Battlerite Battlegrounds Guide

Updated on December 22, 2017
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I've been playing Battlerite ever since Early Access started and I can safely say it's one of the most fun competitive online games.

Battlegrounds Mode in a Nutshell

Battlegrounds is an objective-based 3v3 mode that was released when Battlerite went free-to-play. It is not intended to replace the core arena gameplay, but rather to give players an alternate, more casual way of enjoying Battlerite. There are unlimited respawns, so dying a couple of times doesn't necessarily equate to losing.

The Battlegrounds gameplay centers around two massive Guardians located near the spawn points at the opposite sides of the map. By completing various Objectives (more on that later) the players charge up their Guardian, as indicated by a percentage gauge at the top of the screen. Once a Guardian is fully charged, it launches a spear at the enemy Guardian, removing its shield and allowing your team to attack it for 20 seconds. Several such attacks are needed before a Guardian is destroyed, thus ending the match.

This guide is aimed at players who are new to Battlegrounds and it contains an overview of the general game mechanics and strategies to help new players do well.

Objectives and Guardian Charge

In this example our Guardian is charged to 110%, which means it's our turn to attack. The red dot indicates that the opposing team has already attacked once.
In this example our Guardian is charged to 110%, which means it's our turn to attack. The red dot indicates that the opposing team has already attacked once.

Destroying the enemy Guardian is the ultimate goal and doing so should be prioritized over everything else. The Guardians are normally invulnerable, except during 20-second windows which are activated by completing Objectives and charging up the Guardian's gauge at the top of the screen. The team that reaches 100% first gets to go on the offensive.

Each Objective grants 100 points, which are divided between the teams depending on their contribution. They are marked on the minimap in yellow and they get announced on the screen before they begin. Below is an overview of each type of Objective:

Brawlers & Minions

Fighting a trio of Minions. Their obviously telegraphed attacks are easily avoided.
Fighting a trio of Minions. Their obviously telegraphed attacks are easily avoided.

These NPCs wander the map and attack the nearest player with melee (Brawler) or ranged (Minion) abilities. They don't pose much of a threat at all and their clearly telegraphed attacks make it easy to use counters.

You only need to get the last hit to get the points, so kill-stealing from your opponents is a viable strategy.

Beasts

The Beasts don't deal much damage by themselves, but their spit attacks apply the Amplify debuff which can ruin your day.
The Beasts don't deal much damage by themselves, but their spit attacks apply the Amplify debuff which can ruin your day.

These are similar to Brawlers and Minions, but possess a ranged attack which applies a stacking Amplified debuff that increases incoming damage. If you've been hit, avoid fighting the opposing team because you'll go down fast! On the other hand, always focus on the enemy if you see them affected by Amplified.

Challenger

The difficulty lies not in killing the Challenger, but in denying the enemy team the loot.
The difficulty lies not in killing the Challenger, but in denying the enemy team the loot.

Challenger is a mini-boss which spawns near the top or middle of the map. Depending on the map you're playing in, the Challenger is based on Jumong, Pestilus, or the Turok champion from the tutorial.

The goal here is not so much to kill the Challenger, but to collect the golden shards that it drops afterwards, as each of them grants 10 points. Prioritize killing the enemy team. Once the Challenger is dead, do everything you can to collect the shards. Ultimates like Lucie's Crippling Goo and Thorn's Dead Roots will come in handy to deny your opponents access to the drops.

Capture Point & Zone Control

Capture Point secured 3/4 of the way (blue line). If an enemy steps inside the circle, the progress is halted as indicated by a lock symbol.
Capture Point secured 3/4 of the way (blue line). If an enemy steps inside the circle, the progress is halted as indicated by a lock symbol.

In both cases, you have to stay inside the marked area to earn points. The Zone Control circle spawns in the middle of the map and awards points proportionally to the number of players inside the circle. The Capture Point is an "all or nothing" deal, where one team has to control it until the end to earn full points.

Rocket Balloon

Escort your balloon towards the enemy spawn point and earn points the farther you get.
Escort your balloon towards the enemy spawn point and earn points the farther you get.

