Melissa MistSinger has been an avid player of Wizard101 since 2008 when the game was first released.
Celestia: Your First Encounter With Cheating Bosses In Wizard101's Main Story
Celestia was released as a Wizard101 expansion in October 2010 and began the second story arc, the Morganthe saga. The developers knew that with the defeat of Malistaire, they had to have something to keep the game's excitement and difficulty going, so they created cheating bosses to give players a challenge.
Cheating bosses have special rules, for example being unable to play certain cards, or being rewarded for playing others. The world of Celestia, including the Warehouse dungeon in Marleybone which used to be the world's introductory quest, was the first world in the game to feature cheating bosses in the storyline. Sometimes these cheats are an unpleasant surprise in-game and may require unprepared players to restart the battle and pack their deck with a different strategy.
Here is a guide to the cheating bosses of Celestia that will explain the world's cheating bosses, so you can quest without problems. Hopefully, this will help you dip your toes in the water, and not get them eaten by a storm shark!
Playing With Pylons
There are five cheating side bosses in Stormriven, trapped inside pylons in the big open area on the side opposite from the entrance. To get the quest to fight them, talk to Vendrel Starfinder, who can be found in the Ossuary in a small alcove across from Karolak Nightspinner's room. After a couple of side quests, you will be ready to battle some of Celestia's ancient enemies.
From left to right facing the pylons, you can summon Marcio (Ice), Narallor Nightborn (Moon), Yogash (Storm), Procyon (Myth), and Thunderfin (Storm). There is a bug that sometimes allows multiple bosses to be summoned at once. Until Kingsisle patches it, you could either consider it a challenge mode or ask some friends for help.
Marcio is the Angler boss that is summoned with the pylon furthest to the left. He is an ice boss with 80% resist to ice, so ice wizards will want to bring prisms for this fight.
In the first round of the battle, Marcio will cast a version of Doom and Gloom that decreases the power of healing spells by 5%. You cannot remove this because he will recast it.
Marcio also dislikes traps, removing them with Cleanse Ward unless it is a multi-target trap like Bewilder or a pet trap. If you were to use a trap spell that puts down multiple traps such as Fuel, he will only take off the last trap placed.
Marcio has over 9000 health and his Icezillas pack a punch, but if you are low on health, don't fret. Attack him while you have less than a third of your health, and he will damage himself. He does more damage to himself if fewer wizards are in the battle, maxing out at 800 for those brave souls who solo him.
If you choose to farm this boss, he drops Empower treasure cards and sunstones for crafting, so it is worth it to fight him several times.
Narallor Nightborn is a Celestian moon boss that is summoned from the pylon that is second from the left. He has 7595 health and resists 80% of death damage, so death wizards will want to bring prisms to get around his resist.
Wizards who have trained in more than one school may find this fight easier than others, because Narallor Nightborn likes variety. If you hit him with the same school attack twice in a row, he will use a 0-pip damage spell from the opposite school that you hit him with, so for example, if you are death he will hit you with a life spell. If you hit him with a balance attack, he will use a 0-pip Wraith on you and regain health. For this reason, it is recommended that balance wizards do this fight in a group unless they are higher level.
Also, any time Narallor Nightborn is hit, he will use a blade for the opposite school that you hit him with. If he is hit with a balance spell he will put on a Deathblade. If you wanted, you could dispel this cheat before you hit to prevent him from bladestacking. Astral and shadow schools do not count for his cheats, so if you are higher level or have an astral or shadow wand, you could alternate with your main school hits. It is probably best to blade up for a one-hit KO, although he uses Death Ninja Pigs with a -25% weakness. All blades and traps are OK to use.
Yogash is the Water-Lurker boss summoned from the middle pylon, and boy is he annoying to fight if you don't know his cheats. He has 6585 health and 80% storm resist (storm wizards, pack your prisms!), but his cheats make him feel like a more difficult boss:
- Yogash dislikes spells that are less than 3 pips, so he will interrupt you if you cast a low-pip spell with some counter moves.
- If you hit him with a damage spell under 3 pips, he will cast a Satyr that heals him for 5000 health. Yes, that is almost his entire health bar. Leave your wand hits out of your deck for this one.
- Death wizards, you might want to bring Pierce or Shatter treasure cards, because if you cast a low-pip drain spell like Ghoul, he will cast a -90% Tower Shield on himself.
- Healing spells or any low-pip manipulation spell like Disarm will let him cast Wraith on you, right in the middle of the round, free of charge.
- If you put a prism on him he will use Tower Shield on himself and Wraith on whoever cast the prism.
- Any time you blade, trap, or shield, he will cast a Tower Shield on himself, even if you stun block.
- If you cast a global spell like Wyldfire, he will Tower Shield himself and replace your bubble with a -5% Doom and Gloom.
- If you use a moon polymorph he will cast an Orthrus on you.
