"Solar 2" Strategy Guide: Small & Life Planet Stage Index
The Planet stage in the video game Solar 2 consists of two separate but somewhat similar sub-stages, those being the Small Planet and Life Planet. Throughout both forms of the Planet stage you will have a new method to consume mass and grow your controlled object, differing from the Asteroid stage.
- Gaining Mass as a Planet
- Concert Mission 1
+ "I’m Late!" Achievement
- Concert Mission 2
+ "Planetary Soloist" Achievement
- Experiment Missions 1-2
+ "Why did you kill me?" Achievement
- Fine Art Missions 1-3
+ "Gentle But Firm" Achievement
- Nomad Love Missions 1-3
+ "Asteroid Nursery" Achievement
- Challenge Missions
Atom + Concert Encore + Planet Survival
If you are looking for additional guides for this video game you can find links below to the other stage indexes which hold more information and links to guides specific to those stages of existence.
1. Gaining Mass as a Planet
As a planet, your options in gaining mass come from asteroids just like before, however you will now need to consume said mass by trapping the rocks in your planet’s orbit. Using the path (P) and orbit (O) keys will give you lines to use as guides, which can assist in trapping large amounts of asteroids in a quick manner. Using the L key will absorb all the asteroids in orbit around you, adding their mass to yours and consuming them, while the K key will consume only one of the smallest asteroids in the same manner.
In order to trap an asteroid in your orbit you need to match your speed with the asteroid, so that it is traveling at a speed of 0 relative to your planet. In other words, even if the asteroid is moving across the screen, you should be moving with it so that it is at a set distance from your planet and not moving away or towards your planet. See Figure 1 to the right for an image depicting this. Colliding with asteroids will no longer gain mass, instead damaging shields (if your planet has evolved to possess them) or strip mass from an unshielded planet.
Next, when it comes to trapping asteroids in your orbit, you will find that they can only be captured within the first 5 orbit rings of your planet as depicted in Figure 2 to the right. You can have a near limitless amount of asteroids in orbit around your planet, with new asteroids pushing the existing ones to further orbits, but as you gain more it becomes difficult to continue adding additional orbits since you will need to pass new asteroids through all the orbits that exists past #5 in order to capture them in this “green zone”. Outside of this #5 orbit is limited to asteroids already captured which eventually get pushed out beyond this range as more are added within the green zone. For additional tips concerning capturing large amounts of asteroids, see the Asteroid Nursery achievement section below.
Small Planet Tips
As a Small Planet you will need to reach a mass of 80 to hit the next part of this stage, the Life Planet. As the small variety you are simply a larger rock traveling through space, however with additional mass behind you along with a more powerful gravity well that can pull other objects towards you.
During this part of the Planet stage you are extremely vulnerable. Collisions with other objects, with the one exception being space ships (unless you hit their lasers or missiles) will all strip your mass away, with larger and faster objects taking more out of your planet. In addition, weapons fire from space ships will do the same. At this point, avoidance is your best survival option until hitting the Life Planet half of this stage.
Life Planet Tips
Once you hit the Life Planet half of this stage, you will immediately begin to evolve life on the surface of your planet. This is depicted with a rotating fan like icon displayed over your planet. Once the bar starts growing, it will take just over 20 seconds to finish evolving, whereupon you will have 2 turrets built on your planet, a shield that continually recharges and defends your planet from hazards and a constant stream of space ships being built and launched to defend you and attack enemy vessels or hazardous objects.
The level of experience of your life forms decide the number and power of the ships launched on your planet and the benefits the lifeforms provide. At 0 Kills you have the two turrets and will launch mostly Fighters and occasionally Missile Boats, up to 2 active at a time. At 6 kills you gain your 3rd turret and 18 kills caps out your experience with 4 turrets. As you gain experience your shield will become tougher, you will be able to field more active ships up to 6 at once and will spawn the Missile Boats and Cruisers more frequently.
