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Power Generators in Origins - Call of Duty: Black Ops 2, Zombies

Updated on August 28, 2013
An indicator displays the progress when powering a generator in Origins.
An indicator displays the progress when powering a generator in Origins. | Source

Turning on the power has always being a key to Zombie Survival maps. However, in Origins it much more complicated. It needs to be activated in three different locations, and can be deactivated by the Templar Zombies. It is also used to get parts for the staff and rewards from the Rituals of the Ancients Box.

In This Guide:

  • The Generator Stations
  • How to Activate a Generator
  • How to Keep the Power On
  • Rewards and Parts
  • Other Useful Information

You must activate the power to use the Wunderfuzz Machine.
You must activate the power to use the Wunderfuzz Machine. | Source

The Generator Stations

There are a total of six Generator Stations in Origins, in different areas of the map. They are relatively easy to locate, but will often require opening doors. Signs are posted throughout the map that point in the direction of the generators.

  • Generator 1 - The original spawn, above the laboratory.
  • Generator 2 - between generator 1 and No Mans Land
  • Generator 3 - between generator 1 and No Mans Land
  • Generator 4 - South of the Excavation Site
  • Generator 5 - North of the Excavation Site
  • Generator 6 - Behind the Church

Each Generator has various machines near it. These machines will gain power when the generator is activated. The list below is the items commonly found at each station.

  • A possible Mystery Box location
  • A Wunderfuzz Machine
  • A Perk-a-Cola Machine

Unlike previous maps, you must have the power on to use the Mystery Box. There is also a Pack-a-Punch machine located in the center of the map. All six stations must be powered in order to use this machine.

The indicator in the top right corner shows what stations have power.
The indicator in the top right corner shows what stations have power. | Source

How to Activate the Generators

In order to activate the generators you will first have to pay a sum of money, and then stand within range while being chased by the Templar Zombies. If you venture too far away the progress will first pause, and eventually stop.

To activate the start-up sequence on a generator, you must pay 200 points for each player in the game. For example, it is 200 points in solo, and 800 points in a full four player game. You will hear the computerized voice of Maxis as soon as you pay the fee, and a round progress indicator will appear on your screen.

The progress indicator has a circular white bar that will move as long as you are within range. The range is marked with glass tubes and a circled number. There are two glass tubes that are connected to the Generator. There is also two numbers on the ground that display the Generator number. Mentally draw a circle through these four landmarks, that is the area that you must be in for the progress to continue.

You can run outside of the area if you are in danger. The progress will pause initially, but will eventually stop and the progress indicator will go away. Make sure you don't spend too much time outside of this circle. If the progress stops completely you will need to spend the points and start over again.

The progress bar moves faster with more players in the area. However, this small area can be quickly crowded with zombies and Templar Zombies.

Once you successfully power the generator you will receive points. In solo you receive 300 points, or 100 more than you originally spent. In a four player game you get your 800 points back, and the other players will receive 100 points.

The Templar Zombies will try to take the Generator back down by attacking it.
The Templar Zombies will try to take the Generator back down by attacking it. | Source

How to Keep The Power On

They added a second new twist to the power. The Templar Zombies will appear and start attacking a random power generator. As they attack the generator an indicator will show the progress decline, and eventually the station will lose power. They will then move on to the next station.

You can stop them from destroying these stations by killing them. They take slightly more hit points than regular zombies, but can be killed with any weapon.

They randomly appear multiple times in a game, but their first appearance is normally after round nine.

The Rituals of the Ancients Display. Aim at the icon to see what you need, it will be glowing if completed. Push the glowing button to collect your reward.
The Rituals of the Ancients Display. Aim at the icon to see what you need, it will be glowing if completed. Push the glowing button to collect your reward. | Source

Rewards and Parts

You can receive rewards for activating specific generators, and for activating all six generators. The rewards will appear in the Rituals of the Ancients Box, and range from Power-Ups to Staff Parts.

Generator Station 1

A Power-Up will appear in the Rituals of the Ancients Box after activating the generator in Station 1. If you are playing solo it will be a Max-Ammo, but otherwise it will be a Zombie Blood Power-Up. The Power-Up will be in the Rituals to the Ancients Box that is closest to this station. It will not fade away, but you will be unable to collect another reward from this box until you pick up the Power-Up.

Generator Station 6

Activation of this generator is rewarded with a part to the Fire Staff. It will appear in the Rituals of the Ancients Box that is located at Station 6. This is the only method for getting this part.

Activating Six Generators

You can collect a reward from the Rituals of the Ancients Box after activating six generators. Unlike the other rewards, it will not just appear. You must push the glowing button on the Rituals of the Ancients display that is above the box.

The Zombie Blood Power-Up makes it easy to activate a generator.
The Zombie Blood Power-Up makes it easy to activate a generator. | Source

Other Useful Information

  • Don't worry if all stations are active and you haven't activated six of them. You can allow the Templar Zombies to shut the stations down, and then go activate them.
  • You do not need all six stations to be powered at the same time to get the reward.
  • All six stations need to be powered in order to upgrade a weapon or build a Staff.
  • It is easy to activate a station while you have the Zombie Blood Power-Up. The Templar Zombies react the same way as the regular zombies.

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      ja 2 years ago

      cool