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"Wizard101": A Guide to Lore Spells

Melissa MistSinger has been an avid player of Wizard101 since the 2008 beta. She has 6 max level wizards and too many pets.

Learn everything you need to know about lore spells and defeating the Loremaster in "Wizard101."

Learn everything you need to know about lore spells and defeating the Loremaster in "Wizard101."

Lore spells in Wizard101 are a game-changer. These spells can be crafted, dropped, or gotten from hoard packs, and they tend to be four or five pips and have a lot more bang for their buck than most spells of a similar pip count. Some of these, like Deer Knight for death wizards, are considered an essential feature for their school and are must-have spells.

In this article, I will show you all the different lore spells and how they work, help you find good places to farm amber for crafting spells, and show you how to defeat the Loremaster effectively.

Angry Snowpig

Angry Snowpig

Angry Snowpig

Angry Snowpig is a rather situational spell. It deals 235-295 damage to your opponent and steals one ward. This is a good spell if your opponent is stacking shields, as the 235-295 will take off ice shields or tower shields and it will give you the other one. I've seen this used frequently at Yevgeny in Darkmoor. If your opponent has no shields, however, Ice Wyvern does more damage. The animation for this spell has a cute, bumbling pig replace an Evil Snowman, falling over and blasting your opponent with a wand spell. It's a little reminiscent of Woolly Mammoth, where an Evil Snowman gets knocked aside by the mammoth.

The Angry Snowpig recipe is as follows:

  • 10 Angry Snowpig treasure cards
  • 120 Perfect Opal
  • 200 Simple Vial
  • 60 Shell
  • 40 Silver
  • 60 Scrap Iron
  • 50 Copper
  • 25 Amber
Athena Battle Sight

Athena Battle Sight

Athena Battle Sight

Athena is a good spell for myth wizards wanting to play a more defensive game. She puts a -35% shield on you, and then she attacks one opponent, dealing 520 myth damage. This allows you to protect yourself while still putting pressure on an opponent. It doesn't do quite as much damage as Ninja Pigs, but the shield has saved my life in certain situations on my myth wizard. This spell can also be dropped by the final bosses in Aquila, so if you want this spell in particular it might be a nice change of pace to farm Mount Olympus instead of Loremaster. I like the animation for this spell. It's a nice touch that Athena has the Sand Squid on her shield, and a Zeus bolt on the end of her spear.

Here's the recipe to craft Athena Battle Sight:

  • 10 Athena Battle Sight treasure cards
  • 120 Perfect Amethyst
  • 200 Ghost Fire
  • 60 Grendelweed
  • 40 Turquoise
  • 60 Scrap Iron
  • 40 Sunstone
  • 18 Amber
Brimstone Revenant

Brimstone Revenant

Brimstone Revenant

Brimstone Revenant deals 470 fire damage and also puts a +25% trap on its target. This is a useful spell to combo with other powerful single hits like Immolate and Efreet. It is good for fire wizards with a more aggressive playstyle who like to quickly spike damage on their opponent. The animation for Brimstone Revenant has a ghost that looks like Malistaire's Soul Servants appear in the middle of the battle circle and blast your enemy with fire. I like this spell, but I think Hephaestus works better with Fire's large amount of DOT cards, and Hephaestus's damage bubble lasts longer than Brimstone Revenant's trap. However, this is still a good spell to have in your arsenal.

The Brimstone Revenant recipe requires:

  • 10 Brimstone Revenant treasure cards
  • 100 Perfect Ruby
  • 200 Ghost Fire
  • 100 Diamond
  • 100 Bronze Gear
  • 50 Scrap Iron
  • 50 Sunstone
  • 12 Amber
Catalan

Catalan

Catalan

Storm wizards hate fizzling. So when a spell comes out that allows storm wizards to force others to experience a fizzle-fest, they will love using it to get revenge on their opponents. Catalan deals 700 damage, around the middle of Stormzilla's 650-730 range, and also puts a -25% accuracy debuff on the opponent. The added effect is a good reason to put Catalan in your deck over Stormzilla, in my opinion, because it can make your opponent fizzle at a crucial time, such as when they're about to heal or about to obliterate you. The animation is really fitting for the storm school; I like the way Catalan looks like he's being made by lightning.

