How to Win at "Town of Salem" - Town Roles
Town of Salem
Town of Salem is a fun little game created by BlankMediaGames. Based on the Mafia Party Game, it revolves around the inhabitants of Salem, who must lynch members of the Mafia and other evil players. At night, the bad guys will strike, killing off the real Townsfolk. Each player has a specific role which gives them certain skills and advantages/disadvantages. The game ends when all evil roles are dead, the Mafia has succeeded in killing the Town, or another role fulfills a victory condition.
The following article covers the vast amount of Town roles. It gives a brief explanation of their general skills, followed by various strategies that can help you improve at Town of Salem and bring you many victories! So sharpen your pitchforks, light your torches and get ready for a witch-hunt!
The Bodyguard is one of the two Town Protective roles, alongside the Doctor. Rather than healing people back to health however, the Bodyguard will kill anyone who attempts to murder his target, even at the cost of his own life.
- The Bodyguard chooses one person to protect each night.
- If that person is attacked, you and the attacker will die instead.
- Even if the attacker has 'night-immunity', they will still die.
- The Bodyguard has one bullet-proof vest, which they can choose to equip whenever they please. They cannot die the night they equip the bullet-proof vest.
- The Bodyguard is one of the few roles capable of killing roles with night immunity. This means they can take down the biggest threats to the Town, including the Arsonist, Serial Killer and Godfather.
- The most efficient strategy is to wait at least one night before protecting other players. This will allow to protect the more important roles.
- If you are aware of the Doctor's identity, you can team up with them. As long as the Doctor keeps healing you, you can't die!
- If you keep quiet about your role for the duration of the match, the Bodyguard can be invaluable in a late-game scenario. If an important role has been revealed (E.G. Sheriff, Investigator, Mayor), the Mafia will most likely target them.
- Make sure you write down who you protected in your will. Whilst this information isn't particularly helpful, it can help the Town keep track of who you were keeping safe.
How to Win:
- Bodyguards were coded to die. A careful Bodyguard isn't going to save anyone. Make use of your role and save your fellow Town members from death. Aim to take out one of the tougher roles and to protect the Town's most vital.
- It goes without saying, but Bodyguards win with the Town. All the more reason to keep your people alive.
One of the most important roles in the game, the Doctor has the power to save people from certain death. Using his skills in medicine and surgery, his goal is to keep the important roles alive and to remain undetected by the Mafia.
- Selects one person at night.
- That person will not die, even if attacked.
- The Doctor can self-heal for one night only, saving themselves from death.
- The Doctor cannot heal Arsonist victims.
- The Doctor can heal anyone in the game. Town, Mafia and Neutrals can all be saved. The only person you can't heal is the Mayor, after he has revealed himself. Try your best to avoid healing the bad guys.
- Focus on the important roles! Sheriffs, Investigators and Lookouts need time to weed out the Mafia. If you know who they are, keeping them breathing.
- A clever tactic is to tell the Lookout to watch you at night, then claim your role in the chat. With any luck, the evil characters will come after you. If you have a self-heal, you can use it to not only stay alive but to expose the bad guys.
- With the previous strategy in mind, do not claim unless necessary. Doctors are major targets who pose a massive threat to anyone against the Town.
- If you're not certain who's with and against you, try healing people you know are innocent or at the very least, appear less suspicious than others.
How to Win:
- The Doctor's best chance at victory is to avoiding arousing suspicion from Town and Mafia members, whilst healing behind the scenes.
- Doctors win with the Town. Keep your people alive and victory shouldn't be too difficult.
A former Broadway dancer, now the woman everyone wants, the Escort is a master of distraction. Each night, she uses her charms and beauty to keep players occupied, incapable of fulfilling their role.
- Selects one person at night.
- That person will not be able to fulfil their role (I.E. Sheriffs won't investigate, Mafioso won't kill, Doctors won't heal, ETC).
- Very few roles are immune to being roleblocked.
