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"RuneScape 3": Player-Owned Ports Complete Guide

Paul is very knowledgeable about "Old School Runescape," with a maxed Ironman as well as a maxed regular account!

Learn how to play the Player-Owned Ports minigame in "RuneScape" with the help of this thorough guide.

Learn how to play the Player-Owned Ports minigame in "RuneScape" with the help of this thorough guide.

Player-Owned Ports: Farming Trade Goods, Money-Making Strategy, Completing Shield and More!

Welcome to my brand new Player-Owned Ports (POP) Guide! POP is one of the highest level minigames and also one of the most rewarding. Ports are one of the best ways of getting high-leveled armour and weapons, as well as scrimshaws and other rewards. All of these have superior versions which, surprisingly, have better stats than their counterparts. The regular versions are all tradeable and for this reason Player-Owned Ports are often used by high-leveled players to farm gold later in the game.


To play this minigame the player only needs to have level 90 in one of the following skills:

  • Agility
  • Construction
  • Cooking
  • Divination
  • Dungeoneering
  • Fishing
  • Herblore
  • Hunter
  • Prayer
  • Runecrafting
  • Slayer
  • Thieving

These skills are used to unlock certain adventurers. The more you have, the more adventurers you will unlock, and the more special missions you will receive. Special missions allow you to earn trade goods and experience bonuses, and they let you complete Story Missions which eventually give a large amount of trade goods.

Some standard missions available

Some standard missions available

Trade Goods

Trade goods are used by the player to craft certain rewards, such as Tetsu, Seasinger and Death Lotus armour/weapons, as well as scrimshaws. The following skill levels are required for each reward. Note that often several skills are required to efficiently craft large amounts of items. For example, although Rocktail Soup requires 93 cooking, 90 Slayer is needed to attract The Assassin who gives a lot of Spices missions.


85 Attack

Wield Tetsu Katana/Wakizashi

85 Magic

Wield Seasinger Kiba/Makigai

85 Ranged

Wield Death Lotus Dart

85 Defence

Wear all 3 armours

85 Constitution

Wear all 3 armours

85–95 Fletching

Making Scrimshaws

90 Smithing

Making Tetsu armour

90 Runecrafting

Making Seasinger armour

90 Crafting

Making Death Lotus armour/Reefwalker's cape/Leviathan Ring

92 Fletching

Making Death Lotus Darts

92 Runecrafting

Making Seasinger Kiba/Makigai

92 Smithing

Making Tetsu Katana/Wakizashi

93 Cooking

Making Rocktail Soup

The map of the archipelago

The map of the archipelago

Tutorial and Gameplay

When you first enter the port with one of the required skills, a cutscene will play and you will be prompted to walk through the tutorial. This is invaluable as you will learn all the skills required to manage and run your port effectively. The tutorial takes you through the basics of running your port and will show you how to send voyages to sea with the highest chance of success. The basics are as follows:

  • Each mission will have indicator bars for each of Seafaring, Morale and Combat. The chance of success of the voyage is equal to the lowest of these—i.e. if you have 100% Combat and Morale but 80% Seafaring, your chance of success is 80%
  • You can choose crew and ship parts to alter each of these indicators in order to maximise your chance of success
  • There is a fourth indicator—Speed—which works a little differently. This does not affect your chance of success but does affect how quickly you finish the mission.

When you complete a mission it will either fail or succeed. If it succeeds you will get a certain amount of resource, or something else in the case of a Special Mission. These resources are used to buy better crew or to upgrade your ship. You can also trade resources for trade goods through the Trader (found in the southeast corner of the docks).

The crew interface in Ports

The crew interface in Ports

Choosing the Right Crew

The crew in Player-Owned Ports is one of the most important parts of the minigame. They give the highest boost to ship stats compared to ship upgrades of the equivalent level. Choosing the right crew for each voyage will come with experience. With a limited crew it is important to prioritise certain voyages. For example it would be better to send four 90% voyages than to send three 100% voyages and a 30% voyage.

Each new region unlocks three basic crewmembers, one each of Combat, Morale and Seafaring, as well as some special crew members which offer bonuses on two or three stats. There are also crewmembers which offer speed bonuses however these are next to useless in the long run.

When entering a new region your basic currency will change. The resource in your new region is used to buy crew/upgrades and you should prioritise certain things to unlock.

These are the things you should try to upgrade first:

  1. Office upgrade if available: This will give you an extra ship, greatly increasing the speed of progression
  2. 6 of each basic crew type: This is where most of your stats come from, replace your old crew
  3. Rudder: This allows you to complete voyages faster and will overall be cost effective
  4. Combat/Morale/Seafaring deck items: These offer a considerable bonus to your stats
  5. Hulls: Again these give stats bonuses
  6. Ram/Figurehead: As above
  7. Bar if available: This attracts better captains
  8. Lodgings if available: This attracts better crew
  9. Warehouse if available: This gives a small boost to resource rewards from missions

Choosing Missions

After you have organised your crew and ships your next priority is choosing missions. In the early game choosing missions isn't too important and you are able to complete all missions in a given day. As you progress to farther missions you should prioritise special missions before regular missions as these generally give better rewards. If the player is aiming to get armour/weapons/scrimshaws then they will need to get the Forgotten Scrolls appropriate to what they want to craft. You can choose which scroll you want to prioritise from the Log Book and as scroll voyages are fairly rare they should receive the most attention when they appear in your voyage list.

After this you should prioritise story missions, trade good voyages and then regular resource missions. In the later regions of Player-Owned Ports you may only be able to make 6-9 voyages per day, so if you have the choice of three voyages all with low rewards it can be advantageous to re-roll and get a better voyage.

Story missions offer hefty rewards after completion. Each storyline has 6 missions and if two adventurers are in the port at the same time then joint adventurers become available. The rewards for these are shown below.

Storyline rewards

Storyline rewards

Farming Trade Goods

Many players get to the end of Ports and begin farming trade goods for money. This makes sense as Ancient Bones are valued at around 270K each when converted to certain scrimshaws.

When you get to later stages of the game you should have the best crew available with the best traits, as well as the best captains and all ship upgrades. Now it is a case of luck, as some days you might not get any trade good voyages. It is important to use the port icons to attract trade good voyages. This can increase the chance of trade good voyages by up to 10% and makes it far more efficient.

Thank You!

Thank you for reading my guide! I hope it helps you achieve your goals and if you have any questions feel free to ask below in the comments and I will get back to you as soon as possible—I'm always happy to help!

If you want to make more money, learn to flip, or get 99 in any skill feel free to check out my other guides!