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"Wizard101": A Guide to Training Points

Melissa MistSinger has been an avid player of Wizard101 since the 2008 beta. She has 6 max level wizards and too many pets.


Wizard101 Training Points

In Wizard101, your main school of magic is not the only set of spells you can learn. Training points provide your student wizard with the opportunity to branch out and try spells from other schools and maximize your damage, tanking, or support potential.

There are several sources of training points in the game, from leveling up to several different questlines from characters such as Prospector Zeke, Eloise Merryweather, and Ogden Peake.

There are also infinite ways to customize your spellbook with new spells to train, and many new players are often confused about what to pick for the best experience while questing or fighting other wizards in the PvP arena. This guide will help you get the most out of your training points and explain everything you need to know about obtaining them and spending them.

Leveling Up

You can earn training points in Wizard101 simply by leveling up.

For every 4 levels from levels 1–20, you will receive one training point. At the lower levels, it is quicker and easier to level up so you will be able to get these relatively quickly by doing your main quests, and maybe a few profitable side quests that give a lot of experience for your level. In Wizard City, Colossus Boulevard and Crab Alley give more experience, but there are battles where you fight two monsters instead of one, so they will be a little bit harder than the other Wizard City battles. There‘s also a bunch of side quests in the Oasis in Krokotopia that can be done relatively quickly with no to little battling needed, so head over there if you need some experience at these early levels.

At level 20, it goes to one training point for every five levels and remains there. Remember that you get half experience for running dungeons a second time, so you can use that to your advantage and bring friends along too, to farm experience together and have an easier time in the dungeon. The Portico and The Graveyard are examples of dungeons that give tons of experience.

Simply leveling up your wizard will give you a nice supply of training points.

Simply leveling up your wizard will give you a nice supply of training points.


You will receive one training point from a quest called Enrollment, given to you by Merle Ambrose at level 2 after Unicorn Way is completed. This quest introduces you to all of the various teachers in Ravenwood (minus poor Dworgyn who is stuck in Nightside). All you need to do is go around and talk to each teacher and then come back to Ambrose when you’re done. You will also receive a useful spell for your school from this quest.

Ambrose eagerly awaits your enrollment.

Ambrose eagerly awaits your enrollment.

Prospector Zeke

Prospector Zeke stands in the hub somewhere in each world and offers one training point quest per world. If you want to do more Zeke quests it would benefit you to progress quickly through the main questline to reach new worlds faster, because you will need to access pretty much every area in the game. I have written an in-depth guide about the Zeke quests with every single collection of items he asks you to find.

Zeke and Eloise are always found together.

Zeke and Eloise are always found together.

Eloise Merryweather

Eloise starts to offer quests in Azteca, perhaps being bored sitting next to Zeke and not doing anything other than helping players with their stitching. However, her quests do not give training points as a reward until Khrysalis Part 1. Every release since has included a quest from Eloise (or in Lemuria, her not-at-all-evil twin Louise Mayqueen) with one training point as part of the rewards. Eloise is doing some work for the Marleybone Royal Museum, and she always asks for flowers of some kind to put on exhibit there. Here are all of the locations of her flowers in each world.

Ogden Peake Quests

Ogden Peake is a Marleybonian NPC in Celestia‘s base camp. He has a series of three quests that give the player training points, and these quests are unlocked every 2 levels from level 52–56.

The first quest, The Special, requires the wizard to retrieve some ingredients to make a special sandwich for Ogden to remind him of home. Hilariously, these ingredients are pet snacks, as the street vendor you talk to points out. The nettle root, medium fish, golden squash, and stinky cheese can be easily bought in the bazaar back in Wizard City. Bring those back to Gordon Sumner and he will wrap those ingredients in some stale bread, making a bundle that looks exactly unlike a sandwich, and then exchange the “sandwich“ with Ogden to receive a training point.

The second quest is Me And My Arrow. Ogden, an anthropomorphic dog, owns a non-anthropomorphic dog named Arrow, and he is worried that Arrow is getting lonely at home without him. He asks you to bring Arrow a collar from the Wizard City Pet Shop, and deliver it directly to his door. This quest is very easy with no battling or buying or crafting required.

The third quest, Time for Tea, requires you to be at least an Adept Crafter, so do all the crafting quests before the one in Dragonspyre to be able to complete this quest. Ogden feels terribly uncivilized without his tea, and needs to feel like a proper Marleybonian, so he asks you to craft a Tea Set.

The recipe for Ogden's tea set can be found at Torald Wayfinder in Northguard, in the world of Grizzleheim. Here's what you will need:

  • 5 Reshuffle treasure cards
  • 1 Amethyst
  • 3 Shadow Oils
  • 1 Glass Vial
  • 8 Fossils
  • 35 Red Mandrakes.

The treasure cards can be picked up in the Wizard City Library from Harold Argleston. The Amethyst, Shadow Oils, and the Glass Vials can be obtained from a reagent vendor like Archytas in the Celestia Base Camp. The fossils and red mandrakes are going to be the hardest part of the recipe; either find them in the bazaar or look for stone blocks and red mandrakes in areas like Dragonspyre and Nightside and mutate the stone blocks into fossils. The reagent transmutation seller is near the entrance to the Survey Camp in Celestia.

Once you have crafted the tea set with your Housing Crafting Station, bring it back to Ogden and exchange it for a training point.

Ogden Peake is near the entrance to the Floating Land, waiting to give you several quests that reward training points.

Ogden Peake is near the entrance to the Floating Land, waiting to give you several quests that reward training points.

How Should I Spend My Training Points?

