"Archero" Equipment Types, Perks, and Upgrades Guide

Updated on March 23, 2020
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Sigbog is an avid gamer who's addiction spans PC and mobile titles. They love to break games down and pick them apart.

Equipment Guide

Equipment in Archero

Equipment is the primary way to make your character stronger in Archero and the main thing you'll be focusing on after unlocking the system. It is not unlocked by default, but does unlock pretty quickly. The perk system is the only other way to power up outside of a run and is generally minor in comparison to the stats and perks earned from powering up equipment.

Equipment Types and Perks

Your Archero character can hold 6 pieces of equipment. The following is a complete list of the types and what they do.

Weapons (Find the tier list here)

  • Tornado: Often considered the best weapon, this weapon pierces enemies and bounces back to you. Has fast attack speed and a 20% damage penalty.
    Purple/Epic Perk: Does bonus damage while returning to you.
  • Saw Blade: Very fast attack speed weapon but also has a 20% damage penalty.
    Purple/Epic Perk: Attack speed boost for 3 seconds upon entering a room
  • Brave Bow: All-around decent weapon.
    Purple/Epic Perk: Critical damage +50%
  • Death Scythe: Low attack speed, knocks back enemies but has a 45% damage buff.
    Purple/Epic Perk: Can execute enemies with less than 30% hp.
  • Brightspear: Normal attack speed, projectile is similar to a laser and has very little travel time nearly guaranteeing it will hit. Features a 20% damage buff.
    Purple/Epic Perk: Damage ramps up as attacking, up to an additional 30% damage. Not hitting something for 2 seconds will reset the damage ramp.
  • Stalker Staff: Normal attack speed, projectile is an orb that bends towards enemies almost always ensuring it connects and can even bend diagonal arrows enough to hit.
    Purple/Epic Perk: The lower the enemy's health, the higher chance you have to crit them.

All weapons gain +5% attack at Blue/Rare tier.

Armor:

  • Vest of Dexterity: +7% Dodge
    Purple/Epic Perk: Deals lightning damage to nearby enemies. (Note: This is the only perk and effect that scales with attack-up perks earned while in-game)
  • Void Robe: 10% Collision Damage Resistance
    Purple/Epic Perk: Poisons all enemies in the room
  • Golden Chestplate: 5% Damage Resistance
    Purple/Epic Perk: Deals fire damage to nearby enemies
  • Phantom Cloak: 10% Projectile Resistance
    Purple/Epic Perk: Freezes and deals damage to enemies that hit you.
  • Note: As of October 2019, the thorns damage perk does not work. However, the freeze triggering on-hit does and lasts for quite a bit of time.

Armor gains 20% increased healing from Red Heart at Blue/Rare tier. (Sidenote: This increased healing actually only impacts the Talent "Recover". For more information on Healing, check out my full guide.

Rings

  • Bear Ring: Damage to ground units
    • Blue/Rare Perk: Max HP +5%
  • Serpent Ring: Damage to ranged units
    • Blue/Rare Perk: Dodge +7%
  • Wolf Ring: Damage to melee units.
    • Blue/Rare Perk: Crit chance +5%
  • Falcon Ring: Damage to airborne units
    • Blue/Rare Perk: Attack speed +5%

Rings gain 10% bonus coins from battle at Purple/Epic tier.

Spirits

  • Laser Bat: Pierces obstacles, after a brief delay fires an instant traveling beam.
  • Scythe Mage: Pierces enemies,
  • Elf: Fires projectiles, high attack speed
  • Living Bomb: Deals splash damage, low attack speed

All Spirits gain:

  • +10% Attack speed at Green/Great tier
  • +20% Crit chance at Blue/Rare tier
  • Inherit Leader's Attack +10% at Purple/Epic tier. This causes the pet to do an extra amount of damage on hit equal to 10% of your attack.

