"PUBG" Grip Guide: Which One Is Right for You? - LevelSkip - Video Games
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"PUBG" Grip Guide: Which One Is Right for You?

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Sigbog has hundreds of hours on PUBG and cannot control his addiction. Please send help.

Which grip is useful in what situation and for what playstyles?

Which grip is useful in what situation and for what playstyles?

Initially only having two grips, PUBG now has five different grips that have even seasoned players a little confused as to what to use. The descriptions can be helpful but are insufficient for making calculated decisions on when and where to use these grips to fine tune your gameplay. Let's dig into the numbers.

Vertical Grip

The Vertical Grip is one of the original grips in PlayerUnknown's Battlegrounds. A generally decent go-to option, you should always feel good about equipping one. There are only benefits and no drawbacks. The Vertical Grip adjusts:

  1. Decreases recoil pattern by 20%
  2. Decreases vertical recoil by 15%

It's generically useful for just about anything, any weapon, any situation because it has no drawbacks whatsoever. However, it is not necessarily the best grip for any situation either.

Horizontal Grip

Similar to the Vertical Grip, the Horizontal Grip is also a generically useful grip with no downsides. You should always feel good about equipping one if you have nothing else. The benefits are:

  1. Decreases recoil pattern by 20%
  2. Decreases horizontal recoil by 20%
  3. Increases ADS by 10%

Unlike the Vertical Grip, the Horizontal Grip also increases ADS (aim down scope) speed by 10%. This makes it an interesting competitor to the vertical grip. Vertical recoil reduction is generally way more useful than horizontal recoil, but an improvement in ADS speed also has a meaningful impact on medium range fights where you can't hip fire but still need to scope in quickly.

Half Grip

An addition to PUBG later on, the Half Grip is where we begin to make trade-offs between the pros and cons. The Half Grip's stats are:

  1. (+) Decreases recoil pattern by 20%
  2. (+) Decreases horizontal recoil by 10%
  3. (+) Decreases vertical recoil by 10%
  4. (+) Increases ADS by 20%
  5. (-) Decreases recoil recovery by 10%
  6. (-) Increases sway by 20%
  7. (-) Increases kick by 10%

A lot of changes, both positive and negative. This grip is highly contextual and depends on the guns and situation you want to use it in. While making your recoil and ADS better, the impact on your recoil recovery, sway, and kick can be hard to swallow. Generally, you can use a half grip when you intend to zoom in and spray your weapon. But attaching it for long range fights, or on something like an SKS, would not be wise.

Light Grip

Another grip with heavy pros and cons, the light grip is generally the opposite of the half grip. The stats are:

  1. (+) Decreases recoil pattern by 20%
  2. (+) Decreases sway by 20%
  3. (+) Decreases kick by 30%
  4. (-) Increases horizontal recoil by 25%
  5. (-) Increases vertical recoil by 25%
  6. (-) Decreases ADS by 5%
  7. (-) Decreases recoil recovery by 20%

This grip seems to be a good option for an SKS or other weapons where you aim to have very slow single taps. The reduction in sway and kick, one of the harshest things to control on an SKS, can be very dramatic and to be honest may be the only gun worth equipping the light grip on. All the other negative factors make this grip largely unusable in many situations and on most weapons.

Thumb Grip

The Thumb Grip seems to land between the half grip and the light grip and creates another pocket of usefulness. Its stats are:

  1. (+) Decreases recoil pattern by 20%
  2. (+) Decreases kick by 25%
  3. (+) Decreases vertical recoil by 15%
  4. (+) Increases ADS by 5%
  5. (+) Increases recoil recovery by 5%
  6. (-) Increases horizontal recoil by 5%
  7. (-) Increases sway by 10%

These stats leave the Thumb Grip likely the best option for single tapping targets with an assault rifle at longer ranges. Specifically NOT the SKS given kick and sway are the bigger problem on the SKS and this grip makes sway worse. Rather at ranges where you can take careful but fairly quick single taps at targets and are most limited by recoil and kick rather than sway.

How Would You Attach an M4?

I personally would take horizontal grip or thumb grip, how about you?

I personally would take horizontal grip or thumb grip, how about you?

Recommended Grip Load Outs

My recommendation for how to attach various weapons. It is worth noting that it's perfectly reasonable to use combinations not shown here, particularly with the vertical and angled grip.

My recommendation for how to attach various weapons. It is worth noting that it's perfectly reasonable to use combinations not shown here, particularly with the vertical and angled grip.

Conclusions

The conclusions you draw should vary heavily based on many factors such as:

  • Which guns you have
  • Whether or not weather, terrain, or circle create long range high visibility combat or short range brawls or something inbetween
  • What your general playstyle is
  • What your duo/squad may have

However, the conclusions I draw from the data are:

  1. When in doubt, use a horizontal or vertical grip.
  2. When using an SKS, use a light grip
  3. When you intend to spray, use a half grip
  4. When you intend to single tap, use a thumb grip
  5. If you can, carry multiple and hot swap

Hopefully you've found this help and I've demystified the PUBG grips at least a little bit. Honestly, I still primarily use the horizontal/vertical grip just so I don't have to spend any of my thought and focus on grips and can focus on the situation at hand. However, if given some extra time and thought, I will try to pick a more effective grip accordingly. It's also good to carry an extra one around to switch depending on your circumstances so you don't have to worry about making the wrong decision. Grips don't weigh much so it should be no problem to carry an extra.