Real Racing 3 Strategy, Tips and Tricks: How to Have Fun Racing Without Spending a Dime
Real Racing 3 from Electronic Arts is available for Android and iOS devices. It is a VERY pretty racing game with some excellent driving physics and every car feels different. It can be a difficult game for people who are used to the twitchy-driving games, as this is closer to Gran Turismo or Forza series in terms of driving fidelity.
As this is not a tutorial of the game, I'll give you the download links then strategies and tips.
Download for Android
Download for iOS
I personally play this game on my Kindle HDX. And it's absolutely gorgeous.
Please note I am basing this on the latest version, which includes the December 2013 car updates that added several uberexotics.
The game is absolutely free to play, and requires an additional 1.2 GB download after you download the main app. EA is making its money from in-app purchases. I will show you some tips to minimize / eliminate in-app purchases, without cheating / hacking, and still have fun.
How to get R$ and save R$
You can get R$ via the following methods:
- You get R$ by winning races (at least get into top 3)
- You get R$ by unlocking new events and/or series (which is through winning races, or at least get into top three)
- You get R$ by achieving 25%, 50%, 75%, and 100% completion of series
- You can always pay for R$, but we try to avoid that.
However, you also get two special modifiers
- You can optionally double your race winnings by hiring manager (free or 1 Gold)
- You get a "daily bonus" for playing every day, up to 100% of race winnings, for your first race per day.
You spend R$ on
- New cars
- Maintenance when your car gets a bit beat up
RR3 promises extra R$ if you race friends who's online, and if you race every day you get a daily bonus of up to double your winnings in R$, though only for the first race that day. You can take advantage of both by finding your "money race".
A "money race" is a race you run in Real Racing 3 once a day, to make as much money as possible off that one single race, that earn a lot of money, but is not too demanding or too difficult to win. This exploits the "daily double", the 100% bonus you earn as the first race of the day if you race 5 days in a row, and the ability to hire the manager (either free, or 1 gold) to double your winnings. Both bonuses can be used together to quadruple your R$ winnings that one race.
Make sure your friends also raced that specific race (and you can beat them) so you get even more bonus.
I personally find endurance races pretty easy, and super speedways even more so. Your own preferences will vary.
My current favorite money race is V8 Naturals / Speedrush TV Epic Global Round 1 / Endurance @ Indianapolis Speedway. With Charger SRT8 I can do 15-18 miles easy. With the Lexus IS F I've done 21 miles. The winnings is about 11-14000, which, after quadrupling, is about R$ 44-56000. So if you use the IS F to make 56K, then use the Charger SRT8 to make another 22K, that's 78K, enough to buy a pretty good car, or do a LOT of repairs. Put both cars into maintenance for an hour and come back and really have fun with the rest of the day's races.
Another money race if you're higher up is the Performance Rumble / Speedrush TV Australasian Open / Endurance @ Indianapolis Speedway. You can use either Shelby GT500 or the BMW M3 GTS. I've done 19 miles with the BMW (with quadrupling, about 54000 in a single run) and 23 miles with Shelby (over 70000).
Find your own money race, do it every day, and you should never be short on R$.
If you are really really short on R$, buy a "starter pack"... that offers you a 30% bonus for $4.99. You get both extra gold and extra R$. If you downloaded your RR3 from Amazon you can use Amazon coins (which you get for trying apps and app purchases).
Saving R$... Watch for the special deals when vehicles become available for purchase. A car you just unlocked would usually go for 20% off, and RR3 often run sales on a particular high end vehicle for 40% off or more, but you need to be a pretty impressive driver to buy those.
You could try to save money on maintenance by not crashing much or going offroad much, but if you really want to beat opponents that may not be possible. The idea is ONLY send the car to repair when it starts showing degraded performance and not before.
Repair costs are low enough compared to winnings that you should not worry about car damage at all, esp. if you win.
If the car's half used up, and you're done for the day, you may as well send it to repairs.
