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Making Mountains of Molehills (5 of 10) - Eve Online Mission Guide

This guide and video walkthrough will cover the Industrial Career arc mission, Making Mountains of Molehills (5 of 10) in the video game MMO, Eve Online. Within you will find information on completing the mission objectives along with rewards and any other relevant details.

Objectives

Transport 1 x Crates of Electronic Parts (40.0m3) to a station 5-8 jumps away*.

Mission Type: Courier

*Station is random, even from the same agent, so number of jumps may change but should be around this number.

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Transporting the small cargo in the Venture.Talking to the agent at the destination station to deliver the goods and complete the mission. You'll need to fly back to your agent to pick up the next mission.
Transporting the small cargo in the Venture.
Transporting the small cargo in the Venture.
Talking to the agent at the destination station to deliver the goods and complete the mission. You'll need to fly back to your agent to pick up the next mission.
Talking to the agent at the destination station to deliver the goods and complete the mission. You'll need to fly back to your agent to pick up the next mission.

Overview

A very straightforward carrier mission, you'll be given a small cargo of goods to take several jumps to a random destination for your agent. If you haven't done a courier mission previously, they are very simple, just put the cargo in one of your ships, fly to the designated station, start a conversation with your agent and complete.

Courier missions are generally the least involved of the missions you'll find from agents in Eve Online, unless your destination happens to be in low sec where your ship can get shot up. As long as your route is a safe one, it is totally possible to leave your ship on autopilot and let the computer do most of the work, only involving yourself when docked and needing to complete the missions or pickup new cargo. Advanced couriers will fly larger ships with expansive cargo holds and try to stock up on multiple missions at once.

The Venture mining frigate has a large enough cargo hold to transport the goods to your destination and it's relatively fast speed means an autopilot trip won't take very long. Unfortunately the Afterburner isn't very useful for courier missions, since it requires manual activation and if you're going to be paying attention to the game and not using autopilot, its best to just make every jump manually to cut down on even more time. Only mods that provide passive effects, like the cargohold mod you get as a reward or other mods that reduce align time or increase base velocity are useful for making autopilot trips shorter.

Rewards:

  • + 0.1577 % corporation standing
  • 1 x 1MN Afterburner I
  • 1 x Expanded Cargohold I
  • 53,000 Isk bonus (1 hours, 26 Minutes)

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