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"One Punch Man: The Strongest": Gyoro Gyoro Skill Guide

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Cheeky Kid is a true-blue casual gamer. Whenever he's not watching anime or reading manga, chances are he's mindlessly playing games.

Gyoro Gyoro's Skills in "One Punch Man: The Strongest"

Gyoro Gyoro's Skills in "One Punch Man: The Strongest"

Who is Gyoro Gyoro?

Gyoro Gyoro is a stubby-looking Mysterious Being who has one enormous eye and eight arm-like appendages on his head. He serves as the manager of the Monster Association and the military advisor of its leader. His disaster level, according to the Hero’s Association, is Dragon.

Despite being one of the highest executives of the Monster Association, Gyoro Gyoro is actually the meat puppet of Psykos.

As a meat puppet, Gyoro Gyoro controls and manages the Monster Association in the stead of Psykos’ real body. The only one aware of his real identity is the leader of the Monster Association, “Monster King” Orochi.

How Strong is Gyoro Gyoro in One Punch Man: The Strongest?

In this mobile game, Gyoro Gyoro is an SSR (Specially Super Rare) unit who is a member of the Esper series and the Monster faction. His roles are the following:

  • All-Attacker: His ultimate skill allows him to target all enemy units for decent damage. It’s not that devastating, but it leaves enemy units with a detrimental HP-reducing effect that lasts for a few turns.
  • HP Control: All of his skills have something to do with HP manipulation. His basic attack skill has an HP recovery effect. His ultimate skill has an HP reduction effect. His passive skill has an HP-sharing and HP-boosting effecting. And his core skill has an HP-boosting and HP recovery effect.
  • Core: He is one of the few units that have access to core skills. Honestly, his core skill can actually be considered one of the best! Given that the requirements are met, the HP-boosting effect and HP recovery effect of his core skill can render a team very bulky and really difficult to take down.

This guide explores and details Gyoro Gyoro’s skills in One Punch Man: The Strongest.

Gyoro Gyoro’s Skill Set

Reconnaissance (Attack Skill)

Gravity Collapse (Ultimate Skill)

Ally of the Association (Passive Skill)

Master of Manipulation (Core Skill)

Reconnaissance (Attack Skill)

Gyoro Gyoro’s basic attack skill allows him to send an ally unit to do his bidding. He chooses the ally unit with the highest ATK to deal a Follow Up onslaught on a single target.

After dealing damage, this basic attack skill heals Gyoro Gyoro’s HP. The HP recovered is equal to 120% of his own ATK.

Although it may seem like there’s nothing special about Reconnaissance, it can actually be used to deal damage and inflict status effect on two enemy units in one turn by the same ally unit with the highest ATK. All you have to do is make sure that the ally unit that can deal your choice of status effect (e.g. Injury, Shatter, Corrode, et cetera) has the highest ATK in your team.

The fact that this basic attack skill recovers a significant amount of HP is also noteworthy. So, if you want to unleash the full potential of this basic attack skill, consider investing in ATK-boosting gears and gear sets.

Gravity Collapse (Ultimate Skill)

This ultimate skill targets all enemy units, dealing 110% of Gyoro Gyoro’s ATK.

After the attack, this skill decreases the main target’s MAX HP by 15% for 2 turns.

Unlike many ultimate skills, Gravity Collapse has little to offer when it comes to dealing serious damage. It does, however, hits all targets.

The best thing about this ultimate skill is that it reduces the main target’s MAX HP for a few turns. This debuff can be really helpful when dealing with bulky front-line enemy units.

Ally of the Association (Passive Skill)

This passive skill has the effect of increasing the MAX HP of all ally units by 15% for 2 turns at the start of the battle.

If Gyoro Gyoro has an ally unit who’s a member of the Monster faction and in the same column as him, the said ally unit shares 50% of all the incoming damage he receives.

Ally of the Association is Gyoro Gyoro’s most redeeming skill. Its passive effect of boosting the MAX HP of all ally units for a few turns can really render the whole team well fortified. Bulky and tanky units can really benefit from this passive skill, especially during the early stages of the battle.

The damage-sharing effect is very welcome as well. It increases Gyoro Gyoro’s survivability. Just make sure that a Monster unit is in the same column as him.

Master of Manipulation (Core Skill)

The basic effect of this core skill requires 1 Grappler and 2 Espers deployed on the battlefield. Once these requirements are met, the whole team gains 3 energy per turn, and triggers the Berserk effect for 1 turn at the start of the battle.

The advanced effect of this core skill requires 1 Grappler and 3 Espers deployed on the battlefield. Once these requirements are met, any effect that increases the MAX HP of all allied units is amplified by 4 times in the first 2 turns. Once the HP of any allied unit falls below 50% of their MAX HP, they automatically regain 40% of their MAX HP. This HP recovery effect triggers only once per round per character.

Master of Manipulation is one of the best core skills in the game. It outshines the many other core skills with its consistent energy generation of 3 energy per turn. Aside from the high energy gain, its advanced effect offers a quadruple increase of MAX HP and HP recovery for all ally units for the first few turns.

The only downside to this skill is that you have to deploy 3 Esper units. There are few viable Espers, and most of them, unfortunately, aren’t really bulky and defensive. The best way to utilize this core skill is to go all-out in annihilating the enemy units while your HP-boosting and HP recovery buffs are in play.

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