Top 20 Reasons Why Battlefield 3 is Better than Battlefield 4
This is for all you frustrated gamers out there that need to vent because of all the problems encountered with the recent release of Battlefield 4. You’re not alone. After a solid month following its release, there are still several problems with the game. Games often freeze between rounds, stats reset, progress gets lost, and glitches galore plague this game on all systems. Frankly, it’s a nightmare.
Many believe Battlefield 3 was better than Battlefield Bad Company 1 or 2 and, arguably, is the best game in the franchise. BF4 may fall short when compared to how groundbreaking BFBC was to Battlefield 1942 and how much better BF3 continued that trend compared to BFBC2. (While Battlefield 2 appeared prior to those releases, the main focus and most popular games for the series are BF4, BF3, BF1942 and BFBC1 & 2. I’m also focusing on the console releases for Xbox 360 and PS3 since most play the game on a console. And though problems are minimal for the new consoles, it will take at least a year before enough gamers can afford an Xbox One or PS4.) When it’s all said and done, BF4 may come up short as the next groundbreaking installment in the franchise, and all the glitches with the hurried release are not helping matters. On top of that, the structure of the game leaves a lot to be desired.
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A Short History
The Battlefield game franchise was created by Dice, a Swedish-based gaming company who got their start in 1992 with the release of Pinball Dreams on Super Nintendo. Other pinball and many racing-genre games followed on other systems. Their big break came in 2002 with the release of the first game in the modern franchise: Battlefield 1942. This game was very popular and Dice increased in popularity exponentially in 2010 with the release of BFBC2. Others will argue the best game in the franchise is, instead, one of their personal favorites, but the number of purchases and majority of popularity for each speaks for itself.
After BF3 came out in 2011, they left their mark as far as online shooters are concerned and began competing with Call of Duty. Last month featured the release of BF4, and because of its overall look and design, it appears that is now their primary objective. I guess if you can’t beat ‘em, join ‘em.
Woulda, Coulda, Shoulda...
In addition to coming up short on such a highly anticipated game when compared to BF3, some of the options Dice could have improved upon or added as a feature include the following; in particular since it is now obvious they are competing with the largest online shooter franchise, Call of Duty:
1) Split-screen option so you can play at home with friends and family
Call of Duty featured a split-screen option for multiplayer online since Infinity Ward’s Call of Duty 2 release back in 2005. Why, as late as 2013, has Dice failed to provide a similar experience for the Battlefield franchise? They might want to get with the program if they expect to compete with COD. Personally, I like Battlefield better than COD and BF3 is the game that helped change my opinion, but the franchise lacks in some areas when compared overall.
2) Option of revising your weapons and attachments between rounds
Battlefield online play falls short compared to COD when it comes to updating a player’s class. I realize the makers are from Sweden, but come on guys. While we’re sitting there bored out of our minds, waiting on the next round to commence, why not add an option for players to work on his or her weapon’s class? New attachments for a weapon can get unlocked nearly every round and who wants to sacrifice a minute of game-play to change attachments and revise a class? Let’s get with the times here fellas.
3) Eliminate parachuting on spawn beacons:
If I put a spawn beacon on a building or other mostly flat terrain, I should be able to spawn on that exact location, not parachute down to it, wasting time and often missing the mark. There’s no way of knowing whether you will spawn on the exact location or be forced to parachute down to it. And ALL flat surfaces, in particular the tops of some buildings, should be fair game for inserting a spawn beacon. Some flat areas will not let you place one at all and is very inconsistent and frustrating.
4) Allow players on BOTH teams to converse with microphones
Part of the reason players use microphones in COD is to trash talk with the opposing team before a round starts and after it is over. The other part is TEAMwork, not “squadwork.” Considering a lot of players tend to switch squads during any given BF4 match, what is so wrong with letting ALL teammates speak to each other with mics? These are the main reasons almost nobody uses a mic in Battlefield. Many are using them now because the game is new, but it will go back to hit and miss like it did with BF3. Almost everyone uses one in COD, so if Dice wants to continue competing, they might want to attempt getting it right. If Infinity Ward or Treyarch can create a near-flawless game experience for COD after just one year between games, then why does Dice come up short after a solid two years?