Bracelets

  • Frozen Bracelet: Upon entering a new room, freezes a number of enemies for a duration. The number of enemies and duration increase with rarity.
  • Blazing Bracelet: Upon entering a new room, starts a number of enemies on fire for a duration. The number of enemies and duration increase with rarity.
  • Thunder Bracelet: Upon entering a new room, zaps a random number of enemies for a random range of damage. The number of enemies increases with rarity.
  • Split Bracelet: Upon entering a new room, spawns a number of Shadow Clones lasting for a duration. The number of spawns and duration increase with rarity.

Bracelets gain +15% crit damage at Epic/Purple rarity.

Lockets

  • Angel Locket: Upon death, grants a chance to revive with 10% health and an invincibility shield. Chance to revive and shield duration increase with rarity. Description says it cannot repeat revival, but as of 12/19/2019 this seems to be incorrect and successive revives are possible.
  • Agile Locket: When below a health threshold, adds a dodge chance. Health threshold reduces with rarity, dodge rate increases with rarity.
  • Iron Locket: When below a health threshold, reduces collision damage taken. Health threshold reduces with rarity, damage reduction increases with rarity.
  • Bulletproof Locket: When below a health threshold, reduces projectile damage taken. Health threshold reduces with rarity, damage reduction increases with rarity.

Lockets gain +30% chance of Angel's healing double at Epic/Purple rarity.

Items Added in Update 1.3

Lockets and Bracelets were added in December 2019
Lockets and Bracelets were added in December 2019

Upgrading Equipment Levels

You can power up equipment by increasing it's level. To do so, you pay in both coins and scrolls. Coins and scrolls are earned by playing dungeons. Coins can also be purchased in the store but scrolls can only be purchased by running into the Mysterious Vendor during a run.

Leveling up equipment will strictly increase it's stats, unlock fusing equipment to create a higher tier which will unlock perks as well. However, it's important to note that higher rarity equipment will gain more stats per level.

The coins cost for upgrading equipment is:

  • Gear level * 200 from levels 1-25
  • 500 more coins per level from levels 26-35, up to a maximum of 9,500 coins to go from 54 to 55.
  • 1000 more coins per level from levels 36-45, up to a maximum of 19,000 coins to go from 54 to 55.
  • 2000 more coins per level from levels 46-55, up to a maximum of 38,000 coins to go from 54 to 55.
  • 5000 more coins per level from levels 56-60, up to a maximum of 60,000 coins to go from 59 to 60.
  • 5000 more coins per level from levels 61-65, up to a maximum of 85,000 coins to go from 64 to 65.

Note: To fully upgrade a piece of gear from level 1 to level 60, it costs 817,500 coins and 3561 scrolls.

Refer to the table below for scroll costs:

Scroll Costing for Upgrades

Level
Scrolls
1
1
2
2
3
4
4
6
5
8
6-9
10
10-14
15
15-19
20
20-24
25
25-29
30
30-34
40
35-39
50
40-44
70
45-49
100
50-54
150
55-59
200
60-64
250
65+
TBD

Equipment Fusing and Perks

Another major way to upgrade your equipment is to fuse it into higher rarities. By fusing your equipment, you can increase its rarity which is denoted by different colors. Equipment unlocks special perks (found above) at Green, Blue, or Purple rarities. The rarities are:

  • Grey/Common
  • Green/Great
  • Blue/Rare
  • Purple/Epic
  • Purple with Gold Accents/Perfect Epic
  • Gold/Legendary
  • Gold w/ Red Accents/Ancient Legendary

In order to fuse equipment (below Ancient Legendary), you need to fuse 2 pieces of the same equipment type and rarity into a 3rd piece. The level of the fused or fusing equipment does not impact fusing. So you can fuse 2 greys into another grey to create a green, then 2 greens into another green to create a blue, etc. Note, increasing the rarity tier also increases the maximum level to which you can upgrade gear.

Besides unlocking perks, fusing equipment also increases that equipment's stats in two different ways:

  • Stat growth per level (usually) increases with rarity
  • A flat bonus is granted per rarity increase

Between upgrading and fusing, these are the primary ways to progress your strength. For more information on farming to maximize how quickly you can do this, check out my other guide.

Refer to the below chart for details on the stat changes.

