray>Classic. Press and hold the Back/Select button and select Simeon, under Quick GPS, to place a waypoint on the warehouse. You can cut across the freeway, and through the container yard, to save time when you get to the docks.

The money he gives you depends on what kind of vehicle you delivered and how much damage there is. Once I delivered a Mammoth Patriot that was slightly damaged and it paid out $11,000. On another occasion, I delivered an Ocelot F620 in perfect condition and got $15,000. Those are the best two examples but there are other vehicles that sell for a decent amount.

(Note: This is similar but not related to the Exotic Exports list board added with the Los Santos Tuners update's Auto Shop.)

Bounties

Bounties are requested by an NPC (non-player character) for stealing a vehicle or attacking too many Gang Attacks of a certain faction. They can also be put on you by another player. The Bounty can be anywhere from $1,000–$9,000, and by calling Lester you can set Bounties with the same amounts. Except add $1,000 to the value for the service. For example, if you want to set a $6,000 bounty it will cost you $7,000.

Random NPC Bounties are based on the value of the vehicle you have just stolen, but that value is random. I once stole an Ubermach Oracle (which is worth $8,000) and only received a $2,000 Bounty from its pissed-off owner. Speaking of Bounties, if you are the frugal type, don’t set a Bounty on anyone for more than $3,000. If you don’t care about the money, set one higher.

If you can survive in Free Roam for 48 minutes, the Bounty is yours. You can really have fun with that or you could let someone kill you. If the Bounty is $6,000 or higher there is a trick to getting it easy if you don’t mind waiting. Pause the game and go to Online>Play GTA Online>Invite Only Session. It will be a lonely 48 minutes, but you can keep yourself occupied. Do some Gang Attacks, grind VIP/CEO Work (more on those in a minute), skydive, do time trials around the San Andreas freeway system and see how fast you can go? Hell, if you’re a multitasker, you can come up with something while you wait, just jiggle the Left Stick every 10 minutes so the game doesn’t kick you for being idle. Also, don’t wait in your character’s garage or apartment, it won’t work that way. There is a limit to how much money you can share with other players per day, but if you kill someone with a Bounty, give them at least 20%. It’s just a nice thing to do.

(Note: If you don't feel like doing productive stuff in real life, you can now access everything in Invite Only as of the Criminal Enterprises update. More on that below!)

  • Improving Grand Theft Auto Online
    Rockstar games has made a lot of progress through multiple updates and free DLC. The game, as of August 26th, is back on track but there is still room for improvement.

Gang Attacks

There are 50 locations around San Andreas that you can come across as you drive around. Some are right out in the open as you go about your usual routes, and there are others you have to go a little out of your way to find. Some gang locations are only active at a specific time of day. Some only have 15 gang members to defeat while others have 30. Also, depending on what Rank you are they will be well-armed, the faction you fight also factors into what weapons they use. The Lost MC, Hillbillies, Merryweather, Vagos, etc. all come with different challenges. Once all of the gang members have been dispatched you can collect up to $2,000 (at certain locations) from the supply crates.

In addition to the green crates, Merryweather Gang Attacks have their own that look like this.

In addition to the green crates, Merryweather Gang Attacks have their own that look like this.

Daily Objectives

Patch 1.21/1.07 added a new opportunity to make $25,000 and 3,000 RP every 24 hours. That has been increased to $30,000 with the Diamond Resort and Casino update. Besides netting you extra money (that is deposited directly into the bank account) it also gives you a chance to partake in activities usually neglected. Each day you get three Daily Objectives. The first one is a game a mode that everyone receives, the other two are randomized from player to player. Those two objectives can be anything from something as mundane as “Go to the Movies” to something relating to one of your businesses or organizations.

Note: Below is a list of the confusing Daily Objectives BEFORE the Casino update. I'm still in the process of investigating these since, at the time of writing this, the DLC is only a couple days old. This list will be updated over time. I also deleted all PVP related objectives from the list since Rockstar has removed those (according to the patch notes).

  • Parachute Dangerously: Jump out of an aircraft and hit A/X just before you hit the ground. You can do this over water and it still counts.
  • Go for a Round at the Shooting Range: This can be done solo or with another player. Set number of Rounds to 1. A “Round” at the Shooting Range consists of whoever wins two-out-of-three times. So if you’re playing solo you just have to play the same course twice to qualify.
  • Do a wheelie for 10 seconds: Best lace to do this is the Airport in Los Santos or the Airfield in Sandy Shores. Not all sports bikes are capable of doing a wheelie for this length of time. The Bati 80/Bati 80RR and the Sanchez are good for this (there are others these are just from my experience). Begin from one of the runways and start your wheelie almost immediately. By the time you get near the other end (depending on speed) you should have this Objective complete. To perform a wheelie pull back on the Left Stick and go easy on the acceleration.
  • Bribe The Cops Then Cause Havoc: This Objective is actually a lot simpler than the vagueness it delivers. The best thing to do is buy a bunch of explosives (Sticky Bombs, Grenades, Proximity Mines, etc.) and go to the nearest freeway. Call Lester and select "Cops Turn A Blind Eye." Once the three-minute timer appears at the lower-right side of your screen, start blowing up cars. Don't bother shooting pedestrians, just blow up vehicles until you get the notification that the Objective is complete. Sometimes the amount of vehicles you need to explode varies. Just make sure you have plenty of ordinances.
  • Complete A Versus Mission: Selecting "Quick Job>Versus Mission" will more than likely send you to an "Adversary Mode." Don't get excited; they don't count as a "Versus Mission" after the Gunrunning update. Instead, select any "Versus Mission" that requires two players and hope someone joins.
  • Participate In A Vehicle Deathmatch: As of the Arena Wars update (patch 1.46) playing one of the Arena Wars game modes seems to count as a Vehicle Deathmatch.