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10 GOOD THINGS about BF4 revised from BF3 worth mention:
1) Credit for high-assist damage counts as a kill:
I have yet to figure out the criteria for when an assist counts as a kill since it seems to vary. There may be other criteria Dice considers above a flat % of damage, but so far I’m not sure what they are. Sometimes I get a kill for dealing 70% damage on an assist and sometimes I don’t when dealing out 80%. Still, I’m glad they gave a person credit for dealing the most damage on a kill.
2) Player that just killed you is highlighted in red from a first-person perspective:
Dice did add a revenge factor for kills. Now the shooter that dealt the blow is highlighted in red so you know their approximate location when you redeploy.
3) Recon Class can now use C4:
Recon (aka Sniper) class now features C4 as an accessory option for your loadout. It appears Dice realized the BF3 options for Recon were a bit lame.
4) More weapons, attachments, and accessories to choose from:
Now, instead of plain-old hand grenades, there are several different types to choose from. Some, such as incendiary and flash, were taken from COD’s playbook but with a unique twist. There are now several types of suppressors, underbarrel grips, and sights which all function slightly different. In addition, they added a number of different weapons not seen in BF3.
5) Commander mode:
While most players will not take the time to try out Commander, it’s an additional option of gameplay not available in BF3. It’s a style all to its own, somewhat like a strategy board game. Commander gives players the option of supporting their team in a way different from shooting ‘em up and, at times, can be a nice change of pace.
6) Obliteration game mode (my personal favorite):
I never thought Dice would come up with a game more intense than Domination. Boy was I wrong. Obliteration is nothing short of a roller coaster ride of intense fun and continuous action. The other new game, Defuse, on the other hand, is a slow-paced joke.
7) Test Range mode good for learning different vehicle types:
For those of us frustrated by rookies attempting to fly an aircraft in the heat of battle, they now have a place to practice and get better without being the brunt of a joke.
8) ATVs brought back from BFBC and a plethora of different vehicles to choose from:
ATVs were great in BFBC and could transport you to a remote location at lightning speed. Many Battlefield fans were disappointed to learn they would not be featured in BF3. Now they’re back, along with a number of different boats and other vehicles. Woo woo…
9) New maps to play:
After two years of playing the same maps of BF3 over and over, we finally have a new environment in which to display our fighting skills. We now get the privilege of learning a different style of gameplay (though not necessarily better) on brand new maps.
10) All game modes for all maps:
Instead of settling for just 4 different Domination environments for BF3, you may now play this game mode on all available maps.
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THE BAD AND THE UGLY WITH BF4: 25 reasons why I find myself, at times, going back to play BF3. List is in no particular order:
(In no particular order)
1) Spawn-toggle very precarious:
At first, it can be difficult finding where the spawn-toggle is before you deploy and moving it around can be awkward and cumbersome if you fail to move your joystick in the right direction. Then you have to use your other joystick to move it onto any vehicle you might want to use.
2) Weapons menu difficult to navigate:
Compared to BF3, navigation through your weapon or attachments menu is, at best, a trial and error for pressing the right button. First you hit X, then X again, then A to change a weapon attachment, then A again to add it. It’s enough to make your head spin. BF3s format made it difficult to hit the wrong button or accidentally deploy when you’re not finished setting up your class.
3) Gameplay not as smooth and very choppy compared to BF3:
Gameplay has a “cartoonish” feel to it, including both graphics and movement. (I will say this: the graphics for it on Xbox One or PS4 are phenomenal.) In BF3, movements were more smooth, continuous, and precise. Not only did this make it easier to find and target an opposing player, but equally as easy to get out of a bad situation and regroup. If you’re targeted in BF4, start thinking about your next deployment, because no maneuver will get you out of it. This may seem minor and inconsequential to some players, but a split-second reaction could be the difference between life and death.
