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This article serves as an index for the guides covering where to find the various vista locations in the MMORPG Guild Wars 2. Each guide covers a specific region of the game world, listing all the vistas that can be found within.
About the Vistas
There are currently 266 vistas to be found altogether, spread out through the world of Guild Wars 2, as of the game's initial release. More are likely to be added if/when expansions are released. Like in the first game, these points act as places for players to discover. Finding them nets you some experience along with often lovely slow pans over the nearby area, giving you viewpoints you would often not be able to achieve on your own. Besides the amusement factor, finding vistas can be helpful in getting an overview of the area, earning experience, and progressing towards unlocking the special reward for completing each area to 100%.
Unlike in the previous game, however, most of these locations are significantly more challenging to reach. They often introduce many platformer game aspects, require extensive searching for secret or non-straightforward entrances, or involve other out-of-the-ordinary tasks. Searching for vistas and other map locations is essentially a meta game of its own. Waypoints, points of interest, activities, and other map details will be covered separately.
Update (2019): Work on more Guild Wars 2 guides was put on hold some time ago. This index still serves to cover the early stages of the game along with major cities and is considered complete now in covering these portions.
38 Vistas in 6 Regions
Black Citadel (5)
There are 5 locations to find in this city, which serves as the steampunk-esque home of the Charr race in the game.
Divinity's Reach (6)
The city of the Humans in the game possesses 6 vistas to uncover. These locations are spread throughout its various quadrants and districts, with a medieval-era vibe.
This is the home city of the Norn race in Guild Wars 2, which are essentially giant humans with a viking style of artistic direction. Basically, this is what you would envision as Beowulf's home. There are 5 vistas to find here.
Lion's Arch (11)
More of a communal city shared between the five races of Tyria, this city is occupied by a wide variety of characters as well as serving as a central hub of transportation to the 5 racial cities by way of instantaneous travel through the Asura Gates. It was originally the capital of the Humans before a cataclysmic flooding caused by the raising of Orr, and it's now a pirate's haven. Lion's Arch also possesses the most points to find of the cities listed here, with 11 points to uncover.
Rata Sum (5)
This city has 5 points to find and is home of the Asura, the diminutive, technologically and magically enhanced race of Tyria. The city takes a fantasy-themed, abstract design. The Asura can be compared to gnomes in many other games.
The Grove (6)
The Grove is home to the Sylvari and their 6 vistas, which are of an elvish-like design; however, this area has less fanciful architecture and more of a nature theme. The Sylvari share a semblance with the Sylvan (Elves) of Magic: The Gathering.
Level 1–15 Areas
26 Vistas in 3 Regions
Caledon Forest (8)
This is the first area new Sylvani players will find themselves exploring, known as a "wilderness under siege" for its lush and vibrant plant life that masks a raging battle between the Sylvani and the Nightmare Court—along with undead rising from the ground and a widespread Skritt nuisance.
Metrica Province (9)
This region serves as the beginners area for the new Asura characters, after completing their introductory quest. Asuran laboratories have sprung up about the province with their emergence from the subterranean, which has brought problems with increased trouble from the wildlife that occupied the area prior.
Just south of the city of Divinity's Reach, this is the first region human players will begin their adventures in. Expansive plains and farmland occupy most of this area, along with Centaur raiders, a dam and pumping station.
Level 15–25 Areas
Kessex Hills (9)
South of Queensdale, this area serves as the second main leveling area for human characters, with a region of land suffering even more from Centaur raids to the point where it has left many of the human settlements in ruins.