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Why Nintendo Should Make a Sequel to “Super Princess Peach”

Jennifer Wilber holds a B.A. in English and an Associate's in Computer Game and Simulation Design. She is a life-long gamer.

Why Nintendo Should Make a Sequel to “Super Princess Peach”

Why Nintendo Should Make a Sequel to “Super Princess Peach”

Where Is “Super Princess Peach 2?”

Princess Peach is one of the most iconic Nintendo characters from the Mario universe. Though she is usually found being kidnapped by Bowser in Mario games, she did have a game of her own on the Nintendo DS, called Super Princess Peach, where the roles were reversed and she had to rescue Mario, Luigi, and Toad from Bowser. Super Princess Peach was released on the Nintendo DS in Japan in 2005, and worldwide in 2006, and there hasn’t been another game centered around Princess Peach since.

Playing as Toadette, and her Super Crown form, Peachette, in New Super Mario Bros. U Deluxe is making me nostalgic for Super Princess Peach. I’ve been hoping for a sequel since I beat it, as have many other fans of the game. With Princess Peach’s popularity, fan demand for a sequel, and the popularity of the playable Peachette character in New Super Mario Bros. U on Switch, Nintendo should seriously consider making a new Super Princess Peach game for Switch.

Box art for "Super Princess Peach."

Box art for "Super Princess Peach."

Princess Peach Is One of the Most Iconic Female Nintendo Characters

Princess Peach is one of the most recognizable female characters in Nintendo video games, yet she has only starred in one game of her own in the over 30 years since she first appeared. In many games in the Mario franchise, she is simply a kidnapped damsel-in-distress that the hero must rescue—a reward for making it all the way through the game.

It’s 2020. Princess Peach deserves another game of her own! Even Toad has his own game on Wii U and Switch.

As one of the most recognizable Nintendo characters, it would make good sense from a marketing standpoint for Nintendo to make a game starring Princess Peach for Nintendo Switch. A game starring the Princess would go a long way in getting younger girls more into gaming, which would boost Nintendo Switch sales. Long-time Nintendo fans would also likely pick up a new Super Princess Peach game.

Some gamers did criticize Super Princess Peach as being “too easy,” but this complaint could easily be remedied by including adjustable difficulty settings. Besides, plenty of Nintendo fans of all ages enjoy Yoshi and Kirby games, which aren’t exactly known for being challenging.

Fan art depicting box art for a fictional Nintendo Wii sequel to "Super Princess Peach." Created by Fantendo user McQueenMario.

Fan art depicting box art for a fictional Nintendo Wii sequel to "Super Princess Peach." Created by Fantendo user McQueenMario.

Many Fans Demand a Sequel to "Super Princess Peach"

Since the original Super Princes Peach was released, fans have been demanding a sequel to the game. Fans have gone as far as creating online petitions in an attempt to convince Nintendo to create a sequel.

There is plenty of fan art of hypothetical box-art for a Super Princess Peach sequel online as well. Fans have imagined versions of a sequel on systems ranging from Nintendo DS, Nintendo 3DS, Wii, and Wii U. Since we didn’t get a sequel on any of those systems, perhaps Nintendo will make one for their current generation system, the Nintendo Switch.

Though an official sequel to Super Princess Peach was never released (so far), one fan, known only as McQueenMario, did create a detailed page for the fictional Super Princess Peach II: Shaken Emotions, his take on a sequel for Wii U, for the Nintendo parody Wiki site, Fantendo. This hypothetical game, according to the Fantendo page, would make heavy use of the Wii Remotes, primarily in shaking the Wii Remotes to activate Peach’s vibes. The plot for this fictional sequel also revolves around Princess Peach saving Mario from Bowser.

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Two screenshots from "Super Princess Peach" showing Peach using her emotion-based powers, called "vibes."

Two screenshots from "Super Princess Peach" showing Peach using her emotion-based powers, called "vibes."

