Sigbog is an avid gamer whose addiction spans PC and mobile titles. They love to break games down and pick them apart.
Monster Farming Has Arrived?
Archero update 2.6 for the holiday season brings a curious new addition to the game in the form of hatching monster eggs to build a monster farm. It's certainly a deviation from the types of content we've received before, but it's also sure to add a new twist to the game as well as some additional ways to improve your character's power.
How It Works – Hatching Eggs
In order to build your own monster farm, first you need to find an egg. Eggs don't have a very high drop rate, but do drop in any normal or hero mode game. Eggs can drop in special events, though it's not clear if any event is capable of dropping them.
You'll see the egg pop out like normal loot and collect it just as you would a piece of gear. However, if it's your first egg, upon completing the run you'll be taken into the hatchery where you'll see your new baby and be able to begin hatching and confirm hatching requirements. Hatching requires killing a set number of that specific type of monster. If you're unsure where to find them, tap the egg and you'll find a dialogue where you can see what chapters you'll find the monster in as well as recommended chapters that have a higher appearance rate. It's worth noting that some places may have that monster, but it won't be listed because kills in that mode aren't tracked. For example, Hero Duo and Infinite Adventure do not appear to contribute to kill counts.
Until you've gotten your first egg drop, the system won't be unlocked or be visible to you. After receiving your first drop, you will have an Egg icon on the lower half left side of your screen while on the main page (above the Hero Mode button.)
Currently, you can hatch two eggs at the same time which is useful because they do take a while to hatch due to their fairly high hatch requirements. You can still collect and hold more eggs even if you're already hatching the maximum, you'll just have to wait until you have an open spot to start it.
How It Works – Farm
After hatching your monster, you can view it roaming around your farm. There are separate farms for regular monsters and bosses. It's currently unclear if there is a maximum count of monsters you can have, whether you can have duplicates, or whether all monster types can drop an egg.
Unfortunately, you can't interact with your monsters—just watch them move around. Instead, the farm seems to have a singular purpose. You can complete quests for monsters you have in your farm to unlock perks.
You can view the quests and your progress against them while on the farm screen by clicking the monster icon on the bottom. It will bring up a dialogue that tells you what stats you've unlocked, your progress versus the monster quests, and again where to find and defeat that specific monster type.
You unlock monster specific perks such as being able to reduce damage taken from and increase damage dealt to monsters you have in your farm. This is done by completing their quests.
- After hatching a monster, you can view it in your farm
- From your farm, you can view and complete quests for your monsters
- Quests involve killing more of that monster type
- Quests unlock damage reduction versus that monster type and/or increase damage dealt to that monster type
- Quest 1: Damage received from Wasps reduced by 5%, requires 1200 Wasp kills
- Quest 2: Damage dealt to Wasps increased by 5%, requires 2800 Wasp kills.
Quest progress occurs simultaneously, meaning for the Wasp example that you only need a total of 2800 Wasp kills to complete both quests. You can also progress quests of multiple monsters at the same time.
While it's a strange addition to the game, overall I'm slightly positive about it. I appreciate that it's a new twist and it's a little more than another stat sheet with a currency. It's mildly nice to see my monsters and the idea of hatching more of them is also mildly amusing. That being said, the system is fairly light in terms of what it could be and there are a few oddities in it. Regardless, a mechanic to slightly buff yourself versus a specific enemy type is something interesting and this may make farming levels you repeat a lot a bit easier to do with enough time and effort.