If your shield is dropped and your planet takes further damage, there is a high chance to extinguish the life on your planet. If this happens you will need to re-evolve the life after a short delay of not taking any damage and once evolved, the experience of the lifeforms will be reset to 0 kills. If you lose too much mass you can turn back into a Small Planet, forcing you to gain mass in order to grow life once more.
You will need to gain 180 total mass to reach the next stage of Small Star. Upon making this transition your mass will jump to 1,200 as you become a Star. At this point you will lose control of your lifeforms and will need to capture planets and raise life on them in order to regain their benefits. This will be further covered in the Star walkthrough for Solar 2.
Small & Life Planet Progression Video Guide
2. Concert Mission 1
In the first mission of the Concert levels of Solar 2 you are tasked by the Entity with transporting some delicate electronic equipment in preparation for the greatest rock show the universe has ever seen. This mission is simple in terms of orders, traveling from the mission start beacon to a second location beacon marked on your map upon starting the level. If destroyed in this mission you will fail the level.
You will want to be a life planet for this level so that you will have shields to protect your planet from any collisions. Using the path key (P) will help let you know if nearby hazards may be on a collision course with your planet, allowing you a heads up when you need to change your direction. If performing this mission normally you can take your sweet time getting to the beacon, so utilize patience unless completing the I’m Late! achievement covered below.
"I’m Late!" Achievement
In order to get the I’m Late! achievement in Solar 2, you will have to reach the mission completion beacon within one minute. To help you gauge your time there is a timer that displays as soon as you finish the level, which combined with the percentage of distance traveled, you can gauge just how well you are doing and if failing to attain I’m Late!, will give you an idea of how much you may need to improve. Using a stop watch, just counting in your head or some sort of other timer can also be helpful.
Since the universe is perpetually randomly generated, repeating this mission will present you with a new obstacle course each time, so it is possible to repeat the level a few times until you get a path that is mostly clear.
Combined with the shields granted by a fully experienced and evolved Life Planet, I have found it helpful to travel with a heavy asteroid shield using the methods covered to unlock the Asteroid Nursery achievement. Having a large amount of orbiting asteroids can help by not only giving you a very wide field of view, allowing you to see obstacles coming up from greater distances, but will also assist with providing a secondary shield to stop projectiles, hostile spacecraft or potentially deflect other asteroids or planets that may collide with you. This strategy is helpful for many different missions and achievements in the planet stages beyond only the I’m Late! achievement. As you may expect, there is very little you can do to protect from a collision with a star, beyond moving out of the way.
Concert Mission 1 + "I’m Late!" Achievement Video Guide
3. Concert Mission 2
If completing this mission normally, your best bet is to do so as a fully evolved Life Planet as the shields provided are even more useful here than in the previous level. Turrets and ships for the most part won’t be very useful as the hazards you face will come in the form of asteroids, then planets, then stars and finally a mix of the three that you will have to continuously dodge.
The path key (P) is absolutely essential here as it will give you an excellent heads up on which way the massive slew of objects you will be facing are traveling in. The directions these obstacles travel in and spawn from is entirely random throughout the level.
"Planetary Soloist" Achievement
To unlock Planetary Soloist, you will have to perform this entire level without possessing any life, which means no shields and less total mass as a Small Planet. Like the I’m Late! achievement covered in the first Concert level, having a massive asteroid shield (see Asteroid Nursery) is beneficial here for a number of reasons.
Again the vision bonus by a large asteroid collection is very useful here for Planetary Soloist, granting a wider look at oncoming objects. Second the physical barrier aspect in this level is significantly more beneficial, often preventing other asteroids from impacting your planet or absorbing them outright and occasionally vaporizing or deflecting incoming planets. Finally and unmentioned previously is the benefit of having a source of “food” at the ready should a collision or graze end up depleting some of your mass, allowing you to prevent an imminent demise.
Without having life and the additional mass it brings or shields, along with the near impossibility of completely avoiding all collisions, feeding your planet by collecting the incoming asteroids is a tactic you should try to utilize as often as possible. Try to do this and keep your mass hovering around 60-70 at least, allowing you to take some decent hits and still survive.