How to get Gold and save Gold
Gold comes from the following methods:
- You get 3 Gold per driver level advancement
- You get extra gold and R$ for achieving 25%, 50%, 75%, and 100% completing of series. Go to series, then go "left" to see the info panel telling you what bonus you can expect next.
- You can do the "free offers" for some gold, like watch ads, or try the trial offers. Go into "store", then "gold", and finally, "free".
- You can share your racing success via social network for 5 gold
- And you can always pay real money for Gold, which we try to avoid.
You can spend gold on almost anything, mainly to 'save time', such as:
- Spend gold on "VIP treatment", which cuts the maintenance wait time
- Spend gold on immediate car delivery instead of waiting X hours
- Spend gold on immediate maintenance rather than wait
- Spend gold on immediate upgrades instead of waiting X hours
- Spend gold on special premium upgrades (gold only)
- Spend gold on special cars (gold only... Cobra 427 is 240 gold!)
- Spend gold on additional mechanics (3rd one is 50 Gold!)
Frankly, I play every once in a while, not in long sessions, so I *never* hurry any repairs, delivery, and so on. If I need to wait, I'll go do something else, then come back.
And I don't get every upgrade for every car. If the car seems to be not getting much for the upgrade, save it and spend it on something else.
You can get free gold if you hit store, gold, then click on the free button. Simplest is watch a couple video ads for other games... You get 1 gold for like a 15 second video. And there are usually 2 per day. There are a bunch of other offers to try, but those would require more data entry.
As a freemium game, RR3 depends on a lot of artificial delays. Here are some ways to deal with those timers.
- A car being delivered can be upgraded while in transit! So if that new car is going to take 4 hours to deliver, add some upgrades to them in the meanwhile!
- A car can be upgraded AND maintained at the same time. So do it together!
- You can race a car that is being upgraded! (However, you cannot race a car that is being maintained)
- Do your maintenance and upgrade just before you go to bed, so when you wake up you are all done, and ready for the daily bonus race (see "How get get more R$")
- Have patience. If you only have 2 mechanics and you have 2 cars getting maintained, go do a "money race" with a car in a different class, or go play something else for a little while
Get cars in multiple classes for multiple series. You want to race a 3rd or even a 4th car while your first two cars are in the shop.
The cars are always listed from left to right.. usually in the order of performance potential. Generally, it's going to be two "okay" cars and two "good" cars. Let's call them A, B, C, and D.
No matter how far you upgrade A or B, it'll NEVER match C and D. So you may not want to max upgrade A and B, but just enough to win their "showcase" races, and enough to unlock car C and D if it can be unlocked. Save the money to buy C and D and their upgrades, and use C and D for the earlier races.
For example, let's consider your first series: Pure Stock Challenge.
- Nissan Silvia S15 (Fully Upgraded) PR=14.9
- Ford Focus RS (Fully Upgraded) PR = 16.7
- Dodge Challenger RT (Fully Upgraded) PR = 23.4
- BMW 1 series M Coupe (Fully Upgraded) PR = 29.6
There is a significant gap between cars A and B with C and D.
Let's look at another example, Street Spec Skirmish
- Nissan Skyline GT-R V-Spec (R34) PR=15.4
- Nissan 350Z (Z33) PR=20.7
- BMW Z4 M Coupe PR = 24.5
- BMW Z4 SDRIVE35IS PR=30.7
How about another example: Performance Rumble?
- Dodge Challenger SRT8 PR=27.2
- Nissan 370Z (Z34) PR=29.7
- Ford Shelby GT500 PR=38.4
- BMW M3 GTS PR=37.1
The catch here is sometimes, cars can be used in multiple series. If you play through Pure Stock Challenge, the first series, you may want to play the minor "Road Car International" series, which unlocks Nissan 350Z and BMW Z4 M Coupe. Both cars can be used in the next major series "Street Spec Skirmish", probably already upgraded and ready to go. The "catch" is, of course, that these are "medium" cars, and not the top of the line car.
Play through the minor series will make you more money and make your main series racing easier. The trick is figure out how much to upgrade each car to win.
Not all upgrades are worth their money. So what to choose?
