The Rare Blood/Hunter Achievements in Order and Chaos

Updated on April 10, 2017
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Melody is a gaming enthusiast who loves playing apps. She has played OAC for many years. Jade enjoys clowning around and mount hunting.

This character, Tine, has become a hunter. Who doesn't love tine?
This character, Tine, has become a hunter. Who doesn't love tine? | Source

Rare Blood at a Glance

  1. Rare blood consist of 28 enemies across eight lands.
  2. Every region has rare blood enemies except the Tanned Land.
  3. The first 24 are not world bosses and can be done alone, or with two players.
  4. The last four are world bosses and will need a well equipped, full team.
  5. Each Rare Blood Achievement covers a region.
  6. Each Rare Blood Achievement rewards with gold.
  7. When all Rare Blood Achievements are finished, the reward is the Hunter achievement and title.
  8. The Hunter achievement rewards with The Stone of Great Honor, an epic trinket.
  9. The Hunter achievement is globally broadcast.
  10. Only the person with the killing blow (last hit) gets credit for the achievement.
  11. The title for the Hunter achievement is Monster Slayer.

Would you like an epic (purple) trinket?

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Introduction To Rare Blood. Be a Hunter.

The Rare Blood Achievement in Order and Chaos is one of the most overlooked paths to an epic item.

Many level 70s find themselves backtracking to try to complete the achievement.

This is because many sources say that this achievement doesn't really do anything.

Wow, that is so untrue! There are many reasons to do Rare Blood.

Here are just a few:

  1. Epic Trinket
  2. Gold
  3. Rare Drops and Symbols (colonel, master sergeant, etc.)
  4. Soul signets (from the Elemental King only)
  5. Achievement Name tag.
  6. Being Cool.
  7. Getting lots of grats in global.

Any one of those would be enough reason to work on becoming a Hunter.

The Hunter achievement is obtained when you finish Rare Blood, and will reward you with your epic trinket.

When you finish all rare blood achievements, the Hunter achievement will broadcast globally. Expect congratulations for this feat.

Some rare blood are easy, and others are world bosses that will take a well equipped team, or two.

Plus, some of the rare blood drop (quest reward) those soul signets and Fragment of God you need for your epic T1 gear.

The Hunter Achivment

This is a part of the Hunter achievement list. There is more, this is just an example for Rare Blood.
This is a part of the Hunter achievement list. There is more, this is just an example for Rare Blood. | Source

What is The Rare Blood Achievement?

There are between 2 and 6 rare elite enemies lurking in each land. A few are part of a quest line, but most are off the beaten path, and not easily found.

You may bump into a few, but finding them all is a real challenge. Even if you learn the location, be prepared to return to it.

These special epic enemies are on a 2 to 3 hour, sometimes longer, spawn time. When you take one down, it will not return for quite some time.

Someone else may take the one you need down, meaning you will have to come back. Even after you get the achievement for the enemy, you might come back again for the drops.

In the Underworld and Frostlund, the Rare Blood Achievement are world bosses. This means you will need to team up to take them down.

Did I mention that many rare blood, including all world bosses are in PVP zones? That adds another challenge.

Rare Blood Achivment Guides

The spawn timer starts once a rare blood enemy is down. This means all rare bloods could be taken down at different times, and spawn at different times, as well.

Now you are armed with enough information to be come a Hunter, and claim your own epic, pretty sweet, trinket.

In depth, zone by zone, rare blood guides:

Rare Blood Spawn Times and Locations

Spawn Time
1. Sharp Teeth King
2-5 Minnutes
Arcadian Forest, Quest Line, Near Waterby Farm
2. Gray She Wolf
2-3 Hours
Arcadian Forest, Walks West of Silence
3. Bloody Tusk
3-4 Hours
Arcadian Forest west of road between Messa Camp and Road to Cliff Watch
4. Lonley Smasher
1-3 Minnutes
Arcadian Forest Between Silence and Fallen Leaf
5. Wolf-Heart Jack
2-3 Hour
Arcadian Forest, West of Windmill Farm
6. Thunder-Hand Nancy
2-3 Hour
Arcadian Forest, West of Windmill Farm
7. Cassandra
Tear Coast, Quest Line, in Darknet Wood
8. Hakhia
3-4 Hour
Tear Cost, beach South East of Salty Wind
9. Dagger Teeth
2-3 Hour
Tear Coast, Along Cliff line on the east of the map, Coast line West of The Old Oak Mine
10. Poison Tounge
2-3 Hour
Tear Coast, Along Eastern Cliff line, North of Salty Wind
11. Swamp Giant
2-3 Hour
Swamp of Wyrms, Runs in the swap surrounding Glimmermoor
12. Swamp Fish King
3-4 Hour
Swamp of Wyrms East of Wyrgast's Library
13. Dark Fog
2-3 Hour
Swam of Wyrms, Bordhill near well and giant skeleton. Also a mount spawn location.
14. Karla
2-3 Hour
Swamp of Wyrms, Island East of Camp of Hemir
15. The Forest Giant
2-4 Hour
Whispering Islands, North of the Hall of Reverie
16. Ocean Fury Summoner
2-3 Hour
Whipsering Islands, Island South of Sea Shore
17. Iron Jaw
2-3 Hour
Whispering Islands, in a cove in between 3 islands North East of Fallen Star Strait
18. The Desert Water Lord
3-5 Hour
The Great Desert, South of Camp of Sacrathar
19. Desert Wolf King
2-3 Hour
The Great Desert, Cliff face to the far South-East of Sdukar
20. Iron Tail
3-5 Hour
The Great Desert, East of Wind's End
21. Oasis Peace Breaker
3-5 Hour
The Great Desert, in a Lake West of Sudkar
22. Salina Rover
The Great Desert, in a shallow lake east of The Crimson Tower: Antoria
23. Elemental King
3-4 Hour
Sinskaald Rift, in Vita Spring Twilight
24. Aventhal
Sinskaald Rift, Daily Quest, Island near Black Beach
25. Gelinu
Random, Annouced in Global Chat
Under Realm, in the blue area South-East of Coldring
26. Mato
Random, Announced in Global
Under Realm, North-East of Exiles' Village
27. Palu the Slayer
Random, Announced in Global
Eternal Frostland, in the Heart of the Moor
28. King of the Ice Beast
Random, Announced in Global
Eternal Frostand, in the Icefield Gullet
This is my comentary only. Information based off times taken while farming them for weeks.

Rare Blood Achievement Video

Questions & Answers

    © 2014 Jade Griffin


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      • profile image

        Xiola 2 years ago

        FYI the link to the Whispering Islands guide needs to be fixed :)

        Your guides are fantastic and I really appreciate them!

      • profile image

        Johne540 3 years ago

        Im not that much of a online reader to be honest but your blogs really nice, keep it up! I'll go ahead and bookmark your site to come back later. Cheers cafgdfkekddb

      • TheDragonBringer profile image

        Jade Griffin 4 years ago

        Thanks Sol! Your information is accurate and useful! I am sure there are many people who will appreciate that info!

      • profile image

        Solution 4 years ago

        @Ellix - if you still hadn't figured it out

        From the 'Team' options in the main menu you can leave your team or change the team settings.

        The most common use for teams is to kill an "Elite" monster for a quest or just for the drop. Another use for teams is completing dungeons.

        The leader of the team also has the option to change the loot settings. It can be either:

        Leader Allotment - When the leader of the team decides who receives the drop.

        Team Allotment - When a dice will be rolled for each member of the team, and the team member with the highest roll number wins the drop.

        Free Loot - This is a first come, first served policy, meaning whoever gets to the drop first and picks it up, receives the drop.

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        Ellix 4 years ago

        That sucks, but it makes sense why we were getting inconsistencies with that. Thanks!

      • TheDragonBringer profile image

        Jade Griffin 4 years ago

        Not at the moment I am afraid. Rare Bloods are last hit enemies. That means that when on a team, only the person who delivered the hit that killed the boss will get credit for it.

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        Ellix 4 years ago

        We've got a weird bug where only one person on the team is getting credit for these. Is there any known way around that?