To craft the Catalan spell, you will need:

  • 6 Catalan Treasure Cards
  • 100 Perfect Amethyst
  • 200 Ghost Fire
  • 100 Water Lily
  • 100 Bronze Gear
  • 50 Spring
  • 50 Sunstone
  • 12 Amber
Deer Knight

Deer Knight

Deer Knight

Here we are, with the infamous Deer Knight. This spell is the reason you see so many death wizards parked at the Loremaster sigil, grinding the fight over and over again. It gives them access to a lower pip AOE spell than Scarecrow, with a DOT effect that destroys shields and minions, and buys death wizards a chance to strike an unprotected opponent. Deer Knight does 300 damage with its initial hit, and then does 270 damage in a DOT spread over 3 rounds. The animation for this spell is one of the coolest things I have seen in this game; the skeletal deer knight stalks menacingly out of the forest in epic armor and swings his axe at each enemy, knocking them down like he's batting a home run. With the utility that the spell offers and its awesome animation, this might be my favorite lore spell of them all. It's an essential spell for necromancers of any level.

To craft the Deer Knight for your arsenal, you will need:

  • 6 Deer Knight treasure cards
  • 100 Perfect Onyx
  • 200 Ghost Fire
  • 100 Blood Moss
  • 100 Bone
  • 50 Spring
  • 50 Sunstone
  • 12 Amber
Goat Monk

Goat Monk

Goat Monk

Goat Monk is the 5 pip attack that life wizards were missing, between Seraph and Centaur. Goat Monk actually overlaps a bit in damage range with Centaur, making it the more efficient damage spell if you have an odd number of pips. It's a powerful hit, and the animation feels like something out of a manga with its action lines and dynamic movement. For life wizards looking to do solid damage in mid-level PvP, this is a great spell.

Here's the Goat Monk recipe:

  • 10 Goat Monk treasure cards
  • 100 Perfect Jade
  • 200 Ghost Fire
  • 100 Grendelweed
  • 100 Fish Fin
  • 50 Spring
  • 50 Sunstone
  • 12 Amber
Grendel's Amends

Grendel's Amends

Grendel's Amends

With this new spell from the Grizzleheim lore pack, Myth finally gets a heal! At 675 health for 5 pips, it's not quite as efficient as Satyr, which heals 860 health for 4 pips, but it's got a unique animation that suits Conjurers perfectly and doesn't require them to carry a Life mastery amulet. Startled birds swarming out of the trees signal the arrival of the mighty grendel, who carries a mysterious stone with shining symbols and a hole through the middle of it. The grendel beats the stone with his staff, and a beam of healing energy shoots out through the stone at you. The animation and sound design for the spell are top notch, and this is something that Myth wizards have wanted for years. Well done, KI!

To craft Grendel's Amends, you will need:

  • 10 Grendel's Amends treasure cards
  • 120 perfect jades
  • 200 perfect sapphires
  • 60 shells
  • 50 flying squid inks
  • 150 diamonds
  • 220 cat tails
  • 25 amber

Hammer of Thor, Filmed by Nicholas Granlund

Hammer of Thor

The Hammer of Thor feels like the quintessential Storm spell, animation-wise. It's got ominous clouds overhead, flashy lightning, and cool camera angles. The Hammer of Thor removes a weakness on you, and then hits the enemy for 475 base damage. This is more situational than the other two spells in the Grizzleheim lore pack, but is still useful in pvp situations when someone puts an Efreet or Bad Juju on you and you want to cleanse and be aggressive at the same time. The damage is a little bit low compared to other Storm lore spells, but it looks amazing.

The recipe for Hammer of Thor is as follows:

  • 10 Hammer of Thor treasure cards
  • 120 perfect amethysts
  • 200 simple vials
  • 60 comet tails
  • 40 silver
  • 60 scrap iron
  • 50 sunstones
  • 25 amber
Handsome Fomori

Handsome Fomori

Handsome Fomori

Handsome Fomori is an interesting addition to Ice's toolkit. It gives ice wizards a powerful 5-pip single hit that is not a damage over time spell like Frostbite, and comes with a -25% accuracy debuff. I don't know if I'd call him handsome, but in PvP I'd definitely call him useful. Handsome Fomori is best used when you think your opponent is going to do something you don't want them to, like heal or use a powerful attack. The fizzle will make them lose their card and have to find it again, buying you time.