- Only buy upgrades that you can afford, and still keep a reserve (enough to buy the next car that will unlock, so you can take advantage of that 20% off one time offer)
- Only buy upgrades that yield significant improvements in area you need. (Final 1-2 stages of engine upgrade is probably not needed, but drivetrain and tires are usually good)
- Generally, if there are 5 upgrade levels, level 5 is probably not worth the money. However, if there are only 3, then buy all 3.
- Generally you want upgrades that allow your car to pull more Gs (shaper turns without losing speed), then acceleration (shorter 0-60 times), then it's a toss-up between horsepower (top speed) and braking (distance).
Driving and Control Tips
Find a control scheme that works for you, with as little driving assist as possible.
Auto-brake should be left on low as you learn your braking points, then off altogether.
Traction control should probably be left on except super-speedways, where you lose a lot of speed if you start to lose traction in the turns.
Steering control... try different schemes and see how it works for you.
Try different viewpoints. I personally prefer the hood/bonnet view. I find bumper view too low and third-person too "distant". Cockpit is too... busy.
The idea is NOT to squeak the tires, brake just enough to make it around the curve without squeaking, but keep max speed around the curve.
Some cars tolerate hard braking better than others without locking up, so you should late brake into the corner. Other cars should brake early and accelerate faster out of the curve.
Use every inch of the track possible and make your turns as smooth as possible by cutting across corners, but keep at least two wheels on the tracks. Use as much of those rumble strips (blue and white or red and white) as markers on keeping two wheels on the road.
The rumble strips (sometimes called "kerbs") also serve as good braking point markers.
Look for braking point markers all over the place. Could be rumble strips, signs, bridges, posts, etc.
Look for places where you can cut 2 wheels off the road and gain a straight line through subtle curves. Mount Panorama has a good section like that before the sharp left and the downhill.
Drag Racing Tips
Drag Racing is simple, as it's all in the timing. Race 3 folks to the finish in a straight line.
Basically, hover your finger over the launch button, but ONLY PRESS it when it really goes green. You CANNOT anticipate the green, as the delay between the last red and green is RANDOM.
The idea is shift JUST BEFORE the RPM reaches red. And really, that's all there is.
Don't worry if that other car got ahead. Just shift at the right time.
Study the time scored. If you did not miss or fub any shifts, you should hit that time on every run. If you lost by a hair, try again. If you lost by more than 0.1 sec, you probably need a faster car, as you can't improve your shifting that much.
Rules: Endurance basically has you driving for as long as possible as you gain additional time by passing cars (10 seconds each) and completing laps (depending on lap length).
The trick is to pass carefully as you lose far more speed if you hit other cars. Go on the shoulder, pass on the outside... whatever it takes you need to make as much time as possible on the early laps as later overtake becomes virtually impossible.
Try not to go off the track as mileage off the track does NOT count toward your mileage.
When you run out of time, steer neutral to the middle of the road, and try to head "downhill" as much as possible. Until the car stops your mileage still counts. And if you are coasting to a stop from 100+ MPH you can go quite a bit before you come to a full stop.
Endurance makes good "money races" where you can stack the "daily double" plus the "manager double" to quadruple your winnings... if you win, of course. Consider going airplane mode (i.e. only go against AI) for money races.
Cup Race Tips
Cup Races are the typical race where up to 22 cars jockey for position on the course.
The trick basically is try to get up to the front as soon as possible, or at least in the top ten before the first lap ends. The leaders (first 6-8 cars) will pull away from the rest of the pack, and if you're stuck in traffic you will never catch up.
Pass on the outside, cut through some corners, shove other cars out of the way... PIT them... any way you can. Get near the front so you can catch up to the leaders of the race. And do it quickly.
If you can't get through the "gaggle", either you're not driving quite right... Or your car is simply too slow. (or the course is too narrow).
Head to Head Tips
Head to head race is pretty simple: one lap, one opponent, win at any cost.
Generally you can tell if you will win or lose by the first quarter mile. If he is able to just pull away from you from the start, you have virtually no chance of winning. Either bring a better car, or restart and hope the computer gives you a weaker opponent.
