EverWing: Raid Boss Enhancements (Prefixes and Suffixes)

Updated on October 15, 2017
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EverWing Raid Boss Enhancements (Prefixes and Suffixes)
EverWing Raid Boss Enhancements (Prefixes and Suffixes) | Source

I know you’re here because you’ve been scratching your head all this time wondering what those raid boss prefixes and suffixes mean. Overlord Mildred of Doom, Molten Fluffy, Ethereal Toxic Monster Queen—these are just some of the examples of what I’m talking about. But now that you’re here, your problem is solved!

Essentially, the prefixes and suffixes on raid boss names are marks of their enhancements. There are two kinds of enhancements that raid bosses always possess: a strong enhancement and a weak Enhancement. Don’t worry about them too much because they’re basically similar. The only thing you should remember is that it is impossible for a raid boss to have two enhancements of the same type. They always come with one strong enhancement and one weak enhancement. Nevertheless, they can also have “None” as an enhancement.

Enhancements can have a positive effect, a neutral effect, or a negative effect. They alter bosses in various ways. And another thing that enhancements alter is the “Treasure Level Bonus.” The “Treasure Level Bonus” decides what level of treasure you can collect after defeating the raid boss.

For now, that would be all for the explanations. Listed below are the various enhancements, their descriptions, and their effects. By the end of it all, you will no longer be scratching your head with wonder because this guide will be answering all your questions.

Strong Enhancements

1. None

Effect: This is a legitimate Raid Boss Enhancement. As the name says, None (no prefix or suffix) has absolutely no effect. It renders the boss neutral and allows it to act as normal as possible.

Treasure Level Bonus: 0

2. Ancient

Effect: Be wary when you see this prefix on the name of the Raid Boss. Ancient means that it will faster attack speed than usual. Also, the boss will gain an increase in size and HP.

Treasure Level Bonus: +2

3. Ethereal

Effect: This enhancement is one of the most dangerous ones. It gives the raid boss the power of to become an ethereal being. This means that from time to time, the boss will phase through your attacks as if it was a ghost. You will see the effect as bullets passing through the boss every now and then. Also, keep in mind that even though homing bullets never miss, some of them will deal no damage against an ethereal being.

Treasure Level Bonus: +3

4. From Hell

Effect: This suffix grants the raid boss the fire element—meaning it will be weak against the water element! Likewise, this enhancement causes bird-like meteors to rain randomly during the battle.

Treasure Level Bonus: +3

5. Giant

Effect: As the name implies, this enhancement turns the boss into a giant. Alongside that effect, the boss also gains a boost in HP.

Treasure Level Bonus: +1

6. Hyper

Effect: This enhancement increases the attack speed of the raid boss.

Treasure Level Bonus: +1

7. Tiny

Effect: As the name implies, this enhancement turns the boss into tiny version of itself.

Treasure Level Bonus: -1

8. Of Doom

Effect: This suffix grants the raid boss the shadow element—meaning it will be weak against the light element. Likewise, this enhancement enables the raid boss to summon three Armored Loot Goblins twice during the battle.

Treasure Level Bonus: +3

If you were a Raid Boss, what Strong Enhancement would you like to possess?

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Weak Enhancements

1. None

Effect: This is a legitimate Raid Boss Enhancement. As the name says, None (no prefix or suffix) has absolutely no effect. It renders the boss neutral and allows it to act as normal as possible.

Treasure Level Bonus: 0

2. Blinding

Effect: This prefix grants the raid boss the light element—meaning it will be weak against the shadow element. Likewise, this enhancement decreases the HP of the raid boss and increases its speed.

Treasure Level Bonus: +1

3. Dark

Effect: This prefix grants the raid boss the shadow element—meaning it will be weak against the light element. Likewise, this enhancement decreases the speed of the raid boss and increases its special.

Treasure Level Bonus: +1

4. Frozen

Effect: This prefix grants the raid boss the ice element—meaning it will be weak against the fire element. Likewise, this enhancement decreases the speed of the raid boss and increases its HP.

Treasure Level Bonus: +1

5. Molten

Effect: This prefix grants the raid boss the fire element—meaning it will be weak against the water element. Likewise, this enhancement increases the attack speed of the raid boss.

Treasure Level Bonus: +1

6. Overlord

Effect: This prefix grants the raid boss the power to act as an overlord. This means that it will be able to summon normal monsters throughout the entire duration of the battle.

Treasure Level Bonus: +1

7. Toxic

Effect: This prefix grants the raid boss the toxic element—meaning it will be weak against the nature element. Likewise, this enhancement decreases the HP of the raid boss and increases its special.

Treasure Level Bonus: +1

If you were a Raid Boss, what Weak Enhancement would you like to possess?

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