Ragnarok Online: Knight Job Change Quest Guide

Updated on September 3, 2017
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Ragnarok Online Knight Job Change Quest Guide
Ragnarok Online Knight Job Change Quest Guide | Source

Whether you're a Swordsman or a Knight, I see you’re ready to step up your adventure in Ragnarok Online. Knights are valiant warriors who value honor above all. They’re steadfast and strong, but that doesn’t even begin to sum up everything about them. Once you become a Knight, you’ll discover how valorous and gallant they really are.

Now that you’re on your way to becoming a Knight, there’s only one task left for you to complete and that’s passing the Knight Job Change Quest! Don’t fret about it because this guide will help you successfully pass the trial and finally become the Knight of your dreams.

The Knight Job Change Quest

Step 1: Register for the Knight Job Change Quest

Before you take the quest, keep in mind that your Job Level as a Swordsman should be 40 or above.

To begin, simply talk to Captain Herman who is inside the Knight Guild in Prontera (coordinates: prt_in (88, 101). The Knight Guild is located at the farthest northwest corner of Prontera.

Captain Herman will ask to talk to Sir Andrew Syloc for the first test.

Step 2: Take the First Test (Item Collecting)

Once you talk to Sir Andrew Syloc (coordinates: prt_in 75,107), he will ask you gather some items for him. There are two possible sets of items. Here they are as follows:

Set 1-

  • Elder Pixie’s Moustache x5
  • Mane x5
  • Moth Dust x5
  • Orcish Voucher x5
  • Reptile Tongue x5
  • Wing of Red Bat x5

Set 2-

  • Bug Leg x5
  • Clam Flesh x5
  • Heart of Mermaid x5
  • Maneater Blossom x5
  • Old Frying Pan x5
  • Snail’s Shell x5

After gathering the necessary items, give them to Sir Andrew Syloc. Now, you can take the second test.

Note: If your Job Level is 50, you can skip this test and automatically take the second test.

Step 3: Take the Second Test (Knight Quiz)

The second test is handled by Sir James Syracuse (coordinates: prt_in 71,91). He will ask you to answer eight of his questions. If you get one answer wrong, you’ll have to retake his test until and answer all the questions correctly.

Here are the questions and answers:

1. Which of the following is not a two-handed sword?
2. Which skill is not a requirement for Bowling Bash?
Provoke Lv. 10
3. Which skill is not a requirement for Brandish Spear?
Spear Boomerang
4. Which weapon is effective against a Nightmare?
5. What is your attack speed rate once you learn Cavalry level 3?
6. If a Novice asks you for help, what would you do?
Tell the Novice where to train.
7. What should you do when you’re in a party?
Stay in the frontline and protect everyone.
8. What is the most important trait for a Knight?

Once you’re done answering everything perfectly in the Knight Quiz, you can now take the third test.

Step 4: Take the Third Test (Combat Trial)

You can take the third test by talking to Sir Windsor (coordinates: prt_in 79,94). His test will require you to battle some monsters in three different rooms. All you need to do is defeat them all. Here are the monsters you will encounted:

Room 1-

  • Andre x2
  • Argos x2
  • Deniro x2
  • Dustiness x2
  • Piere x2

Room 2-

  • Anacondaq x1
  • Desert Wolf x2
  • Frilldora x2
  • Drainliar x4

Room 3-

  • Goblin Archer x1
  • Goblin Steamrider x1
  • Goblin x5

You only have three minutes per room to defeat the monsters. Once you successfully defeat the monsters in each room, you can now take the fourth test.

Step 5: Take the Fourth Test (Situational Quiz)

The fourth test is facilitated by Lady Amy Beatris (coordinates: prt_in 69, 107). She will ask you to answer ten questions. All you need to do is answer 8 out of 10 of the questions correctly.

Here are the questions and answers:

1. What would you do in order to recruit a party member?
“Create a chatroom and wait.” or “Ask if anyone wants to party with you.”
2. What would you do if your party just entered a dangerous place?
“Proceed with caution while keeping everyone safe.”
3. What would you do if someone summoned monsters in front of you party?
“Fight and keep everyone out of harm’s way.”
4. What would you do if you saw someone who’s fainted and is asking for help?
“Ask the priest in your party to help.”
5. What would you do if your party picked a valuable item as a loot?
“Give it to the most deserving member” or “Discuss it with your party.”
6. What would be the best way to sell a valuable item?
“Create a chatroom to sell it.” or “Look for someone who needs it.”
7. What would you do if someone begged you for money?
“Tell the person a good place to earn some money.”
8. What would you do if you found a lost person?
“Lead the way.” or “Tell the person where the exit is.”
9. What would you do if your HP was low and you suddenly saw a priest?
“Politely ask the priest to heal you.”
10. What would you do if you found a valuable item on the road?
“Look for the owner.” or “Leave it.”

After you successfully pass the fourth test, you can now take the fifth test.

Step 6: Take the Fifth Test (Self-Control Trial)

Take the fifth test by talking to Sir Edmund (coordinates: prt_in 70,99). He will warp you to a room full of porings, lunatics, chonchons, and spores. All you need to do is WAIT without harming any monster within four minutes.

After you’re done with this test, you can finally take the sixth test.

Step 7: Take the Sixth Test (Personality Assessment)

The sixth test is proctored by Sir Grey (coordinates: prt_in 87,90). He will conduct your interview. Don’t worry about anything in this test. All you have to do is answer everything truthfully. There are no wrong answers in this test.

After taking this test, go back to Captain Herman and speak with him.

Step 8: Become a Knight

Now that you’ve passed all the tests, you’ve successfully completed the Knight Job Change Quest. Captain Herman will officially accept you as the newest knight of the guild. He will also give you some Awakening Potions as your welcome gift.

Congratulations, you are now a Knight!

Swordsman, Did you Choose to Take the Path of a Knight?

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