Autocross / Speed Snap Tips
Autocross and Speed Snap are the same except what it measures. Autocross measures overall time taken for the driving the challenging segment, while Speed Snap measures your speed as you cross the finish line driving the challenging segment.
Autocross and Speed snap can be done in short time (usually less than a minute), and basically has you driving your best, with your best cornering and accelerating car, accelerate hard out the final corner.
You can play with the Speed Snap event a little by testing where do you brake for the final turn so you can line up perfectly for the dash to the finish. If you are within a few MPH (like 3 or 4 MPH) You may be able to get that by doing that last turn faster.
Speed Record Tips
Speed Record event is achieving the top speed during a single lap, anywhere along the course. As most course have many long straights or nearly straights, this should not be hard by using your best car.
The trick usually is remembering which corner leads into the high speed segment, and how to retain as much speed as possible onto the segment.
You can cheat by turning off the auto-brake just before you get to that long straight, then just plow ahead and do NOT brake for the next turn, if you need that extra few MPH to win.
Eight cars on the track, every 20 seconds last place is eliminated from the race.
There really is no trick... Get up front as soon as possible, using the best vehicle, and stay up front. Cut through corners on two wheels, bounce other cars out of the way... Any means necessary.
You need to chase down a wimpy car and beat it to the finish line with just one lap.
This can get tricky but basically you need to drive as fast as possible, pass the other car without hitting it and/or slow down too much, then rush to the finish line. The passing part is usually the most difficult, esp. on a very tight course.
Time Trial Tips
Do your fastest lap, with a rolling start, and do NOT go off track (2 wheels off okay, all 4 is bad) or your result will not be counted.
Time Trial is the most serious challenge in RR3. In fact, you are limited by the amount of "drive tokens" you have, and it's easy to waste them if you got all four wheels off the track even by an inch. There really is no tip other than drive your best, keep at least two wheels on track at all times.
You can race against someone else's ghost (or your own best lap ghost) and see how are they taking a particular line on the course vs. yours, and see if you can match their performance. Just tap on the racer whose ghost you wish to challenge.
If you are having problems getting a trophy for your time trial and having it count as your completion... Turn on airplane mode and play that way. Once you finish the race, you'll get your trophy, then you can get back online.
Still can't win even though you have done all you can? Perhaps it's time to do a few dirty tricks.
Outbrake your opponent into the corner, you on the inside. so you knock the other car aside with your flank. You will bounce off pointing into the turn... and he'll be pointing away from the turn. This is best done at a low speed corner (90 degree turn) or a hairpin turn as high speed turns give them a chance to pull out.
Are your friends wiping the floor with you and you can't get that 100% completion? The solution is go into airplane mode on your device. Yes, disconnect WiFi and data. Your game will still run, but now computer will assign some default AI guys for you to play against rather than "Time Shifted Multiplayer" (i.e. AI modeled after your friends' driving) and the default AI is much weaker.
PIT, or "Precision Immobilization Technique" is a move usually used by law enforcement on vehicle pursuits, where you basically spin the other vehicle around by turning into him and force a spin by hitting his rear wheel. You can use this in RR3, but it needs to be done right, to take advantage of a weird AI quirk: a AI car never revese. If you manage to spin an AI car so it has its nose touching the wall, it will be STUCK there. And this will force other AI cars to slow down near it... maybe. Obviously this only works on tracks with hard walls next to the track, like Indianapolis or Melbourne, or even some sections of Spa.
But basically, the idea is get between the car you want to PIT and the wall, then turn INTO him so he spins out. This works best on curves where the car's on the edge of traction. On straights the other car can probably pull away from you.
Track Guide: Mount Panorama
Mount Panorama is a high speed track with several 90 degree turns and S curves with some serious ups and downs.
First corner is called hell corner because there's a lot of "contact" there, esp. when the race starts. Go wide and go slow, instead of trying to cut through.
You can go full speed on Mountain Straight. Watch for the pole to start braking for Griffins Bend, and remember to brake into The Cutting as it's a rather sharp corner.
