MegaMan Battle Network: Top 10 NetNavis
MegaMan stars in several separate video games and even anime series. One of the most unique iterations is his Battle Network form. Battle Network was a series of video games for the Game Boy Advance chronicling the adventures of MegaMan as a NetNavi, a cybernetic warrior who defends the internet from evil Navis and viruses. Sound strange? It was, but the games offered unique action role-playing experiences.
MegaMan encountered many powerful Navis in his journeys, some friends, some foes. Today, we'll countdown the ten most powerful NetNavis of all time! Be warned, spoilers ahead.
Operators and Navis
Most Navis have an "Operator", a human who helps them in battle by sending them collectable programs called Battle Chips that offer a variety of different attacks. MegaMan's operator is a boy named Lan Hikari.
All NetNavis have .EXE as part of their official name, but are commonly referred to without the suffix to save time.
Operator: The mercenary Dusk
One of the most feared NetNavis, ShadowMan works as an assassin to kill (or, as the game gently calls it, "delete") many NetNavis. His illusions and speed allow him to confuse opponents and win fights with minimal effort. When facing the rare foe who can challenge him, ShadowMan wields the powerful cursed sword, Muramasa, which deals more damage the closer ShadowMan is to death.
ShadowMan appeared as a secret boss in the first Battle Network, and reappeared in 2 and 5.
Operator: Doesn't need one
ShadeMan's design obviously draws from vampires. Like his blood-sucking inspiration, ShadeMan proves a fearsome foe. MegaMan battles him twice without any of his attacks being able to touch ShadeMan, forcing a stalemate. MegaMan eventually defeats him by giving in to temptation and using the forbidden power of a Dark Chip.
Even then, ShadeMan is only temporarily downed. A side quest involving a cameo and teamup with Boktai protagonist Django unleashes the incredibly strong "Pile Driver" Program Advance on Shademan. That's gotta finish him, right? Nope. Even then, he reappears in the following game, though it's implied the Pile Driver has drastically weakened his powers.
In short, even if you somehow knock ShadeMan down, he'll inevitably just get back up again.
Operator: Doesn't require one
Shadow, Shade, and DarkMan? I'm sensing a theme here. Anyway, DarkMan is a secret boss in Battle Network 3, and is encountered in an area so hidden it's literally called "Secret Area". DarkMan must be defeated before JapanMan and Serenade can be fought. He's the first of the Secret Boss trio, but he's by no means weak. Before facing MegaMan, DarkMan notes he's defeated 9,642 Navis in a row; when he reaches ten thousand, Serenade will duel him.
DarkMan proves a very challenging opponent, and battles using fire, ice, and electricity in addition to dark attacks.
Operator: Doesn't utilize one
Seventh place goes to the boss encountered after DarkMan in the Secret Area of Battle Network 3, JapanMan. He's a very talented spear fighter, assaulting MegaMan with a variety of fearsome techniques. He can also deflect Mega's techniques by spinning his spear.
JapanMan is theorized to be the Navi who gave the immeasurably powerful Navi Bass his scar. Scarring Bass is not an easy task to accomplish, nor is serving as Serenade's right-hand Navi, proving JapanMan's power. The Japanese versions of the game call him YamatoMan, which admittedly sounds much less silly.
Operator: Doesn't have one
An unusual Navi who used cutting edge technology to travel between the human and electronic world. Iris doesn't look like a fighter, and she tends to avoid conflict. However, she and Colonel team up to take down an incredibly powerful Cybeast by fusing together to achieve their perfect form. Her methods of fighting aren't shown, but she's clearly a surprisingly fearsome battler with powers rivaling Colonel's. Speaking of which..
A mysterious Navi with shifting allegiances, Colonel is both a reliable ally and a dangerous enemy to MegaMan. Colonel's powers are evident throughout the series, especially when he and Iris are able to bring down a giant Cybeast by themselves in the final game, Battle Network 6. The two can also fuse together to further increase their strength.
Colonel fights with his trusty sword and "Screen Divide" ranged attack. He can also summon small soldiers to fire at opponents, and place large cubes to act as shields.
Operator: Eugene Chaud
The "rival" of the series, ProtoMan and MegaMan tend to disagree on methods but both fight for the sake of mankind. Mega relies mostly on guns, while Proto uses swords to slice foes to bits. Another contrast is that while MegaMan was born with natural talent, ProtoMan and his operator Chaud achieve their power by training for ten hours every day. That's some serious dedication.
ProtoMan's had to bail out MegaMan from tight spots more than once, and is shown to fight superbly even when blinded. He's both fast and powerful, and many characters in-universe regard him as the strongest Navi. He can also block strikes using a shield, and his ultimate technique is the mighty Delta Ray Edge attack.
Operator: Lan Hikari
The main character of the Battle Network series, and the Navi you'll be playing as. MegaMan is a versatile warrior with the ability to borrow the attacks of allies he's made, and he's defeated hundreds of opponents throughout the series. He even took down a Cybeast by himself, something it took a combination of Colonel and Iris to achieve.
At his best, MegaMan may just be the strongest Navi in the series. However, his powers seem to fluctuate from far below Bass to slightly above him. Additionally, MegaMan is heavily reliant on receiving Battle Chips from operator Lan, preventing him from taking top spot.
Operator: Really doesn't need one
A Navi with the ability to absorb power from defeated foes, Bass (pronounced "base", like baseball) serves as a secret boss in almost every Battle Network game; he's also the final secret boss of the last game. And he is hard. Throughout his appearances, Bass's techniques include a regenerating aura, rapid gunfire, giant energy spheres, dark swords, energy wheels that home in on their target, and more.
In the story, Bass was betrayed by mankind, and it took an entire team of elite Navis to take him down (Japanman was theorized to be a part of this group, inflicting a scar on the emblem under Bass's cloak. Bass barely clung to life, and swore vengeance. Him and MegaMan have clashed throughout the series, with various outcomes. On one notable occasion, he completely outclassed Mega, fighting him in a battle that you, the player, are forced to lose. Who could be stronger than a Navi like that...?
Operator: Really, really doesn't need one
Serenade, a Navi so powerful and terror-inducing that those who speak her (his?) name only refer to her as "S". Serenade was designed as the perfect Navi with a genderless appearance; fans like to debate the sex of this character. She is the last of the Secret Area boss trio in Battle Network 3; reaching her is hard and beating her is harder. But for all the fear Serenade seems to inspire, she's a surprisingly kind entity, stating her love and respect for her opponent as the source of her powers; perhaps others are simply scared of what would happen if they made an enemy of her.
Serenade once battled Bass in a fight that lasted days, eventually emerging the victor. This makes her the one and only Navi, besides you playing as Megaman, to have defeated him in single combat. Before battling Serenade, MegaMan even states "this Navi isn't like anything I've ever faced before!", implying he views her as more powerful than Bass.
All in all, don't mess with Serenade.
Who is your favorite Navi?
Hopefully you've enjoyed examining the strongest warriors of this bizarre but memorable MegaMan series!
As you can tell, I'm a big Battle Network fan and recommend it to anyone searching for some classic action-roleplaying adventures. Feel free to vote for you favorite Navi, and I'll see you at our next countdown!