- If you distract a Serial Killer, you will die.
- The Escort, despite lacking any form of investigative abilities, can still help the Town by keeping a will and documenting all the people they visit. If you visit a Serial Killer, then the will can reveal his identity.
- If you suspect someone of being a Mafia member, try roleblocking them. If there are no killings the next day, it can be assumed that they are indeed members of the Mafia. You can also roleblock people who are accused of being guilty by another player.
- Do not roleblock on the first night. In a classic game with three Mafia and one Serial Killer, you have a much higher chance of distracting a fellow Townie.
How to Win:
- Similar to how a Doctor must avoid visiting Mafia members, Escorts should be careful as to not distract Town members. Don't attract too much attention to yourself and keep anyone you think is suspicious at bay.
- As a careful reminder, Escorts win with the Town.
A former cop turned private eye, the Investigator works on his own to find out information about other players, gathering clues that hint at their roles.
- Chooses one person to investigate each night.
- The Investigator will receive a vague clue pertaining to that player's role.
- One of the most powerful roles in the game, the Investigator has the ability to gather hints about other players and guess their true identities.
- Use your powers of deduction to determine player roles. Here's an example: The Investigator visits Player A. Player A is either a Vigilante, Veteran or Mafioso. If there's only one Town Killing role who just so happens to be dead, then Player A is confirmed as Mafia. Another example might be if a player is described as being either a Consort or an Escort. If there are no Consorts in the role list, you can safely say they're an Escort.
- If you investigate someone, try asking them for their role the next day. If they are reluctant to tell you or if they reply with a role that wasn't in your report, consider them suspicious.
- The Investigator is the Godfather's worst enemy. If you investigate someone and they are revealed to be a 'leader among men', ask them to reveal themselves as Mayor. Chances are, they won't be able to and will be exposed as the Godfather.
How to Win:
- Investigators are among the most vital of all Town roles. Stay safe, stay alive and for the love of Salem, report your findings in your will.
- Investigators, as you can probably guess, win with the Town.
Perhaps the biggest threat to the Mafia, the Jailor has made it his mission to capture and interrogate members of the town to find the evil hidden among the innocent. If he doesn't like what you tell him, expect a swift trip to the chopping block.
- Chooses one person during the day.
- That person will be hauled off to jail at night.
- Both the Jailor and the jailed victim can talk to each other.
- The Jailor remains anonymous throughout the conversation.
- The jailed victim is immune to all night actions, save for those taken by the Jailor.
- The Jailor can choose to execute the player.
- The Jailor can execute up to three people per game.
- If the Jailor executes an innocent person, he can no longer execute players, even if he has remaining executions.
- If the Jailor jails a Serial Killer and does not execute him, then the Jailor will die.
- The moment you have jailed someone, ask for their role. Players who answer immediately are more likely to be innocent. As some evil players might not be expecting to be jailed, they might hesitate or stall for time.
- If you want to confirm the person's role, ask them to read their attributes to you. If they answer correctly, they are nearly guaranteed to be innocent. Evil players will more than likely attempt to open the Town of Salem wiki to find the information. If they take too long, don't hesitate to execute.
- If the jailed target claims to be an investigative role, then get them to tell you their reports. This shouldn't be a problem, as Jailors are confirmed to be innocent. If the player hesitates or says that they don't trust you, then off with their heads!
- A risky tactic you can use on prisoners is to wait until the clock reaches ten seconds, then threaten to execute them. This can shock players into action. You don't have to execute them of course. Save that for the shady ones.
- If a player is in danger of dying, you can jail them to keep them alive. This is an especially effective strategy to use on the Mayor, who cannot be protected by the Doctor and whose powers only work during the day.
- If a player acts aggressively towards you or seems too defensive, there's a much higher chance of them being evil. Of course, don't let your guard down. Often the calm ones are just as evil.
- If you jail a player and there are no killings, it is safe to assume that said player is a killing role.
