"EVE Online" Industrial Arc Guide: Making Mountains of Molehills (4 & 5)

Updated on February 28, 2019
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Making Mountains of Molehills (4 of 10)

Outfitting the mining frigate with a pair of Hobgoblin drones for offensive, leaving the turret slots for mining lasers.
Outfitting the mining frigate with a pair of Hobgoblin drones for offensive, leaving the turret slots for mining lasers. | Source

Objectives

"Destroy the rogue drones and mine the veldspar for your agent. You'll need to refine the ore into minerals when you return to the station."

  • Deliver 7,000 x Tritanium (70.0m3)

Mission Type: Mining Encounter
No gate.

  • Group 1: 2 x Moth Apis (8.25k Isk ea)

Total bounty: 16,500 Isk

Overview

The fourth mission in the industrial chain returns to the concept in the first mission, providing you a private mission encounter spot in space where you can mine from some asteroids to provide your agent with the requested minerals. The only real difference here is that you'll have two very weak enemy rogue drones to deal with as well.

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Arriving at the mission location and sending our drones to attack the enemy npc drones.Mining from the veldspar asteroids.
Arriving at the mission location and sending our drones to attack the enemy npc drones.
Arriving at the mission location and sending our drones to attack the enemy npc drones. | Source
Mining from the veldspar asteroids.
Mining from the veldspar asteroids. | Source

Since by now you should have the mining frigate skill trained to at least level 1 along with the free Venture mining frigate you were provided with in mission 2, this mission serves as a perfect opportunity for its use. For the offensive capabilities you'll need, you can either occupy one of the two turret slots on the frigate with a conventional weapon, like the civilian gun from your rookie ship, or purchase combat drones from the market for this purpose. Option 2 requires some skills trained in drones and scout drones, however is far more preferable since your second turret slot is best fitted with a second mining laser, also purchased off the market if necessary. Having two instead of one mining laser doubles the already impressive harvesting rate of the Venture, reducing the time it will take you to mine the asteroids by half.

If this is your first time harvesting with the Venture, pay attention to the fact that it has two cargo holds. One of them, labeled the Ore Hold is a specialized hold where only Ore can be carried as well as where it is deposited when mined. Your regular cargo hold is quite small in comparison at 50m3 while the Ore hold is a nice 5,000 m3. Mods that effect the cargo hold of ships do not modify the specialized ore holds, so it is not worth installing these kinds of mods on the ORE mining vessels.


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Even a partial hold of Veldspar (about 40% full) provides more than enough Tritanium after refinement.
Source
Source
Even a partial hold of Veldspar (about 40% full) provides more than enough Tritanium after refinement.
Even a partial hold of Veldspar (about 40% full) provides more than enough Tritanium after refinement. | Source

You'll only need to fill about 1,000m3 of your hold with Veldspar to have enough to refine the Tritanium you need to give to your agent, however like before, mining extra is a good idea for uses later in the chain or just to sell for the isk.

Since there is no acceleration gate here, higher skilled players running this mission can bring mining barges or exhumers to quickly strip the minerals.

Mineable Asteroids

3 x Veldspar - 30,000 units each, 90,000 units total (9,000m3)

Rewards:

  • + 0.2242 % corporation standing
  • 1 x Miner I
  • 84,000 Isk bonus (2 hours, 2 Minutes)

300 Isk Collateral

Video Guide

EVE Online Career Arc Guide Navigation

Career Arc Main Index
- Making Mountains of Molehills:

Making Mountains of Molehills (5 of 10)

Objectives

Transport 1 x Crates of Electronic Parts (40.0m3) to a station 5-8 jumps away*.

Mission Type: Courier

*Station is random, even from the same agent, so number of jumps may change but should be around this number.

Overview

A very straightforward carrier mission, you'll be given a small cargo of goods to take several jumps to a random destination for your agent. If you haven't done a courier mission previously, they are very simple, just put the cargo in one of your ships, fly to the designated station, start a conversation with your agent and complete.

Courier missions are generally the least involved of the missions you'll find from agents in Eve Online, unless your destination happens to be in low sec where your ship can get shot up. As long as your route is a safe one, it is totally possible to leave your ship on autopilot and let the computer do most of the work, only involving yourself when docked and needing to complete the missions or pickup new cargo. Advanced couriers will fly larger ships with expansive cargo holds and try to stock up on multiple missions at once.

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Transporting the small cargo in the Venture.Talking to the agent at the destination station to deliver the goods and complete the mission. You'll need to fly back to your agent to pick up the next mission.
Transporting the small cargo in the Venture.
Transporting the small cargo in the Venture. | Source
Source
Talking to the agent at the destination station to deliver the goods and complete the mission. You'll need to fly back to your agent to pick up the next mission.
Talking to the agent at the destination station to deliver the goods and complete the mission. You'll need to fly back to your agent to pick up the next mission. | Source

The Venture mining frigate has a large enough cargo hold to transport the goods to your destination and it's relatively fast speed means an autopilot trip won't take very long. Unfortunately the Afterburner isn't very useful for courier missions, since it requires manual activation and if you're going to be paying attention to the game and not using autopilot, its best to just make every jump manually to cut down on even more time. Only mods that provide passive effects, like the cargohold mod you get as a reward or other mods that reduce align time or increase base velocity are useful for making autopilot trips shorter.

Rewards:

  • + 0.1577 % corporation standing
  • 1 x 1MN Afterburner I
  • 1 x Expanded Cargohold I
  • 53,000 Isk bonus (1 hours, 26 Minutes)

Video Guide

Questions & Answers

  • When playing Eve Online, I have the electronic items in my cargo hold but when I try to undock it says I'm leaving without the required cargo. What gives?

    My best guess maybe that you put it in the wrong ship's cargo hold or it's in the wrong bay. Just double check the actual placement of it, I know I remember running into this problem and the solution was something along those lines, simple yet easily overlooked. Worst comes to worst; I think you can cancel the mission and take it again.

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