If you complete your Daily Objectives for seven days in a row, you receive $150,000. If you do Daily Objectives for 28 days in a row you receive $750,000. You will also earn medals to coincide with this.

Daily Objectives After the Casino Update:

The Diamond Casino and Resort update Daily Objectives have been revamped. Now listed as just Objectives in the User Interface, every player gets the same "game mode" related objective. Which now will mercifully make it easier to complete it. With change usually comes confusion so I'll try to explain these new Objectives as I find them.

  • Go Scuba Diving: If you don't already own one, you'll need a Scuba Suit saved in your Outfits, under Style in the User Interface, to do this one. Just equip the outfit and jump in the water.
  • Resupply (Business): Buying Supplies for the listed Business counts toward this Objective. However, since not all Businesses are worth doing that for a Steal Supplies mission also counts.
  • Participate In Featured/Stunt/etc. Series: Just in case you're like me and try to unclutter the map by removing icons you might have hidden this one too. You can make it appear on the map again by going to your User Interface>Hide Options>Other and selecting Show for the listed Series. Featured Series will appear as a green icon with three figures. The Stunt Series is a dark pink target with a flag. Open your Map and hover over these icons to join it from anywhere in Free Roam.
  • Sell (Business): Sell a product from your or another's Business. Not all Product has to be sold for this to count. The amount of product doesn't matter either. I recommend selling the Nightclub version since you'll just have one vehicle.
  • Do Club Management: At first, I thought they were talking about the Motorcycle Club, but no, they mean to do a Promote Mission from the Nightclub's computer.
  • Rampage With The Stone Hatchet: First you need to complete the Treasure Hunt/Bounty Hunting missions associated with finding the Stone Hatchet. To get this Objective just do a kill with the Stone Hatchet to activate Rampage Mode. Once everything goes back to normal you will get this Objective.
  • Do A Mission For The Diamond Resort and Casino: This doesn't have to be one of the story missions, you can call Ms. Baker on the in-game cellphone and select "Request Work" to do a Casino Work Freeroam mission.

Note: If you don't own any CEO Warehouses, Biker Businesses, or any of the other properties, the game will not ask you to do certain Objectives. Otherwise, they are impossible. For example, if you don't have a Meth Lab, you will not get a "Sell Meth" or "Resupply Meth Lab" Objective. However, due to a glitch, the game will tell you to "party in Cayo Perico" even if you don't own a Kosatka submarine.

With the Criminal Enterprises update selling "excess goods" will count toward "Selling Cargo and Bunker Sales". You may also get a "Visit Record A Studios" objective. To complete this do the mission "Short Trip - Seed Capital" and you will have access to the studio. You can also be invited by another player BUT I think you need an Agency to even get THIS objective.

Ten Second Wheelie

Do Jobs, Missions, and Activities

Everything so far has described things to do in Free Roam. Another great way is to participate in Races, Deathmatches, Captures, Last Team Standing, and Parachuting. You can also do Missions which are less competitive unless you play a Versus Mission. The amount of money you make is based on how well you do against the other players. You won’t win every time so don’t get discouraged.

Co-op activities like Survival and Missions generate the largest sums of money (apart from Heists). Survival pays $30,000 if you beat all ten waves whereas Missions pay based on time, difficulty, and how many people you are playing with.

Participate in a Rally Race

  • A Quick Rally (user created race)
    I created a Rally Race, that comes with a simple message to a random player, just for this Objective. You can add it to your game here. I made it on the Xbox One version of the game, but I'm not sure if you can download it for other platforms.

Ask a Buddy

There are only a few ways you can give money to other players. You can't even share from your own bank account. I think we burned this bridge after the “Santa Money” fiasco in December of 2013. Rockstar gave us an inch and the hackers took a mile. There once was a time (briefly, back in October of 2013) where you could give a player $5,000 once a day. Not anymore. In fact, when you share money from different activities you can’t give more than 250% daily. What I mean is in the Share Money With Other Players screen, you can share 100% twice and no more than 50% after that.

If you want to give your friends money, set a Bounty on one of them, then have the other shoot them. Vice versa. Wait 48 minutes, then do it again. It takes time but it’s something at least. You can no longer grab a car off the street, modify it, then give it to a friend to sell or store in their garage. That was originally the best way to give people money. Once again, the “Santa Money” thing put an end to that.

Heist Update

With the Heist update, your friend can adjust the percentages of the final take. If you're really nice they might give you a bigger cut . . .

If your friend has an Organization, as either a VIP or CEO, being an Associate will net you an easy $30,000-$70,000 depending on the VIP/CEO Challenge and Work done. Vice versa you can purposefully Sell Cars/Collect Bounties/do Free Mode Events that 90% of which will go into the VIP/CEO's pocket. Quid-pro-quo is one of the foundations of friendship.

Participate in a Heist

After a very long wait, you can now perform Heists to get massive payouts. Unlike Survivals or Missions, the Set-ups and the Heists themselves require four players (except for the Flecca Job, Doomsday Heists, Diamond Casino Heist, or Cayo Perico Heist).

