"EVE Online" Industrial Arc Guide: Making Mountains of Molehills (6 & 7)
Making Mountains of Molehills (6 of 10)Click thumbnail to view full-size
Acquire 20 x Cap Booster 25 (20.0m3) and deliver them to your agent.
Mission Type: Manufacturing
The sixth mission in the industrial career chain is another manufacturing mission just like the third where you were tasked with producing a pair of Civilian Afterburners from a blueprint copy for your agent. The main difference here, besides having to produce a different item, is that producing this item requires minerals you won't have had easy access to yet. Unless you've manage to find ores containing the yerite and mexallon in addition to the tritanium you'll need to produce the Cap Booster 25, you'll have to source them from the market.
Pyerite can probably be found with some ease in or around a rookie system, if the belts aren't mined out already, as pyerite can be refined from the scordite ore, which is relatively abundant in most highsec belts. mexallon on the other hand, is found in slightly more advanced ores like kernite, which m,ay have been mined out already, even if the whole belt isn't gone yet, considering the more valuable ores are generally targeted first by other players for harvesting.
It is pretty cheap to acquire the small amount of minerals you need for the two production runs from the market. Just as a friendly reminder, make sure to multiply the bill of materials as it gives you values for a single run.
As a totally viable second option, you can also just purchase 20 manufactured Cap Booster 25s from other players on the market, since unlike the Civilian Afterburners you needed to manufacture last time around, these items are actually frequently used and produced outside of the career arcs, thus making them both abundant and affordable.
- + 0.4971 % corporation standing
- 1 x Cap Booster 25 Blueprint (Copy, 2 Runs, ML 5, PL 2) (granted)
- 224,000 Isk
- 167,000 Isk bonus (4 hours, 32 Minutes)
Making Mountains of Molehills (7 of 10)
Transport 20 x Cap Booster 25 (20.0m3) to a station 1 jump away*.
Mission Type: Courier
*Station will change between different industrial career agents but seems to be a specific station for each agent.
A painfully simple courier mission, all you need to do is take the Cap Booster 25 you gave to your agent in the previous mission, which is returned to you for the purpose of your objectives here, and move the items one jump away to a station designated by your agent.
What the mission seems to try to get across is the need for industrial players to have to actually move their goods from where they've been manufactured to another location like a trade hum or highly trafficked missioning system, where other players are more likely to buy their wares. Where you are selling your items and the local supply and demand all has a big impact on the Isk you can make both through individual unit price and total volume of sales, just like real world economics.
Something worth mentioning is the Overdrive Injector System I module you receive as a reward for this mission, which is a significantly useful item for players looking to move goods of their own or courier contracts, on long autopilot routes. Since the overdrive increases the base velocity of the ship it is installed on, it cuts down the time it takes for your ship to travel to the next gate. This is because as you may already know, autopilot works by performing jumps for you, but cannot warp to 0 to the next gate, instead dropping you 15km from your next gate or station, then using conventional engines to burn the remaining distance to dock or jump range. Used in conjunction with inertia stabilizers or hull mods that decrease warp align time or increase acceleration, significant chunks of time can be cut off long autopilot trips.
- + 0.0633 % corporation standing
- 1 x Overdrive Injector System I
- 29,000 Isk bonus (3 hours)
5,400 Isk Collateral
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