"Archero" Stutter Step / Animation Cancelling Guide

Updated on October 10, 2019
Jowy2000 profile image

Sigbog is an avid gamer whose addiction spans PC and mobile titles. They love to break games down and pick them apart.

Stutter Step / Attack Animation Cancelling Guide

How to dramatically increase your attack speed by stutter stepping or tapping to cancel your attack animations.
How to dramatically increase your attack speed by stutter stepping or tapping to cancel your attack animations.

What is Animation Cancelling?

Animation cancelling is a concept that is found in a handful of video games, though it's generally not very common. Actions in a video game, such as an attack, are often accompanied by an animation sequence. To prevent awkward looking animations, developers often tie those actions to the animations so they can't overlap. I will use a character shooting a bow as an example. The animation begins with the character drawing the bow and firing it, at which point the projectile arrow will shoot. After firing, the character will reach back and grab another arrow before being able to begin the sequence again. Animation cancelling is doing an action after the projectile fires that stops the character from completing the entire animation and letting them begin again immediately. If cancelled perfectly, the player will only have to wait for another bow draw animation to attack again as opposed to both a bow draw and grabbing a 2nd arrow.

How to Cancel Animations in "Archero"

Archero is built to allow animation cancelling and it can have a dramatic impact on your damage output. To cancel your attack animation and ultimately attack faster, do the following:

  1. Stand still, firing an attack as usual
  2. Immediately upon the projectile firing from your character, very briefly move your character or tap the screen. This will cause your character to stop the attack animation and instead begin moving.
  3. Tapping the screen is the quickest, but short movements will work as well. If you move, do it very briefly and then go back to standing still.
  4. Your character will begin attacking again, quicker than if you were standing still the entire time.
  5. Repeat

With a little bit of practice, you can easily increase your damage output by 30-40%. However, you have to be careful, if you move or tap before the projectile fires, you will cancel the wrong side of the animation and not attack! If you do so, you could lower your damage output. This makes animation cancelling a tricky and ultimately more challenging strategy, but for the possible upside in damage output it is well worth it.

Stutter Step / Attack Animation Cancelling Video

Best Weapon for Animation Cancelling

All weapons in Archero work with animation cancelling so you don't need to worry too much about which you pick. However, weapons with slower attacks, or longer attack animations, are easier to cancel. You only have a fraction of a second to cancel the back end of the animation, and the larger that fraction of a second is, the easier it is to cancel a larger portion of it. Faster attacks are much trickier as your window to take advantage of cancelling is tiny and you have to be much better at timing your cancel.

That being said, this means that the Death Scythe, as the slowest weapon in the game, is the easier and best to cancel animations with. You will find it's fairly easy to get some significant improvements in your firing rate with the Death Scythe. The Saw Blade is more challenging as it is quicker. However, cancelling the Saw Blade feels great as you'll fire incredibly quickly, so it's still absolutely worth it.

Final Thoughts

Animation cancelling can take a bit to get used to, but the increase in your damage output is so incredible you're almost required to learn how to do it to reach higher levels. As the game starts to get more challenging around Chapter 5 to 7, you really need to practice this to maximize your damage output. However, not only is it tricky to get used to doing and avoiding cancelling the attack itself, it also makes it harder to maneuver. The constant movements and tapping of your finger make it more challenging to quickly react to projectiles coming your way. So not only do you have to focus on cancelling the animation, you have to be much more aware as well. Again, this is all worth it for the damage output. However, you will have to pay very close attention to the board in tandem with your animation cancelling. It certainly makes the game more challenging but the reward is worth it.

Comments

    0 of 8192 characters used
    Post Comment

    No comments yet.

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, levelskip.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://maven.io/company/pages/privacy

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
    ClickscoThis is a data management platform studying reader behavior (Privacy Policy)