Another major assistance can be locating a nearby Solar System as soon as possible into the level. Doing this will provide you with a large barrier which you can use to block a large amount of objects traveling from whichever side the Solar System is relative to you. Use this as your shield but keep in mind that it will catch incoming planets in its orbits, often quickly changing their paths and that once the Stars show up it will be dissipated quickly.
Lastly, while the asteroid shield can occasionally backfire and send one of your own rocks or another object into your planet instead, the chance of this is significantly rarer than the chance you skin is saved from one of the benefits mentioned above. As soon as the 2 minutes are up and you still survive you will immediately complete the mission, also unlocking Planetary Soloist as long as you never evolved life on your planet by avoiding the transition from the small stage through limited consumption of mass.
Concert Mission 2 + "Planetary Soloist" Video Guide
4. Experiment Missions 1-2
The Experiment chain of levels in Solar 2 begin to incorporate some psychological trickery into your tasks presented by the Entity. The second level has 2 methods of completion, the more complicated of which unlocks the Why did you kill me? achievement and will be covered in a separate section below.
Tips for the Experiment Levels
Both missions are best performed as a fully evolved Life Planet, since all the benefits they provide will come in handy with exterminating the planets you are presented as targets. You will have to perform both missions without dying as doing so in either will fail the level.
Level one has you tasked with taking out a single hostile Life Planet that is inhabited by skunks and is probably going to be fully evolved itself. Possibly the quickest way to eliminate it is through smashing your own planet into it to drop it’s shields and most likely your own. This can be used to propel the now unshielded enemy planet into nearby hazards in order to exterminate it’s life.
One alternative is to repeatedly ram your planet into the target since you do not need to maintain life yourself to complete this mission or optionally allowing your shields to replenish before the next hit if trying to preserve your life.Battling it out with turrets and ships is a slow process that also works but can be hastened by physically plowing through the enemy ships with your planet. Finally one last effective option is to smash or grind the skunk planet’s shields off then follow up with an orbiting asteroid strike.
This mission can be completed one of two different ways. The harder method which unlocks Why did you kill me? is covered separately, however the easier option is quite simple indeed. All you have to do to complete the task presented before you is to run away in the opposite direction of the target trio of planets. Eventually you will be congratulated for saving the planets which turn out to be inhabited with kittens instead of skunks.
Experiment Missions Video Guide
"Why Did You Kill Me?" Achievement
The secret achievement Why did you kill me? requires an alternative method in completing Experiment level 2. Instead of running away from the three planets full of kittens presented to you in this mission you will need to destroy them. You do not need to destroy the star they orbit.
Performing this mission as a Life Planet with as much mass as possible without making the jump to a Small Star, the quickest method in this level to unlock the achievement is to smash your planet into the target planets one at a time. This is much like before, however aiming your hits so the planets collide with their own star and making your hits hard enough to drop the shields of said planet with your first hit so the collision with the star can do actual damage.
This is complicated by the evolved Life Planet status of the kitten system which presents a slew of spacecraft that can destroy your planet rather quickly. To combat this, try to circle the system so your spacecraft are distracting the hostiles away from whichever planet you are trying to smack into its sun. Make sure you realize you must completely destroy these planets, not just the life on them.
Be careful, if you knock the planet out of orbit and away from the star, or it survives the collision and travels away, you will need to chase it down and destroy it before the planet drifts too far away from the others.This happens if you do not drop the shields with your first impact, since shields will soak up the star collision damage. If this happens you will finish the mission as though you ran away, missing out on unlocking Why did you kill me? unless restarting the chain.
Finally one helpful point of note is that if you do not have life on your planet, the hostile forces will ignore you until you significantly damage their planet through a collision. You can use this to work as a Small Planet and using hit and run tactics to knock the planets into their star before running off to consume whatever mass was lost. The danger with this method is if you propel a planet away from the star, you may not have enough mass to survive destroying it before causing the mission to complete as though you ran off.
Why Did You Kill Me?" Achievement Video Guide
5. Fine Art Missions 1-3
The Fine Art chain of missions in the video game Solar have you working as curator for the Entity and some of its celestial art pieces set up in the area. Each mission presents a different task related to returning these works to a pristine state.