4) Graphics are no better and, arguably, not as good:
(This applies to Xbox 360 and PS3 platforms only.) Graphics appear to have digressed and are not as sharp as they were in BF3, in particular when observing the movements of other players. It has a choppy and “laggy” feel to it, nowhere near as sharp. We all expected both to be phenomenal after watching the game trailers and were disappointed when they wound up looking like last decade’s BFBC. It appears they were concerned more with next-generation consoles when they put everything together.
5) Only 20 points for paddle revive, plus it takes longer to use them:
In BF3, an Assault-class player could accrue 100 points for reviving a downed player. You also had more time to reach each one since the “revive window” was considerably longer. BF4 has made it where most players will now choose a different class, and this is especially troublesome on smaller maps like those in Domination. Close-Quarters game modes are intense, and BF3 encouraged Assault players to use paddles, which helped them work together to bring their team members back into the fight. The lowered number of points accrued in BF4 now discourages their use altogether. It’s bad enough a player using paddles has to settle for fewer points, but now it can take an eternity to bring your downed comrade back into the fray. Add in a short revive window and you may as well munch on something between deaths since there’s no danger of getting revived. I could understand a 50 point reduction, but 80!? Seriously?
6) Only 25 points for flag capture in Domination and no points for neutralizing objectives:
It was bad enough when some players made no effort to capture flags and help teammates win the game for Domination in BF3, but BF4 made it worse by lowering the points acquired for capturing each destination. And if you happen to arrive late to an objective in Conquest, you get only partial credit for capturing it. This further encourages players to avoid going the extra mile to help capture an objective and further burdens the concept of teamwork each round. In Domination, there is almost no incentive for helping your teammates capture an objective, let alone any encouragement to rush to the next since you obtain the same amount of points if you arrive late. Getting 75 points for neutralizing and 150 for capturing an objective may be too many since Domination maps are smaller, but a grand total of 25 points is waaaaaay too low. A 25-point award to neutralize and 75 to capture would have been the logical formula. Dice’s game guide flat lied.
7) Now a 20-minute time limit on Obliteration game mode:
Why does Dice continue fixing features that were never broken? There was nothing wrong with unlimited time until all three objectives from either team were destroyed. It made for an interesting game on Operation Locker and a player could rack up a lot of points. Because of this unnecessary “fix,” some rounds can end in a draw, which creates no sense of urgency when you’re behind two objectives and time is running out. (I’m sure you remember what tie games were like in college football…yeah, pathetic.) What’s more, I played a game ending in a draw where one team had two objectives destroyed and the other had three??? Another round indicated three objectives to two when it ended in a two-two tie. I think I’m going to start calling them Roll the Dice.
8) Using slugs for your shotgun is now a joke:
It appears to take two shots now with a slug unless shooting your opponent in the upper body. In BF3, 90% of the time, one slug is all you needed to bring down an opponent. They also appear to be less accurate. Fewer players now use a slug compared to BF3 since the incentive for being more accurate with your shots is no longer there. I realize Dice lowered the damage or made it harder to target an opponent with slugs because of all the “no shotgun in my server” crybabies we saw in BF3.
9) You now have to enter the Test Range to change your weapon’s class offline:
Not only did they go the opposite direction of making it even harder to change your class by interfering with the beginning of the game, but Dice removed the option of revising your class after exiting the game. Most players are not aware you can revise it by entering the Test Range. It took me three weeks of owning the game to discover this option and only because I decided to break down and practice flying jets and choppers. Now Dice is forcing players to enter into an entirely different game mode to update their weapons and attachments. Ludicrous!
10) Objective indicators no longer show up in the center or your screen:
In BF3, I never had a problem focusing on an enemy with the flag indicator in the center of the screen. Now you have to take a second glance to make sure you’re even taking an objective. This was an unnecessary fix that takes me back to the old adage: if it isn’t broke, then don’t fix it. It’s now harder to find objectives unless you look around your environment. They do not always appear on the side of your screen unless you’re in the vicinity. Aggravating!