The best strategy for Yogash is to hit with spells that cost more than 3 pips, and if you have to blade or trap, bring a shatter treasure card and use it the round before you hit. This helps you avoid all of his cheats. Because of the way he spams Wraith if you use a prism, storm wizards may find it easier to do this fight with a group. Yogash drops the rare Spinyfish pet and Empower treasure cards, making him a popular boss for pet collectors and treasure card traders.
Who's behind pylon number 4? It's Procyon, a myth Protector boss that has 7890 health and 80% myth resist (so don't forget your prisms, myth wizards!). His cheat is relatively simple to avoid: Don't heal. If you cast a healing spell, he will cast a meteor strike that increases in damage as the number of wizards in the battle increases, topping out at 750 fire damage if 3-4 wizards are present. You can dispel this cheat with Quench, so this boss is easier than some of the other pylon bosses. However, beware of his Earthquake and Myth Imp! Procyon is worth farming for his Mass Fire Prism and Mass Life Prism jewels, allowing you early access to spells that you don't learn until Avalon.
The boss in the rightmost pylon is Thunderfin, a storm eel with 7790 health and 80% storm resist. Like Yogash, his cheat is related to the number of pips you use, but Thunderfin's cheat is easier to deal with. This boss prefers spells that are 3 pips or under. If you cast a spell that costs over 3 pips, he will hit you with a fire version of Power Nova that does 800 damage and leaves a -25% weakness.
To defeat Thunderfin, you can either blade up for a one-hit kill or spam him with small hits. Blading up for a one-hit kill is preferred, though, because it doesn't take as long and keeps you from taking too much damage from his Tritons and Storm Lords. If you want to farm Thunderfin, he drops the Balanceblade and Dark Pact talent jewels.
The Trial of the Spheres
Celestia's final dungeon is the other main location where cheating bosses hang out. The trial of the spheres has three main sections, star, moon, and sun. After some puzzles in each section, you will fight three cheating bosses: Astraeus (star), Ptolemos (moon), and Mithraya (sun).
After you complete some simple puzzles in the star section of Trial of the Spheres, you can go through a portal on the far end of the chamber. This portal takes you to Astraeus, a star boss with 5185 health and 80% resist to storm spells.
Astraeus will cast a -90% Tower Shield on himself during the first round of battle, and then he will summon 3 minions with 500 health each. As long as there are still living minions in the battle circle, he will recast his tower shield whenever he is hit.
For this fight, it is good to have 2 hitters, one to kill the minions and one to hammer the boss. The minion hitter saves up enough pips to use 2 four pip spells, and then they use the first one to kill the minions. He will recast the shield once after they are dead, so the next round hit the minions and then have the other hitter attack the boss. He will not recast his shield until he resummons his minions 2 rounds later, so you have a window to attack.
Other ways to get around Astraeus's cheats are using Melt to dispel the shield, or casting Pierce, Shatter, or Steal Ward to remove it. Fire hitters, be careful with this boss because he can use Quench. He also knows Satyr and Smokescreen, making this fight the most annoying one in the Trial of the Spheres. The struggle may be worth it for you, though, because Astraeus drops some rare stuff like the Sea Dragon pet and Exalted Duels.
In the moon section of the Trial of the Spheres, you will fight Ptolemos, a moon boss with 5270 health, 80% resist to death, and an obsession with how charming you are. This is a hint on how to get around his cheat.
When you start this battle, and after each time he is hit, Ptolemos will place a 90% Tower Shield on himself. To solve this problem, you can cast a blade or a global spell, and he will say "You have charmed your way into my heart!" and remove any shields that are on him. You can also use ice dispels to prevent this cheat or use Pierce, Shatter, or Steal Ward to take the shield off.
Ptolemos will also remove any traps or wards put on him, including prisms. This makes it a very hard fight for a death wizard because of his high resist, so it is recommended that death wizards get help for this dungeon. To get around this cheat, myth dispels will prevent him from casting Cleanse Ward, or you could stick to multitarget traps or multitraps like elemental or spirit traps, although he will remove the last trap on a multitrap. If you have a higher level wizard with you that knows Indemnity, this fight can go much quicker.
Mithraya is the final boss of the Trial of the Spheres, and the final boss you will face in Celestia. She is a sun boss with 5120 health and 80% resist to fire. When you start the battle, she will cast a -50% Smokescreen on everyone, reducing the group's accuracy. She will recast this on whoever manages to cast a spell without fizzling.
How do you get past this fizzle-fest? If you manage to put a blade on yourself and a trap on Mithraya, the "cards will align" and she will stop spamming Smokescreen. You can cast triple blades and traps, and the unused ones will stay on and keep her from resuming her cheat. It is best to stack blades and traps for a one-hit kill because Mithraya knows several healing spells and uses them often.
Upon defeating Mithraya, you will receive the Astrologist badge, and you will be able to complete Celestia and move on to the next world, Zafaria. Congrats!
© 2020 Melissa Clason