Whether you join a random group of players or do them with friends you will get paid for each of the Set-up Missions. There are also challenges that reward you with extra money. For example, completing a Heist for the first time gives you $100,000. Unless you’re hosting the Heists as a Leader, in which case you will have to fork over money to start them. Doing each heist with the same crew, in order, will get you $1,000,000. Other challenges, such as Criminal Mastermind, can pay up to $10,000,000 however requiring a very good crew of people you can trust.

In order to start the Doomsday Heists, you’ll need to buy a Facility from Maze Bank Foreclosures. Like usual, the price is based on location, but this time I would recommend somewhere in the middle of the map rather than the north. A lot of the Prep missions that take place in free roam appear to occur in Los Santos, BUT most of the heists are in Blaine County. If you have the money you can actually just buy your way past the Prep Missions, but that’s not always necessary.

Apart from the heists, there is really no other way to make money from having a Facility. They do give you more vehicle space and some more offensive options toward hostile players though.

To start a Casino Heist you will need to purchase an Arcade. I recommend buying one of the ones located within the city. Most of the Casino Heist Preps take place in Los Santos.

To start the Cayo Perico Heist you will need to purchase the Kosatka submarine from Warstock. This vehicle will be under the "Services" tab of the User Interface. Apart from being the base of operations for the heist it can also be used in Free Roam for awesome naval stuff, and fast travel around the map. Think of it as a Yacht with cruise missiles . . .

The 40/20/20/20 Split

As Heist Leader, you have to pay $25,000 to set up the Heist then after which you also don’t make money on the Set-up Missions as the other players do. Depending on the difficulty you have set your team will have more lives to work with, but will make less money. You do have control over the final payout percentages before you begin the actual Heist. I won’t debate over what you think is a fair cut but 40/20/20/20 is a reasonable divide, in my opinion, considering the work and Set-Up cost.

However, with The Doomsday Heists and Casino Heist, you could do an even 50/50 if you have a good partner. With The Cayo Perico Heist you can just go solo and keep 100%, however you won't be able to carry as much loot without a friend.

Final Heist Takes*

*Payments are based on Hard difficulty
**Amounts based on 20% to each player
***Varies depending on how much money is lost during the getaway.
Note: That these are the updated payout estimates after the "Criminal Enterprises" update.

HeistHeist Leader's CutPlayer's Cut**

The Flecca Job

$125,750

$125,750

Prison Break

$350,000

$175,000

Humane Labs Rain

$472,500

$236,250

Series-A Funding

$353,500

$176,750

The Pacific Standard Job

$875,000***

$437,500***

Heist Setup Mission Payouts*

*Amounts vary depending on how much damage is done to a mission-related vehicle. **Not exact estimate.
Note: These are the estimated payouts as of the "Criminal Enterprises" update.

HeistNormal DifficultyHard Difficulty

The Flecca Job

$6,555*

$8,194*

Prison Break

$21,375*

$28,500*

Humane Labs Raid

$30,000**

$38,475

Series A Funding

$23,028

$32,718

The Pacific Standard Job

$31,350

$39,187

Doomsday Heist Setup Mission Payouts

Note: These are the updated payout estimates as of the "Criminal Enterprises" update.

Doomsday HeistNormal DifficultyHard Difficulty

Act 1: Data Breaches

$38,400

$48,000

Act 2: The Bogdan Problem

$42,000

$52,500

Act 3: The Doomsday Scenario

$54,000

$67,500

Final Casino Heist Takes

Like the Doomsday Heists there are a lot more mathematical algorithms that factor into the final percentages. I am still an advocate for even splits, but there are other things that can change that dollar amount. Like the heists in GTAV you will have the option to hire a Driver, Gunman, and Hacker. Who you choose not only determines how well the Casino Heist goes but will understandably require a bigger percentage for their work. Plus Lester will always take a 5% cut of that profit. You also have to deduct any bullet damage that occurs if/when everything goes south (similar to the Pacific Standard Heist). With all of that said here are the potential final takes for the Casino Heist.

Cash: $2,115,000

Artwork: $2,350,000

Gold: $2,585,000

Diamonds: $3,619,000

Don't get excited! Like I said these are the POTENTIAL takes. What you manage to spot while doing the "scoping out" mission determines what you will be stealing in the Casino vault. (Hint: Diamonds are super rare and are only event based.)

Final Cayo Perico Heist Takes

The Cayo Perico Heist has about as many variables as the Casino Heist, but most of the equations pertain to what loot you’re grabbing and how many people you have with you. For the first time ever you are able to do a Heist solo but that means less bag space. Some loot you NEED another player in order to grab (mostly the items at the mansion which require a two player keycard swipe).

The loot is separated into two categories; primary and secondary. The primary target you must grab and doesn’t use up any space. The secondary loot is what fills up the duffle bag.

Primary Targets: Tequila, Ruby Necklace, Files (default target the first time you play), Bearer Bonds, Pink Diamond, Golden Panther (worth $900,000-$1,900,000)

Secondary Targets: Cash, Weed, Artwork, Cocaine, and Gold (worth $90,000-$330,000 per stack)

Secondary Targets spotted outside of the compound can be looted solo. You can grab two stacks of Cocaine (for example) from one of the island’s warehouses which will net you an extra $440,000. Unlike the Casino Heist, Artwork is not that great of a target. El Rubio must have crappy taste . . . Keep in mind Gold uses up the most bag space (66% capacity), and can only be looted if you have an additional player along. After grabbing a stack of Gold you will only have enough bag space for a stack of Weed (second to least valuable but has a 33% capacity). This example of a full bag adds $446,000-$478,000 to the overall take. Note: You can collect an eclectic amount of loot, so if you fill up the duffle bag with one type you have a little bit of space for something else.

