OSRS PVM Money Making Guide (7M/Hour): What Monsters to Kill
Old School RuneScape (F2P/P2P): What Monsters to Kill for Money at Every Level
Welcome to my PVM for money guide! The question most often asked in Old School RuneScape at every level is "How can I make the most money at my level?" This guide is intended so that everyone in OSRS, no matter what level, and no matter how much money you have to begin with, can view this guide and find the monster which suits them best to make money from!
Monsters Covered in This Guide
The guide will have a simple format: I will introduce the monster, list the requirements, list the recommended gear and cost (plus cheaper alternatives) and then give a brief overview of the strategy to get fast, efficient kills!
- Green Dragons
- The Giant Mole
- The Barrows Brothers
- Demonic Gorillas
- 80+ Melee stats, or
- 60+ Ranged
- Good Melee or Ranged gear (Rune or better)
- Anti-dragon shield/potion
- Looting Bag
Green dragons are found in the low wilderness, just north west of Edgeville, or at the Graveyard of Shadows. They drop green dragonhide and dragon bones with every kill, making each dragon worth around 4,000 coins.
Though the Wilderness is a risky place in terms of PKers, it also has the advantage of allowing you to use a Looting Bag to carry an extra 28 items, making a full inventory and looting bag worth over 200K!
A full inventory and looting bag should only take around 20-25 mins at average stats/gear giving around 500K per hour in profits, a great way to gain some starting cash to gear up for some higher leveled bosses!
Be sure to bring an Amulet of Glory, which allows the user to teleport to Edgeville (where you will bank) from level 30 wilderness - very useful to escape PKers.
The Giant Mole
- 70+ Melee Stats
- 43+ Prayer
- Dharok's Set (will significantly speed up kills, other melee gear okay too)
- Dwarven Rock Cake (to lower hitpoints to use Dharok's effectively)
- Light Source
The Giant Mole is a large mole found under Falador Park, reached by using a spade on the large mound in the park.
The Mole drops a mole claw and 2 mole skins for each kill, totaling around 13K per kill. Using a Dharok's set you can achieve up to 50 kills per hour! This gives around 700k per hour profit when including the value of other drops too.
Use of the Falador Shield 3 or above is also recommended as it can be used to quickly locate the Giant Mole, giving even faster kills, and gives noted mole claw/skin drops, allowing you to stay almost indefinitely in the cave killing the Giant Mole.
The general strategy is to lower your hitpoints to 1HP using a Dwarven Rock Cake and then protect from melee - negating all damage from the mole and allowing you to quickly kill the mole.
For Ironmen, this is a very efficient strategy to gain birds nests, as the claws and skin can be traded to Wyson the gardener in exchange for birds nests.
The Barrows Brothers
- 43 Prayer highly recommended
- 70+ Melee stats
- 50+ Mage (75 recommended for Trident)
- 50+ Range (75 recommended for Blowpipe)
- Strong Combat equipment (high defence armour with high DPS weapons for each style)
- Barrows teleports (or another way of getting there)
- Ring of Dueling (for banking and recharging stats at clan wars portal)
- Super Restores
- Runes for spells if using
It is also recommended to have the hard Morytania tasks complete for 50% more runes.
The Barrows Brothers minigame is a very consistent way of making money in OSRS. It is one of the most popular methods and can be performed efficiently at nearly all levels!
Even with mid level gear it is possible to get around 12-15 chests in an hour, with each one worth around 75k (or 93k with the hard diary complete). This makes it a very good money maker, bagging around 1M GP/Hour.
Most of your profit comes from the runes from the chest, however the unique armour/weapon pieces have a drop rate of 1/17 if you kill all the brothers each run! Some pieces are worth up to 2 million coins, with an average of around 500k per piece, this is a very nice bonus when doing the Barrows runs and makes for a quite enjoyable method of making money!
- 75+ Attack
- 80+ Strength
- 75+ Defence
- 75+ Ranged
- 43 Prayer
- Slayer Helm (if on black demon slayer task)
- High defence ranged body
- High defence melee legs
- Best-in-slot gear for rest of armour slots
Demonic Gorillas are high leveled monsters unlocked after the Monkey Madness II quest. They are the only monster in the game to drop the Zenyte Shard, used to make Zenyte jewellery, worth around 15M at the time of writing!
You should generally bring a 4/5 way switch between ranged and melee here, as the Demonic Gorillas switch between attack styles and can also use protection prayers.
The Arclight is the best melee weapon to use and you should bring your highest DPS gear for both ranged and melee, thus your switches should be the ones which will give you the most DPS increase, ie Necklace of Anguish, Amulet of Torture, etc.
You can also use void with a helmet switch if you are not on task for the extra DPS, though this also requires a significant grind at Pest Control.
