Super Mario Land 2: 6 Golden Coins Review
Created for the original Game Boy, Super Mario Land 2: 6 Golden Coins came out in North America in November of 1992.It is a single-player game in which the player takes control of Mario in a journey to regain his kingdom from his former childhood friend, Wario. Wario's first-ever debut has made this particular game very notable. Rather than Shigeru Miyamoto, Hiroji Kiyotake directed this game. More notably, Kiyotake is Wario's original designer (including the Wario Land series) on top of being the original designer of Samus Aran of Super Metroid.
The last time I played this game, it had to be over twenty years ago. Fast-forward twenty three years later and I'm playing this on my 3DS. Just downloaded it today, as a matter of fact, because of childhood nostalgia and I had a gift card to burn so why not? This game has stayed with me throughout throughout the years and anyone else who has played, and loved, the game will probably agree to that. It was really fun playing and remembering where all the secret exits were. Of course, there were a few flaws that I noticed today as an adult. To be fair, though, technology in 1992 wasn't as top-tiered as it is today. Let's jump into the pros.
- The Game Play is definitely how I remember it to be. It's really fun and, if you can tolerate the lag, it can be fast paced. It's definitely made for players of various skills so anyone can play it. You have mini-games and bonus levels for 1-up and power up opportunities, much like later games. The only game that I can think of that did not have this is Super Mario Land. The game is split up into various zones (32 levels in all). My favorite aspect is that you can play levels in any order. You are not obligated to play certain levels first and you can replay them as often as you like, with the exception of the boss levels and the 'introductory' level (in where you start the game).
- I've always enjoyed the music. It's so diverse and some of them are really catchy. Very few levels have the same music, unlike later games. They did a very good job in not reusing music.
- The levels themselves are pretty good, too. Each zone in the game is themed. For example, the 'Tree Zone,' as the name suggests, takes place in a tree. It has owls, ants, bees and the like. Another example, is the 'Space Zone.' Now, this is my personal favorite out of the entire game since it takes place in space and gravity has clearly changed, thus affecting mechanics.
- Mechanics of the game are pretty simple to deal with. By hitting certain buttons, you can pick up speed and jump higher. However, in the Space Zone, mechanics have changed somewhat because of gravity. You can't run to pick up speed or jump higher because of this but you can still walk. The 'Boss' level is, in my opinion, is an awesome level because you can just hold down the 'A' button (on the Game Boy, mind you) and float without having to walk at all. Just a warning, though, you might want to use this carefully. That's all I'm going to say. On the 3DS version, the controls are a little bit more difficult as I had a problem with pressing the X button and pausing the game. It was annoying but it didn't take away from the experience.
- The creators of the game put a lot of work into this game and, I must say, it's fantastic for a Game Boy game. There is a lot of detail put into it. In 'Mario Zone,' you can see the gears moving about and in one of the levels, there are legos. LEGOS. Let that sink in for a moment. In the Lego level, there is also a reference tossed in there. I must admit that I had no idea what that was and had to look it up. You'll notice that on one of the Legos, it has N&B on it. I will explain this later.
As I have mentioned in the past, for every positive aspect in the game, there is always a con. Personally, I don't have many cons to mention but one of them does bug me a lot. I think most of you would know if you have played the game.
- There is lag. In my play through, there were some spots where the game really lagged. This will always be my major issue with this game. I don't know about you but there seemed to be more of it in the 3DS version than in the Game Boy version. It could be just me, too, but there was LAG, bar none. UGH!
- When you have a power-up like the Rabbit Ears or Fire Flower, you expect to keep it. However, if you accidentally pick up a Mushroom while you have a higher-tiered power up, you get switched back into regular Mario. What the Hell? Thankfully, the later games seem to have gotten this fixed. I can't speak of the Wario games, though, as I have never played those I'm sorry to say.
- As much as I love the Bunny Ears, they are easily abused. If you want to do a speed-through for YouTube or something, then this is perfect. I must admit, I used them to speed through the game considering I do love to explore levels. Of course, having grown-up with this game, I know the nooks and crannies of each level. They can be an asset, though, when it comes to nastier bosses and hard to reach places. In my opinion, I think this is just a minor con, unlike the stupid lag.
All in all, this is a very fun game for all ages. It's perfect for those who are just starting out with Mario games. It's a very solid game with a lot of charm to it. Nintendo put a lot of love into this little game and it paid off majorly. This can also be played on the Game Boy Color and Game Boy Advanced. Out of five stars, I would definitely give it a full five. It's a highly recommended game.
N&B Blocks are toys that Nintendo made back in 1968 in order to compete with LEGO. Of course, LEGO didn't like this and filed a lawsuit against Nintendo. Somehow, the defending company won against the lawsuit and continued to produce their blocks. In the early 1970s, though, Nintendo would eventually discontinue the production of these toys. The reason? The blocks didn't fit properly.
This game will also be 25 years old this coming November.