If you decide to tackle Cayo Perico solo you can stand to make $1,300,000-$1,700,000 estimated. Just keep in mind loot amounts fluctuate, if you get shot you lose money, and purchasing Support Team members eats into final profit.

Strategies for Playing Heists

Take Part in a Free Mode Event

This update has added several new pastimes to Free Mode, all of which a grand way to . . . make a few grand. Win or lose participation earns you various amounts of money depending on the game mode (between $10,000 and $25,000 rough estimate).

  • Checkpoint Challenge: Similar to G Rating (hot or cold) but in Free Roam, you must collect the most checkpoints to win. If you get blown up or crash you will typically get spawned by a parked aircraft to continue. That’s really nice of them . . .
  • Criminal Damage: It's like a competitive version of Saints Row’s Mayhem activity. Yeah, that’s right! I made a reference to a GTA clone. Anyway, players get 10 minutes to blow up whatever they can around them, and cause damage in the process, to rack up the biggest amount of property damage.
  • Hold The Wheel/Hot Property: These are two different game modes but I am combining them because of their similarities. Be the first to grab the marked Vehicle/Briefcase and hold it longer than any other player. The longer you hold onto it (before you get gunned several times in the process), the higher your score will be when the event is over. If no one has the item once the timer reaches zero, the event will enter a “sudden death” mode where the first player to enter/grab it will automatically win. (Not to be confused with Dead Drop where your mission is to DELIVER said Item to a destination.) Payouts are still based on length of time held but the last person to have the Vehicle/Briefcase gets bonus money.
  • Kill List (competitive version removed with After Hours update): This is one of the few cooperative modes. You and up to two other players jump into various military vehicles to fight off waves of Merryweather mercenaries. Whoever gets to the marked vehicle gets to play the event (solo version), whoever kills the most enemies gets the most money (co-op version). (Note: Everyone in the immediate area gets put in an unofficial Passive Mode so don’t worry about griefers.)
  • Kill The Beast: One player is transformed into a werewolf and everyone else gets to hunt them, while the Beast stays off the radar, and visits 10 landmarks. With each landmark visited the Beast’s icon is put on the minimap for a few seconds (this length of time is increased with each landmark visited). The player selected as the Beast has added speed and health making them harder to kill than a normal player. This mode lasts 30 minutes or until the Beast or Hunters win the match. You win $36,000 if you visit all 10 landmarks as The Beast, and $12,500 if you kill the Beast.
  • King of the Castle: Players fight for a marked location on the map. Almost like a little PvP Survival mode. Whoever stays King for the longest time wins.
  • Penned In: Stay within the designated area, driving, while the marked radius on the map gets smaller and smaller. Expect idiots to try and smash you out of the radius while you all try to survive to the end. Last one who doesn’t blow up from being out of the radius wins.
  • Time Trial: A solo activity where you have a set amount of time to get to a designated spot on the map. Look for the purple clock on the map.
  • Other Free Mode Challenges: Get the most headshots, melee kills, drive the farthest without crashing, fly the furthest when bailing out of your car, etc. better than anyone else. The kill related challenges can only be done against another player. Or maybe NPCs if the game specifies . . . hell, there are nearly 20 variations of them that can occur.
  • Business Battles (added with After Hours update): With at least two VIP/CEO Organizations, that own Nightclubs, a session wide mission will start for collecting Goods of various kinds for your Nightclub Warehouse. Actually when I say "various kinds" it's more like just Cargo, Weapons, and Product as far as I've seen. This event is very competitive, but in most cases have enough Goods to go around if you're lucky enough to meet a cooperative "rival" Organization. For each crate returned to your Nighclub you can receive $10,000, plus $5,000 for participating once the event times down.

Save Your Money on the Ramp Buggy

Become a VIP or Bodyguard/Associate

With the Executives and Other Criminals update, players have even more ways to make money in Free Mode. Through the new Securoserve tab in the User Interface (hold Back/Select button) you can either look for work as a Bodyguard or Register as a VIP. Anybody can be a Bodyguard, but you have to have at least $1,000,000. It doesn't COST a million dollars though. In fact, after the Gunrunning update it now only requires $50,000 to become a VIP.

Bodyguards can assist the VIP in Free Mode Work (more on that in a second) and receive $10,000 every 15 minutes. However $250 is deducted from that for every time the VIP gets killed. It's not just you, all of the Bodyguards in your Organization get a pay deduction. So you're encouraged to work together to keep your boss alive. Yes even from the psycho 12-year-olds in jets and Supercars. No one said it would be easy. Bodyguards also give a 90% cut from whatever they do in Free Mode. Sell a car, rob a Store, take part in a Free Mode Event, or kill a Bounty and the VIP will receive 90% of whatever is earned. I'm not exactly selling this, am I? This only applies to Free Moe related money-making. Pretty much anything that involves a loading screen still pays normal amounts to YOUR bank account.

As a VIP there are a series of "VIP Work" and Challenges. VIP Work consists of several different missions/jobs that can be activated from the User Interface. Keep in mind that the amounts may vary.

