"Call of Duty, Black Ops 2 – Zombies": The Bells in Buried (Easter Egg Step)
After lighting the Hangman's Noose you must ring the bells during the next step in the Maxis Mined Games Easter Egg on Buried, Resolution 1295. There are a total of nine bells, located in three separate locations. A switchboard in the Haunted Mansion indicates the order in which the bells must be activated. This step takes the participation of all four players. One player will control the switchboard while the other three players activate the bells.
In This Guide
- The Switchboard location
- The Bell locations
- How it works
- How to complete this step
The switchboard is located in the Haunted Mansion. As you enter the front door you should go up the steps to the left. Go through the moving bookcase and through the passageway behind it. The room at the end of the passageway contains the switchboard.
The switchboard is on a chair on the left-hand side of the room. It is a panel with a large lever and nine light bulbs.
When you approach the switchboard an onscreen indicator will ask you to press your action button in order to pull the lever. If this indicator does not appear, then you have not completed the previous steps correctly.
The Bell Locations
There are nine bells located in three different locations. The bells look like the type of bell you would see at a service desk. They have the button on top that you can hit in order to sound the bell.
- The Courthouse
- The Barn
- The Candy Store
Bells In The Courthouse
There are three bells in the Courthouse. They are all located on the bottom level. Two are in the open area that has the Judges' Bench, while the other is in the front of the room.
- Park Bench
- Judges' Bench
The first bell can be found on the park bench on the left-hand side as you enter the main doorway. Look on the left armrest of that park bench.
The second bell can be found on the table across from the Judges' Bench. As you approach the bench it will be on the right-hand side. Look in the front right corner of this table.
The last bell in Courthouse can be found on the Judges' Bench. If you are standing in front of and facing the bench, the bell will be on the left-hand side. Look on the section of the bench that is lower than the main portion.
Bells in the Candy Store
The three Candy Store Bells can be found on the top level of the Candy Store. There are two rooms on the top level, they are in the room that does not have the Power Switch.
- Table by Furnace
- Table Across From Stairs
- Chair by Entrance
Table by Furnace
The first bell is on a table next to the small wood furnace. It is sitting on the corner of the table.
Table Across From Stairs
The second bell is located on a table on the wall across from the stairway that leads to the first floor. When standing in the doorway and facing the table, the bell will be on the front left-hand side of that table
Chair by Entrance
The third bell is sitting on a chair. As you enter the room from the stairs, the chair will be directly on your left.
Bells in the Barn
Like the other two locations, there are three bells in the barn. The bells can be found on the second floor of the Barn. Each Bell is sitting on top of a different bail of hay.
- By Exit (hole)
- Behind a Board
- Back Corner
The first bell can be found on a haystack next to the large hole in the wall. This hole can be used to exit the Barn.
Behind a Board
The second bell can be found on a small bail of hay. The bell can be hard to see because it is behind a board that is leaning against the hay.
The final bell is in the back corner of the Barn. This is the corner furthest away from the stairway.
How It Works
Normally, approaching the bells would not have any reaction. However, when you are completing this step in the Easter Egg this will change. When you approach the bell there will be an onscreen indicator asking the player to push their action button to activate the bell.
When the bell is activated a bulb will light up on the switchboard. Each bell is connected to its own bulb on the switchboard. You can test the bulbs without pulling the lever on the switchboard.
When the lever on the switchboard is pulled, a bulb will light up. If the bell connected to that light is then activated, the light will turn from yellow to green. If the wrong bell is activated the bulbs will turn off and the player will need to pull the lever again.
When a correct bell is activated the light turns green and will stay on. Another bulb will produce a yellow light. If the bell associated with that bulb is activated, then that light will turn from yellow to green. The two bulbs properly activated will remain green and another bulb will produce a yellow light, this will continue until all lights are green.
How to Complete This Step
This step requires teamwork. The player that goes to the Haunted Mansion should fully understand this step, and have the ability to constantly fight off Ghosts.
The other three players should go to one of the three locations (Barn, Courthouse, or Candy Store). They should become familiar with the location of the bells. They will also get Ghosts, but not as many.
Numbering the Bulbs
- The switchboard operator should give a number to each bulb on the panel.
- These should be in order.
- I used one through nine, as it was easy to remember (see the diagram).
Numbering the Bells
- The switchboard operator should then pick a player to start activating bells one at a time.
- When the player activates a bell a bulb will light up.
- The operator should tell the player what number is associated with that bell.
- Once that player has memorized the numbers, move on to the next player.
- Continue to do this until all three players know the numbers of each bell.
This Is Only a Drill
- The switchboard operator should then tell the players that he is going to run a drill.
- The operator will call off a number on the switchboard.
- The player at that location will activate their number.
- Continue this until the players are comfortable with the numbering.
Complete the Task
- The Operator should tell the players that he is going to pull the lever.
- As a light glows he will announce the number.
- The player at that location should activate the bell.
- The operator would then announce the next number.
- Continue this until the entire panel is lit with green bulbs.