- Be sure to keep a will of whoever you jailed, as this might help if ever the Serial Killer stabs you from his cell.
How to Win:
- The Jailor has the power to slaughter the entire Mafia and keep them on their toes. Do not out your role unless you have no choice. Try to avoid executing innocents and above all, stay alive for as long as possible. The Jailor is one of the most (if not the most) important Town role, with the skill of the Jailor capable of making or breaking the Town.
- The Jailor wins with... do I really have to say it?
Another investigative role, the Lookout is essentially the stalker of the Town of Salem world. Every night he keeps an eye on a specific player, gathering information about whoever might visit them.
- Selects one person at night.
- Will receive the names of every player who visits their target.
- Whilst many consider them to be useless, Lookouts are actually capable of discovering most, if not all killing roles within a single night. Keep this in mind and choose your targets carefully. Go for players who oppose the decisions of others or who might have an annoying name and/or attitude.
- Not all players who visit someone are evil, so be careful who you accuse. You might tip the Mafia off to potential high-value victims, like the Doctor or Investigator.
- If only one person visits your target, only for your target to die, then the visitor is obviously a killing role of some kind. Pay attention in the day and note who they were killed by. If the target was killed by a Serial Killer or Mafia member, then grab the pitchforks!
- Keep an eye out for inconsistencies between your reports and what players claim. Say someone says they were attacked at night, yet no one visited them during the night, we can deem this player suspicious. In contrast to this, night-immune players will probably avoid claiming they were attacked.
How to Win:
- Lookouts should focus on players who are both seemingly innocent and potential targets for killing roles. Do not doubt the power of this role, as they are truly capable of inflicting devastating damage.
- As creepy as they might be, the Lookout wins with the Town.
"Town of Salem" - Game Stats
The leader of the Town, the Mayor starts off in hiding due to fear of the Mafia. At any given moment however, the Mayor can reveal his true identity, after which his votes count for triple during the voting phase.
- Starts the game off as an 'unknown'.
- At any point during the day, the Mayor can reveal themselves.
- After the reveal, vote weight is increased to 3.
- After revealing your true identity, the Doctor will no longer be able to heal you.
- The Mayor is the only role capable of saving the Town from a disastrous late game. If at any point, the Town no longer has enough players to lynch an evil character, the Mayor can provide the sway needed to win.
- After revealing yourself as Mayor, it might be a good idea to ask for Bodyguard or Jailor protection. Bodyguards can kill any Mafia sent after you and Jailors can keep you safe for the night. Merely asking this in the chat can stop evil characters coming after you.
- You should have the Town whisper their roles to you. Doing this can help you narrow down potential suspects, especially during the late game.
- You should consider lynching anyone who is overly hostile to you, providing you know they're not a Jester. Fellow Town members have no reason to mistrust you.
- If the Investigator visits you, chances are you'll have no choice but to reveal yourself to avoid getting lynched. Keep in mind that you'll show up as a 'leader among men' to the Investigator, meaning you're either the Mayor of the Godfather. If this happens, get as much information as you can, ask any Bodyguards to watch over you and write your suspects in the will.
How to Win:
- The Mayor is best saved either for a late game 'ace in the hole' or a surprise attack at the beginning of the game. By catching the Mafia off guard, you can force them into taking action and maybe lure them into making mistakes.
- The Mayor, as corrupt as he might be, is a Townie.
Not your every day phony, the Medium has the power to speak with the dead. Should the worst befall them however, the Medium can also choose to communicate with one of the living for one night only.
- At night, the Medium can speak with dead players.
- You will appear anonymous to the dead.
- After dying, the Medium can choose one person at any time during the day.
- The Medium will then talk to that person at night.
- The Medium is an odd role, but also a thorn in the Mafia's side, as death doesn't mean the end of them. Mediums can return at any time to pass information to a trusted Town member. Therefore, if you play as a Medium and do meet your demise, try waiting as long as possible before communicating with Town members. Evil roles might slip up and reveal the identities of their associates.