The left hander from Sulman Park to McPhillamy park may be handled without braking depending on your car's dynamics and how close you ride the curb on the left. Remember to cut right at the Skyline as you'll be facing some barrels at the Esses. Cut just right of the barrels, and you will aim straight into the corners and the Dipper with minimum braking. Though do hit the brakes as you make that sharp left to Forrest's Elbow.
Conrod Straight is the super high speed section though you need to brake for The Chase as you go into the final turns 21 and 22, and finally, carefully make that final Murray's Corner to the finish.
Track Guide: Hockenheimring
Hockenheimring appears in 3 separate configurations in RR3: Hockenheimring National, Hockenheimring Grand Prix, and Hockenheiming Short.
Right now I don't have a full description of all three variations. However, an educated guess would be:
Hockenheimring short: turn 1, cut off halfway through to turn 11.
Hockenheimring National: full course, except cuts through from turn 5 to 7, instead of doing the hairpin in turn 6.
Here's F1 driver Mark Webber describing the Grand Prix config in his Red Bull simulator
Track Guide; Suzuka
Suzuka circuit appears as three different configurations: Suzuka West, Suzuka East, and Suzuka Grand Prix.
I am working on the maps. I got a few driving tips:
- At the beginning, try to cut through on the right side. As long as you fit between the car and the wall, you can easily pass almost everybody. Then thread your way down the line, brake and put only two wheels on pavement as you continue. With proper braking you should get into the top ten, or even top five
- Slow to the right speed and you can take S-curves quite easily.
- Turn 8 and 9 can be taken quite fast by going slightly offroad and just keep two wheels on pavement.
- Hairpin (11) is a good passing spot if you can cut inside.
- Be very wary of turns 13 and 14. It is very easy to run off the track if you don't brake enough.However, if you cut inside across the grass SLIGHTLY, it's a good way to catch up or even to pass.
- Turn 15 can be tricky, as if you don't brake enough you may end up going offroad.
In the meanwhile, enjoy Sebastian Vettel driving the Suzuka Grand Prix circuit in the Red Bull Simulator
Track Guide: Indianapolis Motor Speedway
Indianapolis Motor Speedway appears in RR3 in two configurations: the speedway oval, and the road course. The map shows you both (road course is in red).
It is worth pointing out that the oval is run counter-clockwise (starting toward the right), while the road course is starting clockwise (toward the "left").
Drivethru for Speedway
You need to slow down for the corners if you reach your top speed on the straights. Generally, the cornering speed is about 20-30 MPH slower than your straight speed, if you're using an amateur or pro-am car like Shelby GT500, or Lexus IS F. Those can reach above 180 on the straights, but generally corner between 150 and 160.
AI Cars go high (right up against the wall) on the straights, but dives into a low line in the corners and brakes hard (usually they corner at 130-135). If you can dodge them moving between high and low you can usually pass them in the corners even if you can't overtake them on the straights.
Full drivethru coming soon!
The road course is currently being modified for the 2014 season and it is unknown if there will be an updated track later.
Track Guide: Silverstone
Silverstone appears in RR3 in no less than FOUR configurations: Silverstone International, Silverstone National, Silverstone Bridge 2009 (the old Grand Prix config), and Silverstone Grand Prix (the current "Arena" config).
Here's the full map, while I try to get the alternate configs.
Track Guiide: Circuit de Spa Francorchamps
This Belgian track is famous for the big curves and high speed, and is actually based on several public roads linking the towns in the area.
Historical note: The most dangerous section is around turn 17 and 18, known as Blanchimont, but only in real life. In RR3 this section is quite safe. This section was made famous in 1992 when Erik Comas crashed and Ayrton Senna stopped and jumped out of his car to aid Comas while other cars are swerving around him at racing speeds. There were many crashes in this section over the years.
