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Star Trek Trexels Skirmish Attack Cards

Updated on June 11, 2016
Trexels skirmish attach cards.
Trexels skirmish attach cards. | Source

Star Trek Trexels is a mobile game that allows players to farm resources in their ship, train officers, go on away missions, and shoot random space junk for that sweet dilithium. Also in the game is the Skirmish mode. This PvP/ PvAI game lets players build a fleet of ships, assign officers, and attack and defense cards.

This page is dedicated to the attack cards. It is not meant to be exhaustive because the skirmish mode in Trexels is still in development as new cards and new levels (called Battle Groups) are added and tweaked.

Update 2016.06.11: Updated the table to the most recent update. Eliminated the Quantum Mine block because it got nerfed all the heck.

Quick Tips

  • It's better to attach good attack and defense cards to a ship than use up every single slot. In other words, don't feel you have to fill every single card slot.
  • Look for those yellow rare attack cards for a little boost in potency.
  • Mixing up the cards will shield and attack cards, hull defense cards, cards that attack both, and effective DoT (damage over time) cards.
  • Two words: Plasma Torpedo... Trust me.

Attack Cards

(click column header to sort results)
Tier  
Name  
Damage  
Notes  
I
Disruptor Beam I
110 shield OR 60 HP
20% Chance to discard Enemy Officer.
I
Phaser Beam I
50 shield OR 100 HP
20% chance of discarding enemy card.
I
Phaser Beam I (r)
60 shield OR 120 HP
20% chance of discarding enemy card.
I
Photon Torpedo I
75 shield AND HP
20% Chance to reduce shields by 10 points.
I
Plasma Torpedo I
35 shield OR 85 HP
20 HP Damage over 3 rounds
I
Proton Beam I
30 shield OR 80 HP
25% chance to reduce shields by 25 points.
II
Disruptor Beam II
185 shield OR 110 HP
20% chance to discard Enemy Officer
II
Phaser Beam II
100 shield OR 175 HP
20% chance of discarding enemy card.
II
Phaser Beam II (r)
120 shield OR 210 HP
20% chance of discarding enemy card.
II
Photon Torpedo II
150 shield AND HP
25% chance to reduce shields by 30 points.
II
Plasma Torpedo II
75 shield OR 145 HP
40 HP Damage over 3 rounds
II
Plasma Torpedo II (r)
90 shield OR 174 HP
40 HP Damage over 3 rounds
II
Proton Beam II
70 shield OR 140 HP
25% chance to reduce shields by 40 points.
II
Quantum Mines
100 HP
+20% dam for 3 rounds, 20% chance to discard officer card/turn
III
Disruptor Beam III
335 shield OR 210 HP
20% chance to discard Enemy Officer
III
Phaser Beam III
200 shield OR 325 HP
20% chance of discarding enemy card.
III
Photon Torpedo III
250 shield AND 250 HP
25% chance to reduce shields by 50 points
III
Plasma Torpedo III
160 shield OR 250 HP
60 HP Damage over 3 rounds
III
Proton Beam III
150 shield OR 240 HP
25% chance to reduce shields by 60 points.
(r)= Rare card
Trexels Bravo Six card.
Trexels Bravo Six card. | Source

Bravo Six Maneuver: Attack and Defense

The Tier III Bravo Six card is both an attack and defense card. It'll reduce incoming damage by 50% for three turns, which is not bad at all. It will also fire a 70 HP shot at the enemy right after your opponent's turn.

I didn't use this card initially because there are better defense cards (75% damage protection) and a ton of better attack cards.

However, short on cards, I equipped it. I was surprised how effective this card can be. Give it a try.

Your Hints and Tips

Use the comment section below to leave your own hints, tips, and observations about attack cards.

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