The Staff of Wind in Origins - Call of Duty: Black Ops 2, Zombies
In Origins, the Staff of Wind can easily clear a path. It lower clip size makes it difficult to use without Speed Cola, but its power can not be matched. The staff can be tricky to acquire at first, but can be the easiest with a little bit of practice.
The Upgraded Staff of Wind is one of the most powerful weapons every introduced to Call of Duty Zombies.
In This Guide:
- Staff of Wind Profile
- How to Build The Staff of Wind
- Location of the Yellow Record
- The Yellow Staff Fragments
- Location of The Gramophone
- Getting The Yellow Crystal
- Other Useful Information
Staff of Wind Profile
The Staff of Wind has three rounds in the magazine and 40 in the reserve. This seems low when compared to the other three staves. However, the Staff of Wind in capable of clearing an area quickly during, which can be the difference between the game ending early and a close call.
It operates similar to the Thundergun, but is not as powerful. It shoots out a gust of wind, which can kill or knock over hoards of zombies. During the lower rounds, and at close range, it turns zombies into a mist. It they don't get vaporized instantly, they instead get slammed into the walls or other obstacles that are close by.
It takes two hits to kill zombie by round 20. It still pushed them out of the way with one hit, but takes a second to kill them.
However, the upgraded Staff of Wind doubles in ammo and magazine size. It also becomes much more powerful and gains the ability to charge. when charged it creates a windstorm that sucks and kills zombies for ten seconds. When upgraded, it makes the Tundergun look like a sneeze.
This staff works best when the player has Speed Cola and Electric Cherry. It needs to reload often, but with these essential perks you can do so quickly and with the protection of electricity.
How To Build The Staff of Wind
The Staff of Wind consists of four parts. Three of these parts are Staff Fragments, while the last is a crystal. In order to get the Crystal you will first need to have the Gramophone and Yellow Record.
When all the pieces are gathered, it can be built in the hidden chamber at the bottom of the Excavation Site. In order to access the area you will need the Gramophone and the Black Record. After being opened this area will remain open.
In order to build the Staff of Wind you will need:
- Three Yellow Staff Fragments
- The Yellow Record
- The Gramophone
- The Yellow Crystal
- Pick up the Yellow Record
- Aquire the Three staff fragments
- Equip the Gramophone
- Get the Yellow Crystal
- Build the Staff*
*This step is explained in the Guide, how to build the staves in Origins.
Yellow Record Locations
The Yellow Record looks like a black vinyl record with a yellow label. The yellow helps to make it stand out, but it can be challenging to find if you don't know where to look.
There are three possible locations for the Yellow Record. All three potential locations are near Generator Station 5.
Record Location 1
The first record location is close to the Generator at Station 5. It is on a half-wall beside the Quick Revive Perk-a-Cola Machine.
Record Location 2
The second possible location is inside the Lightning Tunnel, in the Generator Station 5 area. It is at the bottom of the first set of stairs, setting on a table.
Record Location 3
The third and final location is near the generator, on the side that does not have the Chest that is used in Rituals of The Ancients. It can be found on top of a crate.
Getting The Yellow Staff Fragments
The fragments for the Staff of Winds are easy to locate, but not as easy to retrieve. They are in the three Giant Robots. You can access the Giant Robots by shooting a hatch on their foot and then letting them step on you.
The hatch is only one one of the two feet, and that foot alternates. You will be crushed if you choose the wrong foot, so make sure it is correct before you are past the point of no return. Glowing lights on the bottom of the foot indicate the correct foot. Shoot the circle between these lights and a hatch will open. You will enter the robot as long as the hatch is open. You do not have to be directly under the hatch, just under the correct foot. Any gun will open the hatch, but I recommend using one that has decent range and rate of fire.
Your time inside the Giant Robot is limited. Find the yellow glowing staff fragment and pick it up. Once you have the part you can press your action button by the vacuum tubes, or wait for the countdown.
There are a total of three Giant Robots: Thor, Oden, and Freya. They each have one of the three fragments for the Staff of Wind. The robots each have their own patrol area, but don't always walk it at the same time. All three patrol from North to South. Oden patrols down the middle, starting above Generator Station 5 and walking past Generator Station 4. Thor patrols the East, starting above Generator Station 2 and walking past Generator Station 1. Freya patrols the West, starting North of the church and traveling past the Church.
Location of The Gramophone
The Gramophone is used to get the Crystal and open the secret chamber in the Excavation Site.
It can be found at the Excavation Site. It is at the bottom the stairs that can be found behind the Pack-a-Punch Machine. It can blend in with the rubble around it, but is always in the same spot.
Getting The Wind Crystal
All four Crystals are acquired in the same manner. The only difference is the record you use, and the Mine Shaft you enter from. The Video on the Right is a different Crystal, but the process is the same.
In order to access the Wind Crystal you will need to first make a portal in the Wind Mine Shaft, can be found by Generator Station 4. The portal is created by placing the Gramophone on a table at the bottom of the Wind Mine Shaft. The Gramophone will play the Yellow Record, which will result in rocks former a border on the wall, and a portal appearing inside that border.
Jump through the portal. You will be in a room that has stations for all four crystals. Find the Yellow station and grab the Wind Crystal. Go back to the white circular light and press your action button, a portal will appear on the wall, jumping through it will bring you back to the bottom of the Wind Shaft.
Don't forget to pick up your Gramophone before you leave the Wind Shaft.
Opening The Secret Chamber and Building The Staff
These two steps are the same for all four staves. Instead of repeating this section four times I have these two steps in a separate article. Goto the Guide for building the staves in Origins in order to see the last two steps.
Other Useful Information
- There are three other staves, they Include: Staff of Fire, Staff of Ice, and Staff of Lightning.
- Getting all four staves will grant you an achievement - 'playing with power'.
- As you collect staff pieces Samantha will talk.
- The Staff of Wind has less ammo than The Staff of Fire, The Staff of Lightning, and The Staff of Ice.