Drivethru: Start, go on the OUTSIDE of the "La Source" hairpin to avoid all the cars trying to cut the corner. Go slightly wide as you have a bit of room to maneuver down to Radillon Eau Rouge ("Red Water") where you have to do a slight S uphill, and you should be able to pass here. Try to cut through with only 2 wheels on the track. Continue uphill through Kemmel Straight, then slow down for the right / left / right combo known as "Les Combes". That takes you downhill toward a wide circle known as "Bruxelles". Slow down as you don't want to drift out. Make the left turn (good passing spot), then accelerate down the straight into the gentle left "Pouhon" then continue down to Campus and Stavelot, then right up to Courbe Paul Frere. Now you come to a long high speed known as Blanchimont, which has a very dangerous kink about 2/3rds way in, make sure you slow down so you don't fly off the track. Finally, you hit the chicane just before the finish line.
Track Guide: Mazda Raceway Laguna Seca
Laguna Seca ("Dry Lagoon" in Spanish) is a famous racing course in the US... specifically, Monterey, California, near the Pebble Beach golf course.
Laguna Seca is probably best known for "the corkscrew", the blind S-turn that features a hefty drop in elevation, and there's almost no cue to indicate when to brake and steer, at turn 8 / 8A.
Here's a full drivethru.
Start the race and you rush toward the Andretti Hairpin, which is actually two separate but close 90 degree turns. Cut through the corners to gain a few positions as you cut right to do turn 3, then 4 and 5. Slow down enough for turn 6 as you enter the Rahal Straight and climb for the corkscrew. The only warning is a slight kink of the road to right then the rapid left/right turn with the huge drop. That leads to the Rainey Curve, then turn 10, with a very sharp turn back to finish line.
Track Guide: Melbourne
Melbourne (sometimes called "Southbank") is an fictional (i.e. NOT REAL!) urban track in the middle of Melbourne's CBD (Central Business District) created by the developer Firemonkeys to showcase the city. If you look carefully you'll see various Melbourne downtown buildings, esp. in the third-person view in replays.
As a course, it is extremely difficult to do well in "cup" as it is extremely tight and you will take a LOT of damage. There is no shoulder to pass on at all. it's hard railing on both sides. The only overtake opportunities are in the corners, where you will just have to dive in and shove the other cars out of the way.
Drivethru: You start on 2 successive right jinks, leading to a tight left turn and a lot of collisions but if it's just you and other car there's a chance you can out brake him into the turn. That funnels you into a chicane. As you emerge from the chicane go wide right in order to make the next sharp left. Cut onto the rumble strips and make sure you miss the barriers. Next section is relatively high speed until you come to the overhead banner which is the sign for the next sharp left, then another left. You can try to pass at each corner here if you have sufficient overtake speed. That left leads to a right, then a quick left/right chicane which can be take almost straight through if you brake slightly, which leads up to a hard left (last chance to pass). Then you go into a right/left chicane as you reach the finish line.
Track Guide: Brands Hatch
Brands Hatch, a UK raceway, has two configurations: the short "indy" layout, (where turn 4 leads straight to 9) and a longer "grand prix" layout that uses the full track.
Drivethru (Indy): Start and try to drive half on grass on the right side, as you head toward turn one, which is also downhill. You should be able to pass virtually all the cars if you brake judiciously and only keep two wheels on the course. Brake as you pass the bridge for the loose hairpin, accelerate and cut across apex of turn 3, accelerate into turn 4, and brake for the large wide turn 9 back to finish line and uphill.
Track Guide: Dubai Autodrome
Multiple configurations, including "oval" and "hill", but may have more.
Checkout the Wikipedia map while I get this updated.
Track Guide: Circuit de Catalunya
Q: I can't seem to win a particular race no matter what. What should I do?
A: Turn off Wifi, start the same race with a wimpy car, and lose badly (like middle of the pack). Then start the same race again, but with your best car allowed. Game will assign you some wimpy drivers for competition, and you can beat them.
Q: How do I cheat?
A: There are supposedly hack tools available. I don't feel like trying any of them. You can hack infinite gold and infinite R$ and such. Frankly, I don't know if you will get detected doing stuff like that.
I hope you have enjoyed reading this guide as I did writing it! Look me up on RR3. I am "Kasey C."
© 2014 kschang