Tips for these levels:
Generally, these levels are far easier to perform without having any lifeforms existing on your planet. You can also perish in level 2 without being penalized, however if you touch any of the planets or star in level 1 or outright destroy any of the planets or stars in any of the levels you will fail the mission. This is why having life on your planet makes things difficult as they will often shoot up a planet until destroyed instead of simply helping you with your task and moving on.
Unfortunately, due to the random nature of this game, there is the potential for other hostile planets or Nomad ships to come in and ruin your day, forcing a restart of the mission. For this reason it is best to complete these levels in a timely manner to prevent such outside interferences from becoming an issue.
Fine Art 1
Level one starts out with you having to destroy all the asteroids orbiting the planets in a nearby solar system. Start with the outer planets working your way in, matching speeds with the planets and simply positioning yourself inside the orbit rings of the asteroids, using the orbit key (O) to see them, instead of flying into the asteroids yourself to prevent accidentally hitting the planets. Make sure the innermost planet is your last target as it is hard to take out that final asteroid without colliding with the star afterwards due to the powerful gravity well it possesses.
Fine Art 2
Your next task as curator of the stars is to go to another nearby solar system and modify the orbits of its planets so that they all travel counter-clockwise around the star. You must use your planet to match their speeds slowly grind against the clockwise traveling planets to bring them to a halt before nudging them in the proper direction. Turn on the path key to get a proper sense when they are corrected and just slow moving. Avoid striking these planets as to not destroy them outright or break their orbits and remember this mission allows you to respawn if you die. See the section below and the video to the right for the Gentle But Firm achievement.
Fine Art 3
For your final task in this chain it is time to exterminate some life that has taken residence on one of the nearby sculptures. Travel to the target solar system to find a pair of planets you have to exterminate the creatures from. Doing this without outright destroying the planets can be certainly tricky, however if you are quick enough, this mission can benefit from having a high mass Life Planet.
You will want to take your planet and strike gently or grind the inhabited planets as to not break their orbits until you can strip enough mass to stop the evolution process. Follow up with the same tactic against the second planet and you should be able to eradicate the life on both while your life is occupying the defender spaceships, retaining just enough mass to survive the process.
Fine Art Missions Video Guide
"Gentle But Firm" Achievement
Covered primarily in the video below, this achievement requires that you complete the second level without dying. This can be difficult since as a Small Planet you are unable to possess enough mass to grind all the planets you need to in one stretch. To survive this process you must make an effort to quickly collect asteroids from the nearby area between correcting a few planets at a time. Try to have some practice at this point in grabbing asteroids quickly as outside interference can be a major issue in this level.
"Gentle But Firm" Achievement Video Guide
6. Nomad Love Missions 1-3
The Nomad Love chain of missions in Solar 2 have you facing off against gradually more challenging groups of Nomad ships which are out to threaten your existence. There are no separate strategies for each mission as the tactics for each are the same, simply slightly more challenging with more ships after you.
Asteroid Nursery is a free-form achievement in Solar 2, meaning it is unrelated to any of the missions in the Planet Stage, but can only be completed at this point in the game. To unlock this achievement you need to accumulate 15 asteroids in orbit around your planet.
Tips for Nomad Love
First off its best to have a fully evolved Life Planet with a significant amount of mass and a nice asteroid shield which can allow you to soak up tons of damage. Generally speaking the best tactic in these levels is to sweep over the Nomad ships after they are distracted with either your lifeform’s spaceships or other objects as to avoid plowing through a wave of lasers and missiles. Having this planet saved as one of your spawnable solar systems allows you to repeat this method through each mission with ease.
One second option to help handle the Nomad ships that you have to eliminate is to lead them towards a hostile life planet or solar system. This will preoccupy them with those defenders which will simultaneously thin the numbers of the Nomad waves.
