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"Rust": How to Make Wide Gap Peeks

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A veteran "Rust" degenerate with 3k hours, a rock, and a dream.

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Peeks in Rust

How successful a player is in defending their base in a raid or general PVP situation may heavily depend on the type of peekdowns built into their base. Peekdowns are various building mechanics that allows the player to view below their base and shooting floor to see who is close to the base. Without peekdowns, a player can stand up against your walls and you would have no way to shoot them without leaving your base. Having peekdowns means you can shoot them from a safer position, and it's great for dealing with door campers and essential for an online raid. There are many types of peekdowns that players can build, each with their own set of pros and cons.

What Are Widegap Peeks?

Widegap peeks are generally built to have a shooting floor that is held up by outer wall frames and leaves wide gaps between the shooting floor pieces and the core base. From these wide gaps, it's much easier to spot and shoot enemies from a wide variety of angles, so they are incredibly convenient for combat. Additionally, you still maintain a degree of security as you don't over expose yourself as you might in a window. However, they aren't so wide that anyone can fall through them, so they're still secure.

However, building widegap peeks is trickier than other some types of peekdowns because it requires a very particular build pattern, similar to using an external tool cupboard. In fact, while you can connect them to your main tool cupboard, the ideal way to use widegap peeks is to place them on external tool cupboards.

How widegap peeks look.

How widegap peeks look.

Building Widegaps

The build pattern to get widegaps functioning isn't overly tricky to start. Instead, it's trickier to fit properly into a base. To get started, follow these steps:

  1. Build five square foundations out from the wall you want to have a widegap on.
  2. Leave the fifth square foundation and destroy the other four.
  3. Build a half moon of triangle foundations back.
  4. Place a square foundation at the end of the triangle half moon.

At this point, the square foundation should be a bit more than a square away from your base. You can build a wall frame and a square floor towards your base to double check that you've correctly created the widegap. From here, you'll need to build a pattern that properly fits your intended shooting floor and base. This will require some custom work per base, so I recommend playing around on a build server. It can be a bit tricky, but some of the more basic patterns already get you quite far. It's also fairly common for shooting floors to be a mix of widegap peeks and other types of battlements. For an idea of how to add a widegap shooting floor to a honeycombed 2x2, refer to the images below.

External or Main Tool Cupboard

I highly recommend you extend these widegap shooting floors out into external tool cupboards. It will help decrease upkeep and prevent griefing in the case of raiders getting your main tool cupboard. However, it is possible to connect the widegap back to the main tool cupboard should you want.

  1. Build a half floor inside the main base wall where you wish to connect the shooting floor.
  2. Adjust your widegap foundations such that you have a triangle half moon (or just the two triangles that touch at the tip) beyond the widegap space.
  3. Build a half wall on the outer end of those triangles.
  4. Use square floor frames to connect the widegaps to the main base.

This can be challenging, so it's easier to do this step first. A mix of square and triangle foundations for your widegaps may make it annoying to build the triangle halfmoon required to set up the connection. Refer to the images below to see what this should look like in the end.

Final Thoughts

This peeks are incredibly powerful in shooting floors. The angles and minimal risk in holding them make them some of the strongest peeks in the game. However, the custom building isn't trivial and requires at least a moderate understanding of building. They also don't allow for you to leave your shooting floor and go to the ground like a door peek would. You may also need to consider adding ladder hatches to your shooting floor if you want to be able to go directly to the ground.

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