Fusing Ancient Legendaries

Fusing an Ancient Legendary works different than other types of gear.

  • Fusing AL gear requires 2 legendaries, instead of 3.
  • Fusing can be done with any legendary of the same equipment type, NOT just that specific item. (EX: Any legendary weapon can be fused into another legendary weapon to create an Ancient Legendary)

This makes it much easier to reach Ancient Legendary and capitalize on gear you don't use in comparison to the regular fusion rules.

Fusing an Ancient Legendary Weapon

Click thumbnail to view full-size
Note how I am fusing the Saw Blade into the Stalker Staff to make an Ancient Legendary Stalker Staff
Note how I am fusing the Saw Blade into the Stalker Staff to make an Ancient Legendary Stalker Staff
Note how I am fusing the Saw Blade into the Stalker Staff to make an Ancient Legendary Stalker Staff

Flat Stat Bonuses by Rarity by Equipment Type

 
Weapon
Armor
Rings
Spirits
Bracelets
Lockets
Common/Base Stats
+50 attack
+200 health
20 attack (to type)
+60 pet attack
+30 attack
+120 health
Green/Great
+20 attack
+80 health
5 attack (to type)
+20 pet attack
+10 attack
+50 health
Blue/Rare
+20 attack
+80 health
5 attack (to type)
+30 pet attack
+15 attack
+50 health
Purple/Epic
+30 attack
+120 health
10 attack (to type)
+30 pet attack
+15 attack
+70 health
Purple w/ Yellow / Perfect Epic
+30 attack
+120 health
10 attack (to type)
+30 pet attack
+30 attack
TBD
Yellow / Legendary
+50 attack
+200 health
10 attack (to type)
+30 pet attack
TBD
TBD
Yellow w/ Red / Ancient Legendary
+50 attack
+200 health
TBD
TBD
TBD
TBD
The flat stat bonus received for upgrading to each rarity.

Level Stat Bonuses by Rarity by Equipment Type

 
Weapon
Armor
Rings
Spirits
Bracelets
Lockets
Common/Base Stats
+8 attack
+25 health
+2 attack (to type)
+3 per attack
+4 attack
+15 health
Green/Great
+9 attack
+30 health
+3 attack (to type)
+4 per attack
+5 attack
+18 health
Blue/Rare
+10 attack
+35 health
+3 attack (to type)
+4 per attack
+6 attack
+20 health
Purple/Epic
+12 attack
+40 health
+4 attack (to type)
+5 per attack
+7 attack
+25 health
Purple w/ Yellow / Perfect Epic
+14 attack
+50 health
+4 attack (to type)
+6 per attack
+8 attack
TBD
Yellow / Legendary
+16 attack
+60 health
+5 attack (to type)
+7 per attack
TBD
TBD
Yellow w/ Red / Ancient Legendary
+18 attack
+70 health
TBD
TBD
TBD
TBD
It's important to note that level growth can vary, they appear to round fractional values. For example, an upgrade to a Blue ring may sometimes grant 4 stats, but also sometimes grant 5. This is driven by the Enhance Equipment perk creating decimals

Equipment Fusion

Unlocking an Epic perk on a Void Robe.
Unlocking an Epic perk on a Void Robe.

Final Thoughts

Hopefully you've found this guide useful in helping you optimize your gear progress. Managing your gear properly is one of the most important things to do in order to progress the quickest. If you've found this guide useful, I recommend checking out my Hero Guide to pick the right Heroes or my Hero Growth Guide to figure out how to invest Sapphires in them as efficiently as possible.

Questions & Answers

  • When you fuse equipment, you have to use 3 pieces to make the next rarity level, not 2 as it says in the guide?

    You need 3 in total. I say "fuse 2 pieces of the same equipment type and rarity into a 3rd piece" to help clarify that the one you fuse into is the one that retains the level. So fusing 2x level 1 commons into a level 10 common will make it a level 10 great. But fusing a level 1 common plus a level 10 common into a level 1 common will make a level 1 great and refund the coins/scrolls used to upgrade the level 10.

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      Pdog 

      2 months ago

      Thanks, really helpful

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