- Mediums should listen carefully to fallen Town members with investigate abilities (I.E. Sherrifs, Investigators, Lookouts), as they might have discovered something in their final report before getting killed.
- That doesn't mean you should ignore everyone else however. Other players may have little snippets of information. Perhaps the Vigilante shot someone who was immune, or the Escort distracted the Serial Killer. Gather as much information as you can, and make sure you take note of who the Town suspects.
- Before you séance someone, make sure you choose a player who is either confirmed to be innocent or who is widely trusted by Town members. The last thing you want is to deliver vital information to the Godfather himself.
How to Win:
- Mediums are an effective role that can help support the other Townies. Even in death, they can continue to serve and help secure a victory. Don't be afraid to act a little bolder and draw a bit more attention to yourself.
- Mediums, as loopy as they might seem, win with the Town.
If you thought the Medium was weird, the Retributionist goes a step further than talking with the dead. He brings them back to life through a mix of CPR and voodoo.
- Selects one dead person at night.
- That person will be revived the next day.
- The Retributionist cannot revive Neutral or Mafia roles.
- The Retributionist cannot revive players who have left the game.
- The Retributionist can only revive one player.
- The Retributionist's powers should not be wasted. They have the ability to resurrect the most important roles in the game. Focus on investigate roles, the Jailor and the Mayor.
- After reviving someone, a good strategy is to immediately claim your role. The Mafia will have no reason to target you, as Retributionists can only revive once per game. However, Town members will now have a trusted player to confide in.
- Reviving a player may only be effective if there is at least one Town protective role left alive, such as a Doctor or a Bodyguard. Otherwise, the Mafia might decide to kill the immediately.
- Reviving powerful roles isn't always the best course of action. If there's a Serial Killer lurking, try reviving an Escort or a Vigilante. If the former visits a Serial Killer, they'll die, whilst the latter will find that their target is immune to their attack.
- Don't let your ability go to waste. If you have a strong suspicion you're going to die, then revive whoever you believe to be the best option. Something is always better than nothing.
How to Win:
- Retributionists might not be able to help with deducing evil characters, but they can throw the balance of the game and bring back roles that can lead to a Town victory. Use your power wisely.
- Retributionists and their magical ways serve the Town.
The only legal cop left in Salem, the Sheriff is tasked with interrogating members of the Town and rooting out the evil within.
- Chooses one person to interrogate each night.
- The Sheriff will know if that person is suspicious or not.
- The Sheriff will know if their target is a Serial Killer.
- The Sheriff sees the Godfather as non suspicious.
- The Sheriff sees the Arsonist as non suspicious.
- The Sheriff is capable of taking out the entire Mafia family, save for the Godfather himself. For the beginning of the game, you should stay quiet and cross off as many people as you can from your list of suspects. Write down all your findings in your will.
- As useful as a Sheriff is, he is incapable of discerning the identity of the Godfather. Try to find out the identity of the Investigator, whose vague clues can help narrow down the suspects even further. A good strategy is to have the Investigator target people you judge to be innocent.
- If there is a Framer, be careful. You don't want to end up lynching an innocent Town member. Use your best judgement and only lynch someone if you feel they are truly guilty. If you aren't sure, then investigate them again.
- Try to avoid claiming too early. Sheriffs should stick to the shadows as much as possible, avoid drawing attention to themselves. Be sure to stick everything in your will so that the other Town members can lynch any suspicious suspects in the event of your demise.
How to Win:
- Sheriffs can be extremely helpful when working together with other investigative roles, but should be wary of revealing themselves until the time is right. Gather as much information as you can, before showing your true identity and slapping the Mafia across the face.
- A Sheriff is loyal to the Townspeople that pays his wages.
