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Minamoto no Yoshitsune, one of the greatest military commanders in Japanese History, is a powerful nuking commander in Rise of Kingdoms. He is probably one of the best nuking cavalry commanders in the game. Apart from that, he is also the easiest legendary commander to unlock in the game. Well, if you were able to grab the First Recharge Bonus, then you’ll just have to spend any amount of money in the game to earn 10 Minamoto no Yoshitsune Sculptures. But if not, you can still buy at least 10 of his sculptures from the VIP Shop at a small price.
Once you have 10 of his sculptures, you’ll be able to summon him. However, this commander is exclusively for Pay to Play players in the game. It is because you cannot use golden sculptures to unlock his skill. You’ll have to buy all of his sculptures from the VIP Shop for an amount around USD 350 – 400. That’s exactly why he is called “Moneymoto” by most players because he costs a lot of money. He is, after all, a deadly force in the battlefield especially if you’ve maxed out his skills and you’ve build Minamoto the best way in Rise of Kingdoms. Don’t worry though, this Minamoto Talent Tree Build Guide will definitely show you the best way to build him into a powerful nuking cavalry commander.
As I’ve mentioned earlier, Minamoto is one of the best nukers in the game. To maximize his ability to nuke heavy damage, this Minamoto Talent Tree Build Guide will mainly focus on building him as a nuker. Yes, he is also a cavalry commander apart from being a nuker so this guide will also take a mix of cavalry talents to improve his cavalry unit’s stats whilst supplementing his nuking ability.
Once you’ve taken all or almost all of the talents suggested by this guide, your Minamoto will surely be a great threat in PVP. There’s no telling how much will the enemy lose troops in each nuking damage they’ll receive.
Minamoto no Yoshitsune's Skills
Here's a list of Minamoto no Yoshitsune's Skills:
- Kyohachiryu: Deals direct damage (Damage Factor 1400) to the target, and has a 50% chance to deal additional damage (Damage Factor 600) to the target each second for the next 2 seconds.
- Trial in Kurama-dera: Increases cavalry units’ march speed by 10% and attack by 20%.
- Master of Kendo: Increases damage dealt to barbarians by troops led by this commander by 50%.
- Warlord: Troops’ normal attack has a 10% chance to increase damage taken by the target by 30% for the next 3 seconds. The effect can only trigger once every 5 seconds.
- Kyohachiryu Kiwami: Enhances Kyohachiryu. Deals direct damage (Damage Factor 1400) to the target and has a 75% chance to deal additional damage (Damage Factor 600) to the target each second for the next 2 seconds.
Minamoto’s first skill, Kyohachiryu, is one of the most skill damage dealing skills among all skills from different commanders in Rise of Kingdoms. The fact that it has a 50% chance to deal additional damage on top of the high direct damage his skill can deal testifies how great of a nuker he is. His direct damage is already high compared to other nuking commanders and it even furthers out through his skill’s additional damage.
Aside from that, his second skill, Trial in Kurama-dera, and fourth skill, Warlord, further increases his nuking ability by increasing his cavalry unit’s attack and increases the damage taken by the enemy respectively. Just imagine how much damage he’ll be able to nuke against a target if both of these buff and debuff are activated while unleashing his active skill. It will definitely deal a devastating blow to the target. This is basically why this build will be focusing on his nuking ability because he has so much potential in terms of nuking. It’ll be such a waste if we won’t maximize his full potential in nuking. If we do, then your enemy should be ready to take lots of troop losses.
Hands down, Minamoto is a great PVP commander and at the same time, a great PVE commander. His third skill, Master of Kendo, significantly increases his damage against barbarian and neutral units. He’ll excel even more in PVE compared to PVE.
Just by basing on Minamoto’s skills, it is pretty evident that he is a very good nuker. Although he lacks in rage restoration, he still excels in nuking because of his capability to deal high burst nuking damage. And this Minamoto Talent Tree Build Guide will totally revamp it through picking out the right talents for this commander.
Optional Starter Minamoto Talent Build for Power Leveling
Before we get to the core talents for our nuking talent tree build, this Minamoto Talent Tree Build Guide suggests unlocking a few Peacekeeping Talents for barbarian farming and experience. Once you’ve reached at least level 40, you can start ditching these talents and start building the nuking talent. Again, this is strongly optional and only good for low-level Minamoto.
Again, this is STRONGLY OPTIONAL. We will have to RESET AFTER LEVEL 40.
Read More From Levelskip
Quickly power level Minamoto by unlocking Quick Study. This talent increases experience gains by a significant amount of percentage. Next, increase his troop’s damage against barbarians and neutral units by taking Killer Instinct, Domination and Might Force. Lastly, unlock Insight to reduce Action Points spent for this commander.
Core Nuking Talent Build
If you did the talents suggested to power level Minamoto, you should at least reach level 40 before resetting it for this Minamoto Talent Tree Build Guide. Let’s head on initially to Rejuvenate to increase Minamoto’s rage restoration. He greatly lacks in rage restoration despite being a great nuker so this guide suggesting making up for this through taking this talent in his early levels. This will also entail taking Burning Blood for rage restoration, and Latent Power & All For One for nuking damage.
Once you’ve unlocked Rejuvenate, let’s unlock Feral Nature. Feral Nature significantly improves his nuking ability by increasing his rage restoration ability so this is definitely a must in this build. Along the way, we’ll be able to take Tactical Mastery and Clarity for additional damage and Heraldic Shield to reduce skill damage taken.
Mixing Cavalry Talents
From here, we’ve pretty much taken almost all of the core nuking talents. We’ll be mixing up this build with Cavalry Talent to improve Minamoto’s march’s stats. We don’t want to build him into a glass cannon so we’ll be taking defensive talents as well.
First, focus on getting Galea to increase health, then take Halberd to increase damage and unlock Charge to increase march Speed. Work your way up to Emblazone Shield for a 12% skill damage taken reduction.
We’ll then take two March Speed talents to increase his march’s mobility speed.
The other one is in the Peacekeeping Talent Tree.
You probably still have some points to spend. This Minamoto Talent Tree Build Guide suggests spending it on Disarm, on Health (Cavalry) or on Latent Power.
This strongly depends on your secondary commander. You probably have to take Latent Power if your secondary commander also deals additional damage but if not, either of the two remaining talents is suggested.
Suggested Secondary Commander for Minamoto
Commanders having the following skills are the suggested secondary commander for Minamoto:
- Nuking Skills: Since our talent build is for nuking, we will be able to maximize the march's overall nuking ability by pairing Minamoto with nuking skills that deal high skill damage and restore rage.
- Cavalry Skills: Commanders who are pure cavalry commanders are also good secondary commanders for Minamoto. Buffs like increase attack damage improves his march's nuking ability. Also, buffs for other stats like defense, health and march speed are also very beneficial to this build.
Recommended secondary commanders for Minamoto are Cao Cao and Genghis Khan.