Video games are a big part of my life, and I wish I wanted them to stay that way.
Star Wars Knights of the Old Republic II: The Sith Lords is still the greatest Star Wars game ever made, and I don't think that verdict will be changing any time soon. That being said, I've picked it up again and am still enjoying it just as much as the first day I got it all those years ago on the original Xbox. I've always loved the in-depth class and build system for the KotOR series, but especially the complexities and finer nuances of the KotOR II game.
I want to share with you, right now, my guide for the best class and build in KotOR II. The best class and build will be found within the Jedi Consular class!
The Jedi Consular is the Best Class
If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. Though the game warns you this class is for, "advanced players only," this guide is going to show you just how simple it is to utilize the best class and build that is the Jedi Consular.
On a personal level, I like the Jedi Consular because its Force powers are unmatched, and a single Jedi Consular can destroy an entire army with the use of Force Storm later in the game. However, this class is not the best solely because of its sheer potential for destructive power, but because it allows you to encapsulate the true essence—the meta, if you will—for the KotOR II plot. Don't be afraid of the difficulty of playing and leveling the best class, just select the Jedi Consular and follow this guide!
First and foremost we need to figure out how to place our attributes properly in order to get the best experience possible.
The Best Build for Your Attributes
Though I have included an alternative to the best build for your attributes, I'm only going to be discussing the best placement of your attributes in this section. Sure, you can make it easier on yourself by diversifying, but where's the fun in making everything easy? If you want to test out both builds then look at the pictures above, but the best attribute build is as follows:
- Strength 10: The only reason I have any skills placed in strength is to remove the -1 debuff. You need at least some advantage in melee combat because of lightsabers being a must later on, but not so many points you start taking away from others. 10 is enough to get you by without sending you into an incurable death loop.
- Dexterity and Constitution 8: Both of these are going to receive a -1 buff, but that is okay. The Jedi Consular is not a ranged unit, nor does it need to have a large health bar. The Jedi Consular can heal itself with both items and Force powers, so wasting points on health and dodging is useless.
- Intelligence 10: In KotOR I we used this same method so as to not lose out on any necessary skill points, and we are going to do the same here. We do not want that -1 debuff on our intelligence costing us necessary skill points!
- Wisdom 16: Although the wisdom attribute is the bread and butter of the Jedi Consular, I find it way less important than charisma. However, we need to get it to 18 through leveling later in the game because all of your Force powers depend on it. Put all of your attribute points that you earn from leveling into it if you want, it won't hurt to get it as high as possible.
- Charisma 18: As always, the all-important skill of charisma is going to come into play all throughout your game. This skill can stay at 18, but it can also be leveled in conjunction with your wisdom as it affects many of your mind-altering Force powers. Either way, start this sucker here to get all you can out of the plot for the game.
If you choose to go with the alternate build pictured above then you need to realize you may miss out on some of the plot due to your Force powers failing during conversations with main characters. Wisdom and charisma work in unison with one another during dialogue where a Force power like Force Persuade is used, and favoring other skills over wisdom will weaken you in the long-run even if it may make early to mid-game easier to pass. Alter my suggestions at your own risk!
You may be a bit reluctant to take my suggestions on skills placement, but I assure you that I know what I'm talking about!
The Best Build for Your Skills
As it concerns placing your skills for the Jedi Consular, the best build requires you to throw everything you earn into Treat Injury and Persuade. Many people find this to be a weird strategy, but it is the only thing that is going to level you efficiently, avoid huge battles through dialogue skill checks, and even get you through a few annoying challenges quicker than you would be able to otherwise. Keep in mind, though, that this build is highly dependent upon companions making up for where you are lacking—to make this concise, never use the auto-level feature!
Here is why you need your skills to be leveled this way in an easy-to-read format:
- Persuade 4: Almost every bit of dialogue in this game demands a high charisma attribute and persuade skill. If you slack off on leveling persuade, well, you're not utilizing the best build to its fullest. If you want the best experience you need to always focus on maxing out persuade!
- Treat Injury 4: Not only is this skill crucial to your early to mid-game survival, but it will also be utilized in quite a few important dialogue skill checks. Just keep it maxed, and worry about the other skills only after you have maxed it.
Now just because this build requires you to depend on companions to make up for your lack of diversified skills, that doesn't mean you need to be completely useless. No, you can actually diversify your skillset as you level up later on, and I advise you to make awareness a focus whenever you have extra points to spend. Awareness is a very important skill for dialogue checks you wouldn't have otherwise been offered without leveling it.
Next, and finally on our journey through the best class and build we will be choosing our feats.
Choosing the Best Feats
Though some would argue me on this point, I've always been a strong proponent of utilizing heavy armor in the early stages of KotOR II, and that is because you are a squishy target who needs some extra armor without spending precious skill points to obtain it. Throw your feat points into getting medium, and then heavy armor as soon as possible, because that extra armor is going to be a lifesaver for you!
Yeah, you're going to lose access to your offensive Force powers at first, but your Force powers are completely useless until mid to late-game anyways. Think of it this way, you can't do anything meaningful with your Force powers until the Telos restoration zone anyways, so get the armor while you level your powers. Always ensure you are putting points into the Force Storm and Insanity line of powers, but also make sure you get the dialogue-affecting skills early on as well.
When you finally get all the armor feats you need to focus on wherever you feel you are weakest in combat, and for me that is usually regaining Force and health points as well as blocking incoming damage. Always lean on your companions for the skills you do not have, and choose their feats to buff where you are weakest!
I think that just about covers everything you need to know for creating the best build and class in KotOR II, but I think I'll give you some advice on how to play the build properly as a final note.
Take Your Time, Patience is Key
It goes without saying that the best class and build in this game is one of the hardest to play; I mean, the game warns you before you even choose the Jedi Consular class that it is for advanced players only. Do not take those words lightly, because even with everything I've offered you thus far you'll still need to play with a tactical mind. This is a very active class, even in the latter stages of the game, and you can't slip up on your strategy.
As this is a turn-based game you need to utilize that combat pause feature to its fullest extent, and plan your attacks out as the battle evolves. On planets like Korriban and Malachor-V where you're going to be battling multiple strong opponents at once, it is imperative that you pay attention to what is going on. You may be able to take on a whole army singlehandedly, but the intelligence it takes to do so comes from you rather than your character.
Search every nook and cranny for loot, spend your credits wisely, buff yourself at the appropriate times, and retreat should the need arise. You're going to have a rough go of it in the early-game, but if you power through all the struggles you face intelligently then you'll become the most powerful being in the universe.
May the Force be with you.
© 2021 Kyler J Falk