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"PunBall" Offline Earnings Guide

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Sigbog is an avid gamer whose addiction spans PC and mobile titles. They love to break games down and pick them apart.

The offline earnings system allows you to generate resources and even items passively regardless of whether or not you play the game.

The offline earnings system allows you to generate resources and even items passively regardless of whether or not you play the game.

Timers in PunBall

One of a few time-driven mechanics in PunBall, the offline earnings mechanic allows players to earn resources passively over time. The system does not require the player to be active or login; it simply generates based on actual time passing. These resources can be claimed at any point, but they max out at 16 hours of earnings, so you will need to regularly log in to claim them. It's a useful way to make some progress even if you're too busy to actively play the game in exchange for checking in daily.

You can find the system on the main screen of the game on the left side near the top via the clock icon. From there it will open a window showing how much you're generating, how much you currently have, and allow you to claim your rewards. Additionally, you can buy 360 minutes of earnings for 50 gems up to 3 times per day. You can also watch ads to earn a free payout of 360 minutes once per day.

Possible Rewards

While the generated rewards displayed by the feature focus purely on coins and experience, you can actually get a variety of rewards. Possible rewards include:

  • Coins
  • Experience
  • Scrolls of all types
  • Equipment pieces of all types, though it's yet to be determined if equipment above normal rarity will drop
  • Purple Gems for Advanced Talents

Given that you'll get these rewards infrequently, it's easy to initially think you can only get coins and experience. In reality, you'll also start getting more scrolls and equipment pieces, and you can even get purple gems! This makes the system quite appealing, as all major systems can be advanced through the mechanic.

Improving the Rewards

Coin and experience earnings start at 150 per hour. However, they increase by 10 each for every stage you complete. In the purple gems example, by reaching stage 27, you'll get 410 coins and experience per hour! The higher reward generation also seems to influence items granted, though not in a clearly defined way. It appears that higher levels of cleared stages will also cause more scrolls and items to drop in offline rewards. To get a quick sense of how good your offline earnings are becoming, you can check the "quick earnings" section where you can view ads or pay gems for 360 minutes of rewards. In there you will see if you're expected to earn items or not from that much time.

While higher offline earnings will improve the likelihood of earning items while progressing, it also appears as though it can drop higher rarity items as well!

Quick Earnings Rewards

Pay 50 gems, or sometimes you are able to just watch an ad, to receive 360 minutes of rewards. This can include items!

Pay 50 gems, or sometimes you are able to just watch an ad, to receive 360 minutes of rewards. This can include items!

Final Thoughts

A simple bonus for consistently checking in, the offline earnings isn't anything special. However, I appreciate being able to make progress even if I'm unable to play, and I'd happily take that reward in exchange for regularly checking in. Additionally, I'm very pleased they decided to add equipment pieces and purple gems to the drop tables. This allows players to make progress against nearly every type of progression in the game with this system.

Unsurprisingly, the amount of resources generated isn't huge, and it isn't a substitute for actively playing the game nor should it be. That being said, a patient player will accumulate some progress over time.

One odd thing to note is that the developer's previous game, Archero, has the same system. While the developers chose to add more items to the drop tables of offline earnings in this game, they also chose to reduce the maximum rewards from 72 hours to 16. While 72 hours is a really long time, I do wish they would have allowed more than 16, preferably up to 24, as the 16 hours does create some awkward pacing.