Rocket Balloon will be familiar to Early Access players who played the weekend Brawl, except this time there are two balloons, one for each team. Simply stay inside the blue circle to move your balloon towards the enemy Guardian. Standing inside the red circle will prevent the enemy's balloon from moving, so the stronger solo fighters on your team should interfere with the opponents.

Power Shards

Collect as many as possible, and try not to lose them!
Collect as many as possible, and try not to lose them!

The sword-shaped Power Shards are unique to Battlegrounds. They increase your champion's damage and last until death. There are three ways to acquire these:

  • Spawn points directly north and south (up and down on the map) of each Guardian.
  • Land killing blows on the Challenger and other NPCs.
  • Kill enemy players who carry Power Shards (half of them are dropped upon death).

The importance of collecting as many Power Shards as possible cannot be underestimated. Once fully buffed, your champion will turn into an absolute powerhouse.

Brush

Brush will hide champions from sight, including the minimap.
Brush will hide champions from sight, including the minimap.

Brush provides one-way stealth to any champion entering it in a way that will be familiar to League of Legends players. Here are some ways to use this to your advantage:

  • Hide near the enemy Guardian until it becomes vulnerable.
  • Hide to use your Recall (X) ability when low on health.
  • Ambush an opponent or kill-steal minions from them.

Attacking the Enemy Guardian

Save up for an ultimate and go in right as the Guardian becomes vulnerable.
Save up for an ultimate and go in right as the Guardian becomes vulnerable.

Once your team reaches 100% charge, there will be an announcement that the enemy Guardian will become vulnerable in 30 seconds. This time should be used to heal up and gather as many energy orbs as possible. Do not become embroiled in useless fights with the opposing team at this stage! Your goal is to go in with full health and a ready ultimate.

The barrier surrounding the Guardians doesn't let projectiles through. Hide in the brush or ride your mount until it's time to attack, then rush in through the barrier and do as much damage as possible. The Guardian will sometimes go into a "Guard" stage and become invulnerable for 5 seconds; in this case, fight your opponents to gain energy until it ends.

Escaping alive after the 20-second vulnerability window ends is also important. You can exploit the Guardian's AoE attacks (indicated by a red cone on the ground) which will throw you over the walls. Once you're thrown outside, mount up and get out quickly. Remember, if you die, you're giving the enemy team experience and half of the power shards you collected.

In rare cases, both Guardians will have exactly the same charge and become vulnerable simultaneously, similarly to a Draw in Battlerite's Arena mode. Act depending on the circumstances: for example, if the enemy Guardian is nearly destroyed, all three members of your team should go on the offensive.

Tips, Tricks, and General Strategies

The enemy Guardian's cone attack (outlined in red) deals 35 damage and throws you outside, allowing you to escape easier once the vulnerability window ends.
The enemy Guardian's cone attack (outlined in red) deals 35 damage and throws you outside, allowing you to escape easier once the vulnerability window ends.

Lastly, here are some general strategies for Battlegrounds:

  • If there's a lull in the action and no Objectives to complete, return to the spawn point to heal up. Like Health Orbs, the spawn point heals you thoroughly.
  • Amass as many Power Shards as possible. Always collect the ones spawning near your Guardian lest they are stolen by your opponents.
  • Try not to die, especially if you're carrying a lot of Power Shards! Escaping alive is usually more important than dealing a bit more damage to the Guardian or getting another kill.
  • On the flip side, any enemy carrying a lot of Power Shards should be a priority target. If left unchecked, they will decimate your team.
  • If you're a support champion, always heal your Guardian to its full recovery health when it's vulnerable. Guardians can also receive shields. Other champions should CC or kill the attackers.
  • Battlegrounds maps are fairly large, so use your mount (Z) and the Recall (X) ability for getting around.

Are you enjoying Battlerite's new Battlegrounds mode? Leave a comment or vote in the poll below.

Battlegrounds Poll

What do you think of the new Battlegrounds mode?

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