Ever since childhood, I have been an avid PC gamer. So, it is no wonder I write topics about PC gaming and building PCs for gaming.
Constatine I is probably, the tankiest and most defensive commander in Rise of Kingdoms. In fact, the developers of the game introduced him as the best defensive commander in the game. Well, that’s probably half-true. Why? It is because it totally depends on how his talents are built. He might have the best set of defensive skills but it does not necessarily mean he is the best commander in the game. Don’t forget we also have exceptional defensive commanders such as Richard I, Charles Martel and Alexander the Great. Thus, making him instantly as the best defensive commander is unfair to the other defensive commanders that I’ve mentioned. However, it does not mean it’s impossible to build him as the best defensive commander in the game. It is because this Constantine I Talent Tree Build Guide will show you the best way to build him as the best defensive commander in the open-field and in a garrisoned structure.
How to Summon Constantine I?
New legendary commanders in Rise of Kingdoms like Constantine I are usually available after a certain amount of days since the kingdom has opened. In my case, at the time Constantine I first came out, he was available through the “The Mightiest Governor Event”. Anyone who could place rank in the event could earn you Constantine I’s sculptures. For as long as you belong to the top 100 in the event, you could earn a certain amount of Constantine I’s sculptures. However, as of this moment, he is no longer available in any event in my kingdom. So, how will we still be able to summon or obtain his sculptures? Well, it’s simple, you’ll just have to migrate to any kingdom which will be having him as a reward for their kingdom’s events. Just make sure you’re prepared for any “The Mightiest Governor” Even because it is surely the only event that will reward his sculptures.
List of Constantine I's Skills
- Edict of Milan – For the next 5 seconds, decreases the target’s attack by 40% and increases troop damage reduction of this commander’s army and nearby friendly armies by 10%.
- Allegiance – Increases the health of infantry units by 40%.
- Impasse – Increases the attack of the garrison by 10% and attack of the watchtower by 10% when this commander is serving as garrison commander.
- Cross of the Divine – When the army led by this commander has been reduced to 50% strength, troops will receive a powerful healing effect (Healing Factor 15000) but healing effects received afterward will be decreased by 30%, and skill damage taken while shielded is reduced by 40%. This effect can trigger a maximum of once per hour after the army has left the city.
- Sole Augustus – Increases troop attack by 15% and defense by 5%.
Undeniably, all of Constantine I’s skills are all-powerful defensive skills. He has all the buffs and debuffs you need to become one of the best defensive commanders. He has the ability to increase his troops’ health and defense, decrease the enemy target’s damage, and heal his troops. On top of that, he is able to buff nearby friendly armies by increasing their defense up to 10%. It’s definitely a great combination of buffs and debuffs?
Does having these skills really make Constantine I the best defensive commander? Well, the skills we’ve mentioned are just the tip of how good is he as a defensive commander. If we’re going to talk about the numbers behind these buffs and debuffs, then you’ll surely know how good is he as a defensive commander. Check out the table below to see how much buffs and debuffs Constantine I actually provides during battle.
Enemy Target Attack Reduction
Troop & Ally Damage Reduction
Infantry Health Bonus Increase
Garrison Attack Bonus Increase
Watchtower Attack Bonus Increase
Skill Damage Reduction (When Shielded)
Troop Attack Bonus Increase
Troop Defense Bonus Increase
There is definitely no other commander who is capable of providing the following buffs and debuffs such as boosting infantry troop health up to 40%, reducing enemy damage up to 40% and healing up to a Healing Factor of 15000. This is probably why the developers of Rise of Kingdoms considered him as the best defensive commander in the game. However, he falls pretty bad when it comes to offense. Unlike the other powerful defensive commanders in the game, they have high counterattack damage. In his case, he only is capable of buffing his troop’s attack up to 15% which really is not enough to provide to damage to any attacking enemy march. However, his ability to sustain damage will allow him to endure long battles which will eventually deal with damage to an enemy in a prolonged battle. Through this, he will not only be able to take damage but also wear down enemies before him. And that’s basically how he will impact the battlefield whether in open-field battles or in garrison defense.
Talent Tree Build Guide
Usually, the best defensive commanders in Rise of Kingdoms like Charles Martel and Richard I have the three essential defensive talent trees: Infantry, Defense, and Garrison Talent Trees. However, Constantine I has the Infantry, Support, and Garrison Talent Trees instead. He does lack the defensive buffs that he may get in the Defense Talent Tree but he does get an increased rage restoration from the Support Talent Tree. Does it compensate with the lack of defense talents? Well, not exactly but it allows him to spam his active skill; thereby, enabling him to activate his damage attack reduction and AOE defense buff more than the usual. This somehow compensates for his lack of Defense Talents. Anyway, in this Constantine I Talent Tree Build, we will be showing you how to build him as a powerful defensive commander both in the open-field and in garrison defense.
Constantine I Defensive Infantry Commander Build (Open-Field Defense)
For a tanky, semi open-field and tanky garrison defense commander, this Constantine I Talent Tree Build Guide will mainly focus on the Infantry Talent Tree. The remaining talent points will be spent on the Support Talent Tree.
First, unlock the Strong of Body, Hold The Line, Undying Fury and Iron Spear talents in the Infantry Talent Tree.
Next, significantly increase Constantine I’s rage restoration by taking Rejuvenate and Loose Formation in the Support Talent Tree.
Finally, completely unlock all of the talents in the Infantry Talent Tree. Unlock Elite Soldiers, Snare of Thorns and Fleet of Foot to complete the remaining talents in the Infantry Talent Tree.
Constantine I Defensive Garrison Build
If you’d like to get a powerful defensive garrison commander, this Constantine I Talent Tree Build recommends mainly focusing on the Garrison Talent Tree. The remaining talents will be shared between the Infantry Talent Tree and Support Talent Tree.
First, rage restorations in pretty important for Constantine I at early levels; thus, we will need to unlock Rejuvenate and Loose Formation Talents in the Support Talent Tree.
Next, unlock all the essential Garrison Talents by unlocking the following talents: Impregnable, Adamantine Walls, City Guardian, King’s Guard and Nowhere to Run Talents.
Finally, to complete Constantine I’s garrison defense talent build, unlock Double-Headed Axe, Call of the Pack and Strong of Body Talents from the Infantry Talent Tree.
Recommended Pair/Secondary Commanders
As a defensive infantry and garrison commander, Constatine I is best paired with commanders having defensive, infantry and garrison skills. This Constantine I Talent Tree Build Guide recommends the following commanders as secondary commander to Constantine I:
1. Richard I
He is one of the best defensive infantry commanders in the game. His ability to tank damage and heal will create an excellent synergy with Constantine I’s skills. Not only that, but he also has infantry and garrison skills which will further level up this Constantine I defensive open-field and garrison talent build. Other ideal defensive commanders to be paired with Constantine I are Charles Martel and Alexander the Great.
2. Sun Tzu
If you’re looking for an ideal epic commander as pair or as a secondary commander to Constantine I, Sun Tzu fits perfectly well with him. Although he doesn’t have the defensive skills like Richard I, his infantry and nuking ability will still be a great addition to Constantine I’s troops. Constantine will be able to spam his active skill even more through the added rage restoration brought by Sun Tzu. Other ideal epic commanders are Scipio Africanus and Eulji Mundeok.