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"Zenonia 5": Mechanic Stat and Skill Guide

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I am a video game fanatic with over six years experience as an online writer.

Game art from "Zenonia 5."

Game art from "Zenonia 5."

About the Mechanic

The Mechanic of Zenonia 5 is a gunslinger class with a high rate of CRIT. Your normal attack shoots in front of you, and while the range isn't amazing, the vertical range (if you’re shooting left or right) is very good. CRITs means tons of knockback, so you can usually prevent getting hit while staggering the enemy in a 1v1 situation.

Your skills are pretty good. A problem is that Gamevil didn’t give the Mechanic many skills with invincibility frames, even though it’s a soft and ranged character like the Wizard (which has the most skills like that), so when fighting monsters that spew projectiles, they can force you to stay on the move a lot. So remember to “train” (“grind”) in the maps with monsters that can’t do ranged attacks; your gold-pocket will thank you.


DEX—ATT +6, HIT +0.06, EVA +0.16, CRI +0.18, CRIDMG +0.08
CON—HP +20, DEF+1
INT—SP +28, HIT +0.14, CRIDMG +0.22

These are super straightforward stats for the Mechanic. STR is obviously unadvised, as is INT, because you don’t really need that much extra SP. So it’s the usual add everything into DEX and some CON every few levels when you feel like you’re getting into too many tense situations (aka potion cooldown). It’s possible to go full DEX for sure, although you’ll have to go about using this offensive class very defensively.

The [DMG] and [Approx Lvl 10 DMG] is there to help maybe compare the skills better. You can substitute your ATT into the 'formulas' and get an average maximum damage to a single monster.


  • [1] Laser Beam: Standard beam attack that’s good but could be stronger.
    [DMG] (ATT 100% + 4 per additional level) x 4 hits
    [Approx Lvl 10 DMG] ATT x (544%)
  • [1] Back Step: Invincibility frames. Very useful and the damage similar to the laser beam.It will help you escape many situations (i.e. tight corners, projectiles flying at you).
    [DMG] (ATT 100% + 6 per additional level) x 4 hits x 4 monsters
    [Approx Lvl 10 DMG] ATT x (616%)
  • [5] Precision: Eh. If it appeals to you, go for it. CRI Rate Buff.
  • [5] Flash: One-hit AOE with big range. The damage is big, although you get only 1 hit.
    [DMG] (ATT 450% + 30 per additional level) x 1 hit
    [Approx Lvl 10 DMG] ATT x (720%)
  • [5] Knockback Shot: Twice-hitting shot that knocks monsters back. I don’t really like knocking monsters back too much, because I just have to walk up to them again.Can be useful in tight situations though.
    [DMG] (ATT 250% + 15 per additional level) x 2 hits
    [Approx Lvl 10 DMG] ATT x (770%)
  • [15] Seize Mode: Once you press this skill you have to madly tap monsters on the screen to damage them. You can get somewhere around 5 hits in, but it’s very weak.
    [DMG] (ATT 80% + 5 per additional level) x ~5 hits
    [Approx Lvl 10 DMG] ATT x (~625%)
  • [15] Explosion Shot: You shoot a shot that explodes with contact. The skill isn’t great, but you get invincibility frames and the knockback can be useful.
    [DMG] (ATT 250% + 15 per additional level) X 1 to 2 hits
    [Approx Lvl 10 DMG] ATT x (385% ~ 770%)
  • [15] Maximum Output: Useful if you like buffs and use lots of normal attack.
  • [25] Blitz Mode: Not very useful; you disappear for a bit.
  • [25] Elecsnare: Hit enemies in front of you 6 times with electricity. No invincibility frames though, and if you’re not staggering your enemies they’ll just attack you. You can hit 4 enemies, and the attack will cancel out if you move your character.
    [DMG] (ATT 120% + 5 per additional level) x 6 hits x 4 enemies
    [Approx Lvl 10 DMG] ATT x (990%)
  • [25] Flamethrower: Very similar to Elecsnare in that you get around 6 slow hits but you can move around and dodge, while you cannot with Elecsnare. Shoot fire!
    [DMG] (ATT 150% +3 per additional level) x 6 hits
    [Approx Lvl 10 DMG] ATT x (1062%)
  • [35] Supporting Shot: Great if you like to round up more than like 5 monsters at a time on each map. Summon two non-moving turrets that don’t have good range, but attracts aggro. So if it fits your play style, go for it, but if you like just making your way across each map killing 2 or 3 at a time this won’t be that useful. One point in this at least though, for bosses.
  • [35] Energy Bomb: Actually a very practical skill to use if you’re finding that you’re mainly using your normal attack to kill stuff. Lasts 38 seconds at max level.If you use skills more often than not rather than the normal attack in most of your monster encounters then this won't be nearly as good.
  • [45] Satellite Shot: Put a point in it but the cooldown is 90 seconds (!).AOE, a huge blast comes down in front of you and stays for constant damage. Tons of hits with a big radius of damage. Stays longer as you level it up. Not a practical AOE attack though, that cooldown is ridiculous.


