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The Best Class and Build for "Star Wars Knights of the Old Republic"

Video games are a big part of my life, and I wish I wanted them to stay that way.

The Scout class is the best, but your gender doesn't really make a difference. I always go male.

The Scout class is the best, but your gender doesn't really make a difference. I always go male.

The best class in Star Wars Knights of the Old Republic is the Scout class. Playing as the Scout class provides you with an efficient way to place all of your skills, and being able to diversify your skills in a cheap and efficient way means long-term success in all facets of the game. Sure, you could balance your lack of skill in certain areas with your companions, but we want the best class overall and that is the Scout.

So, let's get into the finer points of building the Scout class up, because it is more the build that matters than the class itself!

These attributes will make the early-game difficult, but late-game will be super easy.

These attributes will make the early-game difficult, but late-game will be super easy.

Placing Your Attributes

The way you place your attributes in the beginning of the game is going to determine how the entire game plays out for you, and if you don't want to get stuck in an infinite death loop then you need to place those attribute points just right. I'll give you a quick rundown of the best, "where and why," build for your attribute points. Your attribute points should be placed as pictured above, and as follows:

  1. Strength 8: Though this is going to make your early-game experience relatively difficult, it is going to allow you to put more skills elsewhere that'll make late game a cinch. Alternatively you can take all your points out of dexterity and put them in strength for a more easygoing early-game.
  2. Dexterity 10: The main reason to put any points into this is to offset the negative debuff for putting any less. You'll be offering yourself a few dexterity saves early-game, and that can make all the difference between life and death.
  3. Constitution 8: If you play the game properly, searching every nook and cranny, you shouldn't need any points in constitution. You'll be easier to kill, but there are enough items in the game to keep you alive through any situation. Items offset the need for any points in constitution.
  4. Intelligence 10: We want to offset the negative debuff on intelligence because losing skill points every level up really hurts in the long-run. Alternatively, you can put all your points from dexterity into intelligence for that extra buff to skill points.
  5. Wisdom 16: This is a late-game attribute, but it is best leveled up early on because all of your force powers and resistances depend on this attribute. During the late-game this attribute will save you from dying in places like Korriban when you're getting hit with force stun and insanity every other turn.
  6. Charisma 18: Like in any RPG worth its salt, charisma is your most important attribute. There are so many crucial persuade checks that require your charisma to be calculated in as well, so this attribute level is unarguable—just do it, and thank me later.

Feel free to remove all the points you invested into everything except charisma and throw them into strength if you want an alternate build that works well. Honestly, the all-strength build is the easiest build to run through the game with, but I also find it to be the most bland and boring. If you want the most out of this game then the best build is the charisma/wisdom build!

Now let's move onto placing your skills.

Diversify your skills for the sake of ease-of-use, but other than quality of life persuade is the only skill that provides use to you.

Diversify your skills for the sake of ease-of-use, but other than quality of life persuade is the only skill that provides use to you.

Placing Your Skills

The amount of skill points you are able to earn in-game is limited because of the level cap, and due to the limitations placed upon you it is imperative that you utilize your skill placements wisely. I like to have a well-rounded character that can function without much need for companions. As pictured above, your skill placement should be as follows:

  1. Computer Use, Demolitions, Persuade, and Security 2: The reason that this is the best build is because you can always place skills elsewhere as you level up in-game, but these skills are the most prudent for early to mid-game goals.
  2. Treat Injury and Repair: Though these two are not top-priority, they are very important skills—especially treat injury. If you'd like to be more self-sufficient as you play, then you should put most of your skill points into Treat Injury. Repair is great for late-game craftables, but in the early to mid-game it can assist in skill checks with malfunctioning machines without having to use a companion's skills instead.

No matter what you do with your skill points, because I am in full support of you tweaking this method, you need to keep that persuade skill maxed out! Every major character in this game will offer you persuade checks throughout your playthrough, and they are an amazing source for lore, but most-importantly persuade checks give you XP you wouldn't otherwise be able to obtain.

Next in the lineup will be which feat you choose first!

Heavy armor is going to see you safely through early to mid-game struggles, so get it as your first feat.

Heavy armor is going to see you safely through early to mid-game struggles, so get it as your first feat.

Picking Your Feats

Though it would be safe to choose a skill-buffing feat, I say the very first feat you choose should be the heavy armor feat. The best class in the game is actually the hardest to play through, and this is because you have almost no defense to speak of. When you choose to favor the mind over the body it makes you a really squishy target, so counterbalance it with heavy armor!

You'll be finding plenty of heavy armor and mods throughout the game to turn you into an unstoppable beast, but in the early to mid-stages of the game you'll be struggling. With the choice to be able to equip heavy armor early on you're going to get those extra few turns to wipe out enemies that would've otherwise sent you to your grave. Do not pass up on the opportunity to buff your defense capabilities without needing to spend any skill or attribute points!

Final Note: Play Patiently and Cautiously

As I have said over and over again, the best build for KotOR is one of the hardest builds to utilize. Some people don't have the patience and caution necessary to play the advanced builds within the game, but after reading and following this you will be well on your way to success. Just make a mental note, though, that this build requires the utmost patience and careful planning.

Ensure that as you play you are utilizing all your equipment, but most importantly you need to exercise that pause button to its fullest extent. Switching targets in pause mode and carefully executing attacks in a calculated manner will ensure you succeed, and it is a must if you wish to succeed anyways. The best build for KotOR is a very active build, you cannot just let it play itself out like with the strength build.

With all this being said I hope my guide to the best class and build in Star Wars Knights of the Old Republic has helped you as much as it helps me!

May the Force be with you.

© 2021 Kyler J Falk

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