Nomad Love Video Guide
"Asteroid Nursery" Achievement
Performing this task is best done using the path (P) and orbit (O) keys and provides excellent training in ways to quickly collect many asteroids in quick succession. Remember that new asteroids must be caught within the first 5 orbit rings around your planet. As the amount of objects in orbit around your planet grows your field of view will be pushed outwards allowing you to see more but also make it harder to capture new asteroids.
The best way to manage many asteroids at once is to capture them as gently as possible so they orbit your planet at a slow rate. Remember that as an asteroid has its orbit pushed outwards, it still makes a full circle around your planet in the same amount of time as in its previous smaller orbit. This means that as orbits are pushed outwards, the rocks are traveling at faster speeds, stressing the importance of capturing them at slow speeds to avoid deflecting off new asteroids you will need to capture.
Remember to save the planet you end up creating after unlocking the Asteroid Nursery achievement, as a planet with a horde of asteroids can prove to be very useful for other missions or purposes.
"Asteroid Nursery" Achievement Video Guide
7. Challenge MissionsClick thumbnail to view full-size
Challenge Mission 1: "Atom"
The Atom planet challenge mission has your purple moon planet tasked with doing a little bit of quick puzzle based billiards solved using physics in Solar 2. What you will have to do here is knock 7 red planets out of a large circle drawn in space while keeping a single blue planet within this circle. Collision damage is turned off in this level.
Easy Score: Completed in under 40 seconds.
Medium Score: Completed in under 25 seconds.
Hard Score: Completed in under 15 seconds.
The quickest way to complete this mission is to play much like you would, a game of billiards, right off the bat. Slam your planet into the cluster of planets in the middle of the circle, the red planets should be surrounding the blue one, which will cause the group to scatter. Done correctly, this wall throw at least 4 of the red planets out of the circle, while giving you the chance to quickly move and bump the blue planet to keep it inside. From there, just hastily ram the remaining red planets to knock them away. A few practice tries should allow you to get the hang of this without much problem.
Challenge Mission 1: "Atom" Video Guide
Challenge Mission 2: "Concert Encore"
The Concert Encore planet challenge mission takes a second pass at the planet story mission Concert, butt switches things up to present you with a new obstacle course to survive while a new upgraded version of the sick background song plays. The entire concert lasts 2 minutes all together, and you will be judged based on how many of the flying obstacles you can avoid.
Easy Score: 100 or less hits taken.
Medium Score: 50 or less hits taken.
Hard Score: 20 or less hits taken.
Concert Encore follows a similar progression as Concert does, however mixing up the way at which the objects fly across the screen. As opposed to coming head on 100% of the time, the objects flying at you will come from all directions but still towards the spot in space you currently inhabit. This makes it so you will have to constantly move to survive. Also, since you are judged based on hits versus just surviving, re-gaining mass is less helpful. Obstacles begin as flying asteroids, then planets and finally stars before you begin facing a mix of the three. Once all 3 object types are hurling at you at once, you are almost at the finish line.
Note: Stars will take you out in a single hit, so even though you may be under 20 hits, the subsequent obliteration will cause you to fail Concert Encore nonetheless.
Challenge Mission 2: "Concert Encore" Video Guide
Challenge Mission 3: "Planet Survival"
The Planet Survival challenge mission in Solar 2 has you tasked with combating and destroying as many nomad ships as you possibly can within a 60 second time limit, while also having to survive the onslaught itself. In this mission you will be given an evolved Life Planet with 90 mass and physics options set to allow a high number of planet turrets and supporting combat ships.
Easy Score: 20 Kills
Medium Score: 40 Kills
Hard Score: 60 Kills
The trick to getting the hard score on Planet Survival is to directly involve your planet and it's turrets in the ship vs ship combat, as opposed to allowing your space ships to combat the nomads by themselves. Your ships should serve their main purpose of distracting fire from your planet while you circle the edges of the fight laying into the nomads with your lasers. In addition, it is best to find clusters of enemy ships you can destroy by physically plowing them with your planet, which is another highly effective method of racking up your kill count. The one danger you should watch out for is groups of missile boats, ramming or getting close only when obviously preoccupied, as their massed rockets can quickly take out your shields and life.