Sigbog is an avid gamer whose addiction spans PC and mobile titles. They love to break games down and pick them apart.
Jewel System Introduction
In July 2021, Habby added a jewel system to Archero. In short, this system allows players to embed jewels into many of their items to increase the stats. Currently it only applies to weapons, armor, rings, and spirits. It's a new upgrade path for gear that allows for some customization in stat preferences as well as giving a new way for stats than the typical gear fusion.
ATK Jewel page
How it Works
The system isn't overly complicated. You can enter the jewel system either by tapping the jewel icon to the top right of your character's head while in the equipment tab, or by tapping a piece of gear and selecting "embed." From there, you'll be in the jewel system where you can see the jewels you have that can fit your piece of gear, filter them by their type, merge them to upgrade them, or embed them in your gear. You can put 2 jewels into your applicable gear (spellbooks and lockets currently don't take jewels.) It's also worth noting that the jewels are per gear slot, not specific gear item. Effectively, this allows you to swap gear pieces without having to re-embed your jewels.
There are multiple jewel types that across 3 categories. The categories are:
- Ruby which increases attack and damage to bosses
- Kunzite which increases attack and damage to mobs
- Lapis which increases Max HP by a number, and healing effect of red hearts
- Emerald which increases max HP by a number, and HP drops
- Amber which increases front damage resistance and elemental damage
- Topaz which increases projectile resistance and crit damage
Specific gear types can only take certain jewel types, so you can't completely mix and match.
Finding and Upgrading Jewels
Jewels drop from simply playing the normal game. However, extra jewels can drop in the Mystery Mine event. They can also be purchased for gems in the Mineral section of the event though the rewards are random and you can't be sure if you'll get jewels or which ones. While you can immediately use jewels at level 1 for some bonus stats, you'll obviously want to upgrade them for more. Fortunately, you can embed and remove jewels with no penalty or cost at all so feel free to make changes, embed, remove to merge, etc.
Upgrading jewels functions similar to fusion. It takes 3 jewels of the same type and level, with a coin fee, to upgrade them to a higher level. Higher levels increase the stats, and at certain points increase the rarity. This is different than gear where you increase rarities and level separately. In this case, it's both via merging. It's currently unclear what the maximum level and even the maximum rarity is for jewels.
Jewel Bonus Stats
Beyond the stats offered by each jewel, there is also a bonus for the combined total level of your jewels. For example, if you embed 2 level 3 jewels, your combined level is 6. These bonus thresholds are:
- Weapon: Attack +80
- Armor: Max HP +200
- Ring 1: Collision Damage Resistance +3%
- Ring 2: Projectile Resistance +3%
- Spirit 1: Spirit Speed +10%
- Spirit 2: Spirit Attack +100
- Weapon: Crit Damage +5%
- Armor: Red Heart Healing +10%
- Ring 1: HP Drops +5%
- Ring 2: HP Drops +5%
- Spirit 1: Coins from Battle +5%
- Spirit 2: Coins from Battle +5%
- Weapon: Attack +5%
- Armor: Damage Resistance +5%
- Ring 1: Attack Speed +5%
- Ring 2: Battle XP Gain +10%
- Spirit 1: Spirit Crit Damage +40%
- Spirit 2: Spirit Crit rate +10%
When you reach the bonus thresholds, the large orb in the jewel page will light up and you'll unlock the bonuses. You can even see that orb from your main character equipment screen.
Lit Up Jewel Orb
The jewel system is a welcomed addition to the game. It's nothing overly fun and exciting but a new way to make more consistent stat increases was definitely needed. I'm personally glad they opted to allow freely embedding and removing jewels as there are certainly more inconvenient ways they could have designed the system. However, I do wonder if it will quickly feel like the gear system where as you get into the higher rarities, you so infrequently improve your jewels that you end up forgetting about them.