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"Xenoblade Chronicles: Definitive Edition" and "FOMO"

Michael is a 2006 Graduate of Collins College and has earned a Bachelor of Arts in Game Design branching into IT/Coding Fields.

Though the same game, it's not the edition in question, but it does illustrate the issue of FOMO and how we as customers and game enthusiasts must be careful in regards to it.

Though the same game, it's not the edition in question, but it does illustrate the issue of FOMO and how we as customers and game enthusiasts must be careful in regards to it.

Long Ago . . .

Xenoblade Chronicles was a special type of JRPG that was, at first, not known to the Western Half of the World, except for those that had a curiosity towards it. I, myself was hesitant, yet still purchased the original Wii Version, and after several months, was instantly immersed in the story, gameplay, quests, and lore that was the world of the Bionis and Mechonis. But as time passed, the game aged, only to return to our lives once more in this 'definitive edition' for a new generation of players to enjoy this modern beloved classic. This brings us to the release of Xenoblade Chronicles: Definitive Edition, a fresh new take on a beloved game.

There is some worry that getting the game too early can be detrimental, or undermine the experience. Therefore, I'd like to discuss some of the concerns with this experience (regardless of game/entertainment) and possibly break down some of these tactics as you possibly wait on these items when you need them.

A Caveat

This article is based on luxuries, not necessities. Example, Xenoblade Chronicles is a luxury; running water for drinking/cooking is a necessity. Blogging, to a certain extent of what I'm doing, is still a luxury; medication for one's health is a necessity.

That said, if you're "really feelin' it" and want to get the game, nothing is stopping you in doing so, but it may not always be the wisest choice; especially since it is a prime example of FOMO.

What Is "F.O.M.O?"

"Fear Of Missing Out"

The acronym of FOMO (Fear Of Missing Out) is not exclusive to the Gaming Arena; it is a staple to all businesses involving the latest in technology or entertainment. This is a common practice to entice customers to purchase or acquire these new products on their initial launching of that product (A "Day One" release) or having put investments down on the receiving of that product (Pre-Ordering).

For some, having the latest trends and tech can be for business purposes; such as a reviewer or critic. For them, having the latest of anything is simply a job in which they must provide as accurate an assessment of a product to the general public as possible. They also have to compete against other companies and critics vying for the attention of the audience, and by proxy, their sales dollars. However, for the average customer/enthusiast, this can be a double-edge sword, giving a sense of know-how and gives them a temporary boost in views/likes/subs, but that rush, much like a sugar binge, fades quickly. This FOMO phase is universal, but for those that truly appreciate the game they have sought, they are the patient sort, and will see to it they will get the purchase without risk to their financial well-being; in most cases. However, FOMO is not without its expected tactics.

The most common tactic of FOMO is known as 'hype.' Hype is used to get people into a buying frenzy, what they often do is give attention to trailers or demos, use marketing blitzkriegs to get people excited about purchasing a product or seeing a piece of entertainment. In fact, the modern trend of hyping up a product now boils down to a 'World Premiere' of trailers that may or may not show gameplay or movie footage or an actual product. The simple suggestion of something new coming onto the horizon is motivation to be enamored into purchasing that product/service. It's dangerous as well as hype can blind people into a spending/grasping frenzy if no heed is taken.

Why It's Okay to Not Always Get Games on Release Day

There are several reasons to go against the grain of FOMO to get the games you want. Here are some of those reasons:

  1. The game may have technical issues due to hastened development. This is the most common reason to not submit to FOMO and purchase a product right away. Enough errors, or worse, crashes, can call for potential refunds of product, and thus businesses are rushed to clean up the errors instead of taking the appropriate time to complete their product. To be fair, no game comes without bugs, but the bugs should not be so prevalent in breaking the enjoyment of the game. That is a grave mistake on the developers' part.
  2. There is always a "second showing" or "second shipment" of sorts. The most common tactic that businesses will use is the limited supply tactic; meaning they intentionally beguile the public from receiving their product via limited editions and copies, a starvation tactic, unless there is enough front end payment to 'supply' developers with incentive. In most cases, there is usually a second or even a third shipment of this product coming, but due to hype tactics, most customers will not consider that as they will feel they are not a part of the trending populace, or the
    "in-crowd" that plays the game.
  3. Digital Distribution or Potentially Available Used Copies. With the Streaming Era in full swing, and the fact that (as of this article) physical stores are limited in terms of going inside due to a pandemic (of 2020 onward), getting the game is more tempting than ever before. That said, it is possible to get that game down the line, if you are patient enough.
  4. Good things come to those who wait. It speaks for itself, but there is some worth discussing this ideology. Yes, businesses in the entertainment/gaming arena get their most profits from the initial rush of purchases, but if that game was something worth purchasing, it will still be there. There will still be an audience that will purchase the product, and the quality of the product will be its own investment paid off in the long run. Still, in order for that to be possible, the product must be of the highest standards, or it will not matter how much hype you create or FOMO as it becomes affected by an even bigger concern: buyer's remorse.

Some Soothing Music from "Xenoblade Chronicles"

The Lesson Learned From This Experience

There are many lessons to be learned from this experience. First and foremost is buyer beware; yes, you want to watch what you intend on buying, especially during this time when people are hurting for some cash. Next is knowing that getting the items you want at a moment's notice isn't always a wise idea. FOMO only works if you have a fear that you will never get the chance to play that game or if supply is so low that it will not be released. That money could be saved up for the purchase and when they re-release it, you'll be able to not only purchase it, but don't have to worry about whether or not that purchasing it was a good idea. Finally, patience for these rewards is a virtue that transcends understanding.

I look forward to the chance to play this game once more and traverse the lands of both the Bionis and Mechonis, and God Willing, I will again someday. For now, I shall wait until I feel comfortable in getting the game without the fear of buyer's remorse or having to get it due to FOMO. That will be the true testament of the worth of this wonderful classic, making the "Definitive Edition" the definitive experience to enjoy.

This content is accurate and true to the best of the author’s knowledge and is not meant to substitute for formal and individualized advice from a qualified professional.

© 2020 Michael Rivers


Michael Rivers (author) from North Carolina on June 01, 2020:

I'm curious as to people's thoughts on the matter of F.O.M.O. (Fear of Missing Out), or other topics of this nature so by all means, feel free to comment down below; just be mindful of the Rules and Terms of Service. Thanks for taking the time to chat!