Another one of the Town's creepiest, the Spy lurks in the shadows and cares nothing for privacy. He listens in on every private conversation out there, in his efforts to find those who would destroy the town.
- During the night phase, can listen in on Mafia conversations.
- All Mafia members are anonymous.
- The Spy will see everything said by the Mafia.
- If not roleblocked or jailed, the Spy will also see who the Mafia visited.
- During the day, the Spy can see all whispers.
- The greatest part of being a Spy is that it is incredibly easy to prove your innocence. If you are accused of being evil and are on the chopping block, ask players to whisper to each other, then tell the others what was said.
- The Spy is considered to be one of the most powerful roles in the game, though possesses a massive weakness. Misinformation. If the Mafia suspect there is a Spy, they may use false names. Remember, the Mafia are completely anonymous to you and the only indication of their identities are what you hear from them.
- Keep an eye on who the Mafia visit. If a player is visited by one Mafia member but doesn't die, then the visitor is probably a Mafia Support or Deception role. Two visitors to a player that doesn't die might mean there's a Disguiser.
- Classic Mode is the least likely to have a Spy, meaning the Mafia will probably forget to be careful in their conversations. Use this to your advantage.
- Gather everything you can from the conversation, using what was said the previous day to help you. Maybe the Mafia will target someone specific for attempting to lynch them. They might send a Consort after a known Sheriff or a Blackmailer to pay a visit to the Lookout.
How to Win:
- Spies are at their most effective when they're breathing and undetected. As long as the Mafia doesn't know you exist, you have an advantage over them. Build up evidence to potential suspects, then stick it in your will for good measure. When the time is right, reveal yourself and expose the evildoers.
- A Spy, like most oddballs, win with the Town.
Once a humble taxi-driver, now a sworn enemy of the Mafia. The Transporter risks his life day and night, switching the places of two people in hopes of throwing the Mafia's game off.
- Selects two players at night.
- These two players swap locations. Any action taken against one player is shifted to the other and vice versa.
- Can transport self.
- The Transporter cannot be controlled by a Witch.
- The Transporter cannot be roleblocked by an Escort/Consort.
- Transporters, with the right know-how, can swap targets around so that Mafia end up hitting one of their own. As useful as their ability is however, there is a very good chance you can cause more harm than good. You might instead bring about the death of the Investigator or another important role. Because of this, you should avoid transporting people until you have an idea of who the Mafia (and other evil roles) might be.
- Transporters are also good at keeping people alive. If you know the identity of a vital Town role, consider swapping him with someone else. You could try switching him with a known Executioner, as the latter can't be killed at night. Of course, you always run the risk of swapping someone with a Mafia victim, so be careful.
- Transporters have the ability to cause players to attack themselves. If you know an evil killing role and you think you know their target, then swap their places. The killing role will end up attacking themselves(however that might work) and providing they aren't immune.
- If you think that a killing role is after you but you're not certain of their identity, you can try switching yourself with another Town member. A risky move which might leave you disliked, but the Transporter is more valuable than most. Use only as a last resort.
How to Win:
- Transporters specialize in confusing evil roles and forcing them to play much more carefully. Keep them guessing your identity and use their powers against them.
- Transporters will take anyone in their cab, but drive only to help the Town.
For the Town
Having once served in the Salem wars, the Veteran just wants to spend his twilight years in comfort. With the Mafia prowling about however, he's taking precautions to defend himself, ready to shoot anyone who comes through the door, no matter their alignment.
- Can choose to go on alert at night.
- If on alert, the Veteran will kill anyone who visits.
- The Veteran can kill roles with night-immunity.
- The Veteran is immune to role blocks.
- Can only go on alert three times.
- The Veteran is one of the two Town Killing roles, the other being the Vigilante. This role will kill any visitors should they be on alert. As lethal as this might be to evil players, the Veteran is perfectly capable of 'icing' his fellow Townies. You must be extremely careful not to draw the attention of your allies.