I’ll split the builds into two different play styles for normal monsters (i.e. not bosses); Mobber and Dueler.

  • Mobber Mechanics are those who, before killing anything, gain a sizable mob (maybe around 5), and then proceed to attack them all with a mix of skills.
  • Dueler Mechanics are ones who tackle every map one or two monsters at a time.

Note that there are many combinations of skills you can use for the Mechanic, as well as the possibility of either using many skills or relying on your normal attack, so adjust accordingly to your play style. For the passives, you can also choose for or against CRI Rate.

The Dueler Build

  • Lvl 2: Laser Beam (1)
  • Lvl 3: Back Step (1)
  • Lvl 4: Laser Beam (2)
  • Lvl 5: Flash (1)
  • Lvl 6 to 15: ATT Increase (10)
  • Lvl 16 to 24: DEF Increase (9)
  • Lvl 25: Flamethrower (1)
  • Lvl 26 to 34: CON Increase (9)
  • Lvl 35: Energy Bomb (1)
  • Lvl 36: Supporting Shot (1)
  • Lvl 37 to 44: Add points into whichever skills you need.
  • Lvl 45: Satellite Shot (1)

After that you probably want to keep leveling up the attacks that you use the most, ending up something like this:

  • Laser Beam (10)
  • Back Step (1)
  • Flash (10)
  • Flamethrower (10)
  • Energy Bomb (10)
  • Supporting Shot (4)
  • Satellite Shot (1)
  • ATT Increase (10)
  • DEF Increase (10)
  • CRI Rate Increase (10)
  • CON Increase (10)
  • DEX Increase (10)
  • Passive Master (10)
  • Escape Expert (1)
  • Area Zero (1)

The Mobber

  • Lvl 2: Laser Beam (1)
  • Lvl 3: Back Step (1)
  • Lvl 4: Laser Beam (2)
  • Lvl 5: Flash (1)
  • Lvl 6 to 14: DEF Increase (9)
  • Lvl 15 to 24: ATT Increase (10)
  • Lvl 25: Flamethrower (1)
  • Lvl 26 to 34: Whatever you need
  • Lvl 35: Supporting Shot (1)
Scroll to Continue

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Then, go with whatever gives more ATT. Can’t go wrong leveling everything up together, adjusting if you need extra HP or are surviving but not able to kill things very quickly etc.

  • Laser Beam (10)
  • Back Step (10)
  • Flash (1)
  • Flamethrower (10)
  • Supporting Shot (10)
  • Satellite Shot (1)
  • ATT Increase (10)
  • DEF Increase (10)
  • CRI Rate Increase (10)
  • CON Increase (10)
  • DEX Increase (10)
  • EVA per DEX (4)
  • Passive Master (10)
  • Escape Expert (1)
  • Area Zero (1)

Miscellaneous Tips and Tricks

  • Talk to the Dark Merchant in the first town of the game, Agran Village, like 30 times (he won’t say anything), and you’ll get the Pro Smuggler title : DEX +15%. Great stuff for the Mechanic.
  • Choosing between Elecsnare and Flamethrower. They are very similar in damage. They both hit 6 times. Elecsnare is weird in that since the damage isn’t huge, it may not stager enemies, and they may hit you since you don’t get invincibility frames. You can move out of the way to cancel the skill but you’ll have wasted the SP. The damage is higher, though, than the Flamethrower, which has the advantage of you being able to move around. Then you can dodge projectiles and other long range attacks (which tend to hit you through Elecsnare). The downside of Flamethrower is the range is thinner. I go with Flamethrower because it’s just worked better for me.
  • HP Medicine is better than HP Potion (L) at around 2666 HP
  • SP Medicine is better than SP Potion (L) at around 3333 SP
  • Skill Reset costs 150 ZEN which is pretty cruel.
  • You can go into the Abyss once a day free.
  • Reflect % from your Fairy can be super useful.


aaron on July 30, 2016:

how about the passives?

Rick on September 22, 2013:

anyone knows which mob drops glory cannon(s)

Christopher on February 02, 2013:

Excuse me! Have some questions here. Wanna ask about Maximum output and passive EVA per DEX isn't too important? :)

Yongxuan on February 01, 2013:

I do not have ATT Increase... ?

wave on January 31, 2013:

im confuse about ur skill build

aamirawans on January 19, 2013:


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