The Legend of Zelda: Twilight Princess: I Wish Zelda Had Been the Protagonist

Updated on August 13, 2018
Disastrous Grape profile image

Disastrous Grape is from a dimension of sentient exploding fruit, and is author of the novels The Thieves of Nottica and Time's Arrow.

The Legend of Zelda: Twilight Princess is the thirteenth installment in the "Zelda" franchise and for me, it's the last great Zelda game. In fact, it's actually the greatest.

Like most people my age, I grew up with Nintendo. But I didn't buy a Gamecube (affectionately known by most gamers as "the purple lunchbox") until my cousin got me into it. I saw him playing Mario Kart one day and thought, "I need this in my life!"

I played Ocarina of Time (one of the more popular installments among fans), as well as The Wind Waker and much later, Skyward Sword (which I really didn't like).

I loved the puzzles and I loved that Link was silent and I loved his sidekick Navi, even though most people hated her. But out of all the Zelda games I've played, Twilight Princess will always have a special place in my geeky heart. It had an amazing story, great characters, decent combat, and really fun mini games.

Looking back now years later, I really wish Zelda had been the protagonist of the game. Not Link.

We Already Had Midna

So much better than Navi.
So much better than Navi.

We already had a great female sidekick in Midna. Why not give her a great female protagonist to help?

Midna is another good example of what women are talking about when we say we want a Strong Female Character.

Midna is not an object who solely exists to help the male main character. Obviously, it wouldn't matter if it wasn't such a trend for female characters to be reduced to this, but it is.

Instead, Midna has her own damn goals and her own shit to do. She is not there specifically to serve and worship Link and her entire life does not revolve around him.

She is a person, with her own life, her own desires. She has a clear personality and her being female did not encompass her entire being. There was no crap about her wishing she could have kids, crying that she was an infertile "monster," or being a mother figure to Link. They were a boy and a girl on equal footing and they were just friends -- without any of the other sexist crap you usually see in stories.

Midna was developed so well, I was honestly surprised to see a female character handled with . . . consideration. In a video game of all things! So why couldn't any of this have been done for Zelda?

"Kiss my ass, Zant."
"Kiss my ass, Zant."

It is clear in the beginning that Midna is only using Link for her own goals. (How refreshing that a male is the plot device in someone else's story for once.)

But as time goes on, Midna comes to have a real affection for Link, Zelda, and the people of Hyrule. She is from another world, but through traveling with Link, has learned to empathize with the people of his world.

Nothing makes this more apparent than when Midna nearly dies protecting Link and must be carried across Hyrule and back to Princess Zelda, who heals her with her light.

Honestly, the story wasn't perfect, but it was moments like this that made it pretty damn good.

At the game's end, once Link has lifted the curse of darkness from the land, Midna loses the imp shape she's been forced to, and it is revealed that she is the twilight princess, not Zelda.

And . . . she's pretty hot.

This was a wasted opportunity to give Zelda her own game. Midna could have chosen Zelda to go on adventures with, not Link. With all her magic power and those sweet arrows of light, Zelda was shown to be pretty battle-ready in this game.

Could you imagine a story where you play Princess Zelda and are led to believe you are the twilight princess, only to get to the end and realize that no, it's Midna!

Imagine a game where you are Princess Zelda. You bravely escape your imprisonment in the castle and ride around with Midna across Hyrule, solving problems and saving lives. Along the way, you and Midna become like sisters . . . or lovers? Maybe there's a reason Zelda never boinks Link.

"Must I conform to your sexist stereotypes?"
"Must I conform to your sexist stereotypes?"

Of course, Twilight Princess wasn't exactly the first time Zelda was handwaved and put "back in the kitchen," so to speak.

Remember back in Wind Waker when she was a happy, carefree pirate queen, out kicking butt and ruling the seas? Then the second she finds out she's Princess Zelda, she is slapped into a dress and sent off to a tower.

Ugh.

Don't misunderstand this article. I don't hate dresses and I don't believe women shouldn't be feminine. In fact, the Zelda we see in Twilight Princess -- the one who's beautiful and powerful and wearing pretty pink dresses -- is the kind of protagonist I write in most of my books.

Or I try to. It really depends on the setting of the story. If the protagonist lives some place where she's constantly walking in the snow and has to hunt to survive . . . she's not going to wear pink dresses. Let's face it: dresses just aren't practical.

No, my problem here is that Zelda isn't free to make her own decisions. She can't make the choice to be feminine or masculine. She can't make the choice to be a pirate queen who kicks ass. Not even when it makes sense for her to stick around and help Link! She is forced by the story itself to be Link's constant damsel in distress, his vague motivation and goal -- even when she's been shown to be perfectly capable of leading the story!

In classic Zelda games, Princess Zelda is always, always a plot device. The Wind Waker straight-up acknowledged it and then did it to her again anyway. It's like they went, "Yeah, Zelda would make an interesting protagonist but . . . Yeah, no. We want Link. Boys are better."

Imagine if, instead, we had been given the option to continue playing Link or switch to Zelda in that moment? I recall the first time I played The Wind Waker, I quit in disgust when Zelda was slapped in a pink dress and sent away. She asks why, and the answer is something like, "Triforce, Triforce, you have a vagina, Triforce."

At least Twilight Princess stepped away from this a bit by having Zelda actually help Link defeat Ganondorf at the end of the game. At least she's not completely helpless and treated like an infant that can do nothing to save herself. At least the developers somewhat started to get a clue that, oh yeah, maybe grown-ass women aren't completely useless. And maybe they can participate equally in stories!

Imagine being a girl gamer and playing games like this all your life, where you are depicted as an object with a bow on it, waiting to be rescued.

At least Zelda doesn't offer Link sexual favors in exchange for his basic human decency. The developers had that much sense.

Wielding a sword in a dress with zero fucks to give.
Wielding a sword in a dress with zero fucks to give.

Another problem (no less rooted in misogyny) is the developers likely didn't believe there were enough teenage girls and young women in the audience to cash-in on. We were there, and there would have been even more of us if video games hadn't been created and marketed as a boys only wankfest from the start.

After a while, you get sick of this crap. Maybe there aren't a lot of girl gamers because of the blatant misogyny in so many video games. Just a thought.

Nintendo tried to rectify this later with the whole "female Link" fiasco, when really, all they had to do was give Zelda her own game. Just one game. Is that so much to ask?

Why make Link into a girl when all you have to do is write a story for the awesome female character you already have?

The series is literally called The Legend of Zelda, and yet Zelda never gets to be a legend in her own right.

© 2018 Ash Gray

Comments

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  • Miebakagh57 profile image

    Miebakagh Fiberesima 

    12 days ago from Port Harcourt, Rivers State, NIGERIA.

    Hi, Ash Gray, I appreciated your story very much.

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