To make the Handsome Fomori a permanent spell, you will need:

  • 6 Handsome Fomori treasure cards
  • 100 Perfect Sapphire
  • 200 Ghost Fire
  • 100 Diamond
  • 100 Spider Silk
  • 50 Spring
  • 50 Sunstone
  • 12 Amber
Headless Horseman

Headless Horseman

Headless Horseman

Headless Horseman is only available as a Loremaster drop or a pack drop during the Halloween season in Wizard101, which typically lasts through the month of October. This spell is a powerhouse single hit for Death Wizards that does 530-590 damage, dealing more than Storm's Kraken for the same amount of pips. For that reason alone, it is worth getting, but the animation for this spell is a masterpiece, with its spooky forest background and the awe-inspiring entrance of the headless horseman. This is one of the best animations in the game, so if it's Halloween drop by the Loremaster for your chance to get this rare and powerful spell.

Hephaestus

Hephaestus

Hephaestus

Fire has some great lore spells, but I think this one is my favorite. Hephaestus does 425-475 damage for 5 pips, and adds a +25% global buff to all fire spells used as long as the bubble is not replaced by another. This spell is good for PvP because it buffs your damage over time spells for every tick, and it'll last for a while unless your opponent came prepared with a bubble of their own. It makes it easier to win the bubble war and also does good damage. This spell is also useful when you're questing to kill a boss's minion and set up to kill the boss at the same time. The animation for Hephaestus is suitably impressive for the Greek god of the forge, and fits the Fire school well.

As a god of crafting, naturally Hephaestus has a crafting recipe:

  • 10 Hephaestus treasure cards
  • 120 Perfect Ruby
  • 200 Ghost Fire
  • 60 Black Pearl
  • 120 Black Coal
  • 60 Astral Shard
  • 60 Sunstone
  • 18 Amber
Keeper of the Flame

Keeper of the Flame

Keeper of the Flame

Keeper of the Flame is Myth's hit-and-trap spell, much like Fire's Brimstone Revenant. Keeper of the Flame combos well with other single-hit spells like Ninja Pigs and Medusa, so it is useful for dealing damage and then setting up to damage your opponent further. However, it does not work very well with Myth's double hit spells, because the trap is eaten up by the first weaker hit. If you use this spell to put a trap on your opponent and then the opponent shields, you should use pierce or shatter instead of a double hit spell to remove the shield. I would love to learn more about the story behind this spell. What's so special about the flame he's keeping?

Here is the recipe for this spell so you can keep its power permanently:

  • 10 Keeper of the Flame treasure cards
  • 100 Perfect Peridot
  • 200 Ghost Fire
  • 100 Blood Moss
  • 100 Spider Silk
  • 50 Scrap Iron
  • 50 Sunstone
  • 12 Amber
Krampus

Krampus

Krampus

Krampus is one of two spells available to farm during December. He is based on the Krampus of Central European folklore, who was the demonic counterpart to Santa Clause, punishing kids who were on the naughty list. Krampus's design is really spooky here, with long horns and an evil smile. He does as much damage as a single target meteor, and leaves a -45% black mantle on the opponent, which will most likely make them fizzle unless they are very lucky. He doesn't do quite as much damage as Brimstone Revenant, so if you are just hitting for damage I would use that instead. If you want your opponent to fizzle their spells, however, Krampus is your goat demon guy.

Unlike the other seasonal spells, Krampus can be crafted. Here is the recipe:

  • 6 Krampus treasure cards
  • 100 Perfect Ruby
  • 200 Ghost Fire
  • 50 Black Pearl
  • 100 Black Coal
  • 50 Astral Shard
  • 50 Sunstone
  • 12 Amber
Lord of Night

Lord of Night

Lord of Night

Lord of Night is a spell for Death wizards based on the lords of night from Azteca. It is a drain spell alternative to Skeletal Pirate that also leaves a -25% infection on your opponent. This is a good tool to put a damper on Life wizards' lives in PvP, and prevent your opponent from healing after you drop a powerful hit on them like Skeletal Dragon or Call of Khrulhu. If you just want to hit for 5 pips, however, Skeletal Pirate does more damage per pip.

To craft Lord of Night, here's what you'll need:

  • 6 Lord of Night treasure cards
  • 100 Perfect Onyx
  • 200 Ghost Fire
  • 50 Nightshade
  • 25 Turquoise
  • 50 Scrap Iron
  • 25 Sunstone
  • 12 Amber
Loremaster