  • Hostile Takeover: You have to steal an Object (Briefcase or Vehicle) from the Airport, Merryweather Base, Fort Zancudo, or the Altruist Camp (you get to choose) and deliver it to a location. You and your Organization will receive a 3, 4, or 5-star Wanted Level depending on the "base" you chose to attack. You also have a 30-minute time limit to complete this. There is a 20-minute cool-down period before you reactivate this activity.
  • Asset Recovery: You have to steal a marked vehicle, from one of the several police stations around San Andreas (your choice of which), and deliver it to a location. You will receive a 3 or 4-star Wanted Level, but once you get within a mile of the drop-off point it will go to a 2-star. You get 20 minutes to complete this mission. There is a 10-minute cool-down period before you can reactivate it.
  • Sightseer: In this task, you are given 15 minutes to collect three packages at random locations on the map. To do so you need to select the Sightseer app on the in-game cell phone. After you complete a hacking mini-game the location will be on your mini-map. It's usually a mile or two away and in an out-of-reach location. You have 15 minutes to complete this task.
  • Headhunter (added with Finance and Felony): You and your Organization are tasked with taking out four targets within a given area. Other rival players can attempt to stop these assassinations. With each kill, you accumulate a three-star Wanted Level. If you kill all four targets in the time limit you will each earn $22,500. This VIP/CEO Job can be played in a solo session.

The above missions can be done Solo in an Invite Only session. These next missions require more than one player to activate.

  • Executive Search: In this mission, you go to the location on the map and hide/keep moving within the radius. If you try to hunker down somewhere you will appear on the map as a little target. If it's a slow lobby, and you're a bored Bodyguard, it only lasts 10 minutes. In the end, you get $25,000. Rewards vary for killing the VIP.
  • Piracy Prevention: You need a Yacht to start this one. Rival players and Organizations will try to invade your ship, you and your team have to prevent them from capturing it. You earn $8,000 if you're on the attacking team and $30,000 if you and/or your Organization can off attackers. (Special thanks to OPGxFaDeRzzz for the use of your yacht and help with info gathering)
  • Executive Deathmatch: Two Organizations go head to head. Only VIP kills count, 10 of those on your rival (not including Bodyguards) wins the match.
  • Airfreight (added with Finance and Felony): You and your Organization must grab the marked Cargobob and fly a guarded Container to a marked location. A Buzzard Attack Chopper is provided at the Container's location to aid against rival players who will try to shoot you down. If too much damage is dealt to the Container, gauged by the money counter at the lower right side of the screen, you will net $20,000 more or less depending.
  • Haulage (added with Finance and Felony): In this God-awfully dull VIP/CEO mission you and your Organization must grab a semi-truck, attach the trailer, and drive four f**king miles at a top speed of 60mph. Convoy song playing on radio and pep pills not guaranteed. This mission will get you $23,000 when you reach the destination. . . Even though you could grind Sightseer in an Invite-Only session and get the same amount in half the time . . .

(All of the new Special Vehicle missions added with the Import/Export update can be done in an Invite-Only Session. Some require at least one Associate in your Organization, but none require rival players. The Special Vehicle will spawn at a point on the map and you will have three minutes to get there before the mission begins, i.e. the vehicle appears on the radar for other players to attack.)

  • Transporter (added with Import/Export): After you buy the Wastelander from the War Stock website, you can activate this mission. In Transporter you have to deliver a vehicle to a location in 15 minutes. It's best to ignore the GPS and go cross-country. You will receive $22,500 once you reach the destination.
  • Stockpiling (added with Import/Export): After you buy the Amphibious Blazer from the War Stock website you can activate this mission. In Stockpiling 30 packages will spawn on the map. Using the Amphibious Blazer your Organization needs to collect the packages within 15 minutes. Green packages are those on land, blue are those in the water. If you don't collect all of the packages before the timer runs down you make $24,500. I recommend having at least two Associates with you before doing this one. I have not been able to collect all 30 packages, but based on my math from getting 15-25 of them I think you and your team will get $48,000, MAYBE.
  • Ramped Up (added with Import/Export): This CEO Work is available after buying the Ramp Buggy from Warstock. I'm not sure how to describe my hatred for this one. You need to have at least one Associate in order to launch this. One of you drives the Ramp Buggy while the other, using a Motorcycle class vehicle, jumps the Buggy to grab out-of-reach packages. Teamwork with a random is impossible, you'll know this if you've ever played Heists. Secondly (not that there was ever a "firstly") as you can see in the video even having Jetfire67 (world-renowned Motorcycle jumping expert. . . in GTA) can't get this broken crap to work. I don't know how much you get for doing this mission, but I recommend just not bothering.
  • Plowed (added with Import/Export): After buying the Phantom Plow from the War Stock website you can do this CEO Work in which you destroy crates of contraband. There will be three stacks of illegal cargo guarded by a gang. You have 15 minutes to drive these three locations and plow through the stacks of crates. . . and gang members too of course. When the mission is over you will receive $29,000.
  • Velocity (added with Import/Export): After buying the Rocket Voltic from the War Stock website you will unlock this CEO Work in which you need to keep your speed above 60mph to prevent from exploding. Basically, you just drive around the freeways for 10 minutes. Use the rocket booster, to get your speed back up, if you crash. In the end, you will get $35,000. When you have at least one Associate in your Organization they can collect checkpoints which deduct 20 seconds from the 10-minute timer. That might not seem like much but three checkpoints equal ONE MINUTE deducted from the "survival timer." It adds up, trust me.
  • Amphibious Assault (added with Import/Export): This mission unlocks after buying the Technical Aqua from the War Stock website. Keep in mind that you will need at least one Associate in order to trigger this one. You know like Ramped Up except more fun. Similar to Plowed you get 15 minutes to destroy stacks of Crates around a particular area. Except the gunner is tasked with doing the destruction. In the end, you both get $23,000.
  • Fortified (added with Import/Export): This mission unlocks after buying the Armored Boxville from the War Stock website. You don't require any Associates in order to trigger this mission in which you have to protect the Boxville, for 10 minutes, from enemies in Fugitives and Buzzard Attack Choppers. Of course, if you're playing in a Public Session you'll have to protect yourself from assholes in jets too (so good luck with that). Once you have survived 10 minutes you will receive $35,000. (Note: The Armored Boxville is not very sturdy in Free Roam, but the version used in Fortified can take a few Sticky Bombs and RPGs before you fail the mission.)
  • Fully Loaded (added with Import/Export): After you finally save up enough money to buy The Ruiner 2000 you will unlock this CEO mission in which you're tasked with blowing up 10 Turreted Limos/Technicals/Insurgents. This isn't a hard job to Solo but you just need some knowledge of when and how to use the Ruiner 200's boost jump and/or the parachute features. The Turreted Vehicles are kind of spread out so bringing an Associate along isn't a bad idea (in fact they can even bomb them from the sky with a Buzzard Attack Chopper). If your Ruiner gets destroyed more will spawn nearby. When all 10 Limos/Technicals/Insurgents are destroyed you will get $25,000.

