Top "Black Ops 2: Zombies" Myths Debunked
About the Myths
First off, how are these myths started? That's the easy part. There are three main sources of these myths that screw up players:
- Trolls (These are people with no lives who have nothing better to do than to screw up other players' games and stats because they can't seem to spend time getting better in the game.)
- Online Rumors (These are myths started by people who take the hints from developers and make their own thesis and insist that it's the truth when it's not.)
- Low Ranks (This is, by far, the most common source of myths. These are people who are very terrible players, claim rounds that you know for a fact they have never even come close to, who have convinced themselves that everything they do is right and the best.)
- Outdated Information (Let's face it. Treyarch doesn't list EVERY single thing that they patch. What was once fact has now turned to fiction, and we weren't told about it.)
Remember: These are called "myths" because they are not 100% true, and they were there because people want to believe there are shortcuts in life when there aren't.
Monkey Myth #1
It is said that you can get a Nuke (Kaboom!) bonus by throwing monkeys down elevator shafts in Die Rise that doesn't count towards your game's total Nukes. This is false.
Monkey Myth #2
This final rumor about monkeys is that if you throw a monkey while a Max Ammo is in play, and it disappears before you grab the Max Ammo, the game "glitches" and resets the counter for Max Ammo bonuses in the game. This, once again, has been proven false through testing.
Monkeying With Myths
This is one of the most common myths I've seen and heard out there (mostly heard in Die Rise), and that's if you throw a monkey into a window, next round will give you a Max Ammo that doesn't affect your bonus count. This is only half true. When you throw a monkey into the window, there will be a Max Ammo in the next round. However, this Max Ammo is forced out of your existing pool of bonuses, so it, in fact, still reduces the chance of a Max Ammo later. We've confirmed these by forcing a Max Ammo into every single round.
Our research spanned 5 games in Town, 5 in Die Rise and 5 in Origins. For all of these maps, after forcing and getting 25 Max Ammo bonuses from regular zombies (without adding any additional through other means, i.e. leapers, templars, etc.), we no longer could receive Max Ammo bonus drops for over 10 additional rounds.
So don't believe those who say you can get more Max Ammo bonuses with monkeys, because that is completely false.
There's a myth that if you stay with a crawling zombie and let it hit you every so often, it can last forever. This myth is completely false. Letting a crawler hit you does NOT make it last any longer . . . How long it lasts total is completely dependent on the round and how much damage the zombie has taken.
Any injured zombie dies when you leave the immediate area, but by staying with the injured zombie(s), you merely allow it to bleed out. The time it takes for a zombie bleed out depends on how many limbs are missing, too. The later the round, the higher the zombie's health, and if it's taken minimal damage, the zombie takes longer to bleed out.
The next time you need to hold a zombie at the end of a round, just don't injure it at all. Zombies cannot run faster than you can walk. If you're unable to hold a single zombie that runs, you need to go and get some serious practice in as it does NOT require any higher level of skill to do, this is merely basics. Uninjured zombies can always be outrun, and they cannot bleed out. They merely "drop dead" to respawn elsewhere.
Those Annoying Ankle Biters
One of the most annoying myths out there is "It's impossible to get past round 40 without glitching". This is a myth that is made up by ignorant players who have big heads, no ability to develop skill, and cannot play the game legitimately and have to rely on cheating and shortcuts to get on the leaderboard. If you've read my Black Ops 2 Best Tips and Tricks Guide, you'll easily figure it out.
If you take the time to be a better shot, learn better strategies and develop your skill, you can easily make it into the '60s with no problem. Use good wall weapons, aim for the head, run those trains, stay calm and you can make it to even round 50 without ever having to pick up any bonuses (besides Double Points as it is the only bonus that doesn't have a limit, and helps with points and ammo).
When you grab every bonus as soon as you see it, you'll only get 2-3 bonuses per round after round 26. However, If you get better skills and leave all the bonuses alone, you'll get 6-8 bonuses per round even in round 60. From that point on, it's all about proper usage of bonuses. When used properly, you can make them last a long time, and take down waves upon waves of zombies without too many problems.
Die Rise Trample Myth
This one is simple. As you know, depending on how you make the Tramplesteam, it can be stronger. However, a lot of people lately are always saying that Marlton (The Geek) only has to put the engine on to make it the strongest. This is FALSE. If you refer to my Die Rise Guide, you'll see the proper stats on how to build the Tramplesteam. Having Marlton only put on the engine last is no different from someone else putting on the engine last. It only makes a larger difference when he does it all himself.
Okay, so there's already still a lot of Key respawning myths running around Die Rise as of late. Unfortunately, the last patch that was released had done away with it. Every game of Die Rise you play now will only have 4 Elevator Keys and THAT'S IT. Prior to the last patch, 1 key would respawn every crawler round if it was used. Prior to that, the patch before Ghosts' release had changed it from 1 new key each round to replace ones that were used, except during crawler rounds.
(We are pretty positive that it was patched due to an exploit that if you go down near the inverted elevator in the Buddha Room and leave the key there, the game counts it as used and respawns more keys, causing room full of keys that are easy to grab, and the game crashing from it some of the time)
So be careful how you use these little wonders. Because if you use them at the right time(s), it could just end up saving your behind, and landing you new records on this crazy map.
Rank Up Stat
Okay, this has been exceptionally annoying, and it must be put to rest. Your Kill/Down ratio is NOT the only stat you need to work on to rank up. K/D is only 1 of several stats you need to rank up. Each rank has a minimum amount of Online Zombie game time, Headshots, K/D, Leaderboard stat (applicable only to knife and shotguns) and hit ratio. Get it through your thick skulls, guys. Like Multiplayer Mode, having only a good K/D and nothing else doesn't mean SQUAT.
For accounts playing since before the Buried release, if your account has played even 1 custom game since before the release of the Buried map pack, your rank-up requirements are higher than any account that started playing after. As an initial precautionary idea, Treyarch had programmed in that every time you rage quit a game, meaning you pressed "start" and hit "Leave Game," the requirements for you to rank up beyond Skull continually increases.
Another Sucker Is Born
There are always more myths out there and there are always more people who are going to try to screw you over. This blog will be continually updated as more myths continue to surface.
If there is something you're unsure about or suspicious of, and you can't find it in any of my guides, feel free to ask in the comment section, and if it is indeed a myth, you will either get a response, or it will make it into the blog if it is commonplace enough.