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Cash Flow For Capsuleers (10 of 10) - Eve Online Mission Guide

This guide and video walkthrough will cover the Military Career arc mission, Cash Flow For Capsuleers (10 of 10) in the video game MMO, Eve Online. Within you will find information on completing the mission objectives along with rewards and any other relevant details.

Objectives

"Find Tahamar and take him out, once and for all."

Enemies (Caldari)

  • Room 1:
    • Group 1: Guristas Rookie x 6 (18k)
      Destroying these spawns group 2
    • Group 2: Pithi Invader x 1, Pithi Infiltrator x 1 (9.375k)
  • Room 2:
    • Group 1: Pithi Arrogator x 4 (12k)
      Spawns group 2 on death.
    • Group 2: Pithi Invader x 1, Pithi Infiltrator x 1 (9.375k)
      Spawns group 3 on death.
    • Group 3: Pithi Infiltrator x 2 (9k)
  • Room 3:
    • Defenses: Tahamar's Stasis Tower x 1 (35k)
      Spawns Tahamar on death.
    • Group 1: Pithi Invader x 1, Pithi Infiltrator x 1, Stolen Navy Ship x 1 (16.5k)
    • Group 2: Tahamar

Total Bounty: 109,250 Isk

Click thumbnail to view full-size
Fighting Arrogators in the first room.Fighting enemies in the second room.Arriving in the final room with the stasis tower ahead.Being webified makes attacks hit harder due to your ship's reduced speed.Tahamar's pod.
Fighting Arrogators in the first room.
Fighting Arrogators in the first room.
Fighting enemies in the second room.
Fighting enemies in the second room.
Arriving in the final room with the stasis tower ahead.
Arriving in the final room with the stasis tower ahead.
Being webified makes attacks hit harder due to your ship's reduced speed.
Being webified makes attacks hit harder due to your ship's reduced speed.
Tahamar's pod.
Tahamar's pod.

Overview

This final mission in the military career arc of Eve Online follows a very similar set up to the previous combat missions, however with the most enemies you've faced thus far now spread out amongst 3 rooms and throwing a wrench in the flow of things a bit by having you up against a stasis tower in the final room. You're reward here will also be the most significant however, with a serious combat frigate, isk and faction standing being thrown your way, the ship in question depending on which of the four races you are working for.

The first two rooms are serious cakewalk at this point, especially considering the majority of weak ships that make up the enemies there. Conveniently, the acceleration gates are also just a short distance away from where you warp in, making things a breeze time wise as well.

The one point where extra consideration is needed is in the final room, where as mentioned above, the Stasis Tower awaits with some enemy backup. Generally in situations like this, the Stasis Tower, or any enemy that is webifying you or even worse, web scrambling you, should always be prioritized considering the extra threat those devices and their effects bring upon you. The webification will slow your ship to the point where the damage you would normally shrug off from said supporting enemies can increase thanks to the harder hits they can land on you, to the point where it becomes overwhelming.

In this particular case, since there is no additional reinforcement waves spawned by attacking the enemy ships, you can still down them first to alleviate the damage you will be taking, or follow the general rule of thumb and take out the stasis tower first. Thamar himself will spawn once the tower is down, but does so as a pod without any sort of offensive weaponry. Once the pod spawns, take it out to complete the objectives and wrap up the military career arc chain of missions.

Rewards:

  • + 4.2857 % corporation standing
  • + 1.5 % faction standing
  • 1 x Sharpshooter (skill book)
  • 287,000 Isk bonus (6 hours)
  • 1 x Faction dependent frigate
    • Amarr: Punisher
    • Caldar: Merlin
    • Gallente: Tristran
    • Minmatar: Rifter

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