"Archero" Weapon Tier List
"Archero" Weapon Tier List
Weapons in "Archero"
There are 6 weapons in Archero as of December 2019, and while you can't decide which ones you may get from chests, you can decide whether or not to invest in them. The game's descriptions of the weapons leave little information to work with, but this guide covers everything you need to know so you can choose where to spend your coins and scrolls properly.
Weapon Tier List Chart
SS Tier: Brightspear
Added to the game in December 2019, the Brightspear is setting itself apart as the most powerful weapon in the game.
Brightspear features a near instant projectile(it's more of a laser really) and thus basically never misses. It has a slow attack speed but receives a 20% damage buff on-hit. It's epic ability causes it to ramp up damage while attacking. Each hit will do 3% more damage up to a maximum of 30% extra. If you do not hit something within 2 seconds, this will reset. Overall, the damage output is quite high and the epic ability is great, likely roughly on par with the Death Scythe. The Brightspear seems quite close to the Death Scythe in terms of overall effectiveness, but the fact the laser will almost always hit while the Death Scythe often misses targets is enough to bump it above! Beyond that, the instant projectile makes it very easy for you to eliminate 1 or even 2 enemies in a room before the first wave of attacks. This makes every room you tackle a bit easier as you'll effectively have to dodge less than with other weapons.
S Tier: Death Scythe, Stalker Staff
Formerly the best weapon in Archero. The Death Scythe features high damage, an incredibly useful Epic ability, and a knock-back. However, it does have reduced attack speed compared to other weapons but in exchange receives a massive 45% damage buff. Overall, the damage-per-second of the Death Scythe is comparable to the Tornado and the Saw Blade but it rises above them on the tier list for a handful of reasons mostly relating to it being a great weapon to beat your highest Chapter:
- The Epic Ability has a 50% chance to execute enemies below 30% health. This is amazing for your damage output, particularly if you're pushing to reach a new high score or beat the latest Chapter. Imagine a build with multi-shot and double-front arrow. A single death scythe may only be doing about 5% of an enemy's health in one hit (often less for tanky enemies), you're just simply throwing a ton of shots at them. Executing after about 2 shots when they reach the execution threshold is the equivalent of doing about 25% extra damage. A 25% damage buff is insane!
- The knockback keeps you safe! In particular it is very useful for knocking back enemies when pushing for a new high score in levels where you can't kill enemies quickly and need to keep enemies away.
- The slowest attack speed allows for more easily 'stutter-stepping' gains. For those who don't know, you can cancel the back end of your character's attack animation by moving slightly or tapping the screen after the projectile fires but before you finish the whole sequence. This effectively becomes a massive increase in your attack speed. With the death scythe, because it is so slow it is easiest to take advantage of the higher percentage of time saved by cancelling the animation and you can end up firing it with a relatively quick attack speed.
Hands down, the Death Scythe is powerful.
Stalkerstaff is a strange weapon. Upon attack, it will generate a small ball projectile, that after a brief delay will fire towards enemies. The projectile is homing and will curve towards enemies. It's not guaranteed to hit but most likely will. The staff otherwise features a normal attack speed and deals 100% base damage (no buff or penalty). The epic ability increases the chance to crit as your enemy's health is lower, making it particularly useful for bosses and pushing high Chapters. However, the real power lies in multiple arrows. As the projectiles are homing and somewhat slow, things like diagonal arrows will all hone in on a single target with a fairly high success. Grab diagonal arrows and you'll nearly triple your damage! This staff will certainly be the cornerstone of interesting strategies to be developed in the future and thus also deserves a spot high on the list. However, one major downside is that the projectile is big and bright and thus causes so much chaos on the screen it's hard to track and dodge enemy projectiles. Tackled with it beyond a slow projectile, it's a comparatively unsafe weapon to use despite its incredible damage potential.
A Tier: Tornado
The Tornado features built in piercing and will bounce off of walls and return to you dealing 44% damage to enemies hit one the way which is incredibly useful and in particular useful for room clearing. The downside is that it features 20% reduced damage on primary damage to compensate and that limits the way the Tornado can be used. However, the Epic ability helps alleviate this. The Tornado is firmly A tier for the following reasons:
- Built in piercing and bouncing back to you allows you to get crazy damage efficiency if you line up your shots well.
- The Epic ability increases the damage on return from 44% to 66% which raises the Tornado's damage-per-second to be on par with the Death Scythe if you don't factor in the Death Scythe execute.
- Due to so much damage occurring on return, you limit your damage potential significantly if you select the "Ricochet" ability as you will not likely hit enemies on return. This is one of the major drawbacks to the Tornado.
- The Tornado only features a micro-stutter, no knock-back.
Overall arguably not too much worse than the Death Scythe and some do prefer it but the limitations knock it down from an S to an A tier weapon.
B Tier: Saw Blade
The Saw Blade is the fastest firing weapon and incredibly quick and agile to use. Its damage-per-second is in line with both the Death Scythe (not counting execute) and the Tornado. However, the Epic ability isn't great and while the attack speed makes it easier to maintain consistent damage output, it is harder to capitalize on animation cancelling.
- The Epic ability is underwhelming, increasing your attack speed for the first 3 seconds upon entering a room. This can be useful given the first few kills of a room are the most important for minimizing damage taken, but it's a lot less useful on Chapters with waves (like 3, 6, and 10) and Chapter 7.
- The attack speed does let you sneak in attacks constantly in-between dodging and let's you maintain high damage-per-second.
- The projectile speed appears to be faster than the Death Scythe, so you may connect your shots on moving targets more effectively.
Overall, next to the execution on the Death Scythe and the piercing on the Tornado, the Saw Blade does not offer quite as much. The fast attack and projectile speed is good, it's just not as great as the others. It may arguably have a decent home on Chapter 9 where you have to dodge a lot and there are few melee enemies to knock-back.
C Tier: Brave Bow
The basic Brave Bow that you start with is unsurprisingly the worse weapon in the game. It simply does not excel at anything and comes in with lower damage-per-second than all the other weapons even after considering its Epic perk.
- While it has no damage penalty, it features the base attack speed. Even given that the Epic perk is +50% bonus damage on critical strike, the damage-per-second still lags behind and selecting critical strike abilities isn't really something that's viable to consistently build around.
- Everything about the bow is generally just average, not particularly high or low damage, nor fast or slow.
Overall the Brave Bow is just a basic starter weapon and everyone should eventually move off of it to something else.
Brightspear vs Stalker Staff BreakdownClick thumbnail to view full-size
Overall, if you're only investing in one weapon, it's likely best to go with the Death Scythe, Brightspear, or Stalkerstaff. Each weapons has their own pros and cons and you may have your own preferences based on play style so of course play what you like over anything else. However, in any scenario I highly recommend avoiding the Brave Bow as it's the only one I would say is not viable for maximum progress.