After each of these VIP Work missions, there will be a cool-down period before you can start up another one. Also if you grind these tasks you will receive $500 less for each time you do a particular mission. If you are neither a VIP or a Bodyguard you can still take part in VIP Work like a normal Free Mode Event.

If you don't wish to compete against rival VIP Organizations there are several challenges you can launch for you and your team to raise money, and have some variety in gameplay at the same time.

  • Auto Buyout: The Organization steals cars off the street and delivers them to drop-off locations around the map. Vehicles stolen are based on their prices on the internet car-buying sites. Whoever sells the highest amount of wins.
  • Due Diligence: The Organization uses Trackify apps to find dropped packages within an area. The first one to collect the most packages in 10 minutes wins. (Listen for a beep and look for yellow smoke).
  • Most Wanted: Each of you has to survive against a 5-star Wanted Level. The last one standing wins. (Flying and hiding indoors can cause disqualification).
  • Point to Point: The VIP pauses the game, sets a Waypoint, and the Organization has to race there. First one there wins.
  • Courier Service: The Organization grabs duffle bags full of cash and tries to deliver them against police opposition. Flying and crashing make you lose money. Whoever has the highest amount of wins.
  • Market Manipulation: Everybody tries to hold up more Convenience Stores than the rest of the Organization. Whoever is holding the most money wins the Challenge.
  • Cash Out (added with Finance and Felony): Green dollar signs will appear on the map representing ATMs. Go to one and perform a hack mini-game to steal money from it. Whoever hacks the most ATMs wins.
  • Salvage (added with Finance and Felony): 50 checkpoints will appear in an underwater location. You and your Organization race to collect as many checkpoints as possible. Each one awards an additional $50 to the last one collected (up to $500 per checkpoint). Whoever has the most checkpoints collected wins.

With the Finance and Felony update being an Associate to a CEO's Organization has the same benefits as being a VIP's Bodyguard but you'll get a pay increase for each time you help a CEO sell Cargo. Even if you are a Rival VIP or CEO you can still be an Associate and get the same pay.

Become a CEO

Becoming a CEO allows you to make money through smuggling operations. As well as do VIP Work and Challenges to make money. You now have the option to hire Rival VIPs and CEOs into your Organization. You will also always be a CEO until you choose to retire, with no 12-hour cooldown period like the VIPs have.

In order to become a CEO, you have to purchase an office building. Offices are upgradable (like Yachts) and come with the following features:

  • Safe: To show off your money; the more in your in-game bank account the more that will be packaged and/or overflowing from it.
  • Gunlocker: Opposite the Safe is gun storage locker where you can customize your loadout. Doing so will prevent unwanted weapons from being cycled through to equip your favorites. If at any time you get tired of your selection (and you are away from your office) you can go into the User Interface>select Inventory>and Disable/Enable Custom Loadout.
  • Assistant: Your Assistant can order one of your Pegasus Vehicles (at extra cost) to be delivered to the rooftop helipad, your Personal Vehicle (at no extra cost) to be delivered to the Office (know that this will cause you to spawn outside), and can provide you with all of the Snacks that you can carry for just $1. And without having to go to multiple Convenience Stores. (After the Criminal Enterprises update you can also "Export Mixed Goods" for $150,000 if you own a few warehouses. This has a one in-game day/48 minutes realtime cooldown.)
  • Sleeping Quarters: This just adds all of the features of a standard apartment to your Office which gives the ability to use your Office as a Spawn In point. In my opinion, you can just set your Spawn point to "Last Location" and it will just make you appear outside of your Office. If you want t save yourself some money.

To unlock Contraband Smuggling you need to purchase a warehouse. You can purchase up to five of these, in various locations, at one time. Ranging from Small (16 Crates), Medium (42 Crates), and Large (111 Crates). To begin a Cargo purchase access the SecuroServ computer on your desk. From there you pick what Warehouse you want to ship to then pick between one, two, or three Crates to buy. $2,000, $8,000, or $18,000 will be the costs, and of course, the difficulty will change depending on how many you choose. You can do these purchase missions Solo.

Solo Crate Method:

You won't be an overnight millionaire but keep in mind that 1-9 Crates is one vehicle, 10-41 Crates will be two Vehicles, and 42-111 will be three. Unless it's the Tug or Titan sell vehicles, but that can be random. When purchasing Crates only stick to doing two at most. Yes paying $18,000 for three Crates fills your Warehouse faster, but it's also less profitable. Really you should keep Special Cargo as a sideline money-making tool. It's not just an issue of the number of vehicles for the Sale.

