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League of Legends: Dragon / Drake Control

Updated on October 26, 2017

Securing drakes is a primary objective in League of Legends that can easily be the make or break of your victory, particularly during mid to late stages of the game when the pace picks up and the benefits added start to multiply.

Each perk offers a key strategic advantage, though not all are immediately clear.

  • Wind Drake is good for map control -- rotating to help allies, minimal downtime when farming, maintain pressure, and of course chasing.
  • Mountain Drake is best for rushing objectives and split pushing.
  • Infernal Drake is good for high damage team comps, particularly burst comps, but is overall just good for combat.
  • Ocean Drake is good for skirmishing and pressure and is particularly effective if you have a poke comp, or are facing a poke comp. It also helps minimize downtime when farming/laning and maintaining pressure around the map. It’s a great convenience dragon.

Drake
Benefit
Wind Drake
+25/50/75 out of combat movement speed
Mountain Drake
+10/20/30% additional damage as true damage to epic monsters and turrets
Infernal Drake
+8/16/24% bonus attack damage and ability power
Ocean Drake
restores +4/8/12% of missing health and mana over 5 seconds when not damaged by champions or turrets within the past 8 seconds
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To maximize your chance at securing dragon, you need to do a lot of preparation. You can’t go running into vision-less river, without ultimates, potentially unhealed, just because it’s there. If you aren’t prepared, you have to just give it up and make a play elsewhere. If you don’t, you could risk losing a bunch of teammates in addition to dragon.


Start preparing 45 seconds to 1:30 before dragon spawns.


Vision Control:

  • Use your Scryer’s Bloom to to check for any wards placed by your enemies, preferably before placing your own wards. Right around the dragon is priority but entrance points to the river are important too.
  • Place Control wards in the dragon pit to clear any vision. If they don’t know if you’re on dragon or not, they may make a poor decision and face check a bush or make a desperate engage. Control points in the river bush and river entry points are also useful, but second priority. Take note if you drop the control ward on dragon it could bounce a little and leave the back side of dragon uncovered by your control ward.
  • Scuttle is critical in granting vision and speed if there is a fight. The Scuttle speed shrine lasts 75 seconds, so be sure to get it with dragon at most 1 minute away.



Map Control

  • Top lane is critical for a dragon fight, particularly if first turret blood is still up. If top joins the dragon fight, you risk losing top tower. If top doesn’t join, you risk a 5v4. The best way to handle this is to ensure top is pushing to your opponent’s side before top joins you, and have your top’s teleport spell ready. You could get a 5v4 advantage, or an even 5v5 with a side lane pushing. Your advantage either way.

  • It goes without saying your smite should be off cooldown if you plan to take dragon. But you should also save a skill (particularly an execute with % health damage) to use in combo with your smite to minimize chance of stealing.

  • Be sure to grab your buffs 1:30 to minutes before dragon spawns and don’t risk poor dragon control for 1 buff.

  • Beyond the Scryers Bloom granting vision, you need to account for the other plants. Pop your enemy’s blast cones to avoid letting them get into more favorable position. Likewise check and see if your blast cones are available and be ready to use them. Also, if someone is low and needs to b, check for honeyfruit for them to heal from your team doesn’t risk engaging a fight with them at base.


Now it’s time to get ready to fight for it.


  • Be mindful of choke points entering the river, do you want enemies there, or not? What are the team comps? If they have massive aoe damage you want to fight in river. Using your vision and poke should let you force them to where you want them as long as you establish control first.

  • Don’t aggro dragon as a forcing function unless you are really far ahead of them! It creates chaos in your team being unsure if you should rush dragon, peel off it to drop aggro, or let it attack you as you engage the enemy team.

  • Pull the dragon out of its pit if you want to avoid risking a steal or use more space to avoid grouping too closely.

  • Don’t forget that dragons deal splash damage, so don’t group up when fighting them and take damage on extra team members.

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    • Liam Soo profile image

      Liam Soo 3 weeks ago from Sydney, Australia

      Wow, extensive guide! However, you should include the repercussions of letting the enemy team have the more powerful dragons ie. infernal, elder so that the reader has a better idea of which dragons are more highly contested. Overall, great job!