Christopher enjoys reminiscing about "World of Warcraft," especially about things that have changed since vanilla.
Of all the class quests ever put into WoW, none have been quite as extensive as Warlock pet quests. I already talked about the Imp and Voidwalker quests in previous articles, so I shall start on the Succubus.
Now, I'm not sure if the Horde version is any different from the Alliance for this and the Felhunter quest line. This will all be from the Alliance perspective as that was the faction my Warlock belonged to in vanilla.
Like all Warlock pet quests past the Voidwalker, you are first sent to the Barrens to speak with a master Warlock who resides in the neutral town of Ratchet. Here is where the first major annoyance comes in for the Alliance. Ratchet was technically neutral, but it was in Horde territory. It also meant that you had to go down to Booty Bay to take the boat to get there, and this quest was given at around level 20. So your mountless, vulnerable self would have to run through STV and try to avoid getting killed a bunch of times just reach the first part of the quest.
Once you got there and talked to the Warlock, you were then sent off to Ashenvale to get Heartwood. The task was simple enough, but the travel time is what kills it. After going up north and battling the cultist to retrieve the wood, you would then head back to Ratchet to summon the Succubus. After defeating the Succubus, the quest would be complete and the pet was now yours.
Not too bad, really, but then there was the Felhunter.
This quest line to receive your Felhunter has to have the most running of any quest ever created in this game. First you had to go to Ratchet only to be sent to Ironforge. Even with the help of flight paths, this would still take a fair amount of time just to go from point A to point B.
Then you were given a quest to recover two tomes, one in Hillsbrad and the other one in Thousand Needles. The one in Hillsbrad was easy enough to find on the coastline where it was guarded by Murlocs. That was simple, but the one in Thousand Needles, on the other hand, was a nightmare for me.
Troubles in Thousand Needles
This was my first character, so I didn't exactly know the names of all the zones. In fact, when I first read that the tome was in Thousand Needles, I thought it was the name of an NPC, so I was very confused. Eventually I learned from a friend that it was a zone south of the Barrens, so off I went. When I got there, I was amazed to see the sheer drop that awaited me and that I needed to use an elevator to safely enter the zone. Again, this was primarily a Horde zone, so there actually was a guard at the elevator that I had to kill every time I passed through there.
The tome for this zone was guarded by centaurs inside of a cave. After running through the cave a bit, I found the tome and promptly hearthstoned out. I remember thinking that, after all that trouble, the quest must surely be finished. But no—I turned it in at Ironforge and was then given yet another quest to go to the Wetlands.
I was so terribly annoyed, but I bucked up and went to the Wetlands to kill some orcs for the rods for the ritual. After finally getting them, I then had to head for Ratchet, summon the Felhunter, defeat it, and finally the quest line was over.
This is rather amusing, in retrospect. I remember when I saw that I had to go to Ratchet yet again for a Warlock quest I was dismayed. After all I went through to get the Felhunter, I expected the Felsteed quest to be even more insane.
I was thinking up all sorts of trouble the quest line would make me go through as I headed back to Ratchet. I actually made myself pretty angry over it, but then when I finally got there, I talked to the master Warlock again and was simply just given the ability to summon my Felsteed. I was so surprised and happy. Not only did I get my mount for free, I also didn't have to do an annoying quest! Huzzah!
This is also the first Warlock Pet Quest which got removed and was just made a trainable ability.
Then and Now
Of course, there were also the quests to receive the Infernal, Doom Lord, and Epic Felsteed as well, but I feel those deserve to be covered in a different article.
Nowadays, Warlocks simply learn to summon their pets as they level up and no longer earn them through quests. None of these quests even remain in the game and are only alive in memories. I will admit, though, that the pet quests were annoying and even aggravating at times. Just automatically learning your pets is so much simpler, yet it feels so hollow.
Back then, gaining your pets through these long quest lines made you appreciate them more. It made me feel more connected to these demons as I had to put forth effort to get them, especially since I couldn't name them.
Now, most of your pets are largely ignored depending on what spec you are playing. Instead of them each playing a certain role for the Warlock, they are merely a DPS tool or utility in PvP.
In my next article, I will talk about mounts and changes over the course of the game.
Kytoma on May 04, 2014:
Well, my warlock was is my main, and I remember the quest to get the mount was not only the longest ever, but also one of the mots difficult. It involved spending quite a fortune in reagents bought from an imp in the Burning Steppes, you had to mix in Scholomance (and at the time and with my level, it was just suicidal), then finally deafeating a boss in Dire Maul (as the steed had to be stolen from a demon !), then the steed itself.
Go figure ! Firtunately, I could ask friend muuuch higher level than me...
Now my pally's mount quest wasn't that bad either : it ended inside Stratholme (no way to get inside alone at the time), and needed a pritine black diamond I was offered (by an unimaginable luck, after I had asked on the public channel) by someone who even ran me into Stratholme ! Unlike the Alliance quest, the Blood Elf (who then were the only Horde race allowed to be a paladin) pally mount quest even rewards the unique Blood Knights tabard I'm still proudly wearing... I guess it can't be gotten at all nwadays.
But seriously, that was real sport...
And about the warlock, I also did the long quest, starting in Felwood, to get the infernal. You could also get a quest from the same place, giving a trinket allowing to summon the void walker instantly (it became useless after a few updates, unfortunately).