How to Use Gems in OAC
Gems give players additional stats, making them more durable and dangerous. Order and Chaos is more interesting when you equip gems. Strategic allocation of additional stats helps players progress.
There are old gems and new gems. The old gems are low level and cost many removal pliers to remove. I recommend using new gems in epic and high-level blue gear. You can use lower level gems in greens and low-level blues if you are leveling or to enhance gear you plan to replace.
Gems are classified by colors. Most gear and weapons have three gem sockets. Each slot is color coded to match the gem that can be equipped. To embed the first gem into a piece of gear, you must spend 150 gold to unlock the first slot.
Then one drilling cone to unlock the second slot, and three drilling cones to unlock the last slot. Equipping gems is done in Greenmont at the gem merchant, near the stables.
If you need to remove a gem then you use removal pliers.
How to Get Gems
There are many different level gems in the game, and many ways to get them. This commentary will only cover the first four levels of gems.
A level one gem drops in MZL and AGL, can be bought at a gem vendor and can be bought on the auction house. You can not buy anything but a level one gem from the gem vendors.
To get a level two gem you can wait for one to drop in the dungeons, buy one on the auction house or combine three level one gems. To combine gems you go to the gem house. You do not have to pay runes to combine gems.
However, a gem has a certain percentage which represents the chance you have at making the gem. You can pay runes to increase these percentages.
Sometimes when you try to make a gem, it fails and you are left with lesser gems. Level three gems can be won as drops or made by combining three level two gems. There are different types of level three gems.
Level four gems are made by combining three level three gems. Some higher level gems are won in festivals or gotten in other manners.
There are gems sold for ignots at Mist Traders Base Camp, which offer different statistics than level fours you make. Level six gems can be won by completing certain quests.
Removing A Gem
If you want to remove a gem from a piece of gear then you go back to the gem merchant in greenmont and spend removal pliers to take the gems out.
Before you buy or sell any gems you need to decide which gems you want to use. Your class will determine which gems are best for you. There is some variation and choice within class. For example some monks like to go heavy on spell haste, while others go heavy on spell crit.
It is important to realize that casters have different gems than mele. Haste is not for casters, but spell haste is. Crit is not for casters, but spell crit is. Make sure you embed the right gems or you might do yourself a disservice.
What's That Gem?
The table below is a description of gems in Order and Chaos Online. It covers the added attributes, and it also describes the color and level of the gem.
Many pieces of gear can take a red, blue and green gem. Don't just jump to conclusions though, some gear may have two green slots, a red slot and no blue slot.
To become truly powerful you need to plan out which gems you want to embed. Use drilling cones with care.
Gemming gear is a big decision, which doesn't have to use real money, but if you choose the wrong gems it might.
Remember, if you really want to, you can buy level three gems on the Nick Shop. I will be honest that I have bought a few level three.
When they go on sale, it is a good time to jump on them. I have a level three in almost every slot, and I have only bought three. It is very possible to do this without money if you are patient. I am currently saving my level four gems for something new and working to obtain higher level gems.
I don't recommend putting level one or two gems in your gear. If you really want to get the edge up then you want to have AT LEAST level three gems, and if you can try for level four gems than do it.
Blue Level 1, 2, 3 4 Gems
Dim Gorgeous Crystal = + Spell Power By 6
Dim Piercing Malachite = + Crit by 5
Dim Keen Zircon = + Strength By 5
Dim Solid Crystal = + Healing Power by 12
Dim Deft Malachite = + Dodge by 5
Dim Lightning Zircon = + Agility By 5
Dim Deadly Crystal = + Attack Power by 11
Dim Fractured Malachite = + Spell Crit By 5
Dim Smooth Zircon = + Stamana by 6
Dim Tenacious Crystal = + Resilience By 5
Dim Swift Malachite = + Haste By 5
Dim Burning Zircon = + Wisdom by 5
Dim Eplapsing Malachite = + Spell Haste By 5
Ordinary Georgeous Crystal = + Spell Power By 11
Ordinary Piercing Malachite = + Crit by 10
Ordinary Keen Zircon = + Strength By 10
Ordinary Solid Crystal = + Healing By 22
Ordinary Deft Malachite = + Dodge By 10
Ordinary Lightning Zircon = + Agility By 10
Ordinary Deadly Crystal = + Attack Power by 22
Ordinary Fractured Malachite = + Spell Crit By 10
Ordinary Smooth Zircon = + Stamina By 14
Ordinary Tenacious Crystal = + Resilience by 10
Ordinary Swift Malachite = + Haste By 10
Ordinary Brilliant Zircon = + Wisdom By 10
Ordinary Elapsing Malachite = + Spell Power By 10
Excellent Gorgeous Crystal = + Spell Power By 18
Excellent Piercing Malachite = + Crit by 15
Excellent Keen Zircon = + Strength 15
Excellent Solid Crystal = + Healing Power By 33
Excellent Deft Malachite = + Dodge By 15
Excellent Lightning Zircon = + Agility By 15
Excellent Deadly Crystal = + Attack Power By 30
Excellent Fractured Malachite = + Spell Crit By 15
Excellent Smooth Zircon = + Stamina By 22
Excellent Tenacious Crystal = + Resilience By 15
Excellent Swift Malachite = + Haste By 15
Excellent Brilliant Zircon = + Wisdom By 15
Excellent Elapsing = + Spell Haste By 15
Glorious Gorgeous Crystal = + Spell Power By 25
Glorious Piercing Malachite = + Crit By 22
Glorious Keen Zircon = + Strength By 22
Glorious Solid Crystal = + Healing Power By 49
Glorious Deft Malachite = + Dodge By 22
Glorious Lightning Zircon = + Aglity 22
Glorious Deadly Crystal = + Attack Power By 44
Glorious Fractured Malachite = + Spell Crit By 22
Glorious Smooth Zircon = + Stamina By 34
Glorious Tenacious Crystal = + Resilience By 22
Glorious Swift Malachite = + Haste By 22
Glorious Brilliant Zircon = + Wisdom By 22
Glorious Elapsing Malachite = + Spell Haste By 22
Go Get Gemmed Out
Those are the basics of gems. You are sure to learn more about it in game, and with experience. Do not skip this part of the game.
Even if you are not gemming right away, save every gem that you will use for your class.
When you choose your gems consider the purpouse of the piece of gear. A dungeon set will most likely be gemmed differently than a PVP set.
Don't sell a gem that you think you need for your class. I don't care how desperate you are.
There are lots of ways to make gold, but gems are much harder to come by.
Gems make you stronger and more powerful in both PvP and PvE, so use them wisely and often.
Gem Guide Video
© 2015 Jade Griffin