- If you do end up killing someone this way, and the victim has your name in their will, then this confirms you as a Town member. Use this to an advantage by getting the roles of the other players, as they have no reason to fear you. If someone is reluctant in giving away their role or acts hostile towards you, consider lynching them.
- A risky, yet sometimes effective tactic, is to leave a fake hint in the chat that will catch the eye of the Mafia and other evil characters. Say something along the lines of "[NAME], what's your role?" to a suspicious player or "Keep an eye on [NAME]." If they're innocent, they should have nothing to fear. Mafia members however, might decide to take action and kill you during the night.
- Another strategy is to whisper someone you think is a bad guy. Claim you're an Investigator or Sheriff, and that you trust them. They might decide to come after you before you can figure out their role. Of course, you'll be ready and waiting for them.
How to Win:
- The Veteran might be capable of mass-slaughter, but he isn't without his weaknesses. Team up with as many players as you can. Find the innocent among you and learn their roles as fast as you can. Warn them not to visit and attempt to lure the wrong-doers to your home. Just be careful not to let your identity slip.
- The Veteran doesn't show remorse for any dead bodies that turn up on his lawn, but he's still with the Town, even if he does get its members killed quite a lot.
- Team up with as many players as you can. Find the innocent among you and learn their roles as fast as you can. Warn them not to visit and
With Batman unavailable, one of the Town has taken the law into his own hands. Armed with a gun and three bullets, they've taken it upon themselves to eliminate all evil, no matter the cost.
- Can choose to shoot one person each night.
- Can't shoot on the first night.
- Can only shoot three times.
- Unlike the Veteran, the Vigilante does not ignore night-immunity.
- If the Vigilante shoots a Town member, he will commit suicide out of guilt and die the next day.
- The Vigilante can kill anyone he deems to be a threat. Whilst you have much more control over who lives and dies, you are also not capable of mass slaughter. Furthermore, one wrong target and your game is over. Even though you must wait one night before shooting, you should take the time to determine the suspicious characters among the Town and, if possible, work with an investigative role to discover the identity of other players.
- As you cannot kill roles with night-immunity, you can test other players to see if they are killable. In Classic mode, only the Executioner, Serial Killer and Godfather are immune to dying at night. As all three can pose problems for the town, it's certainly a good idea to eliminate them as early as possible. Therefore, if you try killing a player and discover they can't be killed, let the others know. At the very least, write it down in your will.
- A Mafia member will try to pose as another role, most likely a Jester. These particular players might be good targets for the Vigilante. Ask them a few questions if need-be, and if you're not satisfied then take them out. Even if it turns out to be a real Jester, you've helped the Town in some way.
- If two or more people claim the same role, try shooting between them. If you hit the fake, then you've eliminated a threat. If you hit the real one, you can get the Town to lynch the others the next day. Keep an eye out for Jesters however.
- Towards the end of the game, you'll have fewer targets to choose from. At this stage, its best to target anyone who hasn't already been confirmed. Even if you don't hit an evil character, you'll make it easier for the others to uncover the identities of the bad guys.
- If someone is accused of being suspicious by a Town member, don't be afraid to shoot that person at night. Yes it can end up in an innocent's death, but it can prove whether or not the accuser is a liar.
How to Win:
- Vigilantes, like most roles, work best when they have information to work with. Don't go shooting people who have claimed Sheriff and Investigator unless you're positive they can't be those roles. Save your bullets for as long as you can and eliminate only those who you believe could destroy the Town.
- Vigilantes and their lack of laws and morales serve to protect the Town.
And there you have it! The complete guide to all the Town roles of Town of Salem. If you enjoyed the Hub, then please consider sharing it with your friends and maybe leaving a comment. If you're a fan of Town of Salem, then be sure to follow my account, as I plan on releasing several more guides. Expect a guide on Mafia and Neutral roles very soon!
If you like, feel free to check out my previous article on Town of Salem: 5 Tips on Winning as Town.