Note: As of the Criminal Enterprises update you can now talk to a Warehouse associate, and pay $7,500 for THEM to source a random crate without the legwork. This is a great addition if you like to focus on other endeavors. However for an additional $500, and a little work, you could get TWO crates. So I'll leave it up to you how much you think it's worth.

Avoiding Warehouse Raids:

You could play Freeroam as a Motorcycle Club President, but then you're more likely to get one of your Biker Businesses raided. The sweet spot of not being annoyed is to have the following inventory amounts depending on the Warehouse size:

Small Warehouse = No more than nine Crates.

Medium Warehouse = No more than 21 Crates.

Large Warehouse = No more than 56 Crates.

Theoretically, you're the most likely to not get raided while also keeping a good inventory of goods to sell later. However you'll still need a friend to help you with sell missions, but you should do that regardless.

Import/Export Vehicle Cargo

The Import/Export update brings a new series of Vehicle Warehouses to your CEO Organization. With which you can take part in high profile thefts and bring this game's title to its original literal meaning. As a CEO, go to your Organization's Office computer and buy a Vehicle Warehouse under the Import/Export section. Each Vehicle Warehouse has space for 40 stolen rides. You can only have one Warehouse at a time, and I would advise you NOT to purchase the cheapest one. They are all the same, but you're paying for location. (Buy any of the Warehouses that are not the La Mesa Vehicle Warehouse. Rival CEOs typically camp around this location preying on other players that own this Warehouse.)

Doing Import/Source Vehicle missions also unlocks new Special Vehicles which you can buy from the War Stock Cache and Carry website. You can buy them right away if you have the money, but not all of them are really worth it. Each Special Vehicle can be spawned under the Vehicles tab of the UI. They also have their own CEO Work missions once bought (more on that in the VIP/CEO section above).

Starting a Source Vehicle Mission:

Starting a Source Vehicle mission is similar to selecting a Cargo Purchase, except there's no down payment and you can only grab one car at a time. However, the more damage that is caused to the Vehicle, on the way to delivering it to your Warehouse, the more it will cost to repair once the mission is over. Also, like Cargo missions, a signal will ping out to everyone in the session making you appear on the map. Don't fret as you can use Lester's Go Off Radar ability or "Ghost Organization" under the SecuroServ tab in the UI. You can also use a Cargobob when Sourcing a Vehicle. Talk to your Assistant and select it under the Pegasus menu. Keep in mind though that not all Vehicles can be picked up with it, like convertibles for example. Also, Top Range Vehicle missions are slightly more complex than "go here, steal vehicle" but you can still use a Cargobob if you're near a Pegasus helipad spawn point. Otherwise, I only recommend it for Standard and some Mid Range Source missions to make them go faster.

Be Weary of Rival Players:

As a rival player, it is possible to blow up Vehicle Cargo to get $2,000 (or $10,000 if it's during an Export in some cases), but unlike Special Cargo, players can steal the vehicle and deliver it to their own Warehouse. If you feel like this is about to happen, make sure to damage the Vehicle as much as possible. The repairs will come out of THEIR pocket, but also keep in mind that thefts only seem to occur around the cheapest Vehicle Warehouse in La Mesa.

Note: As of the Criminal Enterprises update you can now source and sell Import/Export vehicles in an Invite Only session elevating you of the stress of PVP situations. (More on this below).

Upon Delivery:

Once you deliver the Vehicle to your Warehouse you can either sell the Vehicle individually (or with up to four Vehicles with people in your Organization) or sell a Collection. Exporting a collection of four specific Vehicles will require working with three other people, but will yield a bonus profit for delivering a full set of a certain type. To understand what the hell I'm talking about go to the laptop at your Vehicle Warehouse. Here you can check out your building's inventory and set up an Export mission.

Starting an Export Mission:

Starting an Export mission will require an upfront cost to customize the selected Vehicle to the Client's specifications. Don't worry though, it won't cost as much as Benny's work for example and you can choose any custom options that you want. Anywhere between $10,000 and $30,000 which of course also sets the difficulty and profit margin for the Export. Ultimately this is a great way to make money if you are a solo player but I recommend having at least one Associate running interference in an Insurgent. You can also use Lester's "Go Off Radar" ability during a Vehicle Export, but depending on the number of players in your Organization, and in the session, activating Ghost Organization might be a better option.

Is It Worth Doing Solo?:

Absolutely! You can still make more if you have three Associates to help you, but if you're in the right lobby go for it. If you somehow manage to get into a Solo Public/Invite Only session you will be attacked by NPCs who will do damage by shooting at your Vehicle Cargo. Remember that if you're worried about other players you can activate Ghost Organization. You can also only sell Vehicle Cargo once every 20 minutes. Also, if you haven't already, purchase a Cargobob. They make the Import missions go a lot easier.

With The Contracts update the EMP Grenade Launcher is a good tool for those missions where you have to stop a moving vehicle long enough to steal it. Keep in mind the only way to get the weapon is to own an Agency with an Armory. However it's worth having.

With the Criminal Enterprises update you can now sell Vehicle Cargo in an Invite Only session. However you will be attacked by NPC enemies. Park the Export vehicle, hunker down, and take out four waves of four enemies. After this enjoy a stress free peaceful drive!

The Special Vehicle mission screen at your Securoserv office computer.

The Special Vehicle mission screen at your Securoserv office computer.

