Ultimate Alexander the Great Talent Tree Build Guide in "Rise of Kingdoms"
Alexander the Great is another powerful legendary infantry commander in Rise of Kingdoms. We’ve already had powerful infantry commanders like Richard I and Charles Martel before. But with the recent update, we are now able to come up with a new full infantry march lead by another legendary commander, Alexander the Great. Being a legendary commander, he is surely on par with the other legendary infantry commanders. However, his skills and abilities as an infantry commander are limited by how his talents are build. Well, this Alexander the Great Talent Tree Build will exactly show you how to unlock this commander’s maximum potential in the open field.
How to Obtain Alexander the Great Sculptures?
As I’ve said, Alexander the Great is a newly introduced commander in the game. Thus, he is only available on older kingdoms which have been opened for more than a year now. Newly opened kingdoms will probably have this commander available once it reaches a significant number of days since it opened.
To summon Alexander the Great, you’ll obviously need his sculptures. The easiest way to get his sculpture is through the Wheel of Fortune. If he is no longer available in your kingdom’s Wheel of Fortune, you can try jumping on another kingdom to get him in another kingdom’s Wheel of Fortune. Besides the Wheel of Fortune, he’d probably be available in events like Mighty Governor and Lost Kingdom (KvK). I’m not quite sure if he is available in Golden Chests but you can view the reward list in the Tavern to check if he is in the list. You’ll definitely have to spend money and effort if you’d like to summon and max him out. Yes, he is definitely worth maxing out. Well, even if he is not maxed out, you’ll still be able to transform him into a powerful infantry commander by building him through this Alexander Talent Tree Build Guide.
Have you summoned Alexander the Great?
List of Alexander the Great's Skills
Here's a list of Alexander the Great's Skills:
- Shield of the King – Alexander the Great puts up a powerful shield (Damage FactorL 1200) for 4 seconds, and at the same time puts up a second, smaller shield for the nearby friendly army with the lowest percentage of troops remaining (Damage Factor: 600) for 2 seconds (secondary shield can be given to Alexander’s own troops if they have the lowest troop percentage).
- Lead the Charge – While Alexander’s troops are on the map, they are immune to all damage reduction effects. Furthermore, all regular attacks have a 10% chance to deal additional damage (Damage Factor 1700) to the target and reduce target healing effects by 30% for 5 seconds.
- Frontline Commander – Increases infantry unit’s march speed by 30% and attack by 30% while troops are on the map.
- Battle of Chaeronea – Attack is increased by 40% when the shield is down. When his shield is activated, the bonus changes to defense +30%.
- Son of Amun (Expertise Skill) – Immediately put up a shield which can absorb a large amount of damage (Damage Factor: 1200) for 4 seconds. At the same time, Alexander puts up a second, smaller shield for the nearby friendly army with the lowest percentage of troops remaining (Damage Factor: 600) for 2 seconds, and increases the damage taken by nearby enemies (up to 3 targets) by 30% for 4 seconds.
Alexander the Great’s shield ability is one of the best defensive active skill in Rise of Kingdoms. Not only is he able to shield his own troops but he is also able to shield nearby troops. Plus, once his expertise is unlocked, he can even increase the damage taken by nearby enemies by 30% as an added effect to his active skill. It’s a great combination which does not only improve his defensive ability but also improves his offensive ability. Aside from that, his fourth skill, Battle of Chaeronea, further improves his shield ability by increasing his defense when the shield is activated; thereby, it improves his ability to sustain damage. But does that mean this skill is only useful when his shield is activated, of course not. It is because his attack increases when his shield is down. Clearly, most of his skills are not purely defensive but also, it is also a bit of an offensive skill.
With the combined offensive and defensive abilities of his skills, Alexander is easily a great all-around commander in Rise of Kingdoms. You’d find a handful of uses for him. However, his full potential is achieved once he is in the field. His second skill, Lead the Charge, and third skill, Frontline Commander, provides immunity to damage reduction and march speed and attack buffs to his infantry troops respectively if he is in the field. He can definitely be considered as the king of the open field because of his powerful open-field skills. And once you develop his talents through this Alexander Talent Tree Build Guide, he’ll surely be a powerful defensive anti-tank infantry commander.
