Joining a Guild
If you enjoy games that don't require long gaming sessions, or if you enjoy Star Wars (and who doesn't?), give Galaxy of Heroes a try. It's free to download and allows you to strategically assemble your custom team of classic and new heroes and villains from the galaxy far, far away.
Once you've begun playing, you'll soon hit Level 22, at which point you can join or create your own guild. Guilds are groups of players (as of this writing, they can contain up to 50 members!) who unite to take on monstrous bosses—like the Rancor. Try and join a guild that has players of comparable strength to yourself and a friendly environment (players can chat with their guild members to offer tips and make suggestions).
Collecting Guild Coins and Selecting a Tier
Joined your guild? Great! Now, your team will automatically accumulate Guild Coins by participating in the other modes of Galaxy of Heroes. The Guild Leader or Guild Officers can spend these coins to open up a raid—currently, that means battling the Rancor, just like Luke did in Return of the Jedi.
There are seven tiers of the Rancor Raid. The higher the tier, the more coins are needed to open it, and the greater the challenge—and rewards. Many guilds attempt tiers they aren't ready for, wasting time and coins fighting a foe they can barely scrape—don't underestimate the Rancor. I recommend your team picks a tier where each team member has at least 25 characters of a corresponding rank. For example, if your guild members each have 25 rank-4 combatants, give Tier 4 a shot.
Obviously, you'll want to send your strongest fighters at the Rancor, right?
Well, maybe. But there are certain things to keep in mind.
- First of all, except for Tier 7 (which we'll cover later), you can fight the Rancor with five teams of five characters a day—hence a recommended 25 characters. You'll have an "escape" option where a character can attempt to escape so that you can use them again in another team; however, the chances of the escape working decrease the higher the tier level, and even if the character does successfully flee, their health won't refill.
- Second, as always, make sure the character you select as leader has a leader ability that can benefit all your team members.
- Third, keep in mind that some characters are better suited for certain phases of the fight than others.
We'll cover these four phases and the best ways to conquer them now!
Phase 1: Gamorrean Guards
Before you actually get to fight the Rancor, you need to get past its bodyguards—three of the green-skinned pig-like Gamorreans. Surprisingly, this is likely the toughest part of the whole Raid, and you're about to see why.
Annoyingly, only damage dealt to the Gamorrean in the middle actually counts towards ending this phase, but you don't want to ignore his two partners. Many of the middle Gamorrean's attacks call his allies to assist, and if you leave them alone, they'll devastate your fighters in short order.
Best Order of Attack
- I'd recommend tackling the one on the left first—he has an ability that lets him taunt and then counterattack.
- The one on the right is slightly less threatening—but handle him next.
- Then hit the one in the middle with everything you've got until he triggers his guard-regenerating ability, and repeat the process.
Characters in your roster who can damage all opponents with a single attack work well in this phase to quickly eliminate both bodyguards. Note that you can Stun the bodyguards, but not the one in the middle. You can, however, inflict Slow as well as utilize attacks that reduce the turn meter on all three, so crafty players can still delay their attacks quite a bit.
Also, watch out for the middle's Death Mark ability. It makes your foes target one of your fighters and deal extra damage to them, and when they're killed, they can't be revived. Basically, that character will probably die real fast—unless another of your fighters Taunts to draw the attacks away.
This phase can take a long time to finish, especially on higher tiers, but utilize Stun, Slow, and area attacks, and eventually, the Gamorreans will fall.
Phase 2: Rancor
Now, the formidable Rancor lumbers in to duke it out with your team. He's got several irritating attacks and traits. His default attack only hits one fighter, but it sometimes inflicts Healing Immunity, making it temporarily impossible to heal. Hope that your characters resist this debuff (a higher Tenacity stat works wonders) or that it wears off quickly enough to heal.
The Rancor's Special Abilities
- The Rancor's first special ability lets him attack all your characters and reduce the cooldown of his Devour ability for each character under 50% health; try your best to keep your fighters above this threshold.
- His next ability isn't too bad. He'll roar and remove all buffs from your characters. It's good to use a buff every now and then, so he'll waste an action with this, but don't focus on them, or they'll all disappear in one fell swoop.
- The last ability is Devour. The Rancor automatically kills one of your champions, and they can't be revived. This can't be dodged and will defeat them no matter how much health they have left. Thankfully, he can only do this once every several turns unless his area attack reduces its cooldown.
To make matters worse, the Rancor gets to use two actions each turn and is immune to many status effects, notably Stun and Ability Block. However, you can still inflict Slow, Damage Over Time, Offense Down, Defense Down, Turn Meter Reduction, and Expose, so choose corresponding characters.
Sounds tough? He is, but don't despair—you can target a switch that causes a gate to fall, leaving the Rancor open for a turn. Your characters will automatically score critical hits during this time, so pile on the hurt. The switch will regenerate eventually, but it takes a while. If your team dies before the switch comes back, your next team will have to wait the remaining time before they can attack it.
Phase 3: Rancor, Part 2
Honestly, Phase 3 is almost exactly the same as Phase 2; hey, programmers need a break, too, sometimes. The Rancor is more susceptible to damage, but he also deals more. Other than that, he's got the same abilities as Phase 2, and you can still utilize the door switch to render him vulnerable.
Single-target characters such as Rey and Resistance Pilot excel in these phases. Rack up the damage, and before you know it, you'll face the Rancor's final form.
Phase 4: Rancor, Part 3
Phase 4 changes things up a bit more. Ol' Rancy loses his devour ability so no more insta-kills! However, the door switch is no longer available, and the Rancor is faster and has reduced cooldowns.
Personally, I find this to be the easiest phase, although you'll get hit with the area attack more. Slow and reduce the turn meter of your enemy until victory is finally yours!
Oh, you think your guild is ready for Tier 7? Good luck. The Rancor will be stronger than ever; even worse, your characters won't recharge from day to day. Once one dies, they're gone until the next raid. Your guild also has a time limit of two days to defeat your foe. Only tackle this difficulty when everyone in your group has many powerful rank seven characters. If you succeed, you'll unlock Han Solo as a playable character!
Hopefully, these tips help you deal with the monstrous beast. More Galaxy of Heroes strategies and reviews to come!
Gamenight999 on September 08, 2020:
100% agree options:
ThronL empire team
VaderL empire/sith team
TeeboL and any other team
Jin orsoL and any rebal team
Keep in mind these teams are soposed to remove tern meter