I'm not even mad. This is what you want to see if you're into doing Freeroam Work. (Note: As of the "Criminal Enterprises" update you can do everything in an Invite Only session.)

I'm not even mad. This is what you want to see if you're into doing Freeroam Work. (Note: As of the "Criminal Enterprises" update you can do everything in an Invite Only session.)

Staying Alive

If you are able to get into your own lobby, somehow, you can do these without fear of other players trying to kill you. However, in a Public Lobby, there's the likelihood of a guy in a jet blowing up your Cargo. Once you pick up a Crate or get into a Cargo Vehicle, a short-timer will indicate when your Mission will become very known to the rest of the Lobby. You'll then appear as a red Crate on the map.

Calling Lester, and Going Off Radar ($500 for one minute) or activating Ghost Organization (User Interface>SecuroServ>CEO Abilities) ($12,000 for three minutes), will keep you AND the Cargo off the radar. If you have teammates, and the Cargo is in a special vehicle (van, box truck, camper, etc.) one of your Associates can follow behind in an Insurgent. AND I mean directly behind so that enemy players locking-on will hit the Insurgent instead of the Cargo vehicle. In fact, an Insurgent is useful for single Crates as well. Players get $2,000-$5,000 for each of your Crates that they blow up, also be careful when you take on enemies from the air as you can damage your own Cargo.

Special thanks to L3GITBAL3R175 and MADMENxJG93 for providing me with that information.

Note: The Gunrunning update and Smuggler's Run won't always allow you to go hidden on the radar, through the usual means, though certain vehicles and Sell missions will give you the ability to jam the radar under the right conditions. Also, I recommend making use of the Gunrunning update's anti-aircraft weaponry. The Insurgent will always be a good linebacker, but the APC is even better.

As of The Contract update you can call Imani to hide you, and your Organization/MC, from players within 500 meters of your current position. Essentially making a radius similar to the "Executive Search" VIP/CEO Work. However leaving this radius and/or killing any other players outside of your Organization/MC will erase this radius. Spend that $12,000 wisely.

As of the Criminal Enterprises update you can do ALL sell and source missions through an Invite Only session. Though doing things in a Public lobby will net you a 1.5% bonus per player. Don't be greedy though . . .

Being a Good Boss

CEOs have the chance to make a lot of money through selling Cargo but the Associate only makes a maximum of $10,000 from a Cargo sale. Do a VIP/CEO Work in-between a Cargo/Bunker/Nightclub buy/sell Mission and split your earnings with your Organization. That in conjunction with the pay they receive every 15 minutes will help even their profit margin. Be a good boss and the morale of your Associates will be improved.

While you're waiting for a CEO/VIP Work timer to cool down select a CEO Challenge. Piracy Prevention can net your Associates $30,000. $21,000 after Sightseer, etc.

Run a Biker Gang

With the Bikers update, you can start a Motorcycle Club (MC) in much the same way as a VIP/CEO Organization, but with some differences. You can recruit up to seven players, instead of just three, and it comes with more benefits than just an extra pair of hands.

To become the President of an MC buy a Clubhouse from the Maze Bank Foreclosure website. From there you can choose from a few different Clubhouses in Blaine County and Los Santos. Similar to Offices for CEO's these buildings come with their own customization options and features. However, a bed is included making this a location you can spawn into when you enter a new Free Roam Session. The most useful feature of the new MCs is the 10 spot garage exclusive only to Motorcycle class vehicles. Now you can remove them from your other Properties to free up space, essentially giving you a seventh garage option. The MC also comes with a custom shop that can give you unique bike modifications. (Note: With the Criminal Enterprises update you will occasionally get a "customer bike" to modify for $10,000. Upon delivery you will get an additional $50,000 IF you deliver it in perfect condition. Which isn't easy with some of these bikes . . . This is similar to the Auto Shop except you MUST deliver it rather than give the job to a lacky.)

Members recruited to your MC can be promoted to Vice President, Sergeant-at-Arms, Road Captain, and Enforcers. Each rank comes with its own abilities Which are basically the same you could have all at once as a VIP/CEO. For example:

Vice Presidents can target any player in the game and drop Bullshark for $1,000.
Sergeant-at-Arms can drop Ammo for $1,000 and Molotovs for $200 apiece.
Road Captains can turn on riding formations and request vehicles.
Enforcers can request a hit squad to attack a player and drop Body Armor for $1,000.

You won't get paid every 15 minutes for being in an MC like a Bodyguard in an Organization, but you won't lose 90% of your pay for doing Free Mode activities (Events, collecting Bounties, Selling Cars, etc.) either.

Club Work:

Like VIPs/CEOs, there are quick missions you can activate from the User Interface in Free Mode. However, Contract Missions and Businesses are better alternatives to making money in my opinion. In a sense, I would say these are like some kind of joke.

  • Deathmatch: Your MC versus a rival one (like Executive Deathmatch).
  • Joust: A Deathmatch on bikes only using melee weapons.
  • Stand Your Ground: Essentially Privacy Prevention; but on land at a specified location, twice as long, and requires at least one other person in your MC to start. Defend the zone for 20 minutes to earn $30,000.
  • Caged In: A motorcycle only version of Penned In that seems to cancel itself out before you get to the start point.

Club Challenges:

Each of the positions in an MC can also launch side challenges to earn extra money and RP. Once again something a CEO/VIP could do all in one menu.

  • (Vice President) Hit-and-Ride: Your MC compete to take out the most gang members using drive-bys. Kills on foot or in any other vehicle don’t count.
  • (Sergeant-