But Wasn’t “Super Princess Peach” Sexist?

Some critics claim that the premise of Super Princess Peach was sexist, due to the highly feminine aesthetics of the game, as well as the heavy use of emotion-based powers used by Princess Peach. Though it can be argued that these aspects of the game rely on outdated stereotypes of women, I don’t think that this is necessarily the case.

The pink dress and penchant for all things frilly and feminine are major parts of Princess Peach’s character. She chooses to express herself as a girly-girl princess, and there is absolutely nothing wrong with that. Many girls enjoy the pink princess aesthetic. Feminism is all about giving girls and women choices.

Critics also criticized the use of emotion-based powers in Super Princess Peach, claiming that this game mechanic uses outdated stereotypes of women, and portrays Princess Peach, and women in general, of being ruled by their emotions. I don’t think Princess Peach’s emotions are problematic in this game. She is able to constructively channel her emotions and feelings into positive powers that enable her to complete her quest and rescue her friends. Her emotion-based moves show that she is a strong character who is in touch with her emotions but is also a strong person who can take on any challenges her enemies throw her way. She doesn’t need to suppress her feelings and become a stoic robot to get the job done.

In Super Princess Peach, Princess Peach proves that girls can be just as strong and powerful as boys and that they don’t have to act or dress like boys to do it. Super Princess Peach shows that it is possible to save the world and your friends while wearing a pretty pink dress and expressing your emotions.

Promotional artwork for "Super Princess Peach."

Promotional artwork for "Super Princess Peach."

Super Princess Peach for Nintendo Switch

Of course, the biggest reason why Nintendo should release a Nintendo Switch sequel to Super Princess Peach is simply that it was a fun game and I want to play more of it. It might have been easy and have had a silly premise, but this is a Nintendo game. Super Princess Peach was a fun and whimsical game, and the idea could easily translate well, and be expanded upon, in a Nintendo Switch sequel. I like the frilly pink girly-girl aesthetic of the game. While most games that are marketed specifically toward girls tend to be poorly designed shovelware games, Super Princess Peach was a solid game and was a lot of fun. Girls deserve to have more well-designed video games that cater to their own interests.

© 2019 Jennifer Wilber


Ryan on August 18, 2020:

I’m glad that you are a video game designer and I know that there are a bunch of demanding fans but I think we can all agree that super princess peach is a great game and we totally deserve to get a second one so do you wanna tell me when it can be released please because i’M so obsessed with this game and i’d Love to have it right now so please make it so soon thank you for sharing with us

Marcus E Miller on December 14, 2019:

I really enjoyed your post and as a father of two daughters, I couldn’t agree with you more on all the points you mentioned. Today, I am stuck scouring the web to see if I could find any semblance of a Princess Peach switch game for my 17 year old little girl. Who, know more then before understands the basic message of the game and wants to play it again not just for the reason that it shows that women are just as powerful as men but for the whimsical iconic characters as well. Thanks again from a dad on the hunt!

Samantha on April 13, 2019:

I'm glad to see some another woman who interpreted the emotion based powers as a positive rather than a negative. I do believe that it is somewhat distasteful and very much based on the stereotype of women being emotional, as SPP was Peach's first and only game and is not something that should be overlooked, but I agree that it wasn't presented in a patronizing or offensive way at all, as she her emotions made her stronger and she was completely in control and able to use them to save the day. It is understandable why people do find it hard to get past the connection to emotions, as I do think that was intentional. My main problem with the game is that looking back I remember it to be much easier and less complicated than other Mario games, and I know that is because it was definitely targeted at younger girls who are assumed to not be big video game players (which was perfect for me when I was 10 lol). As it's a very stereotypically feminine game it feels a bit patronizing that it was made so simple and I believe it deserved more effort. If there was a sequel, I think the art of game was great and the cutesy style very fitting, but I would like to see a Peach game marketed to the mass audience, rather than just young girly girls, with a range of difficulty. I still absolutely love the game though.

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