- 80+ Ranged
- 75+ Defence
- 70+ Prayer
- Dragon Hunter Crossbow is best
- Blowpipe works just fine since DHC is around 120M
- Salve Amulet (ei)
- Void Ranged armour
- Bandos Godsword recommended to reduce Vorkath's defence (or Dragon Warhammer if affordable)
- Runes for Crumble Undead
Vorkath is one of the best solo bosses in OSRS for making consistent profits. Unfortunately it is locked behind some fairly high requirements as you need the Dragon Slayer II quest to be able to defeat Vorkath again for money.
The general strategy for Vorkath is to use your best Ranged gear and protect from magic. Start each kill by lowering Vorkath's defence with a BGS or a DWH if you have them, then switch into your Ranged gear and begin fighting.
Vorkath has several standard attacks and 2 special attacks which cycle on a pattern of 6 standard - 1 special - 6 standard - 1 special - ...
Note the special attacks will alternate each time and are detailed below:
Poison Pool Quickfire Barrage
- Here Vorkath will lean back and spit green acid pools into the air, landing on the ground shortly afterwards, you should turn off your run energy and walk back and forth on clean ground to avoid damage.
- You should keep moving or you can be hit for around 40 damage each tick
- If you stand on an acid pool you will take 6-7 damage and heal Vorkath for the same amount, so try to avoid these but its not the end of the world if you don't
Zombified Ice Dragonfire
- For this attack Vorkath will summon a zombified spawn and freeze you. You must kill the spawn before it reaches you or you will be dealt up to 60 damage
- It is a guaranteed 1 hit kill if you use Crumble Undead
The other standard attacks are all fairly simple but there are two you should watch out for when using range and protecting from mage:
- The purple flames will disable your prayer
- If Vorkath fires a slow moving orange fireball into the air you should move 2 squares away or you will be killed in 1 hit
In order to get efficient kills and make as much money per hour as possible you should follow the following tips:
- If using the blowpipe and a BGS, if you fail to deal 64 damage with the BGS you should teleport out and repeat the kill
- If you have the construction level to build an Ornate Rejuvenation Pool in your house, you should teleport there, then teleport to the Lunar Isle using a portal in your POH, bank on the eastern banker, then use a different banker to be kicked off the island (putting you right beside the boat to Vorkath)
- 70+ Defence
- 80+ Ranged
- 80+ Mage
- 80+ Hitpoints
- 45+ Prayer
- Good Mage and Ranged Gear
- Blowpipe and Trident recommended
- Food (plus combo food - Karambwan)
- Ranging potion
- Prayer potion
- Rings of Recoil (unless using Ring of Suffering)
Zulrah is a high leveled boss which requires high combat levels and fairly good gear to kill effectively.
Each kill is worth around 160-170k giving a profit of around 4M per hour when performed efficiently.
A good way to start Zulrah is to use void mage/range switches with a Blowpipe and a Trident, using as few switches as possible. As you get used to the rotations you should begin using better gear and using more switches until you are on a 7/8 way switch, giving around 2 minute kills of Zulrah.
The basic strategy is as follows, though there is a better image below which details specific rotations:
- When Zulrah is green, it attacks with Ranged, and you should Protect from Missiles
- When Zulrah is turquoise, it attacks with Ranged and Magic, and you should Protect from Magic
- When Zulrah is crimson, it attacks with melee at the players most recent spot, you should move several squares away every 2 attacks, you require no protection prayer
Zulrah also has a Jad-Phase where it alternates continuously between Ranged and Magic attacks. If it spawns on the east side you should protect from Mage first, and if it spawns on the west side you should protect from Ranged first. Then you should switch prayers every time she bows her head on each attack.
Zulrah is a fairly easy boss to do once you get the hang of it, though this can take some time. You should check some YouTube videos for a more in depth guide.
Raids in the Chambers of Xeric (Team and Solo)
The Chambers of Xeric is a very high leveled area known as raids. The requirements here are basically very high combat stats and very high leveled gear, though if you are in larger teams the gear requirements are a bit lower, and full void is a common loadout, with best in slot weapons, rings, boots, and amulets for each combat style.
Finding a team can be hard so it is recommended to join a clan, or get some friends together.
An alternative for those more adept at PVM is solo raids.
Pioneered by Woox, solo raids is a way for all players, especially ironmen to complete the Chambers of Xeric by themselves. It requires very high stats and gear and a great deal of concentration and ability - though the reward is so great, since any unique drops aren't split.
Woox has a video which describes greatly the process of solo raids, including every room, every boss, and tips and tricks for improving efficiency.
Performing 2 solo raids an hour with max gear and stats can net you an average of 7M GP per hour. Note however that 90% of that comes from unique drops, so you can have very long dry spells before you get a unique, valuable drop.
Final Piece of Advice: Try Slayer
Thanks for reading the guide so far. I hope you have found a method which works for you. If none of these appeal to you I would highly recommend doing slayer; it is a very varied skill and is hard to get bored of, while most slayer monsters offer a lot of valuable drops.
Getting 99 Slayer will give near max combat stats and enough money and experience to get you stuck right into high leveled PvM!