11) Unable to choose a specific map:
With hope, they will revise this option, allowing players to choose a specific map like you could in BF3. Most of the time, I don’t want to play Flood Zone and go through all the cumbersome navigating of the multi-level maze, notwithstanding the pain-in-the-ass procedure of getting out of the water and into some buildings or areas. God I hate that map…
12) Gameplay modeled too much after Call of Duty:
The way you move, how much faster you can kill an opponent, and a couple new game modes are all copied from COD. Now they have Obliteration and Defuse modes, which resemble Sabotage and Search and Destroy, respectively. No spawning allowed during gameplay is new to Battlefield, taken right from COD’s playbook. (A side note: the Defuse mode is a cheap knockoff and considerably boring.)
13) Unable to jump very high:
It’s now almost impossible to jump yourself out of a bad situation and maneuver for better position with a counter attack. Your character gets stuck on every little bump in the road. Again, this is another example of Dice borrowing from Call of Duty’s playbook so they can compete with the monstrous franchise and win players over. Though you still jump a little higher than in COD and do not stop in your tracks following a jump, it’s yet another example of something that didn’t need fixed.
14) Grenades are now bricks:
In BF3, you could launch a grenade from the other side of the map to deal damage. Now they weigh something like 50-lbs. It was a fair tradeoff since the opponent had ample time to jump away to a safe distance, but using a standard grenade in BF4 is a joke on larger maps. One good addition is RGO grenades that explode on impact, but the range leaves much to be desired.
15) Controller schemes should NEVER change within the same franchise:
Whatever possessed Dice to change controller functions so much from BF3 to BF4 is beyond me. In COD, the same controller scheme remained in place across both Infinity Ward and Treyarch game developers. This is a huge fail on Dice’s part. Though you can change the controller scheme back to Veteran so that it’s more like BF3, there are a couple actions that remain changed.
16) Can only talk to your own squad with microphones:
It was bad enough Battlefield never let you speak with the opposite team between rounds, but in BF4 you can only speak to members within the same squad. What could be so wrong with making it a true team effort and letting players exchange a little trash talk with the other team between rounds?
17) No more blurry screen while getting suppressed:
Though the ricochet sound is quite pronounced when getting sniped, it’s not enough to confirm you are the one indeed being shot at. In BF3, the “suppression blur” of your screen helped a player confirm incoming fire and told you to find cover post haste. Now you have to either listen close or buy a set of Turtles to confirm you are the one being shot at. If the other player is using a suppressor, then forget it.
18) Can no longer lie down beside a wall without being pushed out of position:
This is very frustrating for campers (I know, most of you will not shed a tear) or when you are trying to find cover. If you are next to something while in the prone position and turn opposite that wall or object, it will push you out of position and sometimes out into the open. While many will argue this is more realistic, it is another example of Dice trying to give the game more of a COD look and feel.
19) No pregame squad setup:
BF3 allowed players to form their squad prior to deploying. Dice has no plans to add the feature ever again, which angered many players who relied on the option in BF3.
20) We can do without all the shaking around after explosions:
Every little explosion throws your player into an unsteady frenzy. It’s especially cumbersome when trying to target an opposing player through all the mayhem. If you’re able to avoid an explosive, you should still have the ability to target that same player with your weapon. Very frustrating…
*21) Weapon attachments already unlocked or examined will appear with an orange arrow as though not yet reviewed:
Each day I log on to play the game, nearly all my attachments are again highlighted with an orange arrow as though I never reviewed the unlock. This makes it frustrating when keeping an eye out for recently unlocked attachments and forces you to check each one by moving your cursor over all orange markers repeatedly.
(I added this at number 21 with an asterisk since it is a glitch that, with hope, will get fixed.)
Since there are at least twice as many cons as there are pros when comparing BF4 to BF3, I think Dice needs to do some soul searching before releasing the next installment of the game two years from now. Perhaps the capacity of Xbox One and PS4 will allow them to fix some of these problems and improve upon the game before releasing BF5, so hope remains. Let’s pray they get it right next time by not further digressing from what was so great about BF3. Until then, I’ll sleep well at night knowing I kept my Xbox 360 and copy of BF3.
Feel free to share your own horror stories experienced with BF4 and if you think it’s worse or better than BF3 in the comments section below. What do you like and what do you abhor after comparing the two games? What, if anything, would you like to see changed or revised? Are there any good or bad points regarding BF4 I failed to mention; enough to revise the article to include 25?