Instead of picking one single secondary school to spend your training points on, I would recommend picking multiple useful spells from various schools and spending your points towards them. There are several spells I consider essential for success in the later worlds:

  • Ice to Tower Shield: 5 training points
  • Death to Feint: 7 training points
  • The sun school damage spells: 6 training points
  • Spirit or Elemental blades and traps, depending on your school: 2 training points
  • Reshuffle: 1 training point
  • Aegis and Indemnity: 2 points
Even if you aren't a death wizard, you might come here to learn death spells from Dworgyn. Training points help you branch out and try different roles on the same character.

Even if you aren't a death wizard, you might come here to learn death spells from Dworgyn. Training points help you branch out and try different roles on the same character.

Tower Shield

Tower Shield is useful because it can protect you from any attack, no matter what school. This can be trained from Lydia Greyrose. It is particularly helpful for multiple-school bosses you may encounter later on, and it can save your life in PvP or particularly challenging fights, especially if you have Bolstered Ward to stack shields of different strengths. The Volcanic Shield you get on the way is also very helpful because it gives you a 70% shield for storm and fire, the two highest damage-dealing schools.



Feint is a risky spell with a great reward. It provides a 70% trap on the enemy at the cost of a 30% trap on you. This will be your ticket to big damage on bosses with a lot of health, or a great way to help your friends hit harder. Don’t waste your feints with a wand spell, though!

Unfortunately, some bosses have cheats that prohibit feint, but there is a way to get around this. When you get to Mirage in the storyline or hit level 110, talk to Qyburn in the Arcanum’s astral school and train Indemnity. Indemnity is a spell that protects traps from being removed once. Some bosses also prevent indemnity from working, but usually this will allow you to put one feint on.


Sun Damage Enhancements: Tough, Giant, Monstrous, Gargantuan, Colossal, and Epic

The sun school damage line spells go onto your damage cards and increase the base damage of your spell.

You first learn Strong at level 50 from the astral trainer in the Celestia base camp. It adds 100 base damage to a card, so for example an enchanted Storm Shark will deal 475-535 damage instead of 375-435. Then you can learn Giant, Monstrous, and Gargantuan at levels 52, 56, and 58 from other sun school trainers in Celestia.

In Zafaria, you can learn Colossal, the upgrade from Gargantuan. You will first need to repair the sun obelisk by completing the quest line starting with Midnight Sun, one of Koko Smokesign’s sidequests in the Drum Jungle, at level 66. Then, way down the line at level 110, you can learn Epic from Qyburn in the Arcanum, which adds a whopping 300 base damage to any spell it's applied to. Each spell requires the previous ones so you will need all six of them.


Elemental and Spirit Blades and Traps

Elemental Blade and Spirit Blade, as well as Elemental Trap and Spirit Trap, can be used to power up your hits and your teammates' hits. You can also train the opposite set of spells if, for example, you’re myth and you want to boost your storm buddy, and vice versa. These are extremely helpful in boosting your hits to their maximum potential and getting the One In A Million badge.

You should also learn Sharpened Blade and Potent Trap so you can enchant your blades and traps to be more powerful. When you have an enchanted blade, you can use it with a regular non-enchanted blade to multiply your damage and hit very very hard, so these spells are really important. You can unlock them at level 86 by completing a side quest given by Pacal Redmask in Azteca.

At level 110, Aegis (which protects a blade) and Indemnity (which protects a trap) are recommended as well to protect your buffs against cheating bosses, earthquakes, and enfeeble. You can learn these spells from Qyburn in the Arcanum.



Reshuffle helps to make small decks viable, and is highly recommended for questing and pvp. For routine mob fights, using a small deck helps you find the right cards to end the battle quickly and move on to the next quest. A small deck can also help you kill quickly in pvp or find your heals quickly when you need them. However, using a small deck has a drawback: you also run out of cards quickly, and if you run out of cards you can’t fight back and are forced to flee and try again. Reshuffle combats this problem by allowing you to regain the contents of your deck in the same battle. It’s your failsafe if things go wrong, and believe me, things can go wrong.


Optional: Training Life to Satyr

If you ever want to do any healing on a non-life character, you could train life to sprite, or better yet satyr. If you go all the way up to satyr, it’s more pip efficient to use a life mastery amulet, but you could go without as long as you use each heal effectively. Having access to a strong heal can help keep you alive during hard battles or keep others alive when there’s no dedicated healer around. However, sometimes it’s more helpful to just do what your class does best, like hitting or buffing others, and leave the healing to those who can do it more efficiently. It’s not a bad use of points, but for storms, you won’t be doing much healing in dungeons, and balance and death wizards learn their own heals automatically.

Training Point Buyback

If you ever feel like you need to redo your training points and learn new spells that make you more effective in battle, you can pay crowns to reset your training points by talking to Mr. Lincoln in Golem Court. The cost goes up higher as you level up so choose wisely. Sometimes one of the monthly member benefits is free training point buybacks, so you could wait for those to do it for free if you’re high enough level. As important a choice as trained spells are, they are never set in stone.

Mr. Lincoln can reset your training points for you for crowns, allowing you to choose different spells if your current set isn't working.

Mr. Lincoln can reset your training points for you for crowns, allowing you to choose different spells if your current set isn't working.

More Of My "Wizard101" Guides

  • Wizard101: How to Craft the Watchtower Hall
    This guide shows you how to craft the Watchtower Hall house in Wizard101, covering what recipes you'll need to buy, where to farm for gold, what reagents you need to buy, and which reagents you can find and where to find them.
  • How to Earn Free Crowns in Wizard101
    This guide will show players four ways to legitimately earn free crowns in Wizard101 and it will explain how to avoid spammy crown generator sites that will take user info.

© 2018 Lissa Clason