What Is Endless Mode?
In March 2020, as a part of update 1.4, Archero has added an endless mode called Hero Adventure. This mode can be found in the "Events" tab of Archero similar to the daily challenges like Up-Close Dangers or Flying Bullets.
Endless mode is pretty much exactly what it sounds like—it allows a player to play an infinite number of rooms. The mode starts off incredibly easy and escalates in difficulty over time. The beginning is similar to Act 1 in difficulty and features similar rooms and enemies. As the player progresses, rooms and enemies shift throughout the acts as the difficulty climbs. A player can work through hundreds of rooms in this way.
How Often Can You Play?
You can play this mode once per day. It is available for 15 energy, and it costs 100 gems to refresh it for a second play-through. It rotates every other day similar to the other events. If you're patient and strong, I would generally say that refresh cost is worth it because this mode is pretty good!
The rewards in endless mode vary a bit from standard play. You can earn the following drops:
- Experience (seemingly pretty good)
- Scrolls (Locket or Bracelet Scrolls)
- Items (Common Locket or Bracelet drops)
These items drop from bosses. The primary thing that makes this mode valuable for your character progression is the Locket and Bracelet drops. These items have reduced drop rates in chests and are thus more difficult to accumulate and upgrade.
Playing endless mode can generate quite a few drops of these items and can help even out your collection which is most certainly going to be more geared toward other equipment types.
Scrolls and Sapphires generally become non-restrictive pretty quickly and aren't an important thing to farm in the end game. Coins are very valuable, and it's a bit below what you would otherwise get for 15 energy, but the amount isn't terrible either.
Overall, I would categorize this mode as highly rewarding and very valuable, especially if you're an end-game user with Ancient Legendary gear but still sitting on lower rarity Lockets and Bracelets.
Endless Gameplay Mechanics
There are a few unique things you need to know about the mechanics of endless mode.
- You can use three heroes. You enter with your normal selected hero, and upon dying, you can choose another hero from your list to use. Upon dying again, you can choose and play a third and final hero.
- You will encounter a "Mysterious Magician" at the beginning of the run which will enable a modifier for your run. These modifiers could be various buffs or debuffs. You can re-roll the modifier a limited number of times before you accept it, though later re-rolls may require ads. You cannot go back to a previous modifier after a re-roll.
- You will encounter the "Mysterious Magician" more times throughout the run, and he will grant you offensive or defensive buffs lasting a limited number of rooms and occasionally actual skills.
That's the majority of the new stuff that is happening in endless mode. But there are a few things to take note of. You still get to a maximum of level 11, having earned 10 total skills. However, Angels will continue to appear throughout the run offering healing or stat buffs, so you will continue to power up over time even after you max out. Furthermore, due to the nature of the mode, buffs that trigger on clearing a room without taking damage are immensely powerful.
Overall, endless mode feels like a positive introduction to the game. While it does take a long time to work through, and much of that time is on excessively easy content, it does grant you very high-value rewards in exchange for that time.
It costs 15 energy to play. More skilled and powerful players will get more bang for their buck out of this system, so it is likely most effective for players able to get above 100 floors. Regardless, it's certainly fun to have a new challenge and the exclusive drops are an unexpected benefit.
Brittany on August 28, 2020:
What I was wondering is if accepting the mysterious magician’s gift later on replaces the first one you get when you start or do they accumulate like regular skills?