Recommended Talent Tree Build for Alexander the Great
Unlike Richard I and Charles Martel whose Talent Trees are Infantry, Defense and Garrison, Alexander the Great’s Talent Trees are Infantry, Attack and Versatility. Richard I and Charles Martel can alternatively be built as a tanky infantry commander or a tanky garrison commander. You can check out their tanky infantry commander talent build through this Charles Martel Talent Tree Build. And you can also check out their tanky garrison talent build through this Richard I Talent Tree Build. However, in Alexander’s case, he has only recommended talent tree build. He is best built as a tanky infantry commander for open-field skirmishes. Thus, for this Alexander the Great Talent Tree Build, this guide will focus on unlocking talents in the Infantry Talent Tree and the Attack Talent Tree.
Since Alexander the Great is only available on older kingdoms, you’ll probably have an established city by the time he is available. That means, it’ll be easier for you to power level Alexander the Great, at least to level 40, since you have high tiered troops and high level commanders. Having said that, it is best to focus directly on unlocking all of the talents in his Infantry Talent Tree.
Work your way up to the Elite Soldiers Talent to increase infantry unit’s attack, defense and health. Along the way, unlock Iron Spear and Double-Headed Axe for increased damage, unlock Call of the Pack, Strong of Body, and Hold the Line to increase damage sustain ability and unlock Undying Fury to increase rage restoration. You’ll also have to unlock Fleet of Foot to increase march speed and Snare of Thorns to decrease target’s march speed.
Once you’ve completed the infantry talent tree, let’s move on to Alexander’s Attack Talent Tree. Unlock Effortless, Lord Of War and Martial Mastery to increase his troop’s damage, unlock Burning Blood to increase his rage restoration and unlock Armored Joints to reduce damage taken by his troops.
As I’ve said, Alexander the Great is great in offense and defense. His skills will put up much of his defense and damage sustain ability while his talent build will put up much of march’s offensive ability. Once you’ve maxed out his talent points and have spent the recommended talents in this Alexander Talent Tree Build Guide, he is considerably a powerful open-field commander. He can tank marches and definitely deal significant damage to marches in the open field.
Alexander is best in the open-field due to his skills. He can attack marches and rallies in the open field. And he can provide support to allies in the open-field. His defensive skills can sustain heavy damage from nuking commanders. His heal reduction and defense reduction are good against tank commanders. Whether he is put up against nukers or tanks, he will definitely remain an adversary for as long as he is battling in the open-field. Although most of his skills still work while reinforcing a structure, I won’t recommend him as a garrison commander because he lacks the skills and talents of a garrison commander. He is best used in skirmishes in the open-field.
Recommended Secondary Commanders for this Alexander Talent Tree Build Guide
1. Richard I
As a primary defensive commander, Alexander the Great is best paired with Richard I. Richard’s healing and damage reduction ability further improves their damage sustain ability. Plus, they’re infantry only troop march even gets buffed up due to Richard I’s The Lionheart skill.
Charles Martel is also a powerful defensive commander. However, their shielding abilities somehow won’t work together. Thus, he is not an ideal pair to Alexander the Great even if he is a great defensive commander.
2. Yi-Seong Gye
If you’re planning to build an anti-tank or offensive march, Alexander the Great would also work well with Yi-Seong Gye. Alexander’s ability to increase his troop’s attack and increase the target’s damage taken will increase Yi-Seong Gye’s ability to nuke heavy damage to the target. Besides, any enemy tank will surely suffer from this pair’s march because of Alexander’s Healing Effect Reduction and Yi-Seong Gye’s heavy nuking ability.
If you'd like to check out our Yi-Seong Gye Talent Tree Build Guide, then check this link.